• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:19
CET 15:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice5Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1466 users

Situation report Patch 1.3.3 - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 27 Next All
MapleFractal
Profile Blog Joined October 2010
Canada307 Posts
Last Edited: 2011-05-13 14:19:54
May 13 2011 14:19 GMT
#141
Started playing mech and thors vs protoss when energy was removed.... now they buff Templar tech AND re-add energy, guess I had my fun with thors / mech based play vs P because building Thors now in that match up is totally fucking useless... THNX BLIZZ your reasons were certainly valid, NOT. Time to start working on bio/starport vs protoss cause the ground doesn't belong to Terran anymore anyways.
its called a Tuque damnit!
ehalf
Profile Joined September 2010
408 Posts
May 13 2011 14:23 GMT
#142
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 13 2011 14:24 GMT
#143
I have a little bit of a problem with the Thor logic, not a big problem, but a little problem.
Let's say they didn't like that colossus was so good in PvP so they decide to give templars a better chance they just arbitrarily give Colossus 300 energy (but still no spell) so that feedback will almost kill them if they've been on the field for too long. It wouldn't affect other match-ups, but it would still be a bad mechanic.

The thor in this case used to be energy dependent, but they never HAD to use the spell, it reminds me a little of how annoying it used to be to get my corruptors fedback even though if I had to choose between being feedbackable and having corruption or not I would probably have picked not, corruptors are just bad units except that they can become broodlords (whereDoesAllTheEnergyGo.com?).
I always try to shield slam face, just to make sure it doesnt work
Noocta
Profile Joined June 2010
France12578 Posts
May 13 2011 14:25 GMT
#144
Meh...250mm stricke canon is another stupid visual idea that blizzard wanted to work. Thor has some huge canon of his back, better make this in an ability no matter what !

I don't like thy use that kind of mentality to design SC2 Units.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Mehukannu
Profile Joined October 2010
Finland421 Posts
May 13 2011 14:25 GMT
#145
Yay, thors are support units.... that are only good in TvZ to force zerg to magic box.
I have no idea why i would get couple of thors in TvP to support my army against protoss. I really doubt getting 1-3 thors in my army would change outcome of any battle, well unless protoss is doing mass phoenix. >_>
C=('. ' Q)
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 13 2011 14:26 GMT
#146
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.
Banelings are too cute to blow up
Tamekk
Profile Joined May 2011
3 Posts
May 13 2011 14:27 GMT
#147
On May 13 2011 23:11 shaman6ix wrote:
Show nested quote +
On May 13 2011 19:28 dust7 wrote:
so massing colossi is perfectly fine, but massing thors has to ne prevented?



why are you so stupidly idiotic? when will people learn to actually fing READ AND COMPREHEND what is being said??

They said: They didnt like massive thor armies because they didnt have a counter with immortals being strike-cannoned so they gave them a counter (feedback) in order to push players towards making armies where thors are support units. Colossi ALREADY have a counter of sort as, unlike thors, they are being targeted by AtA units (VIKINGS).

Is it so difficult for you to understand that thats what they're saying? Or do you think what i said is false? Please elaborate.



Vikings or Banshees(less used) are the 2 only possibilitys to stop engage an army that is including Colossus, so you need air units in order to stand any chance as terran.
Both are pretty fragil and can get sniped by stalkers.

So why shouldnt a toss have to go voidrays against Thors? If there are 2-3 thors within an early terran army you actually dont need a counter to them at all. You melt the bio and kill them afterwards since the terran wont have enough air to snipe your colossus.

And if the terran goes mass Thors, hell to be honest it does not sound that scary at all and i saw Thorzain using them, but whatever thorzaine used in the TSL3 until now was just insane. Guess just looking at him we should nerf basicly everthing. Same goes for MC or ppl like Nestea.
you creepy insects shall burn!
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-13 14:34:51
May 13 2011 14:27 GMT
#148
Thing is if you play Bio and Upgrade well . Thors will even make your army worse
tdt
Profile Joined October 2010
United States3179 Posts
May 13 2011 14:30 GMT
#149
On May 13 2011 21:17 ridonkulous wrote:
Show nested quote +
On May 13 2011 21:13 tdt wrote:
On May 13 2011 20:56 Dystisis wrote:
On May 13 2011 20:54 Mercury- wrote:
It's kinda funny how they don't like Terrans getting large numbers of Thors but seeing Zerg and Terran ground armies being incinerated by mass Colossus time and time again is perfectly fine. Way to go David Kim.

Colossi are more like stronger Siege Tanks.

They should be since they cost over twice as much. Anyway zergs are just whining, they can get their own colossi and burn up toss too.


yea we understand ur point, protoss is weakest race, deathball is shit everyone who lost to it is shit ... seriously get out of here, i havent read more biased piece of crap in a long time and u seem to spam it in every freaking topic.

Not really please don't put words in my writing, I think game is balanced, blizz is a genius. There were certain strategies that were IMBA like VR harass doing like 50 DPS but it's all be straightened out. My point was, as video shows, the so called indomitable death ball has a counter so guys need to stop whining and use it and others besides saying "just don't let them get it".
MC for president
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2011 14:30 GMT
#150
On May 13 2011 23:26 nihlon wrote:
Show nested quote +
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.
Noocta
Profile Joined June 2010
France12578 Posts
May 13 2011 14:32 GMT
#151
On May 13 2011 23:30 Jyvblamo wrote:
Show nested quote +
On May 13 2011 23:26 nihlon wrote:
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.


A terran army = 4 thor
A protoss army with 4 Colossi.

Guess what's scarier. :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-05-13 14:33:45
May 13 2011 14:32 GMT
#152
On May 13 2011 23:07 Naphal wrote:
seriously, TvP, make addons with your factory, or scout with it... apart from some blueflamehellions you cannot build anything useful with it against protoss.


Compare 1 Thor to 4 Marauders.

Costs
300/200 vs 400/100

Supply
6 vs 8

DPS vs Armored
46.8 vs 53 (80 when stimmed)

DPS vs Unarmored
46.8 vs 26 (40 when stimmed)

HP
400 vs 500 (420 when stimmed)


Thors are less vulnerable to Area Effect damage like Storm and Colossus attacks
Thors can shoot up
Thors have +1 range
Thors can be repaired, but not healed by a medivac
Thors are slow as shit, but can be carried by a medivac and insta-dropped with the click of a button
Thors have little need for weapon upgrades unless you're talking vs Air


There is nothing wrong with Thors as a unit in TvP. People just aren't using them for their strengths outside of strike cannon.

In all, I really don't like the change. I'd much prefer they just remove strike cannon altogether. The only real use I've seen of it is vs Immortals, and giving energy back to Thors makes them vulnerable to HTs, which should be around for storms anyway, there-by reducing their utility otherwise.

If anything, the argument should be to remove the energy bar AND Strike Cannon. Both of those details do very little for the unit as a whole.
As it turns out, marines don't actually cost any money -Jinro
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
May 13 2011 14:32 GMT
#153
On May 13 2011 19:08 Deskaru wrote:
Mass Thor being unstoppable vs. Protoss was a good thing according to you then?


It was never unstoppable.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 13 2011 14:32 GMT
#154
On May 13 2011 23:30 Jyvblamo wrote:
Show nested quote +
On May 13 2011 23:26 nihlon wrote:
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.

Uh Vikings/Corrupters? Dealing with mass colossi is easy because both races have a perfect counter unit - something the colossi can't shoot and does good damage to the colossi.

Mass colossi is hardly ever done anymore anyways, it's shit. They don't do well against marauders or roach/drop play, which is the current metagame.
Jurassic
Profile Joined July 2010
Hungary79 Posts
May 13 2011 14:34 GMT
#155
I think it is too early to say that Thors aren't good anymore in TvP. They still deal sick damage, but now you have to protect them with ghosts (which unit is now more accesible), and this can lead to interesting battles in higher level of play.
GinDo
Profile Blog Joined September 2010
3327 Posts
May 13 2011 14:35 GMT
#156
On May 13 2011 23:30 Jyvblamo wrote:
Show nested quote +
On May 13 2011 23:26 nihlon wrote:
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.


I know Mass Collosi is way scarier then Mass Thor. 10 Collosi will wipe any army short of mass thors which they can kite no matter the composition in seconds unless their is a cloud of air to air -_- Collosi i feel is probably the single stupidest thing in the game, yet the way the game is right now essential part of Protoss.

POLL
+ Show Spoiler +
Poll: What are you more afraid of?

10 Collosi (35)
 
71%

10 Thors (14)
 
29%

49 total votes

Your vote: What are you more afraid of?

(Vote): 10 Collosi
(Vote): 10 Thors

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Blind Fremen
Profile Joined April 2010
United States37 Posts
May 13 2011 14:38 GMT
#157
Thors (and especially 250mm Strike Cannon) are not a very well designed unit in general. They take up too much supply and are too buff with SCV repair. I don't have suggestions for how to change the Thor, but that's my 2 cents.
Appearance is everything.
Tedde93
Profile Joined October 2010
Sweden169 Posts
May 13 2011 14:40 GMT
#158
On May 13 2011 19:11 AndAgain wrote:
+ Show Spoiler +
"First, we definitely don’t like seeing Thors en masse. Due to the visual size of the unit, as well as a small pathing radius, Thors can obscure the other units in your army too easily. This can be problematic because it's important to know roughly how many units an opponent has when scouting. We want the Thor to be the type of unit that you add to your main army, and we definitely don’t want them to be the core of your army to the point where you strive to build as many as possible."


That's an interesting view they have. It's the same reason why they got rid of the viking flower- because it made it difficult to see how many vikings there are.

I don't understand it given you can select all the units and look at the UI to count the number.


Can you select all your opponents units.
Patiance is the element of succes"
s3rp
Profile Joined May 2011
Germany3192 Posts
May 13 2011 14:43 GMT
#159
On May 13 2011 23:32 Yaotzin wrote:
Show nested quote +
On May 13 2011 23:30 Jyvblamo wrote:
On May 13 2011 23:26 nihlon wrote:
On May 13 2011 23:23 ehalf wrote:
I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard.


I'm more worried about facing 10 thors than I am facing 10 collosi.

Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus.

Uh Vikings/Corrupters? Dealing with mass colossi is easy because both races have a perfect counter unit - something the colossi can't shoot and does good damage to the colossi.

Mass colossi is hardly ever done anymore anyways, it's shit. They don't do well against marauders or roach/drop play, which is the current metagame.



The Opponent has 10 Colosus mean you can't engage with ANY kind of ground Unit . If this isn't scary i don't know what else is . And 10 Kolossi doesn't mean you can't have some sentry and Gateway Support. And with some support 10 colossi will melt anything on the Ground.

The sadest part is when your opponent then later stops building colossi and you have Anti-Air that will become useless.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
May 13 2011 14:43 GMT
#160
The one thing I like about the energy change is that it adds complexity to the game. Since I don't play terran or protoss it is hard for me to understand how big of a change this is, but I tend to think people are overrating with the "omg I can't use mech anymore". This happens every time a unit is changed and more often than not it seems to not be true.

Two things people seem to be brushing over in favor of complaining are that templar tech is slow and expensive, toss can't just pull it out of his ass if he has already committed to robo tech. Second, would terrans really rather have their bio army getting stormed than have their thors getting feed backed? Everyone is saying the are forced back into bio now because templar tech is good against mech (one mech unit really, though I guess storm can be good against hellions) - but templar tech wipes the floor with bio. Yeah you can use ghosts to counter it but that is more of a support unit and it can be used with both bio or mech.

Blizzards reasoning seems to be more solid, simply because of how good the thor was used against the immortal. By itself that doesn't seem that bad, but when you consider that the immortal is the only toss unit that is supposed to be "good" vs. mech, it's a pretty big problem. Overall I like the idea of soft counters and every tech path being viable against every other tech path IF it is played properly, so this is a good step in that direction. The thor is also such a great multipurpose unit (like many terran units), of course it will still be used.
http://shroomspiration.blogspot.com/
Prev 1 6 7 8 9 10 27 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
ByuN vs Gerald
Clem vs Krystianer
WardiTV759
TKL 197
IndyStarCraft 145
Rex132
3DClanTV 65
EnkiAlexander 41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 203
IndyStarCraft 145
Rex 144
StarCraft: Brood War
Sea 52645
Jaedong 1772
Shuttle 1325
EffOrt 602
Larva 498
firebathero 409
Stork 370
Mini 351
BeSt 317
Soma 275
[ Show more ]
Hyuk 206
actioN 198
ggaemo 176
Soulkey 169
Rush 122
Mong 119
Sharp 112
Pusan 82
Mind 81
Dewaltoss 72
Snow 71
Aegong 70
Sea.KH 59
ToSsGirL 51
sSak 39
[sc1f]eonzerg 32
PianO 31
Free 28
sorry 28
IntoTheRainbow 18
HiyA 17
soO 17
yabsab 17
Movie 13
Rock 12
Terrorterran 11
GoRush 11
Shine 10
ajuk12(nOOB) 9
Sacsri 9
ivOry 7
Dota 2
qojqva1778
Gorgc810
BananaSlamJamma175
XcaliburYe84
Counter-Strike
olofmeister1945
Fnx 1635
fl0m1578
Other Games
singsing1897
B2W.Neo1050
crisheroes326
DeMusliM300
Lowko268
Hui .148
QueenE145
Mew2King60
ArmadaUGS2
Organizations
Other Games
BasetradeTV86
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota258
League of Legends
• Nemesis6934
• Jankos1758
• TFBlade127
Upcoming Events
Replay Cast
9h 41m
Ultimate Battle
21h 41m
Light vs ZerO
WardiTV Winter Champion…
21h 41m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 9h
CranKy Ducklings
1d 19h
WardiTV Winter Champion…
1d 21h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.