• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:49
CEST 19:49
KST 02:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7384 users

Patch 1.3.3 PTR - Page 175

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 173 174 175 176 177 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Mercury-
Profile Joined December 2010
Great Britain804 Posts
May 04 2011 16:58 GMT
#3481
On May 05 2011 01:36 Yaotzin wrote:
Show nested quote +
On May 05 2011 01:21 Mercury- wrote:
On May 05 2011 00:21 Yaotzin wrote:
On May 05 2011 00:14 Mercury- wrote:
On May 04 2011 23:28 Yaotzin wrote:
On May 04 2011 23:19 Mercury- wrote:
On May 04 2011 23:17 clownzim wrote:
On May 04 2011 23:15 R3N wrote:
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.

atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D

Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates.

All of which die to that pesky marine unit that Terrans sometimes build.

Make a Colossus or Templar?

We're meant to go carrier/void AND collossus or templar to stop thor/marine? How is that supposed to work? Do you have any idea how much that shit costs?

Yeah in lategame it's not a problem because you can do that. With a timing push it is a problem. All that expensive stuff you need just can't be got in time.
What kind of timing attack do you mean? 1 base Thor rushes only beat extremely greedy sentry expands, and against 8-10 Thor pushes you should have either Colos or Temps to take care of the marines and your choice of anti Thor unit.

Well there's several variations on it. Basically it's a 2base Thor/marine push at heart, often with tanks or something else added. If you go collo you can kill the marines, but then the thors finish you off. Same with templar. If you go all out anti-thor units - say mass immortal so even 250mm can't kill them all - then the marines/other stuff kills you. You really need two high tech units to stop it - voids + templar/collo ideally. But of course you can't get that off 2 base.

As you say, very early Thors and lategame Thors aren't really a problem. The former just because there isn't really enough oomph, and the latter because you can afford both the high tech units you need. It's the timing of it that kills you.
So basically it's a random timing. How's it any different than 6gate pushes?
Bagi
Profile Joined August 2010
Germany6799 Posts
May 04 2011 16:59 GMT
#3482
On May 05 2011 01:50 Yaotzin wrote:
Show nested quote +
On May 05 2011 01:41 Bagi wrote:
On May 05 2011 01:36 Yaotzin wrote:
On May 05 2011 01:21 Mercury- wrote:
On May 05 2011 00:21 Yaotzin wrote:
On May 05 2011 00:14 Mercury- wrote:
On May 04 2011 23:28 Yaotzin wrote:
On May 04 2011 23:19 Mercury- wrote:
On May 04 2011 23:17 clownzim wrote:
On May 04 2011 23:15 R3N wrote:
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.

atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D

Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates.

All of which die to that pesky marine unit that Terrans sometimes build.

Make a Colossus or Templar?

We're meant to go carrier/void AND collossus or templar to stop thor/marine? How is that supposed to work? Do you have any idea how much that shit costs?

Yeah in lategame it's not a problem because you can do that. With a timing push it is a problem. All that expensive stuff you need just can't be got in time.
What kind of timing attack do you mean? 1 base Thor rushes only beat extremely greedy sentry expands, and against 8-10 Thor pushes you should have either Colos or Temps to take care of the marines and your choice of anti Thor unit.

Well there's several variations on it. Basically it's a 2base Thor/marine push at heart, often with tanks or something else added. If you go collo you can kill the marines, but then the thors finish you off. Same with templar. If you go all out anti-thor units - say mass immortal so even 250mm can't kill them all - then the marines/other stuff kills you. You really need two high tech units to stop it - voids + templar/collo ideally. But of course you can't get that off 2 base.

As you say, very early Thors and lategame Thors aren't really a problem. The former just because there isn't really enough oomph, and the latter because you can afford both the high tech units you need. It's the timing of it that kills you.

Funnily enough I've never seen this imba 2-base thor push in action. In fact the only time I've seen thors used in a decisive manner TvP has to be when Thorzain did it. And trust me, as someone who tries to incorporate alot of thors into his play, I've seen and tried many things.

Some replays would be cool to evaluate whether this push has any merits, because theorycrafting only goes so far.

It's pretty common on ladder. I don't know of replays/vods other than the Thorzain one.

There was like one pro game of the void/3gate push back when they got nerfed. But it exploded in popularity on ladder, and it was indeed OP. It got nerfed. Thors are rightly being too.

Oh right, on the ladder. I guess I'll have to take this incredebly vague testimony and description as proof that its OP, despite the fact that such play has not showing up in any pro play.

You mention the Thorzain push, but I'm not sure if you realize that what Thorzain did was nothing what you described? He didn't have a single marine, and instead opted for a timing with hellion/thor/viking and a raven. He did an excellent job at denying scouting with his raven/viking which allowed him to survive the early game and catch his opponents less prepared. "2 base thor marine based timing push" doesn't even begin to describe what he did.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-04 17:19:14
May 04 2011 17:00 GMT
#3483
On May 05 2011 01:58 Mercury- wrote:
Show nested quote +
On May 05 2011 01:36 Yaotzin wrote:
On May 05 2011 01:21 Mercury- wrote:
On May 05 2011 00:21 Yaotzin wrote:
On May 05 2011 00:14 Mercury- wrote:
On May 04 2011 23:28 Yaotzin wrote:
On May 04 2011 23:19 Mercury- wrote:
On May 04 2011 23:17 clownzim wrote:
On May 04 2011 23:15 R3N wrote:
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.

atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D

Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates.

All of which die to that pesky marine unit that Terrans sometimes build.

Make a Colossus or Templar?

We're meant to go carrier/void AND collossus or templar to stop thor/marine? How is that supposed to work? Do you have any idea how much that shit costs?

Yeah in lategame it's not a problem because you can do that. With a timing push it is a problem. All that expensive stuff you need just can't be got in time.
What kind of timing attack do you mean? 1 base Thor rushes only beat extremely greedy sentry expands, and against 8-10 Thor pushes you should have either Colos or Temps to take care of the marines and your choice of anti Thor unit.

Well there's several variations on it. Basically it's a 2base Thor/marine push at heart, often with tanks or something else added. If you go collo you can kill the marines, but then the thors finish you off. Same with templar. If you go all out anti-thor units - say mass immortal so even 250mm can't kill them all - then the marines/other stuff kills you. You really need two high tech units to stop it - voids + templar/collo ideally. But of course you can't get that off 2 base.

As you say, very early Thors and lategame Thors aren't really a problem. The former just because there isn't really enough oomph, and the latter because you can afford both the high tech units you need. It's the timing of it that kills you.
So basically it's a random timing. How's it any different than 6gate pushes?

It's not random wtf. It comes at the point where Terran has enough bio that you HAVE to get aoe, and it includes Thors which counteract any aoe you get. Any later and you can afford the tech to kill it;any earlier and the marines don't have the critical mass required.

btw 6gate isn't a random timing rofl.

Oh right, on the ladder. I guess I'll have to take this incredebly vague testimony and description as proof that its OP, despite the fact that such play has not showing up in any pro play.

I never said it was proof it was OP.

You mention the Thorzain push, but I'm not sure if you realize that what Thorzain did was nothing what you described? He didn't have a single marine, and instead opted for a timing with hellion/thor/viking and a raven. He did an excellent job at denying scouting with his raven/viking which allowed him to survive the early game and catch his opponents less prepared. "2 base thor marine based timing push" doesn't even begin to describe what he did.

My bad, misremembered. So there are 2 builds toss can't really stop, both based around Thors. Funny that.
robopork
Profile Blog Joined May 2009
United States511 Posts
May 04 2011 17:00 GMT
#3484
If a protoss wants to open with templar tech to show off the new and improved archon and gets hit with a thor timing push, they'll be up shit creek. The energy change makes it possible to deal with that timing without canceling your expo and scraping together as many immortals as you can get. In other words, being able to defend with that build without having to sink a ton of resources into a different tech tree and delay the composition P is looking to get before taking a third.

I do see the thor being pretty laughable in the late game because of this, but we'll see. I think a simpler solution is to have hardened shields remove the "hold still while I kill the shit out of you" effect of the strike cannons, but that's just me.

I don't mind the thor in pvt for the most part, but some of those timing pushes are just downright silly. And I would love to see protoss tech in that (and every) match up flow a little more, rather than the mad collosi dash and then retro-tech to phoenixes. If templar tech makes a good opening, then we'll see a lot of things bloom in protoss style, namely warp prisms and more observers since getting them won't cut into your unit composition too much in the mid game and we might actually start seeing more drops and mid game aggression from people who aren't the top protoss players *cough*whitera*cough*
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
maddogawl
Profile Joined January 2011
United States63 Posts
May 04 2011 17:03 GMT
#3485
I don't understand the thor change at all, it didn't seem like a problem to me. I really hope that change gets revoked, and they are just testing it out to see if it results in more templars and less collosus in TvP. I'd like to see replays where the thor was broken because of strike cannon, as I find it very slow and easily stopped.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 04 2011 17:04 GMT
#3486
Thors are still the highest single target dps unit in the game, and they still tear shit up, even without strike cannons. Just EMP the high templar late game and laugh, or for extreme baller points, EMP your own Thors so he can't feedback you.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
dust7
Profile Joined March 2010
199 Posts
May 04 2011 17:07 GMT
#3487
On May 05 2011 02:04 Whitewing wrote:or for extreme baller points, EMP your own Thors so he can't feedback you.

twice
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-04 17:11:26
May 04 2011 17:07 GMT
#3488
On May 05 2011 02:04 Whitewing wrote:
Thors are still the highest single target dps unit in the game, and they still tear shit up, even without strike cannons. Just EMP the high templar late game and laugh, or for extreme baller points, EMP your own Thors so he can't feedback you.



Hightest single target DPS doesn't mean squat in big battles of low HP Units. Right now in Sc2 you basically mass Low Tech Units and add some High Tech Units. Thors suck vs mass lowtech Units and don't have the range to be able to reach the Hightech Units in the back.

Yes in some timing pushes when both armies are still pretty small Thors are great. Other then that ? I Don't think so.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2011-05-04 17:08:21
May 04 2011 17:07 GMT
#3489
On May 05 2011 02:00 Yaotzin wrote:

My bad, misremembered. So there are 2 builds toss can't really stop, both based around Thors. Funny that.

No, actually you are just claiming that there are 2 builds that protoss cannot stop while trying to reason this change.

And you have no real proof for either.
Roxy
Profile Joined November 2010
Canada753 Posts
May 04 2011 17:09 GMT
#3490
ok.. now that archons are usable.. im probably cool (begrudgingly) with the amulet nerf

i love that zealots will be able to charge in front, archons behind them, and stalkers behind them. very natural flowing army (like the other races now).

very pleased that thors will be feedbackable because they were sooo hard to deal with before

http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
no.1 kissy boy
Profile Joined April 2011
Slovenia19 Posts
May 04 2011 17:10 GMT
#3491
Umm, dude, trust me, there really is a super secret Thor build that Protoss cannot defend again, I can't show you the replays but trust me it definitely exists
ridonkulous
Profile Joined May 2011
159 Posts
Last Edited: 2011-05-04 17:15:02
May 04 2011 17:10 GMT
#3492
On May 05 2011 02:00 Yaotzin wrote:
Show nested quote +
On May 05 2011 01:58 Mercury- wrote:
On May 05 2011 01:36 Yaotzin wrote:
On May 05 2011 01:21 Mercury- wrote:
On May 05 2011 00:21 Yaotzin wrote:
On May 05 2011 00:14 Mercury- wrote:
On May 04 2011 23:28 Yaotzin wrote:
On May 04 2011 23:19 Mercury- wrote:
On May 04 2011 23:17 clownzim wrote:
On May 04 2011 23:15 R3N wrote:
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.

atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D

Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates.

All of which die to that pesky marine unit that Terrans sometimes build.

Make a Colossus or Templar?

We're meant to go carrier/void AND collossus or templar to stop thor/marine? How is that supposed to work? Do you have any idea how much that shit costs?

Yeah in lategame it's not a problem because you can do that. With a timing push it is a problem. All that expensive stuff you need just can't be got in time.
What kind of timing attack do you mean? 1 base Thor rushes only beat extremely greedy sentry expands, and against 8-10 Thor pushes you should have either Colos or Temps to take care of the marines and your choice of anti Thor unit.

Well there's several variations on it. Basically it's a 2base Thor/marine push at heart, often with tanks or something else added. If you go collo you can kill the marines, but then the thors finish you off. Same with templar. If you go all out anti-thor units - say mass immortal so even 250mm can't kill them all - then the marines/other stuff kills you. You really need two high tech units to stop it - voids + templar/collo ideally. But of course you can't get that off 2 base.

As you say, very early Thors and lategame Thors aren't really a problem. The former just because there isn't really enough oomph, and the latter because you can afford both the high tech units you need. It's the timing of it that kills you.
So basically it's a random timing. How's it any different than 6gate pushes?

It's not random wtf. It comes at the point where Terran has enough bio that you HAVE to get aoe, and it includes Thors which counteract any aoe you get. Any later and you can afford the tech to kill it;any earlier and the marines don't have the critical mass required.

Show nested quote +

Oh right, on the ladder. I guess I'll have to take this incredebly vague testimony and description as proof that its OP, despite the fact that such play has not showing up in any pro play.

I never said it was proof it was OP.
Show nested quote +

You mention the Thorzain push, but I'm not sure if you realize that what Thorzain did was nothing what you described? He didn't have a single marine, and instead opted for a timing with hellion/thor/viking and a raven. He did an excellent job at denying scouting with his raven/viking which allowed him to survive the early game and catch his opponents less prepared. "2 base thor marine based timing push" doesn't even begin to describe what he did.

My bad, misremembered. So there are 2 builds toss can't really stop, both based around Thors. Funny that.

any proof ?i havent seen terrans crushing every protoss going mass thors ( i tried mass thor on ladder and usualy got crushed bio works way better for me) except 2 thorzain games with questionable protoss reponse (they definately were surprised by that tactic)
Jojo131
Profile Joined January 2011
Brazil1631 Posts
Last Edited: 2011-05-04 17:12:20
May 04 2011 17:11 GMT
#3493

It was supposed to be a sideways change, not a nerf.


Call it whatever you like, "sideways change". To me it was nothing more then a reconsideration of the magnitude to how hard gateways were being nerfed. A reaction likely caused from the recent uproar of Protoss QQ on Bnet.

Maybe Blizzard think Zergs are whiners too.


Zerg are whiners, whats your point? Is Protoss QQ supposed to be more legit then Zerg QQ, why does one broken thing get addressed before another? (one thats had a pin on it for months)


Voids got nerfed because of a void push that existed for a couple of weeks. It's actually not that hard to prove a certain push is virtually unstoppable.


Explain these arcane methods of which you speak. Then I'll tell you to just "be more creative", "just find a way around it", "don't let them get mass thors", or "insert lame metagame excuse here"
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
May 04 2011 17:13 GMT
#3494
Protoss drops are bad because small groups of protoss units can't fight small groups of the other races' armies, and either can't catch up to workers in any efficient fashion (zealots, compare with speedlings) or else take forever to kill them (stalkers, compare to stimmed MM or hellions). The exception is storm dropping, but that's a second-to-last kind of late game tech, coming well after you need to be well stabilized against a mid-game thor push.

There's also practically no utility to getting more than one warp prism so any protoss drop/warp-in into the enemy base is going to be at least partially a suicide drop.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 04 2011 17:15 GMT
#3495
On May 05 2011 02:07 s3rp wrote:
Show nested quote +
On May 05 2011 02:04 Whitewing wrote:
Thors are still the highest single target dps unit in the game, and they still tear shit up, even without strike cannons. Just EMP the high templar late game and laugh, or for extreme baller points, EMP your own Thors so he can't feedback you.



Hightest single target DPS doesn't mean squat in big battles of low HP Units. Right now in Sc2 you basically mass Low Tech Units and add some High Tech Units. Thors suck vs mass lowtech Units and don't have the range to be able to reach the Hightech Units in the back.

Yes in some timing pushes when both armies are still pretty small Thors are great. Other then that ? I Don't think so.

Erm, the only thing that thors arent great against are zealots. Every other "low hp" (or "lowtech") unit that protoss has thors are great against o.O
s3rp
Profile Joined May 2011
Germany3192 Posts
May 04 2011 17:17 GMT
#3496
On May 05 2011 02:15 TheRabidDeer wrote:
Show nested quote +
On May 05 2011 02:07 s3rp wrote:
On May 05 2011 02:04 Whitewing wrote:
Thors are still the highest single target dps unit in the game, and they still tear shit up, even without strike cannons. Just EMP the high templar late game and laugh, or for extreme baller points, EMP your own Thors so he can't feedback you.



Hightest single target DPS doesn't mean squat in big battles of low HP Units. Right now in Sc2 you basically mass Low Tech Units and add some High Tech Units. Thors suck vs mass lowtech Units and don't have the range to be able to reach the Hightech Units in the back.

Yes in some timing pushes when both armies are still pretty small Thors are great. Other then that ? I Don't think so.

Erm, the only thing that thors arent great against are zealots. Every other "low hp" (or "lowtech") unit that protoss has thors are great against o.O



They are pretty mediocre against masses of Stalker just like against masses of Roaches. Combine that with Zealots its not pretty.
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
May 04 2011 17:17 GMT
#3497
On May 05 2011 02:10 ridonkulous wrote:
Show nested quote +
On May 05 2011 02:00 Yaotzin wrote:
On May 05 2011 01:58 Mercury- wrote:
On May 05 2011 01:36 Yaotzin wrote:
On May 05 2011 01:21 Mercury- wrote:
On May 05 2011 00:21 Yaotzin wrote:
On May 05 2011 00:14 Mercury- wrote:
On May 04 2011 23:28 Yaotzin wrote:
On May 04 2011 23:19 Mercury- wrote:
On May 04 2011 23:17 clownzim wrote:
[quote]
atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D

Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates.

All of which die to that pesky marine unit that Terrans sometimes build.

Make a Colossus or Templar?

We're meant to go carrier/void AND collossus or templar to stop thor/marine? How is that supposed to work? Do you have any idea how much that shit costs?

Yeah in lategame it's not a problem because you can do that. With a timing push it is a problem. All that expensive stuff you need just can't be got in time.
What kind of timing attack do you mean? 1 base Thor rushes only beat extremely greedy sentry expands, and against 8-10 Thor pushes you should have either Colos or Temps to take care of the marines and your choice of anti Thor unit.

Well there's several variations on it. Basically it's a 2base Thor/marine push at heart, often with tanks or something else added. If you go collo you can kill the marines, but then the thors finish you off. Same with templar. If you go all out anti-thor units - say mass immortal so even 250mm can't kill them all - then the marines/other stuff kills you. You really need two high tech units to stop it - voids + templar/collo ideally. But of course you can't get that off 2 base.

As you say, very early Thors and lategame Thors aren't really a problem. The former just because there isn't really enough oomph, and the latter because you can afford both the high tech units you need. It's the timing of it that kills you.
So basically it's a random timing. How's it any different than 6gate pushes?

It's not random wtf. It comes at the point where Terran has enough bio that you HAVE to get aoe, and it includes Thors which counteract any aoe you get. Any later and you can afford the tech to kill it;any earlier and the marines don't have the critical mass required.


Oh right, on the ladder. I guess I'll have to take this incredebly vague testimony and description as proof that its OP, despite the fact that such play has not showing up in any pro play.

I never said it was proof it was OP.

You mention the Thorzain push, but I'm not sure if you realize that what Thorzain did was nothing what you described? He didn't have a single marine, and instead opted for a timing with hellion/thor/viking and a raven. He did an excellent job at denying scouting with his raven/viking which allowed him to survive the early game and catch his opponents less prepared. "2 base thor marine based timing push" doesn't even begin to describe what he did.

My bad, misremembered. So there are 2 builds toss can't really stop, both based around Thors. Funny that.

any proof ? i mean i havent seen terrans crushing every protoss going mass thors except 2 thorazin games with questionable protoss reponse (they definately were surprised by that tactic)


People misunderstand: the issue wasnt Thors, it was the strike cannons. the Strike cannons made the thors extremely hard to kill since you couldnt really have anything to kill them effectively when the strike cannon removes the high dps units you have. Making this initial 2 thor cannon marine push come later makes it more likely to hold an early expansion or to kill the thors during that early push. They also do not want a 2 strike cannon thor walking around with 100 energy for the spell. So they decided 150 wherein it pushes the initial cannon push farther back. The problem is that 150 seems a little too high for more than one usage :/ I think 100 energy could be useful with a 45 second cooldown but we will see how this turns out
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
May 04 2011 17:18 GMT
#3498
im okay with buffin archons, but i think the way they do it, is wrong. just another no-micro-attack-move unit, for the protoss deathball.
statikg
Profile Joined May 2010
Canada930 Posts
May 04 2011 17:19 GMT
#3499
On May 05 2011 01:36 Yaotzin wrote:
Show nested quote +
On May 05 2011 01:21 Mercury- wrote:
On May 05 2011 00:21 Yaotzin wrote:
On May 05 2011 00:14 Mercury- wrote:
On May 04 2011 23:28 Yaotzin wrote:
On May 04 2011 23:19 Mercury- wrote:
On May 04 2011 23:17 clownzim wrote:
On May 04 2011 23:15 R3N wrote:
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.

atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D

Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates.

All of which die to that pesky marine unit that Terrans sometimes build.

Make a Colossus or Templar?

We're meant to go carrier/void AND collossus or templar to stop thor/marine? How is that supposed to work? Do you have any idea how much that shit costs?

Yeah in lategame it's not a problem because you can do that. With a timing push it is a problem. All that expensive stuff you need just can't be got in time.
What kind of timing attack do you mean? 1 base Thor rushes only beat extremely greedy sentry expands, and against 8-10 Thor pushes you should have either Colos or Temps to take care of the marines and your choice of anti Thor unit.

Well there's several variations on it. Basically it's a 2base Thor/marine push at heart, often with tanks or something else added. If you go collo you can kill the marines, but then the thors finish you off. Same with templar. If you go all out anti-thor units - say mass immortal so even 250mm can't kill them all - then the marines/other stuff kills you. You really need two high tech units to stop it - voids + templar/collo ideally. But of course you can't get that off 2 base.

As you say, very early Thors and lategame Thors aren't really a problem. The former just because there isn't really enough oomph, and the latter because you can afford both the high tech units you need. It's the timing of it that kills you.



What do you mean, you can easily take 2 tech paths off of 2 bases, MC has taken 3 before in some of his games. You don't need a ton of each, you just need 2-3 void rays to draw the air prioritizing shots which do no damage at all, and you immediately win.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 04 2011 17:20 GMT
#3500
On May 05 2011 02:19 statikg wrote:
Show nested quote +
On May 05 2011 01:36 Yaotzin wrote:
On May 05 2011 01:21 Mercury- wrote:
On May 05 2011 00:21 Yaotzin wrote:
On May 05 2011 00:14 Mercury- wrote:
On May 04 2011 23:28 Yaotzin wrote:
On May 04 2011 23:19 Mercury- wrote:
On May 04 2011 23:17 clownzim wrote:
On May 04 2011 23:15 R3N wrote:
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.

atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D

Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates.

All of which die to that pesky marine unit that Terrans sometimes build.

Make a Colossus or Templar?

We're meant to go carrier/void AND collossus or templar to stop thor/marine? How is that supposed to work? Do you have any idea how much that shit costs?

Yeah in lategame it's not a problem because you can do that. With a timing push it is a problem. All that expensive stuff you need just can't be got in time.
What kind of timing attack do you mean? 1 base Thor rushes only beat extremely greedy sentry expands, and against 8-10 Thor pushes you should have either Colos or Temps to take care of the marines and your choice of anti Thor unit.

Well there's several variations on it. Basically it's a 2base Thor/marine push at heart, often with tanks or something else added. If you go collo you can kill the marines, but then the thors finish you off. Same with templar. If you go all out anti-thor units - say mass immortal so even 250mm can't kill them all - then the marines/other stuff kills you. You really need two high tech units to stop it - voids + templar/collo ideally. But of course you can't get that off 2 base.

As you say, very early Thors and lategame Thors aren't really a problem. The former just because there isn't really enough oomph, and the latter because you can afford both the high tech units you need. It's the timing of it that kills you.



What do you mean, you can easily take 2 tech paths off of 2 bases, MC has taken 3 before in some of his games. You don't need a ton of each, you just need 2-3 void rays to draw the air prioritizing shots which do no damage at all, and you immediately win.

If they're a terrible player who can't even focus fire, then that might work.

MC has made templar, colossi and void/phoenix from 2 base? Replay/vod please.
Prev 1 173 174 175 176 177 221 Next
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #254
EmpressLilyy46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 811
LamboSC2 501
MindelVK 43
StarCraft: Brood War
Britney 20106
Calm 3282
Mini 674
EffOrt 565
Jaedong 261
Shuttle 234
BeSt 169
actioN 149
ggaemo 113
firebathero 87
[ Show more ]
Sea.KH 63
Leta 53
Hyun 30
scan(afreeca) 27
Rock 19
HiyA 16
Sacsri 15
Dota 2
Gorgc7859
qojqva1865
League of Legends
KnowMe45
Counter-Strike
fl0m2527
byalli209
adren_tv48
ScreaM24
Other Games
singsing3142
FrodaN1306
Beastyqt756
ceh9453
XaKoH 128
ArmadaUGS66
QueenE57
Mew2King53
Trikslyr52
Organizations
Dota 2
PGL Dota 2 - Main Stream13530
StarCraft 2
TaKeTV 444
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 47
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki27
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4991
• TFBlade1130
Other Games
• imaqtpie414
• Shiphtur277
Upcoming Events
Bombastic Starleague
2h 11m
Douyu Cup 2020
11h 11m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
22h 11m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 11h
Maestros of the Game
1d 18h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 20h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Weekly
3 days
RSL Revival
4 days
RSL Revival
4 days
Bombastic Starleague
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.