It has a speed upgrade making it hella fast
AND
It can drop 4 zealots, then warp in as many as you have gates...
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Moody
United States750 Posts
It has a speed upgrade making it hella fast AND It can drop 4 zealots, then warp in as many as you have gates... | ||
Mashmed
Sweden198 Posts
Considering that overlord drops cost 200/200 why can't a protoss invest in an extra robotics to focus on warp prisms? Also, the fact that the warp prism scales with the amount of gateways you have I would say is rather awesome. I would gladly swap my amount of overlords for the chance to morph my overlords into nydus networks for free. | ||
Silent331
United States356 Posts
Also id like to see a warp prism with the army of a toss player. just deploy it behind your army when the battle starts and get a free refresh of 10 stalkers as soon as the first 10 die, giving you a sort of 220 food push (sort of like the 300 food push from zerg). As for larger drops the other races need to bring may more drop ships when protoss only needs 1 prism and a bunch of WGs. Drop oriented play might be cool using more gates than you can support to give stronger drops. but the down side is you cant allow all of those units to escape if you wanted to do. | ||
Steel
Japan2283 Posts
yeah just saw a previous post and did you guys know that the Warp Prism with speed is faster than a pheonix | ||
Highwinds
Canada955 Posts
As is Overlord drops were only really used vs Terran early on with baneling drops because Z always had issues with T at release. And now Z is having trouble vs P so we use drops and it works with quite a lot of success. | ||
Veasel
Sweden159 Posts
Another one is the powerfield thing. It's super good and no other dropship has this kind of unique thing, it is super. Also Warp prism dropping ht's or warping in dt's are an extremly good harass option, which cant be compared to anything really. Warp prism can be used in all kind of ways, it's just that protoss players dosn't use it enough. Late game it is super good imo. My thoughts on it is Medivac -> Warp prism -> Overlord. Nothing imbalanced with this thou | ||
Striding Strider
United Kingdom787 Posts
The Robotics Facility is just too busy. | ||
Fuego
United Kingdom166 Posts
I'm messing around with a 2 immortal drop to pick off add ons on barracks at the moment, pretty fun and quirky but very difficult to pull off without speed. I'm trying to increase my micro to warp in sentries to FF the ramp while doing this but a lot of times I fail and almost lose/do lose my prism with immortals ![]() | ||
talecK
Canada35 Posts
On May 03 2011 06:46 NicolBolas wrote: All of these points could be used against the Shuttle from SC1. Really, the only reason you don't see more Prism usage is because of the lack of a droppable unit that can do serious damage. There's no equivalent to a Reaver (the primary thing people carried in Shuttles). Immortal drops would be strong at picking off tech structures quickly, but that's about it. Storm drops still work, but that's pretty late-game stuff. Essentially this and theres no reason for protoss to drop at this point. Toss generally wins head on engagements on an army vs army basis. Terran or Zerg can't really win head on engagements vs toss so they need to use drops for harassment to gain an edge. Blink stalkers, phoenixes and lowground / high ground pylon warping fullfill the same sort of role as drops for protoss. As the game evolves toss players may find themselves needing to work drops into their builds but atm it wouldn't really matter how cheap / buffed a warp prism got it wouldn't be seen much more than now. | ||
Tomer
United States105 Posts
On May 03 2011 06:46 NicolBolas wrote: All of these points could be used against the Shuttle from SC1. Really, the only reason you don't see more Prism usage is because of the lack of a droppable unit that can do serious damage. There's no equivalent to a Reaver (the primary thing people carried in Shuttles). Immortal drops would be strong at picking off tech structures quickly, but that's about it. Storm drops still work, but that's pretty late-game stuff. I think that this is also relevant to warp prism use. | ||
pig-dude
United States170 Posts
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TheBanana
Norway2183 Posts
People should do it more, it's very satisfying. Actually all my 3 favorite things in the game is done with warp prism. The other two being DT drops/warp ins and Immortal drops with warped in backup. | ||
Surili
United Kingdom1141 Posts
Don't think that i think this is unbalanced however, i am very much in support of race asymmetry, which is what made SC a great game, and the play styles of the three races and been deviating more and more recently, so i like the idea that protoss is the race that one does not wish to face straight up (which in most games in the case) but needs to be forced out of position. The advantage we do have is in late game drops however, with warp prism speed (which makes it far and away the fastest dropship), and the ability to warp in many units at once as the number of warp gates increases, i would like to see more drops be done then perhaps? Good OP, Surili | ||
CanadianSCgamer
Canada64 Posts
I don't like the disclaimer about "not a balance discussion" because I feel like if you're going to compare any aspect of any race to another, it naturally becomes a balance discussion. I suggest you change it to discourage "balance whining and QQ," since that more accurately addresses what you're trying to prevent. Finally, since this IS a balance discussion, I would like to point out one big reason the Warp Prism isn't used that you missed. Simply put, it isn't needed. The Protoss ball becomes so strong at defending and attacking that Protoss players essentially do not need to harass to keep themselves ahead in the game, unless coming from a deficit. The assumption of course is that he/she is able to macro efficiently in the first place. On the other hand, Zergs absolutely need drops, either bling mineral line drops or roach drops, in order to play dominantly because they cannot confront the Protoss army head on. It is the same case for Terrans because they need to gain an advantage due to the main army not being as strong. The balance part of the discussion is that currently in SC2, the macro mechanics of each race are almost EQUALLY strong, so when unhindered, all 3 can macro to 200/200 fairly quickly. There comes the problem when 200/200 armies of each race ARE NOT equal in strength. Zerg and Terrans need to do something "extra" to gain those advantages lost in total army strength. *****Cut to the chase***** Protoss's standard play is strong, so they don't really need for drop play to equalize the game or gain an advantage. Therefore the Warp Prism is not used. This is most likely the main reason rather than the more minor flaws, such as low health points and opportunity costs of producing at the Robo Facility. | ||
ShamTao
United States419 Posts
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ClysmiC
United States2192 Posts
+ Show Spoiler + Tyler did a sick warp-prism/immortal/warp-in unit timing attack vs Socke in NASL last night. It would've won him the game if he micro'd his immortals better, instead of letting them get picked off by the zealots. I'd really like to see more of that kind of play. But I don't see much practicality in warp prism play besides unexpected timing attacks with them. | ||
adius
United States249 Posts
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Enervate
United States1769 Posts
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Moofadoobada
United States266 Posts
Otherwise I think we can relate the lack of warp prism usage to the lack of total understanding from the game so far. Right now we have Protoss with great turtling ability and great 200/200 food power, but once this style starts fading away toss will look to use other ways of getting ahead, and drops could be a huge part of that. | ||
Cajun2k1
Netherlands399 Posts
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