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Situation report Patch 1.3.3 - Page 24

Forum Index > SC2 General
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Spitfire
Profile Joined September 2009
South Africa442 Posts
May 17 2011 14:04 GMT
#461
I respect Blizzard for explaining their reasoning.

But there're too many "we wants" in there. "We think the unit should be used this way, not that way..". I'm in no position to question Blizzards game design, but I think their desire to make StarCraft 2 a spectator sport is getting in the way of some fundamental principals of game design.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 17 2011 14:11 GMT
#462
I like how everything is seen as a nerf first, and units are stopped being used. The high templar is probably the best example. OMG nerfed, don't play. And slowly its coming back and the other people just get suprised by one storm and lose their whole army, because they forgot how to fight storm. And no they came back before the archon buff, because storm works just way better against some combinations where colossi fail.
Fabious
Profile Joined September 2010
France17 Posts
May 17 2011 14:14 GMT
#463
I wonder why Blizzard don't speak about the raven's PDD not working on broodlord anymore ?

It seems to me that it's a nerf... They find ravens too abusive ?
Hypersensitive
thebole1
Profile Joined April 2011
Serbia126 Posts
May 17 2011 15:36 GMT
#464
simply state of game after this patch isnt changed that much as we expected...

simply there is 2 meny problems in this game...in gamplay balance and fun to whatch part of it...

simply look at PVP = ageant 4 gate but now its 5 gate..

PvT = archons and ghoust work a litle bit more and that is ok ( they buff archons so they buff T3 gateway and its cool) but ageant MMM is boring to whatch...

ZvP = death ball still works preaty well but Zerg now find other ways to conter it (bnglings drops mass rouchs (with few coropters 5) zerglings infestors ultralisc mutalisc combo...

P v Z is the best (exept when deathball come in play (becous of colloss)) balanced and moust fun to whatch game....

T v Z is all abouth marines + seige tanks and if zerg skip with zergling infestor to T3 and then ultralisc rape mecha and brodlords rape everything... (wikings are almoust usles vs infestors...coropters..)
to me moust boring gameplay and game to whatch....

simply plenty of things need to be done to fix gameplay and balance....
exemple in Z v T if fungel dont atc air...then maby terran will have difence from brodlords... but then i think P air will own ZErg...

i think changes and things that need to be revorked or nerfed ... : is stim pack (to much dps for T1) balngings (instant storm also to afective agenst armored) colloss (to much dps vs armored as vs light) Force Fealds (they can use bouth of difense and ofense (i think range nerf would be good to be only difensive spell ) seige tanks ( almoust usles vs toss and vs zerg T3 ) so i think buff from 50 to 60 vs armored would be great for PTR ....that is my opinion thx for reading sry for my ENG
lowercase
Profile Joined September 2010
Canada1047 Posts
May 17 2011 15:47 GMT
#465
Regarding ghosts:
We wanted ghosts to have a place in as many of the existing unit compositions out there s possible. For example: we wanted at least a few ghosts to come into play with the standard armies we currently see in each matchup.


Regarding carriers:
We don't feel that just because a unit is not built every matchup it necessarily needs to be improved.


Okay, the last quote is not verbatim, but I couldn't find the exact place it was said.

WTF Blizz, you don't buff carriers because you see nothing wrong with them being rarely built, but you specifically buff ghosts so they are built every time?

Something is wrong with Dustin Browder's mind.
That is not dead which can eternal lie...
thebole1
Profile Joined April 2011
Serbia126 Posts
May 17 2011 16:04 GMT
#466
carriers is not build becous you dont have time now to build them... (becous of MMM T1 gameplay that blizzard put to as..) they do all staff on purpes WOL is only 3rd Part of Game....

carriers shouldnt be buffed becous they are ok now... but they will have great use when mech gameplay come in play ...and then carriers are wery efective agenst terran mech...

but blizzard dont whont to terran play mech now (that is one of reason they nerf thors) they whont terran go MMM...

when HOTs comes they will force terran mech belive me... and after cerriers will be usfull

but agean now there is a lot of problems with balance the moust is TvZ...simpy plenty of problems in that matchup...
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 17 2011 16:08 GMT
#467
They want casters to be popular, because casters tend to make for entertaining games.

They would have to completely redesign the carrier to make it always viable, as it is bad against mass ranged units (no aoe), but if it was good against them it would be OP.
thebole1
Profile Joined April 2011
Serbia126 Posts
May 17 2011 16:17 GMT
#468
ye you are wright but caster play is wrong aprouch for SC universe ... for WC3 is ok but SC should be more unites less casters... but ok for now there is one more segment in sc universe that is caster gameplay... but agean i expect that unites be more usfull then that you need casters that your unites work...

for exemple i need to combine EMP + seige tanks to work agenst toss ? that is not good in my opinion... i am more for buff seige tanks than buff casters to unite to work...

also vs MMM to your T1 conter MMM you need storms to kill MMM...agean i dont like it i like more to unites be able to conter unites insted of casters suport....
DuneBug
Profile Joined April 2010
United States668 Posts
Last Edited: 2011-05-17 16:23:47
May 17 2011 16:23 GMT
#469
Thor changes were pretty bogus. People finally found a use for strike cannons (and therefore, the thor, outside of TvZ) and then they make strike cannons worthless again.

I suspect you can still go ghost, thor, hellion in TvP and make it work. But whether or not we'll ever see strike cannons researched again i don't know. I don't recall seeing thorzain do it against naniwa.

So many other options available to them to make immortals more viable against thors. Makes me angry.

Spine crawler root time i don't care about, would prefer their build time be decreased.
TIME TO SAY GOODNIGHT BRO!
Mercury-
Profile Joined December 2010
Great Britain804 Posts
May 17 2011 17:10 GMT
#470
On May 17 2011 23:14 Fabious wrote:
I wonder why Blizzard don't speak about the raven's PDD not working on broodlord anymore ?

It seems to me that it's a nerf... They find ravens too abusive ?

Haven't you seen the patchnotes? If it is not MMM and viable it gets nerfed.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 17 2011 17:18 GMT
#471
On May 13 2011 19:21 Tppz! wrote:
Show nested quote +
We want the Thor to be the type of unit that you add to your main army, and we definitely don’t want them to be the core of your army to the point where you strive to build as many as possible.


I'd like to ask Blizzard why Terran Pplayers should add the Thor t an Army if he has no function anymore but killing stacked mutas. There is no way you can add a Thor to an army as a support unit. Its 6 Supply each walking slower than anyrthing else so it can absorb the damage when you push.


40 DPS vs ground doesn't sound appealing to you? It's not a core unit of your army sure, but supported with MMM and vikings it becomes dangerous. Mass thors, however, falls very quickly to a mass of marines. (no splash for the thors, they deal large damage to one unit very well, but fall to many weak units)
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 17 2011 17:24 GMT
#472
It's good to finally see another version of this. It really helps the comminity understand what Blizzard is thinking.
Luppa <3
Pred8oar
Profile Joined March 2011
Germany281 Posts
May 17 2011 17:25 GMT
#473
The ghost buff wasnt needed at all!!! Or can someone tell me why they did that? I mean infestor = 150 gas ht = 150 gas and also now terrans dont have to decide between ghosts and sth else to say it with blizz words. So what? everyone else has to decide geting specific stuff such as spellcasters instead of sth else and terra doesnt have to? WTF?
Mehukannu
Profile Joined October 2010
Finland421 Posts
May 17 2011 17:49 GMT
#474
On May 18 2011 02:18 Kinetik_Inferno wrote:
Show nested quote +
On May 13 2011 19:21 Tppz! wrote:
We want the Thor to be the type of unit that you add to your main army, and we definitely don’t want them to be the core of your army to the point where you strive to build as many as possible.


I'd like to ask Blizzard why Terran Pplayers should add the Thor t an Army if he has no function anymore but killing stacked mutas. There is no way you can add a Thor to an army as a support unit. Its 6 Supply each walking slower than anyrthing else so it can absorb the damage when you push.


40 DPS vs ground doesn't sound appealing to you? It's not a core unit of your army sure, but supported with MMM and vikings it becomes dangerous. Mass thors, however, falls very quickly to a mass of marines. (no splash for the thors, they deal large damage to one unit very well, but fall to many weak units)


Thors doesn't synergy well with MMM because they are slow, medivacs can't heal them and it doesn't benefit from bio upgrades.
You will be most likely making air upgrades for vikings or getting ghosts to support your bio ball rather than make thors with the spare gas you might have.
C=('. ' Q)
leova
Profile Joined April 2011
266 Posts
May 17 2011 18:04 GMT
#475
On May 17 2011 23:14 Fabious wrote:
I wonder why Blizzard don't speak about the raven's PDD not working on broodlord anymore ?

It seems to me that it's a nerf... They find ravens too abusive ?

no, its because it makes no sense in the way PDD works - how does it stop little monsters falling from the sky and biting people to death?
Slurgi
Profile Joined March 2010
United States118 Posts
May 17 2011 18:12 GMT
#476
On May 18 2011 03:04 leova wrote:
Show nested quote +
On May 17 2011 23:14 Fabious wrote:
I wonder why Blizzard don't speak about the raven's PDD not working on broodlord anymore ?

It seems to me that it's a nerf... They find ravens too abusive ?

no, its because it makes no sense in the way PDD works - how does it stop little monsters falling from the sky and biting people to death?


Is this any less ridiculous than magically shooting the stalker's laser before it strikes the opponent? Or a hydralisk spine? Are you just trolling?
CodeskyE
Profile Joined January 2011
United States777 Posts
May 17 2011 18:17 GMT
#477
On May 18 2011 01:04 thebole1 wrote:


carriers shouldnt be buffed becous they are ok now... but they will have great use when mech gameplay come in play ...and then carriers are wery efective agenst terran mech...
.




a lot of fail in the sentence aboe.


carriers are okay? since when? theyre next to useless atm.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
May 17 2011 18:19 GMT
#478
On May 18 2011 01:04 thebole1 wrote:
carriers is not build becous you dont have time now to build them... (becous of MMM T1 gameplay that blizzard put to as..) they do all staff on purpes WOL is only 3rd Part of Game....

carriers shouldnt be buffed becous they are ok now... but they will have great use when mech gameplay come in play ...and then carriers are wery efective agenst terran mech...

but blizzard dont whont to terran play mech now (that is one of reason they nerf thors) they whont terran go MMM...

when HOTs comes they will force terran mech belive me... and after cerriers will be usfull

but agean now there is a lot of problems with balance the moust is TvZ...simpy plenty of problems in that matchup...


Carriers get completely and utterly destroyed by both Corruptors and Vikings. That's the main reason they aren't being used - they take a year and a half to tech to and then the other races have easily available very hard counters to them.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
ZeromuS
Profile Blog Joined October 2010
Canada13402 Posts
May 17 2011 18:23 GMT
#479
On May 18 2011 03:19 Stratos_speAr wrote:
Show nested quote +
On May 18 2011 01:04 thebole1 wrote:
carriers is not build becous you dont have time now to build them... (becous of MMM T1 gameplay that blizzard put to as..) they do all staff on purpes WOL is only 3rd Part of Game....

carriers shouldnt be buffed becous they are ok now... but they will have great use when mech gameplay come in play ...and then carriers are wery efective agenst terran mech...

but blizzard dont whont to terran play mech now (that is one of reason they nerf thors) they whont terran go MMM...

when HOTs comes they will force terran mech belive me... and after cerriers will be usfull

but agean now there is a lot of problems with balance the moust is TvZ...simpy plenty of problems in that matchup...


Carriers get completely and utterly destroyed by both Corruptors and Vikings. That's the main reason they aren't being used - they take a year and a half to tech to and then the other races have easily available very hard counters to them.


Yeah The only time Carriers have ever worked for me is if I am completely destroying the Terran and they just make a lot of marauders to stay alive. The carriers are funny and fun to watch kill the marauders but if they are only useful really late game or in breaking a lot of tanks and even then I would rather have void rays :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
universalwill
Profile Blog Joined August 2010
United States654 Posts
May 17 2011 18:27 GMT
#480
love the reason they buffed ghosts. they have always hated the idea that terran should have to choose between things and shouldn't be able to just build an army composition of literally anything they could ever want.

but oh well. they're wrong about spine crawlers because while zerg does have many anti-ground options, getting too much of it too early on puts them behind.

i liked the patch, but thought that these were overall some pretty stupid things. i also found it funny that they thought the loss of 25 minerals would take away any incentive to bunker rush. because it doesnt.
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