Situation report Patch 1.3.3 - Page 8
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MapleFractal
Canada307 Posts
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ehalf
408 Posts
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MoreFaSho
United States1427 Posts
Let's say they didn't like that colossus was so good in PvP so they decide to give templars a better chance they just arbitrarily give Colossus 300 energy (but still no spell) so that feedback will almost kill them if they've been on the field for too long. It wouldn't affect other match-ups, but it would still be a bad mechanic. The thor in this case used to be energy dependent, but they never HAD to use the spell, it reminds me a little of how annoying it used to be to get my corruptors fedback even though if I had to choose between being feedbackable and having corruption or not I would probably have picked not, corruptors are just bad units except that they can become broodlords (whereDoesAllTheEnergyGo.com?). | ||
Noocta
France12578 Posts
I don't like thy use that kind of mentality to design SC2 Units. | ||
Mehukannu
Finland421 Posts
I have no idea why i would get couple of thors in TvP to support my army against protoss. I really doubt getting 1-3 thors in my army would change outcome of any battle, well unless protoss is doing mass phoenix. >_> | ||
nihlon
Sweden5581 Posts
On May 13 2011 23:23 ehalf wrote: I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard. I'm more worried about facing 10 thors than I am facing 10 collosi. | ||
Tamekk
3 Posts
On May 13 2011 23:11 shaman6ix wrote: why are you so stupidly idiotic? when will people learn to actually fing READ AND COMPREHEND what is being said?? They said: They didnt like massive thor armies because they didnt have a counter with immortals being strike-cannoned so they gave them a counter (feedback) in order to push players towards making armies where thors are support units. Colossi ALREADY have a counter of sort as, unlike thors, they are being targeted by AtA units (VIKINGS). Is it so difficult for you to understand that thats what they're saying? Or do you think what i said is false? Please elaborate. Vikings or Banshees(less used) are the 2 only possibilitys to stop engage an army that is including Colossus, so you need air units in order to stand any chance as terran. Both are pretty fragil and can get sniped by stalkers. So why shouldnt a toss have to go voidrays against Thors? If there are 2-3 thors within an early terran army you actually dont need a counter to them at all. You melt the bio and kill them afterwards since the terran wont have enough air to snipe your colossus. And if the terran goes mass Thors, hell to be honest it does not sound that scary at all and i saw Thorzain using them, but whatever thorzaine used in the TSL3 until now was just insane. Guess just looking at him we should nerf basicly everthing. Same goes for MC or ppl like Nestea. | ||
s3rp
Germany3192 Posts
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tdt
United States3179 Posts
On May 13 2011 21:17 ridonkulous wrote: yea we understand ur point, protoss is weakest race, deathball is shit everyone who lost to it is shit ... seriously get out of here, i havent read more biased piece of crap in a long time and u seem to spam it in every freaking topic. Not really please don't put words in my writing, I think game is balanced, blizz is a genius. There were certain strategies that were IMBA like VR harass doing like 50 DPS but it's all be straightened out. My point was, as video shows, the so called indomitable death ball has a counter so guys need to stop whining and use it and others besides saying "just don't let them get it". | ||
Jyvblamo
Canada13788 Posts
On May 13 2011 23:26 nihlon wrote: I'm more worried about facing 10 thors than I am facing 10 collosi. Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus. | ||
Noocta
France12578 Posts
On May 13 2011 23:30 Jyvblamo wrote: Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus. A terran army = 4 thor A protoss army with 4 Colossi. Guess what's scarier. :< | ||
Jermstuddog
United States2231 Posts
On May 13 2011 23:07 Naphal wrote: seriously, TvP, make addons with your factory, or scout with it... apart from some blueflamehellions you cannot build anything useful with it against protoss. Compare 1 Thor to 4 Marauders. Costs 300/200 vs 400/100 Supply 6 vs 8 DPS vs Armored 46.8 vs 53 (80 when stimmed) DPS vs Unarmored 46.8 vs 26 (40 when stimmed) HP 400 vs 500 (420 when stimmed) Thors are less vulnerable to Area Effect damage like Storm and Colossus attacks Thors can shoot up Thors have +1 range Thors can be repaired, but not healed by a medivac Thors are slow as shit, but can be carried by a medivac and insta-dropped with the click of a button Thors have little need for weapon upgrades unless you're talking vs Air There is nothing wrong with Thors as a unit in TvP. People just aren't using them for their strengths outside of strike cannon. In all, I really don't like the change. I'd much prefer they just remove strike cannon altogether. The only real use I've seen of it is vs Immortals, and giving energy back to Thors makes them vulnerable to HTs, which should be around for storms anyway, there-by reducing their utility otherwise. If anything, the argument should be to remove the energy bar AND Strike Cannon. Both of those details do very little for the unit as a whole. | ||
gillon
Sweden1578 Posts
On May 13 2011 19:08 Deskaru wrote: Mass Thor being unstoppable vs. Protoss was a good thing according to you then? It was never unstoppable. | ||
Yaotzin
South Africa4280 Posts
On May 13 2011 23:30 Jyvblamo wrote: Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus. Uh Vikings/Corrupters? Dealing with mass colossi is easy because both races have a perfect counter unit - something the colossi can't shoot and does good damage to the colossi. Mass colossi is hardly ever done anymore anyways, it's shit. They don't do well against marauders or roach/drop play, which is the current metagame. | ||
Jurassic
Hungary79 Posts
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GinDo
3327 Posts
On May 13 2011 23:30 Jyvblamo wrote: Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus. I know Mass Collosi is way scarier then Mass Thor. 10 Collosi will wipe any army short of mass thors which they can kite no matter the composition in seconds unless their is a cloud of air to air -_- Collosi i feel is probably the single stupidest thing in the game, yet the way the game is right now essential part of Protoss. POLL + Show Spoiler + | ||
Blind Fremen
United States37 Posts
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Tedde93
Sweden169 Posts
On May 13 2011 19:11 AndAgain wrote: + Show Spoiler + "First, we definitely don’t like seeing Thors en masse. Due to the visual size of the unit, as well as a small pathing radius, Thors can obscure the other units in your army too easily. This can be problematic because it's important to know roughly how many units an opponent has when scouting. We want the Thor to be the type of unit that you add to your main army, and we definitely don’t want them to be the core of your army to the point where you strive to build as many as possible." That's an interesting view they have. It's the same reason why they got rid of the viking flower- because it made it difficult to see how many vikings there are. I don't understand it given you can select all the units and look at the UI to count the number. Can you select all your opponents units. | ||
s3rp
Germany3192 Posts
On May 13 2011 23:32 Yaotzin wrote: Uh Vikings/Corrupters? Dealing with mass colossi is easy because both races have a perfect counter unit - something the colossi can't shoot and does good damage to the colossi. Mass colossi is hardly ever done anymore anyways, it's shit. They don't do well against marauders or roach/drop play, which is the current metagame. The Opponent has 10 Colosus mean you can't engage with ANY kind of ground Unit . If this isn't scary i don't know what else is . And 10 Kolossi doesn't mean you can't have some sentry and Gateway Support. And with some support 10 colossi will melt anything on the Ground. The sadest part is when your opponent then later stops building colossi and you have Anti-Air that will become useless. | ||
Treemonkeys
United States2082 Posts
Two things people seem to be brushing over in favor of complaining are that templar tech is slow and expensive, toss can't just pull it out of his ass if he has already committed to robo tech. Second, would terrans really rather have their bio army getting stormed than have their thors getting feed backed? Everyone is saying the are forced back into bio now because templar tech is good against mech (one mech unit really, though I guess storm can be good against hellions) - but templar tech wipes the floor with bio. Yeah you can use ghosts to counter it but that is more of a support unit and it can be used with both bio or mech. Blizzards reasoning seems to be more solid, simply because of how good the thor was used against the immortal. By itself that doesn't seem that bad, but when you consider that the immortal is the only toss unit that is supposed to be "good" vs. mech, it's a pretty big problem. Overall I like the idea of soft counters and every tech path being viable against every other tech path IF it is played properly, so this is a good step in that direction. The thor is also such a great multipurpose unit (like many terran units), of course it will still be used. | ||
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