But there're too many "we wants" in there. "We think the unit should be used this way, not that way..". I'm in no position to question Blizzards game design, but I think their desire to make StarCraft 2 a spectator sport is getting in the way of some fundamental principals of game design.
Situation report Patch 1.3.3 - Page 24
Forum Index > SC2 General |
Spitfire
South Africa442 Posts
But there're too many "we wants" in there. "We think the unit should be used this way, not that way..". I'm in no position to question Blizzards game design, but I think their desire to make StarCraft 2 a spectator sport is getting in the way of some fundamental principals of game design. | ||
FeyFey
Germany10114 Posts
| ||
Fabious
France17 Posts
It seems to me that it's a nerf... They find ravens too abusive ? | ||
thebole1
Serbia126 Posts
simply there is 2 meny problems in this game...in gamplay balance and fun to whatch part of it... simply look at PVP = ageant 4 gate but now its 5 gate.. PvT = archons and ghoust work a litle bit more and that is ok ( they buff archons so they buff T3 gateway and its cool) but ageant MMM is boring to whatch... ZvP = death ball still works preaty well but Zerg now find other ways to conter it (bnglings drops mass rouchs (with few coropters 5) zerglings infestors ultralisc mutalisc combo... P v Z is the best (exept when deathball come in play (becous of colloss)) balanced and moust fun to whatch game.... T v Z is all abouth marines + seige tanks and if zerg skip with zergling infestor to T3 and then ultralisc rape mecha and brodlords rape everything... (wikings are almoust usles vs infestors...coropters..) to me moust boring gameplay and game to whatch.... simply plenty of things need to be done to fix gameplay and balance.... exemple in Z v T if fungel dont atc air...then maby terran will have difence from brodlords... but then i think P air will own ZErg... i think changes and things that need to be revorked or nerfed ... : is stim pack (to much dps for T1) balngings (instant storm also to afective agenst armored) colloss (to much dps vs armored as vs light) Force Fealds (they can use bouth of difense and ofense (i think range nerf would be good to be only difensive spell ) seige tanks ( almoust usles vs toss and vs zerg T3 ) so i think buff from 50 to 60 vs armored would be great for PTR ....that is my opinion thx for reading ![]() | ||
lowercase
Canada1047 Posts
We wanted ghosts to have a place in as many of the existing unit compositions out there s possible. For example: we wanted at least a few ghosts to come into play with the standard armies we currently see in each matchup. Regarding carriers: We don't feel that just because a unit is not built every matchup it necessarily needs to be improved. Okay, the last quote is not verbatim, but I couldn't find the exact place it was said. WTF Blizz, you don't buff carriers because you see nothing wrong with them being rarely built, but you specifically buff ghosts so they are built every time? Something is wrong with Dustin Browder's mind. | ||
thebole1
Serbia126 Posts
carriers shouldnt be buffed becous they are ok now... but they will have great use when mech gameplay come in play ...and then carriers are wery efective agenst terran mech... but blizzard dont whont to terran play mech now (that is one of reason they nerf thors) they whont terran go MMM... when HOTs comes they will force terran mech belive me... and after cerriers will be usfull ![]() but agean now there is a lot of problems with balance the moust is TvZ...simpy plenty of problems in that matchup... | ||
Yaotzin
South Africa4280 Posts
They would have to completely redesign the carrier to make it always viable, as it is bad against mass ranged units (no aoe), but if it was good against them it would be OP. | ||
thebole1
Serbia126 Posts
for exemple i need to combine EMP + seige tanks to work agenst toss ? that is not good in my opinion... i am more for buff seige tanks than buff casters to unite to work... also vs MMM to your T1 conter MMM you need storms to kill MMM...agean i dont like it i like more to unites be able to conter unites insted of casters suport.... | ||
DuneBug
United States668 Posts
I suspect you can still go ghost, thor, hellion in TvP and make it work. But whether or not we'll ever see strike cannons researched again i don't know. I don't recall seeing thorzain do it against naniwa. So many other options available to them to make immortals more viable against thors. Makes me angry. Spine crawler root time i don't care about, would prefer their build time be decreased. | ||
Mercury-
Great Britain804 Posts
On May 17 2011 23:14 Fabious wrote: I wonder why Blizzard don't speak about the raven's PDD not working on broodlord anymore ? It seems to me that it's a nerf... They find ravens too abusive ? Haven't you seen the patchnotes? If it is not MMM and viable it gets nerfed. | ||
Kinetik_Inferno
United States1431 Posts
On May 13 2011 19:21 Tppz! wrote: I'd like to ask Blizzard why Terran Pplayers should add the Thor t an Army if he has no function anymore but killing stacked mutas. There is no way you can add a Thor to an army as a support unit. Its 6 Supply each walking slower than anyrthing else so it can absorb the damage when you push. 40 DPS vs ground doesn't sound appealing to you? It's not a core unit of your army sure, but supported with MMM and vikings it becomes dangerous. Mass thors, however, falls very quickly to a mass of marines. (no splash for the thors, they deal large damage to one unit very well, but fall to many weak units) | ||
ODKStevez
Ireland1225 Posts
| ||
Pred8oar
Germany281 Posts
| ||
Mehukannu
Finland421 Posts
On May 18 2011 02:18 Kinetik_Inferno wrote: 40 DPS vs ground doesn't sound appealing to you? It's not a core unit of your army sure, but supported with MMM and vikings it becomes dangerous. Mass thors, however, falls very quickly to a mass of marines. (no splash for the thors, they deal large damage to one unit very well, but fall to many weak units) Thors doesn't synergy well with MMM because they are slow, medivacs can't heal them and it doesn't benefit from bio upgrades. You will be most likely making air upgrades for vikings or getting ghosts to support your bio ball rather than make thors with the spare gas you might have. | ||
leova
266 Posts
On May 17 2011 23:14 Fabious wrote: I wonder why Blizzard don't speak about the raven's PDD not working on broodlord anymore ? It seems to me that it's a nerf... They find ravens too abusive ? no, its because it makes no sense in the way PDD works - how does it stop little monsters falling from the sky and biting people to death? | ||
Slurgi
United States117 Posts
On May 18 2011 03:04 leova wrote: no, its because it makes no sense in the way PDD works - how does it stop little monsters falling from the sky and biting people to death? Is this any less ridiculous than magically shooting the stalker's laser before it strikes the opponent? Or a hydralisk spine? Are you just trolling? | ||
CodeskyE
United States777 Posts
On May 18 2011 01:04 thebole1 wrote: carriers shouldnt be buffed becous they are ok now... but they will have great use when mech gameplay come in play ...and then carriers are wery efective agenst terran mech... . a lot of fail in the sentence aboe. carriers are okay? since when? theyre next to useless atm. | ||
Stratos_speAr
United States6959 Posts
On May 18 2011 01:04 thebole1 wrote: carriers is not build becous you dont have time now to build them... (becous of MMM T1 gameplay that blizzard put to as..) they do all staff on purpes WOL is only 3rd Part of Game.... carriers shouldnt be buffed becous they are ok now... but they will have great use when mech gameplay come in play ...and then carriers are wery efective agenst terran mech... but blizzard dont whont to terran play mech now (that is one of reason they nerf thors) they whont terran go MMM... when HOTs comes they will force terran mech belive me... and after cerriers will be usfull ![]() but agean now there is a lot of problems with balance the moust is TvZ...simpy plenty of problems in that matchup... Carriers get completely and utterly destroyed by both Corruptors and Vikings. That's the main reason they aren't being used - they take a year and a half to tech to and then the other races have easily available very hard counters to them. | ||
![]()
ZeromuS
Canada13379 Posts
On May 18 2011 03:19 Stratos_speAr wrote: Carriers get completely and utterly destroyed by both Corruptors and Vikings. That's the main reason they aren't being used - they take a year and a half to tech to and then the other races have easily available very hard counters to them. Yeah The only time Carriers have ever worked for me is if I am completely destroying the Terran and they just make a lot of marauders to stay alive. The carriers are funny and fun to watch kill the marauders but if they are only useful really late game or in breaking a lot of tanks and even then I would rather have void rays :/ | ||
universalwill
United States654 Posts
but oh well. they're wrong about spine crawlers because while zerg does have many anti-ground options, getting too much of it too early on puts them behind. i liked the patch, but thought that these were overall some pretty stupid things. i also found it funny that they thought the loss of 25 minerals would take away any incentive to bunker rush. because it doesnt. | ||
| ||