The reasoning is total akward , in a strategic game you should have more choices then just the usual compositions . And if that is the reason they have to take a look into cloak banshee openings > mech turret creeping over whole map with viking bc support and see any toss composition melt against it even flying arround witha fleet of carriers wont work since vikings are faster . When something is flawed that Terran cant with current balance based on avaible stuff lose a single game to toss.
e: i dont see with the reasoning how they balance this game this game getting as big as BW e: thor massing itself was never issue for toss if scouted in time a decent toss shouldnt lose to that
On May 13 2011 21:08 Deadlyfish wrote: Their reason for the thor change is really vague and strange.
I wish they instead would answer some of the questions and concerns of the community. Why were thors nerfed when they were hardly ever used? Was mass thor even good at all?
Also, they say that now thors can be countered with EMP/FB, and players wont feel like they cant do anything against it. But thors were NEVER used in TvT, and even if they were it was never more than like 1 or 2. And i've never seen a strike cannon being used in TvT, never. The fact is that this change was purely a TvP change, and that i've never seen "mass thors". I wish they would go more in depth with this.
Also, the "players couldnt see other units because of the thor" argument is actually just too funny. And giving thors energy certainly wouldnt help this "problem".
What would you even use Strike Cannon on in mirror? Other Thors and PFs maybe, but Thors and Tanks outrange PFs' anyway and I doubt Thors are imba vs Thors.
On May 13 2011 20:54 Mercury- wrote: It's kinda funny how they don't like Terrans getting large numbers of Thors but seeing Zerg and Terran ground armies being incinerated by mass Colossus time and time again is perfectly fine. Way to go David Kim.
Colossi are more like stronger Siege Tanks.
They should be since they cost over twice as much. Anyway zergs are just whining they may have to do something besides A move, they can get their own colossi and burn up toss too.
On May 13 2011 20:54 Mercury- wrote: It's kinda funny how they don't like Terrans getting large numbers of Thors but seeing Zerg and Terran ground armies being incinerated by mass Colossus time and time again is perfectly fine. Way to go David Kim.
Colossi are more like stronger Siege Tanks.
They should be since they cost over twice as much. Anyway zergs are just whining, they can get their own colossi and burn up toss too.
yea we understand ur point, protoss is weakest race, deathball is shit everyone who lost to it is shit ... seriously get out of here, i havent read more biased piece of crap in a long time and u seem to spam it in every freaking topic.
Meh. All I see is a weak attempt to justify a hasty change based on a few tournament games. The first reason they give is a load of tosh. Pathing? Cluttering up army? Can someone explain to me how this is a legitimate reason? Do they really expect us to believe people were having problems distinguishing other units in a mass thor army? or that scouting it was an issue in any way? Like a said, a load of rubbish.
The second reason just states how hasty this change was. The strike cannons countered immortals/colossi too much and opponents were stuck without recourse? Well how could you possibly know what protoss players (other than MC and Tyler) would've come up with to counter this strategy? Do you mean to tell me that you guys tried out every single permutation a protoss player could've done and the result was a big fat nothing? How is this different from zerg players complaining about stalker/colossi/void ray? They had to develop ways to exploit weaknesses in that playstyle and learn to put pressure rather than just maxing out. There is absolutely nothing to suggest that protoss couldn't have figured out similar ways to halt this mass thor style.
On May 13 2011 20:54 Mercury- wrote: It's kinda funny how they don't like Terrans getting large numbers of Thors but seeing Zerg and Terran ground armies being incinerated by mass Colossus time and time again is perfectly fine. Way to go David Kim.
Colossi are more like stronger Siege Tanks.
They should be since they cost over twice as much. Anyway zergs are just whining, they can get their own colossi and burn up toss too.
yea we understand ur point, protoss is weakest race, deathball is shit everyone who lost to it is shit ... seriously get out of here, i havent read more biased piece of crap in a long time and u seem to spam it in every freaking topic.
this!
zerg always have to be the better player to win against the protoss late game deathball..while toss only need to a move and f click click click click click click click
On May 13 2011 21:12 Serashin wrote: The reasoning is total akward , in a strategic game you should have more choices then just the usual compositions . And if that is the reason they have to take a look into cloak banshee openings > mech turret creeping over whole map with viking bc support and see any toss composition melt against it even flying arround witha fleet of carriers wont work since vikings are faster . When something is flawed that Terran cant with current balance based on avaible stuff lose a single game to toss.
e: i dont see with the reasoning how they balance this game this game getting as big as BW e: thor massing itself was never issue for toss if scouted in time a decent toss shouldnt lose to that
SC 2 is already much bigger than BW, at least in terms of eSports outside of Korea. There really isn't any sort of BW pro-scene left in the West, and what exists here for SC 2, today, is larger than anything BW has had in the past.
I dont understand how this changed anything. 1. People never use 250 mm cannons. 2. I don't understand Blizzard's reasoning for this change. They don't want people to have thors as the core of their army, but then decide to buff them. I dont see the logic. "People use speedlings way too much - let's give them permanent metabollic boost!"
On May 13 2011 21:18 Telcontar wrote: Meh. All I see is a weak attempt to justify a hasty change based on a few tournament games. The first reason they give is a load of tosh. Pathing? Cluttering up army? Can someone explain to me how this is a legitimate reason? Do they really expect us to believe people were having problems distinguishing other units in a mass thor army? or that scouting it was an issue in any way? Like a said, a load of rubbish.
The second reason just states how hasty this change was. The strike cannons countered immortals/colossi too much and opponents were stuck without recourse? Well how could you possibly know what protoss players (other than MC and Tyler) would've come up with to counter this strategy? Do you mean to tell me that you guys tried out every single permutation a protoss player could've done and the result was a big fat nothing? How is this different from zerg players complaining about stalker/colossi/void ray? They had to develop ways to exploit weaknesses in that playstyle and learn to put pressure rather than just maxing out. There is absolutely nothing to suggest that protoss couldn't have figured out similar ways to halt this mass thor style.
I honestly think it's balancing for lower levels where stuff like mass Thor probably dominates. They also said the Ghost change was for the highest levels when it's standard for every Master+ Terran to use them vs P.
On May 13 2011 20:54 Mercury- wrote: It's kinda funny how they don't like Terrans getting large numbers of Thors but seeing Zerg and Terran ground armies being incinerated by mass Colossus time and time again is perfectly fine. Way to go David Kim.
Colossi are more like stronger Siege Tanks.
They should be since they cost over twice as much. Anyway zergs are just whining, they can get their own colossi and burn up toss too.
yea we understand ur point, protoss is weakest race, deathball is shit everyone who lost to it is shit ... seriously get out of here, i havent read more biased piece of crap in a long time and u seem to spam it in every freaking topic.
this!
zerg always have to be the better player to win against the protoss late game deathball..while toss only need to a move and f click click click click click click click
On May 13 2011 21:12 Serashin wrote: The reasoning is total akward , in a strategic game you should have more choices then just the usual compositions . And if that is the reason they have to take a look into cloak banshee openings > mech turret creeping over whole map with viking bc support and see any toss composition melt against it even flying arround witha fleet of carriers wont work since vikings are faster . When something is flawed that Terran cant with current balance based on avaible stuff lose a single game to toss.
e: i dont see with the reasoning how they balance this game this game getting as big as BW e: thor massing itself was never issue for toss if scouted in time a decent toss shouldnt lose to that
SC 2 is already much bigger than BW, at least in terms of eSports outside of Korea. There really isn't any sort of BW pro-scene left in the West.
lol blizzard is just like "oh lol you think you're going to do something besides bio against protoss? you silly bastards, stray from the marauder again and we'll take away mules!"
honestly its getting ridiculous how much blizzard is steering terran toward bio in TvP, its more than that, its fucking stupid, it looks silly and its sure as hell not fun to play.
because i believe in constructive criticism...
nerf the marine, bring back tanks to 50 dmg vs everything, and the game might be entertaining to watch again.
On May 13 2011 21:30 captainwaffles wrote: lol blizzard is just like "oh lol you think you're going to do something besides bio against protoss? you silly bastards, stray from the marauder again and we'll take away mules!"
honestly its getting ridiculous how much blizzard is steering terran toward bio in TvP, its more than that, its fucking stupid, it looks silly and its sure as hell not fun to play.
because i believe in constructive criticism...
nerf the marine, bring back tanks to 50 dmg vs everything, and the game might be entertaining to watch again.
yes lets make zvt imbalanced again...
and tvt boring tank viking vs tank viking...
User was temp banned for this, and other terrible posts.
patch is good but i saw something that is eaven bether.. look on raps change that will be inserted in near future... in my opinion BLINK stalker are aslo efective becous they can see UP RUMPS and after one stalker blink in they ALL after blink up ramp... i think if you are aproach Ramp you shouldnt be able to see up rump....
now balance is going like this....spanishiwa stile..
for zerg now (infestor buff is big buff for em)
zerg now is able to skip mid game unites like rouchs hidras...becous of infestor buff...and build only zerglings untill T3 unites....(maby some banglings)agenst bouth P OR T
and that is i think wrong gameplay...
Terran from beta play MMM agenst toss...nothing changed there...sry they add now some ghoust in play...
but vs zerg thay have troble becous with INFESTOR BUFF that is BIO nerf... (before that they solwe everything with marines..)maby after 1.3.3 ghoust will do bether vs zerg...
but there is big problem becous after zerg go to T3 seige tanks (with 50 vs armored) dont do enaph dps vs ultralisc... or eaven worse if brodlords come in play...and bio is not posible becous of infestors..
protoss play now after 1.3.3 with mass warpegates templar tech or dethball stile.. or now eaven imortalls have their use...
my opinion is that simply now unites that are too good is colloss, banglings, Force fealds,stim pack... marines .. that unites and abylitis should be revorked to more unites in game be usfull and create better gameplay (early game mid game late game) ...
also i think seige tanks should be from 50 dps buffed to 60 dps vs armored...(this i would like to see on ptr i dont sey that is up or op or something.. ) sry of my eng THx for reading
On May 13 2011 21:34 thebole1 wrote: patch is good but i saw something that is eaven bether.. look on raps change that will be inserted in near future... in my opinion BLINK stalker are aslo efective becous they can see UP RUMPS and after one stalker blink in they ALL after blink up ramp... i think if you are aproach Ramp you shouldnt be able to see up rump....
now balance is going like this....spanishiwa stile..
for zerg now (infestor buff is big buff for em)
zerg now is able to skip mid game unites like rouchs hidras...becous of infestor buff...and build only zerglings untill T3 unites....(maby some banglings)agenst bouth P OR T
and that is i think wrong gameplay...
Terran from beta play MMM agenst toss...nothing changed there...sry they add now some ghoust in play...
but vs zerg thay have troble becous with INFESTOR BUFF that is BIO nerf... (before that they solwe everything with marines..)maby after 1.3.3 ghoust will do bether vs zerg...
but there is big problem becous after zerg go to T3 seige tanks (with 50 vs armored) dont do enaph dps vs ultralisc... or eaven worse if brodlords come in play...and bio is not posible becous of infestors..
protoss play now after 1.3.3 with mass warpegates templar tech or dethball stile.. or now eaven imortalls have their use...
my opinion is that simply now unites that are too good is colloss, banglings, Force fealds,stim pack... marines .. that unites and abylitis should be revorked to more unites in game be usfull and create better gameplay (early game mid game late game) ...
also i think seige tanks should be from 50 dps buffed to 60 dps vs armored...(this i would like to see on ptr i dont sey that is up or op or something.. ) sry of my eng THx for reading
Rump = fleshy hindquarters of an animal (ty dictionary), but I assume you mean ramp? hehe
I dont believe they should buff tanks. They are already used so much against the other races. It would be too har to balance...
i really don't understand the reaons for blizzard doing this.Beside the thor rush, i almost never saw the 250mm cannon turn out the tide of a battle, and blame awsthetics for the change, is even more wrong...
Personally I didn't mind the idea of countering strike cannons with EMP and Feedback. I just feel that in many situations you won't need that energy bar because strike cannon is such a situational ability so in TvP you might end up feeling like you need to EMP your own thors, or strike cannon rocks or a doodad to reduced the effect of Feedback, which just feels wrong.
Maybe I would be a bigger fan of the change if having strike cannon in a fight was something even somewhat scarier than it is now, however that would likely mean tweaking it's other stats which is probably way too much for a minor patch.
On May 13 2011 21:18 Telcontar wrote: Meh. All I see is a weak attempt to justify a hasty change based on a few tournament games. The first reason they give is a load of tosh. Pathing? Cluttering up army? Can someone explain to me how this is a legitimate reason? Do they really expect us to believe people were having problems distinguishing other units in a mass thor army? or that scouting it was an issue in any way? Like a said, a load of rubbish.
The second reason just states how hasty this change was. The strike cannons countered immortals/colossi too much and opponents were stuck without recourse? Well how could you possibly know what protoss players (other than MC and Tyler) would've come up with to counter this strategy? Do you mean to tell me that you guys tried out every single permutation a protoss player could've done and the result was a big fat nothing? How is this different from zerg players complaining about stalker/colossi/void ray? They had to develop ways to exploit weaknesses in that playstyle and learn to put pressure rather than just maxing out. There is absolutely nothing to suggest that protoss couldn't have figured out similar ways to halt this mass thor style.
I definetly agree with you, I really don't like how they reacted this quickly to something that hadn't even had time to become a major game problem for protoss players...
On May 13 2011 21:12 Serashin wrote: The reasoning is total akward , in a strategic game you should have more choices then just the usual compositions . And if that is the reason they have to take a look into cloak banshee openings > mech turret creeping over whole map with viking bc support and see any toss composition melt against it even flying arround witha fleet of carriers wont work since vikings are faster . When something is flawed that Terran cant with current balance based on avaible stuff lose a single game to toss.
e: i dont see with the reasoning how they balance this game this game getting as big as BW e: thor massing itself was never issue for toss if scouted in time a decent toss shouldnt lose to that
SC 2 is already much bigger than BW, at least in terms of eSports outside of Korea. There really isn't any sort of BW pro-scene left in the West.