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Dynamic Unit Movements, Your Thoughts? - Page 8

Forum Index > SC2 General
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-miDnight-
Profile Joined September 2010
Taiwan455 Posts
May 17 2011 05:09 GMT
#141
I think this would be a good change.
Because right now

Terran ball= own by storm, fungle, baneling, tank, colocuss
Zerg ball = own by storm, colocuss, tank
Protoss ball= indestructible (EMP maybe)

but if change the way unite move, the whole balance of game need to be change.
Baneling will be kinda useless in TvZ

maybe this is something can be implant in Heart of the swarm
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
May 17 2011 05:14 GMT
#142
Dynamic movement/formation is almost always more fun to watch than deathballs. Unfortunately its too much of a big change to implement and it would make certain micro techniques such as marine splitting obsolete.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 17 2011 05:22 GMT
#143
I dont think sc2 will last too long without some change like this. It's hard to watch compared to bw and it just looks silly. This change would be amazing, though I have doubts that blizzard would implement this. Of course some splash damage stuff would have to be adjusted but yes, this is definitely a ton better.
Kill the Deathball
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-05-17 05:31:56
May 17 2011 05:29 GMT
#144
I dont think sc2 will last too long without some change like this. It's hard to watch compared to bw and it just looks silly. This change would be amazing, though I have doubts that blizzard would implement this. Of course some splash damage stuff would have to be adjusted but yes, this is definitely a ton better.


Until you watch Nada or Jinro defy tank lines with amazing marine micro, which in itself is exciting. Not many pros do it yet either, I think this is something that'll take time.

It just occurred to me too: God save us should Jaedong ever come over and micro against a colossus/tank/baneling/storm.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
May 17 2011 05:37 GMT
#145
On May 17 2011 14:09 -miDnight- wrote:
I think this would be a good change.
Because right now

Terran ball= own by storm, fungle, baneling, tank, colocuss
Zerg ball = own by storm, colocuss, tank
Protoss ball= indestructible (EMP maybe)

but if change the way unite move, the whole balance of game need to be change.
Baneling will be kinda useless in TvZ

maybe this is something can be implant in Heart of the swarm


Wow. So a zerg has never won in the history of the game, and a terran has never won over a protoss? because that's what you just said >,<. Quit whining. There's nothing like a zerg ball, it's either a spread out zerg or a stupid zerg.

I like it like it is tbh. The game would change way too drastically if such a change would be implemented, and I doubt they'll do it for hots.
I recall age of empires 2.. There units do clump up as well, and I love that game. I don't mind it staying like it is.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
May 17 2011 05:46 GMT
#146
Practically: meh, lots of balance has been done around this clumping.

Personally: It would be cool. Last game I maxed and was like. Well, shit. That's about a 50 food army in BW.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
May 17 2011 05:57 GMT
#147
It looks like a nice change but the entire game would have to be rebalanced for aoes to be useful and I dont see how units would change their clumping behaviour once they start attacking something. The units just like sticking together and lineing up S:

Hopefully an expansion will do something drastic like this though. Blizzards already gone to great lengths to stop air units patrol stacking maybe they will do the same for ground one day.
KingAce
Profile Joined September 2010
United States471 Posts
Last Edited: 2011-05-17 06:02:30
May 17 2011 06:00 GMT
#148
As usual I am completely taken aback by people who don't want a single stain mentioned on their SC2.

Unit Clumping is one of the major reasons this game will take forever to balance.
In terms of E-Sports and the success of starcraft most of the entertainment factor comes from massive AOE damage.

But because units clump up in SC2, AOE is a constant complaint. Especially Tanks and Colossus.

If this was implemented it would make the game easier for players and spectators.

Balance wise I don't see how the negatives out weigh the positives.

The only unit that I feel would suffer from this is banelings vs marines. However, at least it would make zerg swarms more likely to reach a tankline without completely getting wiped out.

And it would kind of nerf colossus and forcefields.

But it would also make zealots and stalkers more effective units overall.

I guess I just don't get it.

Right now attempting to un-clump your army just looks tedious and ugly.
"You're defined by the WORST of your group..." Bill Burr
Tianx
Profile Blog Joined October 2008
United States1196 Posts
May 17 2011 06:03 GMT
#149
Clumping and deathballs are the single thing thing that will contribute most to killing SC2 as a spectator sport. If this change comes with HotS I will die of happiness (it won't).
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
May 17 2011 06:10 GMT
#150
Anyone who is against this idea doesn't know what there talking about. This is one of the biggest problems with zerg and why our units feel so MEH, AOE is just to strong coupled with how this game works mechanically. Those who say that we should have to micro and fight the balling effects dont understand how fast this game moves. As a zerg player I feel zerg would need nerfs after this change, Cracklings would become incredible again.
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
May 17 2011 06:11 GMT
#151
YES YES YES. It has been said before, but I think this would be SO MUCH BETTER. It would fix many of the problems I have with SC2. There would probably need to be some rebalancing of splash units though (but definitely still worth it).

PLEASE BLIZZARD!
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-05-17 06:13:02
May 17 2011 06:12 GMT
#152
if banelings were also spread out then TvZ would be fine, but don't complain when 1 tank shot doesn't kill 30 banelings...

but zerg would need lurkers to compensate
L3gendary
Profile Joined October 2010
Canada1470 Posts
May 17 2011 06:13 GMT
#153
This would make my dreams come true. Those pictures look so awesome. Has this actually been implemented or just set up that way for the ss?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Slago
Profile Joined August 2010
Canada726 Posts
May 17 2011 06:17 GMT
#154
it would change balance to much to implement now, but wouldve liked to see it in beta, cause now after nerf to tanks and storm, it would make AOE even worse
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Spawkuring
Profile Joined July 2008
United States755 Posts
May 17 2011 06:17 GMT
#155
I certainly don't think this suggestion should be thrown out just because it might have a negative effect on one unit matchup (marine/baneling). There are numerous ways you can rebalance the game so that banelings don't get broken, and SC2 itself will end up benefiting a lot more in both aesthetics and gameplay because of it.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
May 17 2011 06:18 GMT
#156
And the fact that not every single one of your ranged units can fire at a single time will actually VASTLY reward splitting up your army and attacking multiple places.

Please oh pretty please blizzard...
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
May 17 2011 06:19 GMT
#157
It obviously looks a lot better when the unit are automatically spread out a bit, when they move in a clump it simply looks silly and anti-climactic. Too bad Blizzard would never make such a drastic change, even if it made their game so much better
I think esports is pretty nice.
justdweezil
Profile Joined July 2009
United States186 Posts
May 17 2011 06:24 GMT
#158
I think this is a bad, bad idea. There's so much to say about how this would detract from the game - Blizzard hasn't implemented this for good reason.
Daralii
Profile Joined March 2010
United States16991 Posts
May 17 2011 06:25 GMT
#159
On May 17 2011 15:13 L3gendary wrote:
This would make my dreams come true. Those pictures look so awesome. Has this actually been implemented or just set up that way for the ss?

It was a map the OP made. It would be interesting to see some of the old BW pros play around with maps that have this type of unit collision built in, since it can apparently be done with the editor.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Sheekthief
Profile Blog Joined April 2010
United States267 Posts
May 17 2011 06:29 GMT
#160
This is something blizzard should definitely just try out on the PTR. Which confuses me, why aren't they abusing the PTR more. Such as throwing RIDICULOUS changes there and seeing if it messed up the game too much or what happens.

Isn't that the point of the PTR? Just a post release beta?
Commentator at RageQuit.tv | www.RageQuit.tv |
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