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Situation report Patch 1.3.3 - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 27 Next All
MapleFractal
Profile Blog Joined October 2010
Canada307 Posts
Last Edited: 2011-05-13 14:19:54
May 13 2011 14:19 GMT
#141
Started playing mech and thors vs protoss when energy was removed.... now they buff Templar tech AND re-add energy, guess I had my fun with thors / mech based play vs P because building Thors now in that match up is totally fucking useless... THNX BLIZZ your reasons were certainly valid, NOT. Time to start working on bio/starport vs protoss cause the ground doesn't belong to Terran anymore anyways.
its called a Tuque damnit!
ehalf
Profile Joined September 2010
408 Posts
May 13 2011 14:23 GMT
#142
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 13 2011 14:24 GMT
#143
I have a little bit of a problem with the Thor logic, not a big problem, but a little problem.
Let's say they didn't like that colossus was so good in PvP so they decide to give templars a better chance they just arbitrarily give Colossus 300 energy (but still no spell) so that feedback will almost kill them if they've been on the field for too long. It wouldn't affect other match-ups, but it would still be a bad mechanic.

The thor in this case used to be energy dependent, but they never HAD to use the spell, it reminds me a little of how annoying it used to be to get my corruptors fedback even though if I had to choose between being feedbackable and having corruption or not I would probably have picked not, corruptors are just bad units except that they can become broodlords (whereDoesAllTheEnergyGo.com?).
I always try to shield slam face, just to make sure it doesnt work
Noocta
Profile Joined June 2010
France12578 Posts
May 13 2011 14:25 GMT
#144
Meh...250mm stricke canon is another stupid visual idea that blizzard wanted to work. Thor has some huge canon of his back, better make this in an ability no matter what !

I don't like thy use that kind of mentality to design SC2 Units.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Mehukannu
Profile Joined October 2010
Finland421 Posts
May 13 2011 14:25 GMT
#145
Yay, thors are support units.... that are only good in TvZ to force zerg to magic box.
I have no idea why i would get couple of thors in TvP to support my army against protoss. I really doubt getting 1-3 thors in my army would change outcome of any battle, well unless protoss is doing mass phoenix. >_>
C=('. ' Q)
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 13 2011 14:26 GMT
#146
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.
Banelings are too cute to blow up
Tamekk
Profile Joined May 2011
3 Posts
May 13 2011 14:27 GMT
#147
On May 13 2011 23:11 shaman6ix wrote:
Show nested quote +
On May 13 2011 19:28 dust7 wrote:
so massing colossi is perfectly fine, but massing thors has to ne prevented?



why are you so stupidly idiotic? when will people learn to actually fing READ AND COMPREHEND what is being said??

They said: They didnt like massive thor armies because they didnt have a counter with immortals being strike-cannoned so they gave them a counter (feedback) in order to push players towards making armies where thors are support units. Colossi ALREADY have a counter of sort as, unlike thors, they are being targeted by AtA units (VIKINGS).

Is it so difficult for you to understand that thats what they're saying? Or do you think what i said is false? Please elaborate.



Vikings or Banshees(less used) are the 2 only possibilitys to stop engage an army that is including Colossus, so you need air units in order to stand any chance as terran.
Both are pretty fragil and can get sniped by stalkers.

So why shouldnt a toss have to go voidrays against Thors? If there are 2-3 thors within an early terran army you actually dont need a counter to them at all. You melt the bio and kill them afterwards since the terran wont have enough air to snipe your colossus.

And if the terran goes mass Thors, hell to be honest it does not sound that scary at all and i saw Thorzain using them, but whatever thorzaine used in the TSL3 until now was just insane. Guess just looking at him we should nerf basicly everthing. Same goes for MC or ppl like Nestea.
you creepy insects shall burn!
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-13 14:34:51
May 13 2011 14:27 GMT
#148
Thing is if you play Bio and Upgrade well . Thors will even make your army worse
tdt
Profile Joined October 2010
United States3179 Posts
May 13 2011 14:30 GMT
#149
On May 13 2011 21:17 ridonkulous wrote:
Show nested quote +
On May 13 2011 21:13 tdt wrote:
On May 13 2011 20:56 Dystisis wrote:
On May 13 2011 20:54 Mercury- wrote:
It's kinda funny how they don't like Terrans getting large numbers of Thors but seeing Zerg and Terran ground armies being incinerated by mass Colossus time and time again is perfectly fine. Way to go David Kim.

Colossi are more like stronger Siege Tanks.

They should be since they cost over twice as much. Anyway zergs are just whining, they can get their own colossi and burn up toss too.


yea we understand ur point, protoss is weakest race, deathball is shit everyone who lost to it is shit ... seriously get out of here, i havent read more biased piece of crap in a long time and u seem to spam it in every freaking topic.

Not really please don't put words in my writing, I think game is balanced, blizz is a genius. There were certain strategies that were IMBA like VR harass doing like 50 DPS but it's all be straightened out. My point was, as video shows, the so called indomitable death ball has a counter so guys need to stop whining and use it and others besides saying "just don't let them get it".
MC for president
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2011 14:30 GMT
#150
On May 13 2011 23:26 nihlon wrote:
Show nested quote +
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.
Noocta
Profile Joined June 2010
France12578 Posts
May 13 2011 14:32 GMT
#151
On May 13 2011 23:30 Jyvblamo wrote:
Show nested quote +
On May 13 2011 23:26 nihlon wrote:
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.


A terran army = 4 thor
A protoss army with 4 Colossi.

Guess what's scarier. :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-05-13 14:33:45
May 13 2011 14:32 GMT
#152
On May 13 2011 23:07 Naphal wrote:
seriously, TvP, make addons with your factory, or scout with it... apart from some blueflamehellions you cannot build anything useful with it against protoss.


Compare 1 Thor to 4 Marauders.

Costs
300/200 vs 400/100

Supply
6 vs 8

DPS vs Armored
46.8 vs 53 (80 when stimmed)

DPS vs Unarmored
46.8 vs 26 (40 when stimmed)

HP
400 vs 500 (420 when stimmed)


Thors are less vulnerable to Area Effect damage like Storm and Colossus attacks
Thors can shoot up
Thors have +1 range
Thors can be repaired, but not healed by a medivac
Thors are slow as shit, but can be carried by a medivac and insta-dropped with the click of a button
Thors have little need for weapon upgrades unless you're talking vs Air


There is nothing wrong with Thors as a unit in TvP. People just aren't using them for their strengths outside of strike cannon.

In all, I really don't like the change. I'd much prefer they just remove strike cannon altogether. The only real use I've seen of it is vs Immortals, and giving energy back to Thors makes them vulnerable to HTs, which should be around for storms anyway, there-by reducing their utility otherwise.

If anything, the argument should be to remove the energy bar AND Strike Cannon. Both of those details do very little for the unit as a whole.
As it turns out, marines don't actually cost any money -Jinro
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
May 13 2011 14:32 GMT
#153
On May 13 2011 19:08 Deskaru wrote:
Mass Thor being unstoppable vs. Protoss was a good thing according to you then?


It was never unstoppable.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 13 2011 14:32 GMT
#154
On May 13 2011 23:30 Jyvblamo wrote:
Show nested quote +
On May 13 2011 23:26 nihlon wrote:
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.

Uh Vikings/Corrupters? Dealing with mass colossi is easy because both races have a perfect counter unit - something the colossi can't shoot and does good damage to the colossi.

Mass colossi is hardly ever done anymore anyways, it's shit. They don't do well against marauders or roach/drop play, which is the current metagame.
Jurassic
Profile Joined July 2010
Hungary79 Posts
May 13 2011 14:34 GMT
#155
I think it is too early to say that Thors aren't good anymore in TvP. They still deal sick damage, but now you have to protect them with ghosts (which unit is now more accesible), and this can lead to interesting battles in higher level of play.
GinDo
Profile Blog Joined September 2010
3327 Posts
May 13 2011 14:35 GMT
#156
On May 13 2011 23:30 Jyvblamo wrote:
Show nested quote +
On May 13 2011 23:26 nihlon wrote:
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.


I know Mass Collosi is way scarier then Mass Thor. 10 Collosi will wipe any army short of mass thors which they can kite no matter the composition in seconds unless their is a cloud of air to air -_- Collosi i feel is probably the single stupidest thing in the game, yet the way the game is right now essential part of Protoss.

POLL
+ Show Spoiler +
Poll: What are you more afraid of?

10 Collosi (35)
 
71%

10 Thors (14)
 
29%

49 total votes

Your vote: What are you more afraid of?

(Vote): 10 Collosi
(Vote): 10 Thors

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Blind Fremen
Profile Joined April 2010
United States37 Posts
May 13 2011 14:38 GMT
#157
Thors (and especially 250mm Strike Cannon) are not a very well designed unit in general. They take up too much supply and are too buff with SCV repair. I don't have suggestions for how to change the Thor, but that's my 2 cents.
Appearance is everything.
Tedde93
Profile Joined October 2010
Sweden169 Posts
May 13 2011 14:40 GMT
#158
On May 13 2011 19:11 AndAgain wrote:
+ Show Spoiler +
"First, we definitely don’t like seeing Thors en masse. Due to the visual size of the unit, as well as a small pathing radius, Thors can obscure the other units in your army too easily. This can be problematic because it's important to know roughly how many units an opponent has when scouting. We want the Thor to be the type of unit that you add to your main army, and we definitely don’t want them to be the core of your army to the point where you strive to build as many as possible."


That's an interesting view they have. It's the same reason why they got rid of the viking flower- because it made it difficult to see how many vikings there are.

I don't understand it given you can select all the units and look at the UI to count the number.


Can you select all your opponents units.
Patiance is the element of succes"
s3rp
Profile Joined May 2011
Germany3192 Posts
May 13 2011 14:43 GMT
#159
On May 13 2011 23:32 Yaotzin wrote:
Show nested quote +
On May 13 2011 23:30 Jyvblamo wrote:
On May 13 2011 23:26 nihlon wrote:
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.

Uh Vikings/Corrupters? Dealing with mass colossi is easy because both races have a perfect counter unit - something the colossi can't shoot and does good damage to the colossi.

Mass colossi is hardly ever done anymore anyways, it's shit. They don't do well against marauders or roach/drop play, which is the current metagame.



The Opponent has 10 Colosus mean you can't engage with ANY kind of ground Unit . If this isn't scary i don't know what else is . And 10 Kolossi doesn't mean you can't have some sentry and Gateway Support. And with some support 10 colossi will melt anything on the Ground.

The sadest part is when your opponent then later stops building colossi and you have Anti-Air that will become useless.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
May 13 2011 14:43 GMT
#160
The one thing I like about the energy change is that it adds complexity to the game. Since I don't play terran or protoss it is hard for me to understand how big of a change this is, but I tend to think people are overrating with the "omg I can't use mech anymore". This happens every time a unit is changed and more often than not it seems to not be true.

Two things people seem to be brushing over in favor of complaining are that templar tech is slow and expensive, toss can't just pull it out of his ass if he has already committed to robo tech. Second, would terrans really rather have their bio army getting stormed than have their thors getting feed backed? Everyone is saying the are forced back into bio now because templar tech is good against mech (one mech unit really, though I guess storm can be good against hellions) - but templar tech wipes the floor with bio. Yeah you can use ghosts to counter it but that is more of a support unit and it can be used with both bio or mech.

Blizzards reasoning seems to be more solid, simply because of how good the thor was used against the immortal. By itself that doesn't seem that bad, but when you consider that the immortal is the only toss unit that is supposed to be "good" vs. mech, it's a pretty big problem. Overall I like the idea of soft counters and every tech path being viable against every other tech path IF it is played properly, so this is a good step in that direction. The thor is also such a great multipurpose unit (like many terran units), of course it will still be used.
http://shroomspiration.blogspot.com/
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