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TeamLiquid Heart of the Swarm Preview - Page 38

Forum Index > SC2 General
1222 CommentsPost a Reply
Prev 1 36 37 38 39 40 62 Next
RuN
Profile Blog Joined October 2010
Brazil234 Posts
May 31 2011 17:31 GMT
#741
Awesome coverage ! Thank you !
My Portfolio ! http:/www.mgs3d.com
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-05-31 17:34:13
May 31 2011 17:31 GMT
#742
One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed.


And two of those should be Lurker and defiler...
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
r_con
Profile Blog Joined May 2011
United States824 Posts
May 31 2011 17:33 GMT
#743
On June 01 2011 02:15 goiflin wrote:
Show nested quote +
On June 01 2011 01:35 Paladia wrote:
On June 01 2011 01:30 goiflin wrote:
On June 01 2011 01:24 Paladia wrote:
Overseers with their active abilities are a whole lot cooler than observers at least. As for having units being too similar to one and other, yes they are.

The tier 1.5 units are all basically the same for the three races (marauder, roach and stalker) with an upgradable gimmick added to each one. If they wanted unique units they'd have kept the lurker, which is a completely unique unit that adds a static twist to the zerg arsenal and gameplay.


Those three units are completely different. The only things I'd reckon that are similar are the fact that they are classified as armored, are bulbous in nature, and shoot projectiles. All of them have different stats and properties. And I wouldn't classify conc shells and blink as gimmicks. They're pretty damn good, and useful in many situations.

Lurkers would be useless without defilers in anything but ZvZ. Collos and tanks would melt them. The baneling makes hold pos lurkers redundant too.

You think they are "completely different"? The only difference between them is a slight change in stats and a gimmick upgrade.

Compared to three units that are in fact completely different, such as.
Carrier,
Ghost,
Baneling

Those you can pretty much call "completely different". Marauder, stalker and roach, hardly.


Okay, so, slight change in stats, according to you is the fact that marauders and roaches cannot shoot air, differences in speed which are variable depending on the current context of the game, different damage values entirely, and different costs?

It's like calling a plymouth superbird and a honda civic the same thing because they're both cars.

Regardless, the units themselves don't show up in matchups for the same reasons. You don't build roaches to stop air, you don't build stalkers to stop roaches. This proves that they are, in fact, quite different. If they were the same, they would always be used in the same situations.

If you meant by the actual "flavour" (for lack of a better term) of the unit being similar, yes. They're ranged units. But they are going to be adding units, so one can only hope we get more intresting varities of units. But I'd rather have the game balance be put above cool unit concepts.



Like, think about it like this.

Roaches, marauders and stalkers are overall high health, somewhat high health mobile ranged consistent firing unit. They are extremely similar in play style compared to say marines and lings.

In BW as an example, the staple units rarely paralleled that much. The terran in BW didn't have a high health mobile unit like the maruader, they had the vulture. The protoss did have that, it was called a dragoon, and it was the interactions with units different from it that made it fighting unique(dragoon vs dragoon was alot like SC2 roach vs stalker, or stalker vs stalker). The Zergs closest parallel was the hydra, but still, it had low health and died quickly.

interactions with units like this are boring and are not micro intensive besides concaves.

The entire races are balanced around these core units, and that's fine, but its not interesting and fun.

Stalker vs marauder= boring

stalker vs roach = boring

stalker vs stalker = boring

marauder vs roach = boring


That's all i think in terms of why they are boring.

Zergling vs marines is cool, tank vs banes is cool, mutas dancing around marines is cool. Basically, things being fragile is really fun to watch the units dance around each other.
Flash Fan!
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 31 2011 17:33 GMT
#744
I don't quite understand why people needed to fly to Blizz HQ just to see these paltry 2 missions that doesn't really present anything new or mind blowing. Let alone the fact they weren't actually going to answer any questions about the game itself, saving it for Blizzcon ... lol.
starleague forever
wideye
Profile Joined June 2010
United States209 Posts
May 31 2011 17:37 GMT
#745
yeah! can't wait. hope it costs less than 60 bucks.
slim pickens
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
May 31 2011 17:38 GMT
#746
What the hell is a zergmother btw?

And those two "advisors"... What's up with them? :p

Where's the zerg?
Xadar
Profile Joined October 2010
497 Posts
May 31 2011 17:38 GMT
#747
As someone who only plays MP, the thing that they would remove units really got my attention.
I still hope that i will someday play as zerg vs protoss and they cant build colossi
awu25
Profile Joined April 2010
United States2003 Posts
May 31 2011 17:39 GMT
#748
On June 01 2011 02:33 a176 wrote:
I don't quite understand why people needed to fly to Blizz HQ just to see these paltry 2 missions that doesn't really present anything new or mind blowing. Let alone the fact they weren't actually going to answer any questions about the game itself, saving it for Blizzcon ... lol.

Why wouldn't they present something mindblowing at a huge event like Blizzcon, it builds more hype as opposed to revealing something huge randomly throughout the year? And the info about single player wasn't anything new?
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 31 2011 17:39 GMT
#749
Awwww yeah ghostclaw you are one lucky man.

Can't wait until this thing is released. I got a nerd boner just reading it. Sour about losing 10 missions to WoL though.
ibreakurface
Profile Joined June 2010
United States664 Posts
May 31 2011 17:42 GMT
#750
On June 01 2011 02:31 Archerofaiur wrote:
One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed.


And two of those should be Lurker and defiler...


Defilers would break the game.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
May 31 2011 17:43 GMT
#751
On June 01 2011 02:31 Archerofaiur wrote:
One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed.


And two of those should be Lurker and defiler...


Well even in WoL we didn't have one new unit per mission.
@Drayxs | Drayxs.221 | Drayxs#1802
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 31 2011 17:45 GMT
#752
This was fantastic. Thanks you guys :D
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-05-31 17:47:14
May 31 2011 17:47 GMT
#753
On June 01 2011 02:43 Draconicfire wrote:
Show nested quote +
On June 01 2011 02:31 Archerofaiur wrote:
One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed.


And two of those should be Lurker and defiler...


Well even in WoL we didn't have one new unit per mission.



Piercing shroud and zeratul missions. But that left 24ish.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Sabu113
Profile Blog Joined August 2009
United States11110 Posts
May 31 2011 17:49 GMT
#754
T.T They are making the zerg too fluffy. What happened to their pure desire to just consume?

Anyway excited for more Nova, though I would be really entertained if some headshot takes her out.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-05-31 17:55:17
May 31 2011 17:50 GMT
#755
The reason overseers aren't used often is because of the high gas cost. 100 gas is just too much to spend on a unit with no attack that doesn't directly contribute to any battles. Currently overseers are used for detection, and in certain situations where you HAVE to scout your opponent immediately and don't have time to wait for overlord speed to finish. In all other situations, getting overlord speed is better, since it turns all of your overlords into scouts, and only costs 50 minerals more than getting 1 overseer.

IMO blizzard needs to have some units that are high-mineral, low gas. These high-mineral, low gas units would come into play late-game when the player has a large surplus of minerals and very little gas.

The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely.
next week on Everybody Loves HypnoToad:
TheDougler
Profile Joined April 2010
Canada8323 Posts
May 31 2011 17:50 GMT
#756
On June 01 2011 02:31 Archerofaiur wrote:
One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed.


And two of those should be Lurker and defiler...


There were several units in the WoL campaign that were only in the campaign. Goliaths, Firebats, Diamondbacks, Medics, Vultures, Specters, Wraiths. Also the last couple levels of WoL didn't have new units so it's really not that much.

Unless you're worried about only 6 actually new units, which seems like a reasonable number.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
DeepElemBlues
Profile Blog Joined January 2011
United States5080 Posts
Last Edited: 2011-05-31 17:53:25
May 31 2011 17:51 GMT
#757
The Marketplace will also eventually include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile "app-stores" -- tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net.


I'm kind of concerned about this, I feel like it will be seen as a failure because I think one of these two outcomes is most likely:

1. Not enough mapmakers actually use it for it to be seen as a success by Blizzard;
or
2. Too many mapmakers use it and a lot of gamers get pissed that maps they want to play cost money that they aren't willing to pay, creating a backlash.

This is a step farther than offering unique pets or mounts for extra cash in WoW, I hope it isn't a step too far.

Everything else looks pretty fn awesome.

Also how is stalker vs roach boring? Fighting roaches with stalkers early game when you're most likely to see them vs each other with minimal or no other supporting units takes a lot of micro and is really fun for me anyway.
no place i'd rather be than the satellite of love
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
May 31 2011 17:52 GMT
#758
So what's up with Kerrigan anyway. She's half human now (that is, less badass version of the Queen of the Blades), she decided to stay and lead the zerg swarm and she uses a man made weapon with a man made suit (not very zerg-like). She must have human sense of fashion I guess.

What's up with the weapon she's using anyway. It's obviously been modified (by zerg engineers??) to fire some other kind of amunition. If they're capable of doing that..shouldn't they just start using weapons more often? It would help them out for sure.

Other than that and their choice to depict the zerg in a more "human" way I like it. I'm gonna miss the infested Kerrigan, though.

Oh and one more thing. Why is she glowing? It bugged me in WoL as well. She looked incredible in cinematics but that wierd orange glow kind of ruined my experience. Hope they'll remove it. It's not like she needs to stand out more among zerg.
TheDougler
Profile Joined April 2010
Canada8323 Posts
May 31 2011 17:53 GMT
#759
On June 01 2011 02:50 BlasiuS wrote:

The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely.


Yeah, I'm sure this thought process goes through every zerg player's head:

Hmm, I could expand right now, but what I really wish for is a flying doofus who can detect and goop things...

Just saying... Even if that number was like 200/25 we wouldn't see more overseers. Because when do you REALLY need them? Only for detection really.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
DrDoom
Profile Joined December 2010
United States107 Posts
May 31 2011 17:54 GMT
#760
Great article! I can't wait until they release more mp details
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