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TeamLiquid Heart of the Swarm Preview - Page 39

Forum Index > SC2 General
1222 CommentsPost a Reply
Prev 1 37 38 39 40 41 62 Next
vik7
Profile Joined May 2009
United States227 Posts
May 31 2011 17:55 GMT
#761
lol so many people are going to switch to zerg now ahah including me =D
NA player, go KT Flash, ST Life( ;( ) , IMMvp, EGJD, CMStorm Polt, SKT Rain, KT Zest, Bisu, RootherO, Stats and teamliqiud
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
May 31 2011 17:55 GMT
#762
So wait, is Kerrigan working with or against Raynor?
Moderator
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
May 31 2011 17:55 GMT
#763
On June 01 2011 02:38 DwmC_Foefen wrote:
What the hell is a zergmother btw?

And those two "advisors"... What's up with them? :p

Where's the zerg?

One advisor is pretty cool I guess. It's an infested adjutant (cyborg). At least so I heard.
I'm not really a fan of them, though I kind of understand why they chose to bring them in.

Queens being a sort of replacement of cerebrates is a pretty cool idea to me.
I'd like them to be more zerg-like and less evil-human-like.
Elovia
Profile Joined March 2011
13 Posts
May 31 2011 17:56 GMT
#764
Paying for custom maps? Ugh...
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 31 2011 17:56 GMT
#765
On June 01 2011 02:50 TheDougler wrote:
Show nested quote +
On June 01 2011 02:31 Archerofaiur wrote:
One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed.


And two of those should be Lurker and defiler...


There were several units in the WoL campaign that were only in the campaign. Goliaths, Firebats, Diamondbacks, Medics, Vultures, Specters, Wraiths. Also the last couple levels of WoL didn't have new units so it's really not that much.

Unless you're worried about only 6 actually new units, which seems like a reasonable number.


Oh good point. Forgot the char missions didnt have new units.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 31 2011 18:02 GMT
#766
On June 01 2011 02:53 TheDougler wrote:
Show nested quote +
On June 01 2011 02:50 BlasiuS wrote:

The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely.


Yeah, I'm sure this thought process goes through every zerg player's head:

Hmm, I could expand right now, but what I really wish for is a flying doofus who can detect and goop things...

Just saying... Even if that number was like 200/25 we wouldn't see more overseers. Because when do you REALLY need them? Only for detection really.


uh if they were 200/25 mass contaminate would probably be standard every game in every zerg matchup.
next week on Everybody Loves HypnoToad:
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 31 2011 18:03 GMT
#767
Looks like the Frozen Throne! Seriously.
https://twitter.com/SufficientStats
MaxField
Profile Blog Joined May 2010
United States2386 Posts
May 31 2011 18:03 GMT
#768
This is kinda freaking amazingly awesome sick! i can not wait to see more!
"Zerg, so bad it loses to hydras" IdrA.
Roblin
Profile Joined April 2010
Sweden948 Posts
May 31 2011 18:04 GMT
#769
On June 01 2011 02:31 Archerofaiur wrote:
One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed.


And two of those should be Lurker and defiler...

you forgot scourge and a flying spellcaster (SC1 queen), that leaves 4 (or more) new units to be invented and revealed.

personally I would like a hive tech unit that costs 1 supply.

imagine: a massable hive tech unit.
I'm better today than I was yesterday!
zawk9
Profile Joined March 2011
United States427 Posts
May 31 2011 18:05 GMT
#770
I would think this is the best expansion ever if they just made the zerg swarmy again..
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
Narw
Profile Joined February 2011
Poland884 Posts
May 31 2011 18:05 GMT
#771
Those raptor alike jumpy zerglings, so cute!
Lomak
Profile Joined June 2010
United States311 Posts
May 31 2011 18:07 GMT
#772
On June 01 2011 03:02 BlasiuS wrote:
Show nested quote +
On June 01 2011 02:53 TheDougler wrote:
On June 01 2011 02:50 BlasiuS wrote:

The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely.


Yeah, I'm sure this thought process goes through every zerg player's head:

Hmm, I could expand right now, but what I really wish for is a flying doofus who can detect and goop things...

Just saying... Even if that number was like 200/25 we wouldn't see more overseers. Because when do you REALLY need them? Only for detection really.


uh if they were 200/25 mass contaminate would probably be standard every game in every zerg matchup.


That's a little presumptuous. I realize everyone on team liquid is an amazing student of SC2 that plays at grandmaster level and knows every single nuance of game play and the mechanics, but if we could refrain from talking straight from the ass all the time that would be great.

Another thing, starting a response with "uh' just makes you sound like a pre-teen going through her first cycle.
Some see the glass half full, others half empty. I think the glass is just too big.
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
May 31 2011 18:07 GMT
#773
Shouldn't this be in the community forum? Either way, I hope they come out with a nice ice/snow map to play on in multiplayer
the farm ends here
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-05-31 18:09:10
May 31 2011 18:08 GMT
#774
On June 01 2011 02:53 TheDougler wrote:
Show nested quote +
On June 01 2011 02:50 BlasiuS wrote:

The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely.


Yeah, I'm sure this thought process goes through every zerg player's head:

Hmm, I could expand right now, but what I really wish for is a flying doofus who can detect and goop things...

Just saying... Even if that number was like 200/25 we wouldn't see more overseers. Because when do you REALLY need them? Only for detection really.


Oh no DT expand! OH NO HE MADE ENOUGH DTs TO ONE SHOT SPORES! I know! I'll make a oversee... crap.
Good thing the game balancers aren't so rash.

Why did Kerrigan glow orange? Good question. I'm going to assume or pretend or whatever that its related to spending years and years inside organic materials and flying around in a leviathan.



You guys know how in the beginning, the overmind captured new species and infested them into the swarm? Zerglings were akin to dogs and Guardians were giant friendly space manta rays?

What the hell happened to that idea? Everythings a mutation of something prior now Or even a genetic experiment. Sorry, I forgot none of that matters now that the Dark Voice is behind everything.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
May 31 2011 18:08 GMT
#775
mmh, nice nice, can't wait for this game
I'm like badass squared | KeitZer.489
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
May 31 2011 18:10 GMT
#776
Thanks for the article! I'm nervous about Blizzard taking out units, especially if the reason for doing so is that they are not cool enough. It seems logical that expansion units should add new elements to the game rather than replacing old ones. But it's pointless to make any harsh judgments until the final product is out.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 31 2011 18:15 GMT
#777
I have a few concerns, even though it looks pretty good in general

Very, very disappointed with only 20 missions. I'm pretty sure they said 30 a while back, didn't they? I'll probably crush the SP in one day. Vanilla and BW had 30 mission each

Also Kerrigan looks pretty bad/simplistic - hopefully it's an early render.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
TheDougler
Profile Joined April 2010
Canada8323 Posts
May 31 2011 18:17 GMT
#778
On June 01 2011 03:02 BlasiuS wrote:
Show nested quote +
On June 01 2011 02:53 TheDougler wrote:
On June 01 2011 02:50 BlasiuS wrote:

The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely.


Yeah, I'm sure this thought process goes through every zerg player's head:

Hmm, I could expand right now, but what I really wish for is a flying doofus who can detect and goop things...

Just saying... Even if that number was like 200/25 we wouldn't see more overseers. Because when do you REALLY need them? Only for detection really.


uh if they were 200/25 mass contaminate would probably be standard every game in every zerg matchup.


You actually think people would pay 400/25 on top of the original 100 for the overseer just for contaminate?

I think you'd see overseers even less than you do now. It's not THAT bad to build the overseer when you need to currently. Choosing between expanding and building an overseer tho? That's a pretty fricken easy choice.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
May 31 2011 18:17 GMT
#779
On June 01 2011 03:10 AirbladeOrange wrote:
Thanks for the article! I'm nervous about Blizzard taking out units, especially if the reason for doing so is that they are not cool enough. It seems logical that expansion units should add new elements to the game rather than replacing old ones. But it's pointless to make any harsh judgments until the final product is out.

Dustin Browder said that he learned a lot about balancing the game for e-sports so hopefully that means he's working on a balanced multiplayer instead of putting in cool Command and Conquer-like units.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 31 2011 18:22 GMT
#780
Omg someone in the audience said 'vulture' when listing non-useful units T_T Im guessing he thought Browder was listing useful units rather than not-so-useful, since the Dark Archon and Valkyrie werent SO bad in terms of how much they were used (Scouts and ghosts probably the two strongest examples?).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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