they said it back during the beta. It wasn't that they didnt want gateways altogether, but that they wanted the warpgate to be the primary production facility.
Patch 1.3.3 PTR - Page 93
Forum Index > SC2 General |
Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Jayrod
1820 Posts
they said it back during the beta. It wasn't that they didnt want gateways altogether, but that they wanted the warpgate to be the primary production facility. | ||
udgnim
United States8024 Posts
On April 27 2011 04:25 LeatherGracket wrote: I think Blizzard just killed Pheonix in PvZ. this has got to be the most hilarious post in this thread Spore crawler root time decreased from 12 to 6 seconds. that's it! Phoenix opening is dead in PvZ. 6 second spore crawler root time makes it so easy to defend against Phoenix openings when the best place to initially build Spore Crawlers is already along the mineral line. | ||
loveeholicce
Korea (South)785 Posts
On April 27 2011 04:15 Ryrmidon wrote: I think they should keep these changes. Zerg can't QQ about 4wg anymore and banshee and void ray strats will be less effective. gateways cheese is more viable but that is good cause 6 pool beat proxy gateways too hard. The ghost buff is nice cause I always thought nukes should be used more. I am a zerg by the way and though there is a bunch of other things I complain about like protoss lategame I think this is a massive step into the right direct. Without the extremely powerful early gate pressure caused by bunker rushes or fast warpgating zerg is free to take more risks and macro up more with will mean they will hit 200/200 must faster than the protoss. Use this advantage correctly and you will prob see a 50:50 win ratio Lol thats quite optimistic of u | ||
bokeevboke
Singapore1674 Posts
I'm so tired of a-move ball to ball fights... ![]() | ||
Azide
Canada566 Posts
On April 27 2011 04:30 udgnim wrote: this has got to be the most hilarious post in this thread Spore crawler root time decreased from 12 to 6 seconds. that's it! Phoenix opening is dead in PvZ. 6 second spore crawler root time makes it so easy to defend against Phoenix openings when the best place to initially build Spore Crawlers is already along the mineral line. edit: delete post plz | ||
meep
United States1699 Posts
I'm really looking forward to see how all this pans out. ![]() | ||
CaptainKnusprig
Austria3 Posts
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Hartlin
Canada33 Posts
On April 27 2011 04:28 Jayrod wrote: How are ultras not one of the many ways I listed to deal with forcefields? Or are you another one of those zergs that doesn't care about balance or appreciate the fact that without forcefields Protoss would never be able to compete. Because people are talking about a 6gate w/ FFs or even a weird 3gate pressure w/ FFs. Unless you're just getting into SC2, you would know that Zerg doesn't just have Ultras for these timings. | ||
Toads
Canada1795 Posts
On April 27 2011 04:32 Azide wrote: not to mention i think u can pick up unrooted spores and spines cant u?? No you can't it still a building. so that mean you can't lift them | ||
eMazing
59 Posts
On April 27 2011 04:34 CaptainKnusprig wrote: blizzard said the reason for the decreased zealot timing is a zerg who 6 pools.... well why dont you make it like with the terrans. they have to build a supply depot before they can start a rax, so why dont just zergs have to make an overlord before they are able to make a pool? It wouldn't matter since zergs already start with an overlord, thus satisfying the requirement | ||
TerranHater
18 Posts
On April 27 2011 04:20 plated.rawr wrote: in·fla·tion [in-fley-shuhn] Show IPA –noun 1. Economics . a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency ( opposed to deflation). 2. the act of inflating. 3. the state of being inflated. 1. Economics . a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency ( opposed to deflation). and resulting in the loss of value of currency loss of value of currency Time = inflation = minerals less worth per unit = price payed. So are you saying economy of Starcraft works like that of the real world? Why are you bringing in micro macro economy into this? I don't see any inflation of mineral value of units or buildings when I build bunkers Dollar value may change every second but mineral value doesn't change or we'd be fucked if people are playing the game that is in Great Depression If you don't understand economy, please don't say anything and make yourself look like an idiot User was warned for this post | ||
zmansman17
United States2567 Posts
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Ender79
United States8 Posts
On April 27 2011 04:34 CaptainKnusprig wrote: blizzard said the reason for the decreased zealot timing is a zerg who 6 pools.... well why dont you make it like with the terrans. they have to build a supply depot before they can start a rax, so why dont just zergs have to make an overlord before they are able to make a pool? I'm thinking this wouldn't help much, since we *start* with an overlord! | ||
Severedevil
United States4830 Posts
On April 26 2011 11:24 Jyvblamo wrote: I actually like all of these changes. :D This patch looks awesome! The Ghost one is the most surprising to me. But if it means Ghosts can coexist with Reapers or Mech, it's good news! | ||
SpaceYeti
United States723 Posts
The prospect of dealing with 2-gate again doesn't bother me tho; I'm kind of excited to be honest because the meta game and the maps have changed so much since then. I'm a little curious what this might mean for blink stalker builds. I can foresee an opening that skips warpgate to get faster blink and chronoboosted blink stalker reinforcements, Could be deadly and hard to deal with for a fast expanding Zerg. | ||
cujo2k
Canada1044 Posts
On April 26 2011 11:31 Dommk wrote: Why didn't they reduce the research time of hallucinate? This warpgate change pretty much reverts that buff ![]() Yea exactly. I dont think we will see hallucination in pvz that much anymore since it will take a long time to get it. Might as well open fast ob every game >< | ||
Dragar
United Kingdom971 Posts
On April 27 2011 04:34 meep wrote: As Zerg I don't really mind the inevitable 2 Gate zealot thing coming back. Since we pretty much experienced this from the beta already, it'll be easier to stop now that small maps like Steppes is removed. Yes, thank goodness there are no maps with close spawn locations like Steppes, or Metal or Shattered Temple or Slag Pits or Delta Quadrant... | ||
shockaslim
United States1104 Posts
On April 27 2011 04:28 Jayrod wrote: How are ultras not one of the many ways I listed to deal with forcefields? Or are you another one of those zergs that doesn't care about balance or appreciate the fact that without forcefields Protoss would never be able to compete. Pylon>Gateway>Cybernetics Core = Sentries(400/100) Spawning Pool>Lair>Infestation Pit>Hive>Ultralisk Cavern = Ultralisks (considerably more) | ||
royal.cze
Canada287 Posts
late game not microing your archons away from your own forcefields will destroy them since their range is so low... LOL | ||
Johnny_Vegas
United States239 Posts
I think the answer will generally be no, unless the Protoss is slow in getting WG research, and the zerg rushes for an overseer uncomfortably fast. | ||
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