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TeamLiquid Heart of the Swarm Preview - Page 37

Forum Index > SC2 General
1222 CommentsPost a Reply
Prev 1 35 36 37 38 39 62 Next
awu25
Profile Joined April 2010
United States2003 Posts
May 31 2011 17:04 GMT
#721
On June 01 2011 01:35 Paladia wrote:
Show nested quote +
On June 01 2011 01:30 goiflin wrote:
On June 01 2011 01:24 Paladia wrote:
Overseers with their active abilities are a whole lot cooler than observers at least. As for having units being too similar to one and other, yes they are.

The tier 1.5 units are all basically the same for the three races (marauder, roach and stalker) with an upgradable gimmick added to each one. If they wanted unique units they'd have kept the lurker, which is a completely unique unit that adds a static twist to the zerg arsenal and gameplay.


Those three units are completely different. The only things I'd reckon that are similar are the fact that they are classified as armored, are bulbous in nature, and shoot projectiles. All of them have different stats and properties. And I wouldn't classify conc shells and blink as gimmicks. They're pretty damn good, and useful in many situations.

Lurkers would be useless without defilers in anything but ZvZ. Collos and tanks would melt them. The baneling makes hold pos lurkers redundant too.

You think they are "completely different"? The only difference between them is a slight change in stats and a gimmick upgrade.

Compared to three units that are in fact completely different, such as.
Carrier,
Ghost,
Baneling

Those you can pretty much call "completely different". Marauder, stalker and roach, hardly.

You forgot to mention that Marauders and Roaches can't attack air. Stalkers are faster than the other two. Maruaders can stim, Roaches can regen health when burrowed. Hmm seem pretty different to me.
By your definition, you could say that the zealot and zergling are pretty much the same, just a difference in stats and a gimmick upgrade.
Undu
Profile Joined April 2011
Sweden16 Posts
May 31 2011 17:05 GMT
#722
Great write-up. But I am not impressed with the information Blizzard released.. HotS doesn't look so hot right now based on what information is available in my opinion.. Hopefully I'll be positively surprised as more information is released further on.
L3gendary
Profile Joined October 2010
Canada1470 Posts
May 31 2011 17:08 GMT
#723
Awesome, loving the multiplayer news! I'm glad that they are willing to not only add new units but remove some as well (hopefully colo lol). Sad about their response to LAN tho
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-05-31 17:16:32
May 31 2011 17:15 GMT
#724
On June 01 2011 01:35 Paladia wrote:
Show nested quote +
On June 01 2011 01:30 goiflin wrote:
On June 01 2011 01:24 Paladia wrote:
Overseers with their active abilities are a whole lot cooler than observers at least. As for having units being too similar to one and other, yes they are.

The tier 1.5 units are all basically the same for the three races (marauder, roach and stalker) with an upgradable gimmick added to each one. If they wanted unique units they'd have kept the lurker, which is a completely unique unit that adds a static twist to the zerg arsenal and gameplay.


Those three units are completely different. The only things I'd reckon that are similar are the fact that they are classified as armored, are bulbous in nature, and shoot projectiles. All of them have different stats and properties. And I wouldn't classify conc shells and blink as gimmicks. They're pretty damn good, and useful in many situations.

Lurkers would be useless without defilers in anything but ZvZ. Collos and tanks would melt them. The baneling makes hold pos lurkers redundant too.

You think they are "completely different"? The only difference between them is a slight change in stats and a gimmick upgrade.

Compared to three units that are in fact completely different, such as.
Carrier,
Ghost,
Baneling

Those you can pretty much call "completely different". Marauder, stalker and roach, hardly.


Okay, so, slight change in stats, according to you is the fact that marauders and roaches cannot shoot air, differences in speed which are variable depending on the current context of the game, different damage values entirely, and different costs?

It's like calling a plymouth superbird and a honda civic the same thing because they're both cars.

Regardless, the units themselves don't show up in matchups for the same reasons. You don't build roaches to stop air, you don't build stalkers to stop roaches. This proves that they are, in fact, quite different. If they were the same, they would always be used in the same situations.

If you meant by the actual "flavour" (for lack of a better term) of the unit being similar, yes. They're ranged units. But they are going to be adding units, so one can only hope we get more intresting varities of units. But I'd rather have the game balance be put above cool unit concepts.
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
May 31 2011 17:18 GMT
#725
On June 01 2011 02:04 awu25 wrote:
You forgot to mention that Marauders and Roaches can't attack air. Stalkers are faster than the other two. Maruaders can stim, Roaches can regen health when burrowed. Hmm seem pretty different to me.
By your definition, you could say that the zealot and zergling are pretty much the same, just a difference in stats and a gimmick upgrade.


Zerglings are an extremely mobile units whose only use is to keep the other army from running away (except in early game, ofc). Zealots are intended as a meatshield that the opponent has to focus down before they can get to you Stalkers (in PvT, at least. You really don't use Zealots against the Roach/Hydra ball that much).
Hikari
Profile Blog Joined May 2010
1914 Posts
May 31 2011 17:18 GMT
#726
Excellent write up.
Part of me still missed the SC/BW storytelling where you have a whole race champaign which have a lot of plot development =S.

The part where they want to remove units for multiplayer interest me...
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 31 2011 17:18 GMT
#727
oh wee if they remove units i am curious to find out which version will become the esport version, my bets are on WoL xD.
Anyway awesome teaser, sc2 looks so improved in there, luckily the designers and programmers of the game have some extra time while they wait for the bnet part.
Faricho
Profile Joined April 2011
Colombia116 Posts
May 31 2011 17:18 GMT
#728
Thanks for the article.
"Critics get shit done and they stand up for quality control and the rights of the consumer. Why people decide to hate on them over some misplaced loyalty that is certainly not reciprocated by the company is entirely beyond me" -TotalBisquit
Sermokala
Profile Blog Joined November 2010
United States14187 Posts
May 31 2011 17:18 GMT
#729
I've definitly got the hots... for kerragain

But really amazing write up loved every part the pictures at the end there where really really nice. Can't wait for the beta
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
hunts
Profile Joined September 2010
United States2113 Posts
May 31 2011 17:18 GMT
#730
omg HOTs looks so awesome! Really hope they make some good multiplayer changes to go along with this, can't wait for the beta!! (Maybe I'll get lucky and get in this time instead of having to buy a key off of a friend!) GJ on the writeup, I can really tell it took a lot of effort.
twitch.tv/huntstv 7x legend streamer
TheAlchemist89
Profile Blog Joined December 2010
160 Posts
May 31 2011 17:20 GMT
#731
This looks really great, can't wait to see what they do for multiplayer. Thanks for the writeup!
cameronkrazie86
Profile Blog Joined September 2010
United States296 Posts
May 31 2011 17:20 GMT
#732
I just want to say thank you for the awesome preview. This type of quality is very much appreciated, the level of detail blows everything else out of the water. So thank you again! Looking forward to HotS and the multiplayer details.
"You come at the King, you best not miss." - Omar Little
Krandangles
Profile Joined May 2011
Canada4 Posts
May 31 2011 17:21 GMT
#733
Banelings that break into little banelings that break into even littler banelings! This expansion is going to be awesome.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
May 31 2011 17:21 GMT
#734
I'm lovin' how they added a Zerg Campaign.
말크 : ^_^~ NeO)GabuAt, vGODieN
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
May 31 2011 17:21 GMT
#735
Only 20 missions....?

Sad face.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
May 31 2011 17:22 GMT
#736
On June 01 2011 02:21 ClysmiC wrote:
Only 20 missions....?

Sad face.


I'd like more too, but WoL had 24 altogether, didn't it? It'll probably be the same amount.
ChowChillaCharlie
Profile Joined April 2010
Sweden677 Posts
May 31 2011 17:24 GMT
#737
Looking good, but why 10 missions less that WoL? Pretty dissapointing.
Funkatron
Profile Joined July 2010
United States725 Posts
May 31 2011 17:25 GMT
#738
On June 01 2011 02:18 Hikari wrote:
Excellent write up.
Part of me still missed the SC/BW storytelling where you have a whole race champaign which have a lot of plot development =S.

The part where they want to remove units for multiplayer interest me...


I was bothered by the comment that they were thinking of removing the obs because it wasn't "cool enough"
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
May 31 2011 17:26 GMT
#739
On June 01 2011 02:24 ChowChillaCharlie wrote:
Looking good, but why 10 missions less that WoL? Pretty dissapointing.


I think it's partly because each mission is RPG-like, so you have multiple objectives in each mission, which seems to be confirmed/reinforced by the write-up of the two missions.
DrGreen
Profile Joined July 2010
Poland708 Posts
May 31 2011 17:31 GMT
#740
Nothing really surprised me, and there really isnt anything new in this preview.
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