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Stronger Team Color - Page 27

Forum Index > SC2 General
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Prev 1 25 26 27 28 29 74 Next
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 18 2011 14:28 GMT
#521
awesome.. zvz isn't a brown mess anymore.

I dislike the blue water in the spawning pool though - that just looks bad, and it's not really necessary
terriBean
Profile Joined June 2011
Canada75 Posts
Last Edited: 2011-06-18 14:50:43
June 18 2011 14:49 GMT
#522
On June 18 2011 18:42 pzea469 wrote:
Show nested quote +
On June 18 2011 09:39 terriBean wrote:
Missing terran unit response sounds after installing this, haven't checked zerg or protoss yet. Is this a known issue?

EDIT: Zerg and Protoss seem fine, just missing the terran response sounds. The buildings still seem to play their sounds after clicking on them though.


This is strange. Did u have any terran sound mods or something installed? Anyways this shouldnt glitch any sounds since only textures are in the mpq.



I don't have any mods installed except for this one, I even tried reinstalling SC2 and the sounds were working fine. I then installed this mod and bam, no terran response sounds.

please look into it


great mod nonetheless

On June 18 2011 23:28 Quotidian wrote:
awesome.. zvz isn't a brown mess anymore.

I dislike the blue water in the spawning pool though - that just looks bad, and it's not really necessary


I'm pretty sure the colored water is gone now
smurfdevil
Profile Joined July 2010
Kosovo38 Posts
Last Edited: 2011-06-18 18:44:56
June 18 2011 14:53 GMT
#523
On June 18 2011 22:12 Xiron wrote:
when does changing colours give you an unfair advantage? in WoW you could have mods that tell you when to dispel or when to use trinkets, and this wasnt considered a banable advantage over your opponent, but stronger colours? come on.

I love this mod, makes the game so much better looking imho.


facepalm^2

WoW has a LUA-Scripting Engine after all... it is there to allow implementations, addons and customization for the users in a legal way without changing core packages of the game. But in this case in SC2 you cleary do modifications of the game.
-bullshit-

In Short: It is a exploitation, and a modification. Even if it is the slightest it will still be one and it is detectable.
Darth Vader
Profile Joined June 2011
United States50 Posts
June 18 2011 15:02 GMT
#524
Thanks for this!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
June 18 2011 15:03 GMT
#525
hey you can add justin.tv/vtwhiplash to the list
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
bendez
Profile Joined February 2010
Canada283 Posts
June 18 2011 15:28 GMT
#526
WOW very nice!! I'm loving the colors on zerg eggs.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 18 2011 15:35 GMT
#527
Those with the sound issues, make sure u dragged the mpq to the correct location which is LibertyMulti. There is a folder that might seem similar called Liberty without the multi. If you drag it in the wrong location it will overwrite an mpq. You dont want this to happen. This mod shouldnt overwrite anything.

Also the person asking about the file size difference, your probably comparing this mpq to the one named the same in th e liberty folder. Again this goes into the libertyMulti abd shouldnt overwrite anything.

Anyways, i hope this is what caused the sound problems, cuz thats all I could come up with lol.
Kill the Deathball
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 18 2011 15:55 GMT
#528
In Short: It is a exploitation, and a modification. Even if it is the slightest it will still be one and it is detectable.

Adding your own MPQ-archivs with your files, that do not overrite original files - it's modification too?

How it can be detected? Warden will say to blizzard, that we're added some files into SC2 folder?
terriBean
Profile Joined June 2011
Canada75 Posts
June 18 2011 16:33 GMT
#529
On June 19 2011 00:35 pzea469 wrote:
Those with the sound issues, make sure u dragged the mpq to the correct location which is LibertyMulti. There is a folder that might seem similar called Liberty without the multi. If you drag it in the wrong location it will overwrite an mpq. You dont want this to happen. This mod shouldnt overwrite anything.

Also the person asking about the file size difference, your probably comparing this mpq to the one named the same in th e liberty folder. Again this goes into the libertyMulti abd shouldnt overwrite anything.

Anyways, i hope this is what caused the sound problems, cuz thats all I could come up with lol.


Silly me, that was it. Thanks!! and keep up the good work, love the mod.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 18 2011 16:36 GMT
#530
On June 17 2011 04:47 SolHeiM wrote:
Show nested quote +
On June 17 2011 01:42 -orb- wrote:
On June 16 2011 23:53 HellGreen wrote:
Btw, another broadcaster is using this mod now - check out -orb-


Yeah I've been using this mod and I like it a lot, so you can list me in the op if you want.


How much does this mod help with your color blindness? Does the more distinct red (you had trouble's seeing red colors right?) help at all, or are you blind to any red color?


Doesn't really help all that much for the colorblindness. It can be slightly beneficial just due to having a larger area of the color which makes it easier to see, but mostly I just like it for mirror matches/etc so that I can tell my zealots from my opponent's zealots etc
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
DoA
Profile Blog Joined October 2010
Korea (South)599 Posts
June 18 2011 16:51 GMT
#531
Pretty cool idea! As it is now I think the colors might be a bit too vibrant, but the regular Blizz colors definitely need some re-working. As a caster I really love the idea of not having to worry if I'm casting a ZvZ and the players choose blue and teal. -____-

Nice work! I hope Blizz takes notice.
I cast, therefore I am.
Riggered
Profile Joined April 2011
Australia14 Posts
June 18 2011 17:06 GMT
#532
The banelings... they look like play-dough... i love play-dough T_T nomnom , serious notes these are awesome.
Daralii
Profile Joined March 2010
United States16991 Posts
June 18 2011 18:08 GMT
#533
Grats on getting a shoutout from DoA on Twitter. :D
Fear is freedom! Subjugation is liberation! Contradiction is truth!
vaderseven
Profile Joined September 2008
United States2556 Posts
June 18 2011 18:19 GMT
#534
This is seriously something that makes the game feel more like starcraft. I just love the look of everything so much... and I play with alt-f on so like you would think it doesn't change much.
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
June 18 2011 18:24 GMT
#535
definitely an improvement except for the spawning pool which looks retarded
Terran Metal for the Win
Unkown User Request
Profile Joined April 2011
United States26 Posts
June 18 2011 18:26 GMT
#536
--- Nuked ---
landmarktiger
Profile Joined April 2011
226 Posts
June 18 2011 18:36 GMT
#537
this is a really awesome idea 0 i hope blizzard officially implements this
Frostler
Profile Joined April 2011
United States41 Posts
June 18 2011 18:40 GMT
#538
wow that looks fantastic, I especially love the red lings and pretty much all of the protoss buildings. Nice work.
"I just need more Roaches"
smurfdevil
Profile Joined July 2010
Kosovo38 Posts
June 18 2011 18:44 GMT
#539
On June 19 2011 00:55 Existor wrote:
Show nested quote +
In Short: It is a exploitation, and a modification. Even if it is the slightest it will still be one and it is detectable.

Adding your own MPQ-archivs with your files, that do not overrite original files - it's modification too?

How it can be detected? Warden will say to blizzard, that we're added some files into SC2 folder?


holy.. im probably wrong. RIGHT :D
Yakuza
Profile Joined May 2011
Norway18 Posts
June 18 2011 18:45 GMT
#540
You need to tone down someoff the colours and try to talk blizzard about the what allowd and not or the ban hammer can come and make people angry..
Starcraft 2 greatest game
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