• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:43
CET 20:43
KST 04:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !4Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2140 users

Patch 1.3.3 PTR - Page 23

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 21 22 23 24 25 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
ePBuckets
Profile Joined April 2011
Canada207 Posts
April 26 2011 03:42 GMT
#441
On April 26 2011 12:35 MoreFaSho wrote:
I think 2-gate is going to be very, very strong again on close positions, people easily forget that it basically forced a ton of larva to be lings and then forced roaches. On longer-rush distances it will only be strong in proxy positions, but it will be much more viable. It shouldn't be forgotten that this will stack quite a bit.

I guess I'll have to try it out before I say for sure, but it seems like a pretty dangerous opening, I'm sure adelscott is in heaven :-).


i'm probably going to try out adelscott's style now. it seems like HE got the buff LOL :D
the gass less opening w/ 2 gate zealot agression fell into his lap lol
FrodaN
Profile Blog Joined October 2010
754 Posts
April 26 2011 03:42 GMT
#442
Maybe its me, but one thing I really enjoy about these patch notes is that it came out in time for SotG tomorrow
Dommk
Profile Joined May 2010
Australia4865 Posts
April 26 2011 03:42 GMT
#443
On April 26 2011 12:37 Griffith` wrote:
Show nested quote +
On April 26 2011 12:32 moltenlead wrote:
How much more does P have to be nerfed because the damn QQ is satiated.

Spine buff is interesting, gonna change the usage of static d drastically, maybe letting it be built offsite and brought onsite.

Ghost buff is unwarranted imo, already good enough vs P. Bunker is OK I guess, that brings it in line with a cancelled structure.

40 secs more to WG is unbelievable... far too much. Just gonna increase proxy gates in all matchups, and pvp may end up as proxy gate base races rather than macro as the standard to defend. Looks like I will have to play this PTR.


Right because 30 sec more on stimpack was totally OK?

170 second stimpack
180 warpgate (which by the way, is almost always chronoboosted 3 times), shaving off 30 seconds in total - > 150 seconds.

Archons are fucking ridiculously good against mech as is. The ONLY reason archon wasn't used in BW PvT was because explosive damage did max damage to shields. Here siege tanks do a whopping 35 damage. Now archons are good against EVERYTHING terran has. The only way to counter them would probably be 250mm strike cannons.

LOL. sigh.
When did Mech ever use marauders...
PoPcornBoY
Profile Joined April 2011
United States2 Posts
April 26 2011 03:42 GMT
#444
sorry noob here... but what exactly are the advantages of being massive? like all of the advantages, i know it cant be lift by phoenix and can destroy force fields.. but what else? thanks
all it takes is a will to win
x6Paramore
Profile Joined April 2011
Canada130 Posts
April 26 2011 03:42 GMT
#445
YAY.. instead of 1-gas 4gates now we will see new and improved 2-gas 4gates with early game zealot pressure
ZergMaestro
Profile Joined January 2011
United States169 Posts
April 26 2011 03:42 GMT
#446
Man Protosses warpgate, and unit building time will be tweaked every patch because of chrono boost.

I wish they would just get rid of Chrono boost, and adjust protoss accordingly

I cannot spell chrono right
Ma Jae Yoon #1. The ONLY Maestro. Effort.
Proxie
Profile Joined June 2010
United States90 Posts
Last Edited: 2011-04-26 03:58:28
April 26 2011 03:43 GMT
#447
Finally archons are massive, but i wish they did something else than give the spore crawler a buff tho still a a nice buff against air
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-04-26 03:43:20
April 26 2011 03:43 GMT
#448
On April 26 2011 12:42 PoPcornBoY wrote:
sorry noob here... but what exactly are the advantages of being massive? like all of the advantages, i know it cant be lift by phoenix and can destroy force fields.. but what else? thanks


It's in white at the top of the post, they cannot be slowed by concussive.
ucbEntilZha
Profile Joined May 2010
United States96 Posts
Last Edited: 2011-04-26 03:44:00
April 26 2011 03:43 GMT
#449
Very interesting test patch indeed. The pylon power radius seems like it might help PvP since it will be more difficult to place a pylon to warp zealots in on high ground (easier to shoot down). Archon change is nice because they might actually do something now that concussive shells doesn't own them.

The warpgate research seems a little extreme, but I am sure they will fine tune it. Either way, if it is implemented it should be interesting to re-learn chronoboost timings.

Training times seems like a fine idea, but its hard to see the full implication without playing with them.

Ghost change seems like a buff, but interested in knowing what necessitated it? The salvage nerf should have been there from the begging because the risk-reward ratio of getting a bunker up against zerg was simply a little to good considering that you could sell your bunker for no cost which means that the only cost was the opportunity cost of the minerals.

Spore is a good change, its always been a pain to see them rooting and just die to the air especially when spore could use a small buff.
UC Berkeley CSL | http://www.cstarleague.com/league/teams/76 | follow us at justin.tv/ucberkeleycsl
quaffle
Profile Joined December 2010
United States249 Posts
April 26 2011 03:43 GMT
#450
On April 26 2011 11:24 Xapti wrote:
ROFL WAFL

Patch 16: Zealot build time increased from 33 to 38.

Patch 17: Zealot build time decreased from 38 to 33.

Patch 1.1.0: Zealot build time increased from 33 to 38.

Patch 1.3.3: Zealot train time decreased from 38 to 33.

WTF M8?

Haha, this made my day =)

<-- Is happy pvp will be more diverse.
<-- Is sad my 3 gate FE against zerg is nerfed D:
<-- Is sad my 3 gate FE pressure against terran is nerfed D:
Your success is only measured by the strength of your competitors.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-04-26 03:49:26
April 26 2011 03:43 GMT
#451
I might just get hallucinate before warp gate now. Would be really nice to know EXACTLY what terran or zerg is doing that early and not feel behind because I didn't warp gate asap. Or to do hallucinated unit pushes before detection is out.

Best patch yet, no doubts. Game will get so much more interesting in many match ups now.
:)
Toads
Profile Blog Joined February 2009
Canada1795 Posts
April 26 2011 03:43 GMT
#452
On April 26 2011 12:40 eviltomahawk wrote:
Also, huzzah for the Archon gaining weight and becoming massive! Watching an Archon get slowed by Concussive Shells is literally the most painful thing to see, akin to watching an nonathletic person trying to catch a cat. Ever since release, I've wanted to see them get some sort of immunity to Concussive Shells, and I'm glad that it finally happened. However, massive Archons will now be weak against Void Rays which do bonus damage against massive, though Archons never show up in PvP anyways.


Have you ever see a zerg who go forcefield his ramp and see all of those unit unpowered to help his little friend and watch them die
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
GinDo
Profile Blog Joined September 2010
3327 Posts
April 26 2011 03:43 GMT
#453
On April 26 2011 12:42 PoPcornBoY wrote:
sorry noob here... but what exactly are the advantages of being massive? like all of the advantages, i know it cant be lift by phoenix and can destroy force fields.. but what else? thanks


Their immune to conc.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 26 2011 03:45 GMT
#454
On May 8th, 2010,

"Spine Crawler


The root time has been increased from 6 to 12.


Situation Report:


At some levels of play we are seeing spine crawlers used to protect a Zerg player until he can advance to some dangerous technology (like Mutalisks). In these cases players are using Spine Crawlers almost exclusively to defend themselves and the ability to move the Crawler as a way to protect not only their base but their expansion as well. We want there to be a higher cost to this strategy and more risk associated with choosing to go “Only Spine Crawler.”


Spore Crawler


The root time has been increased from 6 to 12.


Ultralisk
..."

well at least it only took Blizzard about a year to realize that the change to spore crawlers actually made no sense at all. maybe in another year they'll realize that as Kulas Ravine and Blistering Sands and other maps with 2 entrances to main are gone, the main reason they changed spine's root time is moot
ModeratorBlame yourself or God
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 26 2011 03:45 GMT
#455
From a Terran perspective, I'm pretty happy with just about every change listed. Protoss as a whole, well meh Blizzard is doing their best to resolve a very messy situation. If PvP isn't 4gate battle anymore then that's great, but I still see 4gate in the arsenal of every top Protoss. However the fast gateway unit times will likely make Terran's 2rax pressure styles much less effective, which makes me a little sad.

Still, ghosts being 200/100 is making me sing with happiness. Ghostmech, here I come :D Salvage has been complained about for ages, so good thing it's being fixed. Now once you start a bunker you lose 25 minerals regardless if it finishes or not, I can get behind that. The ghost bug intrigues me, so multiple ghosts can EMP faster? I like :D
Sup.
pallad
Profile Joined September 2010
Poland1958 Posts
April 26 2011 03:45 GMT
#456
On April 26 2011 12:13 mikyaJ wrote:
THE GLORIOUS RETURN OF 2 GATE CORE IS COMING.


LOL , maps are bigger , and when you make x2 proxy gate , you have like 30% to win 70% loss.
Zerg need only def , whit drones queen , or if he scout eearly whit lings.. he make speed for lings and you have gg .
You have gg to even when zerg gonna make like 2-3 roches , they can defet on creep infinity amount of zelots

Come whit x2 gate , you are walcome at my main :D
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Terr
Profile Joined October 2010
237 Posts
April 26 2011 03:45 GMT
#457
*sigh* Balance patches always bring up the worst in the community.

Less complaining and making wild speculations, and more playing the game and enjoying it, please!
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
April 26 2011 03:45 GMT
#458
The white tip at the top should be in caps (and bigger?), it's hardly noticeable
How devious | http://anartisticanswer.blogspot.com.au/
happyness
Profile Joined June 2010
United States2400 Posts
April 26 2011 03:46 GMT
#459
On April 26 2011 12:42 Dommk wrote:
Show nested quote +
On April 26 2011 12:37 Griffith` wrote:
On April 26 2011 12:32 moltenlead wrote:
How much more does P have to be nerfed because the damn QQ is satiated.

Spine buff is interesting, gonna change the usage of static d drastically, maybe letting it be built offsite and brought onsite.

Ghost buff is unwarranted imo, already good enough vs P. Bunker is OK I guess, that brings it in line with a cancelled structure.

40 secs more to WG is unbelievable... far too much. Just gonna increase proxy gates in all matchups, and pvp may end up as proxy gate base races rather than macro as the standard to defend. Looks like I will have to play this PTR.


Right because 30 sec more on stimpack was totally OK?

170 second stimpack
180 warpgate (which by the way, is almost always chronoboosted 3 times), shaving off 30 seconds in total - > 150 seconds.

Archons are fucking ridiculously good against mech as is. The ONLY reason archon wasn't used in BW PvT was because explosive damage did max damage to shields. Here siege tanks do a whopping 35 damage. Now archons are good against EVERYTHING terran has. The only way to counter them would probably be 250mm strike cannons.

LOL. sigh.
When did Mech ever use marauders...


LOL He must think "mech" means "mass marauder". That's all terran does against P anyway
Jayrod
Profile Joined August 2010
1820 Posts
April 26 2011 03:46 GMT
#460
The spore crawler change is actually huge for ZvP

Overall I dig the changes.
Prev 1 21 22 23 24 25 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 243
BRAT_OK 91
UpATreeSC 80
JuggernautJason73
MindelVK 26
StarCraft: Brood War
Britney 15945
Calm 1833
EffOrt 373
Dewaltoss 128
actioN 116
Hyun 52
ggaemo 33
Aegong 15
Mong 4
Dota 2
Gorgc6283
qojqva3182
singsing3106
Counter-Strike
fl0m1284
chrisJcsgo113
Heroes of the Storm
Liquid`Hasu57
Other Games
FrodaN1934
Beastyqt890
ceh9464
RotterdaM145
DeMusliM135
KnowMe125
C9.Mang0119
QueenE95
Trikslyr71
Mew2King40
nookyyy 39
OptimusSC22
Organizations
StarCraft 2
WardiTV1605
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• HappyZerGling 88
• StrangeGG 47
• Reevou 15
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 32
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV693
League of Legends
• TFBlade929
Other Games
• imaqtpie1383
• Shiphtur264
Upcoming Events
WardiTV 2025
15h 17m
ByuN vs TBD
Clem vs TBD
OSC
18h 17m
CranKy Ducklings
1d 14h
WardiTV 2025
1d 15h
SC Evo League
1d 16h
Ladder Legends
1d 23h
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.