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Situation report Patch 1.3.3 - Page 27

Forum Index > SC2 General
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Prev 1 25 26 27 All
Spitfire
Profile Joined September 2009
South Africa442 Posts
May 20 2011 13:09 GMT
#521
On May 20 2011 21:06 yeahsc2 wrote:
Can you all just please, please STOP FUCKING COMPARING SC:BW and SC2. JUST FUCKING STOP IT. Its not the same game, it doesn`t have same mechanics, its fucking stupid to compare. Go play SC:BW if you like it so much. This comparison just pisses me off. Its NOT the same game! There are some things that need to be fixed for all races but again STOP COMPARING TO SC:BW!!!


Dont think the comparison can be avoided.

StarCraft 2 clearly strives to be the ultimate RTS and the ultimate E-sport, and its predecessor set the standard for both, so if you cant compare it to Brood War then what do you compare it to?
Garnet
Profile Blog Joined February 2006
Vietnam9027 Posts
May 20 2011 13:27 GMT
#522
On May 18 2011 10:08 thebole1 wrote:
whay you ppl cray soo much abouth thors ? did you ever heard abouth ghoust EMP ? you EMP your thors and they will do good agenst toss.. also build some blue flame hellions becous you need em vs zealots... (zealots do good agenst thors)

thors ghoust and hellions are great combo vs toss try it ..

What u mean by EMP your thors??
Hondelul
Profile Blog Joined December 2010
1999 Posts
May 20 2011 13:55 GMT
#523
On May 20 2011 22:27 Garnet wrote:
Show nested quote +
On May 18 2011 10:08 thebole1 wrote:
whay you ppl cray soo much abouth thors ? did you ever heard abouth ghoust EMP ? you EMP your thors and they will do good agenst toss.. also build some blue flame hellions becous you need em vs zealots... (zealots do good agenst thors)

thors ghoust and hellions are great combo vs toss try it ..

What u mean by EMP your thors??


EMP drains also energy from your own units. Then they have no energy and don´t get (much) damage against feedback.
Bad part you can´t ever use strike canon
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 20 2011 13:59 GMT
#524
If lockdown abilities must be kept in check. What's fungal then? Aoe lockdown?
[TLNY]Mahjong Club Thread
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 20 2011 14:10 GMT
#525
On May 20 2011 20:53 Thrombozyt wrote:
This really shows that you have not thought the bunker rush through. When does a bunker rush fail? When you don't get the bunker up or your bunker gets overrun. How does the salvage help you there? Right - it doesn't. When does salvage come into play in a bunker rush? When you have established a position and push further in (though most of the time this is prevented by creep) or when you have killed off the hatch and are pulling out. And then no Terran would mind to let those 100 min bunkers stand because the damage is done and by far outweighs the investment.

Salvage barely plays a role in bunker rush considerations. Salvage is rather a consideration on defense, where it's an incentive to create a bunker that is a worthless structure unless you fill it with units. So while other defenses (cannons, spines) remain useful when you push out, the bunker is empty and deserted. That's the point where salvage is useful. Note that this does not make the bunker free, because 100 minerals now are better than 100 minerals 5 mins later.

I don't even care about salvage that much, I don't personally like the mechanic, but I have no idea whether it improves or hurts balance, but you're completely wrong. I've played out probably 100+ bunker rushes (high masters zerg) and a ton of time you stop a forward push with a spine poking at a bunker and then marines hop out, they salvage and run away. If it weren't for salvage, they'd be 75 minerals (formerly 100) poorer.

As for the 100 minerals now vs 100 minerals later, yes obviously this is true, but I think people exaggerate this a lot. The "interest rate" in sc2 is the ability to:
1) build scvs
or
2) build a command center to get mules/scvs

Sure if you don't build a bunker you can get up an extra rax earlier in some spots, but unless this time delayed a command center or delayed an scv building then it didn't cost anything that couldn't end up in an equivalent state in the future.
I always try to shield slam face, just to make sure it doesnt work
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
May 20 2011 14:11 GMT
#526
On May 20 2011 22:59 Blasterion wrote:
If lockdown abilities must be kept in check. What's fungal then? Aoe lockdown?


Fungel doesnt lock down. It just stops movement. The thor cannon however completely stuns its target.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 20 2011 14:48 GMT
#527
On May 20 2011 23:11 Marradron wrote:
Show nested quote +
On May 20 2011 22:59 Blasterion wrote:
If lockdown abilities must be kept in check. What's fungal then? Aoe lockdown?


Fungel doesnt lock down. It just stops movement. The thor cannon however completely stuns its target.

Half lockdown then =P
[TLNY]Mahjong Club Thread
Acrofales
Profile Joined August 2010
Spain18049 Posts
May 20 2011 15:26 GMT
#528
On May 20 2011 23:48 Blasterion wrote:
Show nested quote +
On May 20 2011 23:11 Marradron wrote:
On May 20 2011 22:59 Blasterion wrote:
If lockdown abilities must be kept in check. What's fungal then? Aoe lockdown?


Fungel doesnt lock down. It just stops movement. The thor cannon however completely stuns its target.

Half lockdown then =P

You poor thing. Can't stutterstep stim'd marines to kill infinite banelings because of 1 ability. Zerg must be overpowered.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 20 2011 15:35 GMT
#529
On May 21 2011 00:26 Acrofales wrote:
Show nested quote +
On May 20 2011 23:48 Blasterion wrote:
On May 20 2011 23:11 Marradron wrote:
On May 20 2011 22:59 Blasterion wrote:
If lockdown abilities must be kept in check. What's fungal then? Aoe lockdown?


Fungel doesnt lock down. It just stops movement. The thor cannon however completely stuns its target.

Half lockdown then =P

You poor thing. Can't stutterstep stim'd marines to kill infinite banelings because of 1 ability. Zerg must be overpowered.

Well you know Siege Tanks are there for a reason.
[TLNY]Mahjong Club Thread
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