• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:12
CET 14:12
KST 22:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1159 users

Situation report Patch 1.3.3 - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 27 Next All
ridonkulous
Profile Joined May 2011
159 Posts
May 13 2011 12:52 GMT
#121
On May 13 2011 21:32 Fat.Cat91 wrote:
Show nested quote +
On May 13 2011 21:30 captainwaffles wrote:
lol blizzard is just like "oh lol you think you're going to do something besides bio against protoss? you silly bastards, stray from the marauder again and we'll take away mules!"

honestly its getting ridiculous how much blizzard is steering terran toward bio in TvP, its more than that, its fucking stupid, it looks silly and its sure as hell not fun to play.

because i believe in constructive criticism...

nerf the marine, bring back tanks to 50 dmg vs everything, and the game might be entertaining to watch again.


yes lets make zvt imbalanced again...

and tvt boring tank viking vs tank viking...


have to break it to you but tvt metagame is already shiftings back towards pure mech
im pretty sure soon u will see mostly mech tvts because its just superior to bio/mech builds
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
May 13 2011 12:54 GMT
#122
On May 13 2011 21:32 Fat.Cat91 wrote:
Show nested quote +
On May 13 2011 21:30 captainwaffles wrote:
lol blizzard is just like "oh lol you think you're going to do something besides bio against protoss? you silly bastards, stray from the marauder again and we'll take away mules!"

honestly its getting ridiculous how much blizzard is steering terran toward bio in TvP, its more than that, its fucking stupid, it looks silly and its sure as hell not fun to play.

because i believe in constructive criticism...

nerf the marine, bring back tanks to 50 dmg vs everything, and the game might be entertaining to watch again.


yes lets make zvt imbalanced again...

and tvt boring tank viking vs tank viking...



the siege tank alone didn't make the MU imbalanced, and zerg has sinced had buffs, so why the fuck not?

marine tank is boring as hell, fuck i think its even more boring, much less emphasis on positioning more on the fucking marine... tanks are only there to kill marines, if the tank didn't do a good job of it the MU would be marine on marine wars.

enough with blob vs blob, i want to see some actually thought and positioning.
https://x.com/CaptainWaffless
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 13 2011 12:56 GMT
#123
Im glad blizz releases their reasoning and it makes sense to be honest
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2011-05-13 13:08:38
May 13 2011 12:58 GMT
#124
I hate the strike cannon change.

So strike cannon is too strong versus Protoss, so now Protoss has an ability against Thors that is even better on Thors that don't even have the strike cannon upgrade to begin with. Feedback takes away half of a Thors life.

Having to investing in an upgrade to disable a counter to that upgrade which is in stronger effect when you don't even have the upgrade makes no sense.

So there you are playing a game like a casual 4v4 and you have a bunch of Thors and suddenly HTs show up. Alright, so in order to soften the blow, you invest in strike cannons to be able to get rid of the energy. So you get that upgrade and decide to get rid of your energy by blasting away on some SCVs. Well, that doesn't even work most of the time because the strike cannon ability costs so much friggin energy. So then you get ghosts to emp your own thors that you happen to have built and then just win the game with nukes instead.

"Hey yo, why are you getting strike cannons?"

- "Why? Well to counter the counter to strike cannons of course!"

I'd be okay if Thors came with strike cannons again without having to research it.
PlosionCornu
Profile Joined August 2010
Italy814 Posts
May 13 2011 13:11 GMT
#125
the reasoning behind the thor change eludes me, the rest is allright btw.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-05-13 13:27:30
May 13 2011 13:24 GMT
#126
Guys this isn't supreme commander, mass thor shouldn't be as viable a strat as it was before. Besides, you can still go mass thor, it's just an appropriately risky strat now rather than a braindead "lets mass tier 3" with an insta hard counter to its hard counter immortals.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
May 13 2011 13:28 GMT
#127
On May 13 2011 22:24 XenoX101 wrote:
Guys this isn't supreme commander, mass thor shouldn't be as viable a strat as it was before. Besides, you can still go mass thor, it's just an appropriately risky strat now rather than a braindead "lets mass tier 3" with an insta hard counter to its hard counter immortals.

why not?
thebole1
Profile Joined April 2011
Serbia126 Posts
May 13 2011 13:51 GMT
#128
On May 13 2011 21:37 Deadlyfish wrote:
Show nested quote +
On May 13 2011 21:34 thebole1 wrote:
patch is good but i saw something that is eaven bether.. look on raps change that will be inserted in near future... in my opinion BLINK stalker are aslo efective becous they can see UP RUMPS and after one stalker blink in they ALL after blink up ramp... i think if you are aproach Ramp you shouldnt be able to see up rump....

now balance is going like this....spanishiwa stile..

for zerg now (infestor buff is big buff for em)

zerg now is able to skip mid game unites like rouchs hidras...becous of infestor buff...and build only zerglings untill T3 unites....(maby some banglings)agenst bouth P OR T

and that is i think wrong gameplay...

Terran from beta play MMM agenst toss...nothing changed there...sry they add now some ghoust in play...

but vs zerg thay have troble becous with INFESTOR BUFF that is BIO nerf... (before that they solwe everything with marines..)maby after 1.3.3 ghoust will do bether vs zerg...

but there is big problem becous after zerg go to T3 seige tanks (with 50 vs armored) dont do enaph dps vs ultralisc... or eaven worse if brodlords come in play...and bio is not posible becous of infestors..

protoss play now after 1.3.3 with mass warpegates templar tech or dethball stile.. or now eaven imortalls have their use...

my opinion is that simply now unites that are too good is colloss, banglings, Force fealds,stim pack... marines .. that unites and abylitis should be revorked to more unites in game be usfull and create better gameplay (early game mid game late game) ...

also i think seige tanks should be from 50 dps buffed to 60 dps vs armored...(this i would like to see on ptr i dont sey that is up or op or something.. ) sry of my eng THx for reading



Rump = fleshy hindquarters of an animal (ty dictionary), but I assume you mean ramp? hehe

I dont believe they should buff tanks. They are already used so much against the other races. It would be too har to balance...


haha lol yes ramp i was fast write and becaus of that i made mestace sry

i think it would help PvP balance that you cant see up rump if you dont have at list one unit on ramp...

s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-13 13:55:21
May 13 2011 13:54 GMT
#129
On May 13 2011 22:24 XenoX101 wrote:
Guys this isn't supreme commander, mass thor shouldn't be as viable a strat as it was before. Besides, you can still go mass thor, it's just an appropriately risky strat now rather than a braindead "lets mass tier 3" with an insta hard counter to its hard counter immortals.


Here's the Thing . Thors are besides against Mutas horrible in a Support role. There's nothing Thors do that will make my Army any better. In big numbers Thors are good in low numbers not so much.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 13 2011 13:55 GMT
#130
On May 13 2011 22:24 XenoX101 wrote:
Guys this isn't supreme commander, mass thor shouldn't be as viable a strat as it was before. Besides, you can still go mass thor, it's just an appropriately risky strat now rather than a braindead "lets mass tier 3" with an insta hard counter to its hard counter immortals.

I have, in one year and two months of playing starcraft 2, never seen ANYONE go mass thors. That's just not feasible. I really wonder how anyone can mass a unit that costs 300/200 and 6 supply and not lose to early pressure.
Tamekk
Profile Joined May 2011
3 Posts
Last Edited: 2011-05-13 14:00:24
May 13 2011 13:57 GMT
#131
Though not officially stated by blizzard, but still commonly used to justify the Thor nerf, i dislike the opinion that it was done to make Hts more attractive in TVP.
In Fact they were pretty nice against nearly every unit T has except ONE.

Storm brings havoc to:
Riens, Rodeurs, Helions, Vikings, narrow tank lines, Banshees, ghosts, SCV, Reaper

Featback:
BC's, Ravens, Medivacs, Banshees, Ghosts, PDD

and now even Thors.


I really think if they don't either buff the range of the Strike Cannon, so it COUNTERS Colossus or remove the Strike cannon completely they should maybe change the SC so it doens't need research and give us an upgrade to remove it including the damn engery bar......

I honestly believe that Terran T3 does NOT have any real viability except against mass Mutas.
I mean 3-6 Colossus or Broodlords are so freaking scary, even Ultras are very strong against a tank based terran army, but who gives a shit about 3-6 thors added to a bioball, or about BC's in general? You really dont want to build them. They are expansiv units that need long tech and building time just to weaken your army. Also they are immobile. While Zerg and Toss Armys get pretty scary Units you REALLY WANT to HAVE, Terrans T3 is not cool at all.
I mean can't they just nerf all that organic waste we terrans need to build and buff the cool units?

edit: I think the SC2 balance is great for such a young game and I dont think Terra is UP or anything was OP, I just think Races should be a bit more even in the different parts of the game.
you creepy insects shall burn!
Binabik
Profile Joined January 2011
Germany686 Posts
May 13 2011 13:58 GMT
#132
On May 13 2011 22:55 maartendq wrote:
Show nested quote +
On May 13 2011 22:24 XenoX101 wrote:
Guys this isn't supreme commander, mass thor shouldn't be as viable a strat as it was before. Besides, you can still go mass thor, it's just an appropriately risky strat now rather than a braindead "lets mass tier 3" with an insta hard counter to its hard counter immortals.

I have, in one year and two months of playing starcraft 2, never seen ANYONE go mass thors. That's just not feasible. I really wonder how anyone can mass a unit that costs 300/200 and 6 supply and not lose to early pressure.

Omg if you didn't watch Thorzain's TvP against MC you really shouldn't be discussing about Thors >_>
Juanald
Profile Joined February 2011
United States354 Posts
May 13 2011 13:58 GMT
#133
I dont know why everyone is complaining blizz explained why they made the changes they did and to me it was perfectly reasonable.

First, we definitely don’t like seeing Thors en masse. Due to the visual size of the unit, as well as a small pathing radius, Thors can obscure the other units in your army too easily.


Lets hope they adress ultras next those can be problem as well.
"hey it could happen!" ~ angels n the outfield
Kanil
Profile Joined April 2010
United States1713 Posts
May 13 2011 13:59 GMT
#134
Archons have generally been a slightly weak unit for their cost. This was a conscious design decision that we made since we wanted Morph to Archon to be a "recycle" ability.

Reading this made me remember that Archons weren't supposed to be an actual unit... *shakes head*

I'm pretty happy with the patch, although I suppose I would be since none of my shit got nerfed...
I used to have an Oz icon over here ---->
zarepath
Profile Blog Joined April 2010
United States1626 Posts
May 13 2011 13:59 GMT
#135
On May 13 2011 18:58 Blizzard wrote:
If a zerg player is totally unprepared, we don't mind them just outright losing the game.

Understatement of the year.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-05-13 14:08:48
May 13 2011 14:01 GMT
#136
On May 13 2011 19:08 recklessfire wrote:
We will never know if the thor strategies were imbalanced or not, but the strike cannons were NEGATING the counter units that protoss would make. In that regard, yea its reasonable why blizzard wasn't happy with an ability that powerful.

The problem is that the strike cannon has a limited use, but the "counter unit" (High Templar) has a wide variety of use with the Psi Storm, Feedback and the new improved version of Archons. I think it would be fair to remove the energy from "1 spell units" (Thor, BC) altogether unless the spell is researched. You have the choice to get it at the cost of an achilles heel, but right now Terrans have the achilles heel even without having the spell. That doesnt seem fair.

On May 13 2011 18:58 Blizzard wrote:
If a zerg player is totally unprepared, we don't mind them just outright losing the game.

Why cant the same "rule" apply to Protoss and mass Thors? They are HUGE and expensive and not easy to produce en masse. Protoss have a really fast way to switch their unit styles from ranged stalkers to Zealots which should be able to rip apart the Thors and which are too small to make a use of Strike Cannone very efficient.

The reasoning with the size is their own frigging fault, because they designed the unit (which was bigger initially).
If you cant say what you're meaning, you can never mean what you're saying.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 13 2011 14:05 GMT
#137

First, we definitely don’t like seeing Thors en masse. Due to the visual size of the unit, as well as a small pathing radius, Thors can obscure the other units in your army too easily. This can be problematic because it's important to know roughly how many units an opponent has when scouting. We want the Thor to be the type of unit that you add to your main army, and we definitely don’t want them to be the core of your army to the point where you strive to build as many as possible.

Second, we felt counter relationships were turning too heavily. The nature of lockdown abilities in general is that they have the potential to heavily turn the tide of battle against armies that would otherwise counter your units. Most of these abilities, especially for an ability as strong as this one, have to be fairly difficult to bring out and easier to counter. We feel that having the additional counters of EMP/Feedback to the Strike Cannons ability is better so that we don’t get into degenerating situations where the opponent is stuck without recourse.


I can understand everything else about the Thor nerf but the line I highlighted really irks me as to how patches will be done in the future. Not that it matters because it doesn't change anything about the Thor except you have to EMP them every so often. The Thor as it stands can whole sale replace the Tank in TvP. This sort of reasoning makes me worried about what happens if people do start using masses of Thors in late game TvP... Will Blizzard just nerf the thing to hell?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Naphal
Profile Joined December 2010
Germany2099 Posts
May 13 2011 14:07 GMT
#138
I have yet to play or watch a TvT where thors fight thors xD but it is good to have EMP as a counter... wait!
Ghosts are also not the most common unit in TvT...
and why would you build them, simply make marauders to destroy his thors and win!

The thor has one use: Scare mutalisks!

But blizzard thinks he has another purpose: He looks good, that is why you should always build one so that your bio can dance around it!

seriously, TvP, make addons with your factory, or scout with it... apart from some blueflamehellions you cannot build anything useful with it against protoss.


shaman6ix
Profile Joined January 2011
Greece212 Posts
Last Edited: 2011-05-13 14:28:04
May 13 2011 14:11 GMT
#139
On May 13 2011 19:28 dust7 wrote:
so massing colossi is perfectly fine, but massing thors has to ne prevented?



when will people learn to actually fing READ AND COMPREHEND what is being said??

They said: They didnt like massive thor armies because they didnt have a counter with immortals being strike-cannoned so they gave them a counter (feedback) in order to push players towards making armies where thors are more like support units and not the core of the army. Colossi ALREADY have a counter of sort as, unlike thors, they are being targeted by AtA units (VIKINGS) and ALREADY are not the core of a protoss army in terms of quantity (do you ever see 10 colossus w/ 8 stalkers and 6 zealots?). Mass Vikings will actually prevent a protoss to go, lets say, 2gate 3robo mass colossi while templars will actually prevent a terran from going 2racks 3 factory (this is just an example, i dont claim those to be actual strategies)

Is it so difficult for you to understand that thats what they're saying? Or do you think what i said is false? Elaborate.
when evolution is outlawed, only outlaws will evolve
s3rp
Profile Joined May 2011
Germany3192 Posts
May 13 2011 14:16 GMT
#140
Collosi are the main DPS of a Protoss Army . Thors on the other hand ? Unless you mass them not even close.
Prev 1 5 6 7 8 9 27 Next All
Please log in or register to reply.
Live Events Refresh
RongYI Cup
11:00
Qualifier 3
WardiTV812
Rex136
BRAT_OK 107
3DClanTV 31
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 248
SortOf 139
Rex 136
BRAT_OK 107
StarCraft: Brood War
Rain 13428
Sea 6430
Horang2 1884
EffOrt 1741
Shuttle 1731
Mini 972
Larva 849
Stork 752
actioN 633
Soma 458
[ Show more ]
Hyuk 403
ZerO 289
ggaemo 288
firebathero 280
Light 231
Zeus 191
Rush 158
Snow 136
Mong 119
Hyun 112
Pusan 104
Sharp 103
Mind 98
hero 92
Free 51
JYJ 47
Yoon 29
Sexy 26
Terrorterran 21
JulyZerg 18
scan(afreeca) 16
Bale 16
HiyA 14
soO 14
ajuk12(nOOB) 13
Noble 11
Sacsri 10
GoRush 9
Icarus 7
Dota 2
XcaliburYe175
ODPixel100
Counter-Strike
olofmeister1953
x6flipin595
Super Smash Bros
Mew2King90
Other Games
B2W.Neo1718
Pyrionflax459
crisheroes263
Fuzer 245
hiko72
QueenE14
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick3439
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• naamasc222
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2116
League of Legends
• Jankos4114
• Lourlo2171
• TFBlade614
Upcoming Events
WardiTV Invitational
48m
PiGosaur Cup
11h 48m
WardiTV Invitational
22h 48m
The PondCast
1d 20h
OSC
1d 22h
OSC
2 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
[ Show More ]
OSC
4 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.