Patch 1.3.3 PTR - Page 172
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
statikg
Canada930 Posts
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Chaosvuistje
Netherlands2581 Posts
Really, why would you nerf thors? Yeah they oneshot immortals after getting an upgrade and waiting for a long time, but guess what. Voidrays still 'counter' Thors because strikecannon does not work on air units and they get a damage boost. I find it sickening that although Terran and Zerg quiver in fear from protoss units, protoss hardly has to fear anything unit wise. If both sides of the spectrum have something to fear, then the match up will be more dynamic because both sides need to tackle eachother to prevent them from getting their death army. Hell, if the Thor was such a huge issue in PvT, it is still slow as a drunk hydralisk on a creepless slope. You can abuse that by... GASP... using the warp prism and harrassing. If only one side has the death army, then the match up will revolve around one race defending and the other one attacking. In ZvT, there is mech which is scary for zerg, and the big infestor ultra/broodlord fleet. Both sides have reasons to fear eachother death-army wise. I hope for TvP's sake that the Thor won't get this energy crap. Its a good thing for a dynamic match up to have units to fear. | ||
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Teoita
Italy12246 Posts
On May 05 2011 00:43 statikg wrote: I don't understand why people have this obsession with strike cannon killing immortals. Immortals counter tanks super hard, I don't see any reason why immortals MUST counter thors as well. Colossus do just fine against thors if you just get enough zealots and micro a tiny bit. They really don't. See Tyler vs Thorzain...the idea is that immortals are toss' "anti armor" unit, that's how they are designed, and while it's silly that they get oneshotted by thors, i think thor builds aren't common and developed enough to see wether they are a problem or not. | ||
TheResidentEvil
United States991 Posts
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Blasterion
China10272 Posts
On May 05 2011 00:48 TheResidentEvil wrote: Colossus do horrible against Thors. Dumb even to suggest it. Anyone who has tried it knows they suck hard against thors Colossus are good against everything on the ground, including Thors, Colossus are faster and have longer range and can traverse terrain, 1 colossus can indefinitely kite 1 thor, Colossus also do splash. | ||
s3rp
Germany3192 Posts
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Maynarde
Australia1286 Posts
On May 05 2011 00:31 Teoita wrote: That actually makes a lot of sense, hadn't thought about it. That, and it makes high templar even more useful before they turn into those archons. | ||
SoLaR[i.C]
United States2969 Posts
Hope it doesn't hurt TvP too much. | ||
Maynarde
Australia1286 Posts
On May 05 2011 00:51 s3rp wrote: Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^ Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars. | ||
s3rp
Germany3192 Posts
On May 05 2011 00:54 Maynarde wrote: Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars. Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus ! | ||
Maynarde
Australia1286 Posts
On May 05 2011 00:55 s3rp wrote: Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus ! And John Williams can do the orchestral scores for when they fall and explode. I find it hard to understand why you and I don't have jobs at Blizz. Trollface :D | ||
kickinhead
Switzerland2069 Posts
C'mon Blizzard.... Other than that, it's an improvement I guess over the last rendition of this upcoming patch. ^^' I have a feeling that Archons will rip apart Muta-Builds (atm. they are IMHO quite strong against Mutas) and Speedling/Baneling/Infestor play pretty hard though, which is kinda bad, but with a stronger Templar-Tech, maybe we'll see sth. else that the Deathball in the Lategame... I don't really mind the archon-buff, but why even think about buffing the strongest and easiest race right now while at the same time nerfing Zerg and giving them a fairly unspectacular little buff?.... And what about those Units/Spells that no1 has been using for the last maybe half a year or year, like Carriers, Hunter-Seeker-Missile and stuff that is being used, but obviously needs a buff, like all the Zerg T3-Units, Neural Parasite etc. Why not make those Units more attractive and let them be used for once, that way we at least see how those Units/Spells can impact the game in general... | ||
Jei-
Bulgaria33 Posts
On May 05 2011 00:45 Chaosvuistje wrote: Thank god blizzard nerfed the thor, it was almost scary to have something to be afraid of as protoss. Really, why would you nerf thors? Yeah they oneshot immortals after getting an upgrade and waiting for a long time, but guess what. Voidrays still 'counter' Thors because strikecannon does not work on air units and they get a damage boost. I find it sickening that although Terran and Zerg quiver in fear from protoss units, protoss hardly has to fear anything unit wise. If both sides of the spectrum have something to fear, then the match up will be more dynamic because both sides need to tackle eachother to prevent them from getting their death army. Hell, if the Thor was such a huge issue in PvT, it is still slow as a drunk hydralisk on a creepless slope. You can abuse that by... GASP... using the warp prism and harrassing. If only one side has the death army, then the match up will revolve around one race defending and the other one attacking. In ZvT, there is mech which is scary for zerg, and the big infestor ultra/broodlord fleet. Both sides have reasons to fear eachother death-army wise. I hope for TvP's sake that the Thor won't get this energy crap. Its a good thing for a dynamic match up to have units to fear. Let me see Protoss vs Terran Protoss fears first of all marauders, then banshee and ofc marines :D Protoss vs Zerg Roach/Zergling timings and Broodlords is what comes to mind first tl;dr You're wrong | ||
MHT
Sweden1026 Posts
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Blasterion
China10272 Posts
On May 05 2011 00:55 s3rp wrote: Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus ! After it falls it will explode and deal AoE damage so you'll have to micro away from the fallen colossus withing 3 seconds or else you units died | ||
Hamster
United Kingdom156 Posts
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Blasterion
China10272 Posts
On May 05 2011 00:59 Hamster wrote: mutas can easily magic box the archon stalker army. mutas have a range of something similar to archons now so it should make archons more viable now ![]() range 3 vs 3 sounds about right | ||
no.1 kissy boy
Slovenia19 Posts
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nat
216 Posts
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RedMosquito
United States280 Posts
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