• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:12
CEST 23:12
KST 06:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun12[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
RepMastered™: replay sharing and analyzer site BW General Discussion [TOOL] Starcraft Chat Translator Data needed Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3087 users

Patch 1.3.3 PTR - Page 172

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 170 171 172 173 174 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
statikg
Profile Joined May 2010
Canada930 Posts
May 04 2011 15:43 GMT
#3421
I don't understand why people have this obsession with strike cannon killing immortals. Immortals counter tanks super hard, I don't see any reason why immortals MUST counter thors as well. Colossus do just fine against thors if you just get enough zealots and micro a tiny bit.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
May 04 2011 15:45 GMT
#3422
Thank god blizzard nerfed the thor, it was almost scary to have something to be afraid of as protoss.

Really, why would you nerf thors? Yeah they oneshot immortals after getting an upgrade and waiting for a long time, but guess what. Voidrays still 'counter' Thors because strikecannon does not work on air units and they get a damage boost.
I find it sickening that although Terran and Zerg quiver in fear from protoss units, protoss hardly has to fear anything unit wise.

If both sides of the spectrum have something to fear, then the match up will be more dynamic because both sides need to tackle eachother to prevent them from getting their death army. Hell, if the Thor was such a huge issue in PvT, it is still slow as a drunk hydralisk on a creepless slope. You can abuse that by... GASP... using the warp prism and harrassing.

If only one side has the death army, then the match up will revolve around one race defending and the other one attacking. In ZvT, there is mech which is scary for zerg, and the big infestor ultra/broodlord fleet. Both sides have reasons to fear eachother death-army wise.

I hope for TvP's sake that the Thor won't get this energy crap. Its a good thing for a dynamic match up to have units to fear.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 04 2011 15:46 GMT
#3423
On May 05 2011 00:43 statikg wrote:
I don't understand why people have this obsession with strike cannon killing immortals. Immortals counter tanks super hard, I don't see any reason why immortals MUST counter thors as well. Colossus do just fine against thors if you just get enough zealots and micro a tiny bit.


They really don't. See Tyler vs Thorzain...the idea is that immortals are toss' "anti armor" unit, that's how they are designed, and while it's silly that they get oneshotted by thors, i think thor builds aren't common and developed enough to see wether they are a problem or not.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TheResidentEvil
Profile Joined September 2010
United States991 Posts
May 04 2011 15:48 GMT
#3424
Colossus do horrible against Thors. Dumb even to suggest it. Anyone who has tried it knows they suck hard against thors
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 15:50 GMT
#3425
On May 05 2011 00:48 TheResidentEvil wrote:
Colossus do horrible against Thors. Dumb even to suggest it. Anyone who has tried it knows they suck hard against thors

Colossus are good against everything on the ground, including Thors, Colossus are faster and have longer range and can traverse terrain, 1 colossus can indefinitely kite 1 thor, Colossus also do splash.
[TLNY]Mahjong Club Thread
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-04 15:51:57
May 04 2011 15:51 GMT
#3426
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping in them and shooting them from the inside .^^
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 04 2011 15:51 GMT
#3427
On May 05 2011 00:31 Teoita wrote:
Show nested quote +
On May 05 2011 00:29 Aequos wrote:
Honestly, the energy on Thors is probably put in so they can't instantgib Blizzards new, buffed Archon.


That actually makes a lot of sense, hadn't thought about it.


That, and it makes high templar even more useful before they turn into those archons.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
May 04 2011 15:51 GMT
#3428
Damn, sad to hear about the Thor changes.

Hope it doesn't hurt TvP too much.
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 04 2011 15:54 GMT
#3429
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
s3rp
Profile Joined May 2011
Germany3192 Posts
May 04 2011 15:55 GMT
#3430
On May 05 2011 00:54 Maynarde wrote:
Show nested quote +
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.


Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus !
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 04 2011 15:57 GMT
#3431
On May 05 2011 00:55 s3rp wrote:
Show nested quote +
On May 05 2011 00:54 Maynarde wrote:
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.


Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus !


And John Williams can do the orchestral scores for when they fall and explode.

I find it hard to understand why you and I don't have jobs at Blizz.

Trollface :D
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 04 2011 15:58 GMT
#3432
A Zerg-nerf?!

C'mon Blizzard....

Other than that, it's an improvement I guess over the last rendition of this upcoming patch. ^^'

I have a feeling that Archons will rip apart Muta-Builds (atm. they are IMHO quite strong against Mutas) and Speedling/Baneling/Infestor play pretty hard though, which is kinda bad, but with a stronger Templar-Tech, maybe we'll see sth. else that the Deathball in the Lategame...

I don't really mind the archon-buff, but why even think about buffing the strongest and easiest race right now while at the same time nerfing Zerg and giving them a fairly unspectacular little buff?....

And what about those Units/Spells that no1 has been using for the last maybe half a year or year, like Carriers, Hunter-Seeker-Missile and stuff that is being used, but obviously needs a buff, like all the Zerg T3-Units, Neural Parasite etc.

Why not make those Units more attractive and let them be used for once, that way we at least see how those Units/Spells can impact the game in general...
https://soundcloud.com/thesamplethief
Jei-
Profile Joined February 2011
Bulgaria33 Posts
May 04 2011 15:58 GMT
#3433
On May 05 2011 00:45 Chaosvuistje wrote:
Thank god blizzard nerfed the thor, it was almost scary to have something to be afraid of as protoss.

Really, why would you nerf thors? Yeah they oneshot immortals after getting an upgrade and waiting for a long time, but guess what. Voidrays still 'counter' Thors because strikecannon does not work on air units and they get a damage boost.
I find it sickening that although Terran and Zerg quiver in fear from protoss units, protoss hardly has to fear anything unit wise.

If both sides of the spectrum have something to fear, then the match up will be more dynamic because both sides need to tackle eachother to prevent them from getting their death army. Hell, if the Thor was such a huge issue in PvT, it is still slow as a drunk hydralisk on a creepless slope. You can abuse that by... GASP... using the warp prism and harrassing.

If only one side has the death army, then the match up will revolve around one race defending and the other one attacking. In ZvT, there is mech which is scary for zerg, and the big infestor ultra/broodlord fleet. Both sides have reasons to fear eachother death-army wise.

I hope for TvP's sake that the Thor won't get this energy crap. Its a good thing for a dynamic match up to have units to fear.


Let me see
Protoss vs Terran
Protoss fears first of all marauders, then banshee and ofc marines :D

Protoss vs Zerg
Roach/Zergling timings and Broodlords is what comes to mind first

tl;dr You're wrong
MHT
Profile Joined August 2010
Sweden1026 Posts
May 04 2011 15:59 GMT
#3434
Nop mech just isnt allowed in TvP.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 15:59 GMT
#3435
On May 05 2011 00:55 s3rp wrote:
Show nested quote +
On May 05 2011 00:54 Maynarde wrote:
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.


Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus !

After it falls it will explode and deal AoE damage so you'll have to micro away from the fallen colossus withing 3 seconds or else you units died
[TLNY]Mahjong Club Thread
Hamster
Profile Joined July 2010
United Kingdom156 Posts
May 04 2011 15:59 GMT
#3436
mutas can easily magic box the archon stalker army. mutas have a range of something similar to archons now so it should make archons more viable now
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 16:01 GMT
#3437
On May 05 2011 00:59 Hamster wrote:
mutas can easily magic box the archon stalker army. mutas have a range of something similar to archons now so it should make archons more viable now

range 3 vs 3 sounds about right
[TLNY]Mahjong Club Thread
no.1 kissy boy
Profile Joined April 2011
Slovenia19 Posts
May 04 2011 16:02 GMT
#3438
People are saying stuff like "well if T gets 10-12 Thors then they are a bit scary" but come on, that much is obvious and is OK. It's not as if a Protoss deathball isn't scary and letting them amass 8 colossi or whatever should be a shining example of good play against Protoss.
nat
Profile Joined September 2010
216 Posts
May 04 2011 16:07 GMT
#3439
Ill be curious to hear blizzard's explanation no thor nerf this time.. such ridiculous crap to nerf something that wasn't even a problem
RedMosquito
Profile Joined September 2010
United States280 Posts
May 04 2011 16:07 GMT
#3440
Ive done the mass thor death ball before and i can tell you for certain that its actually easy to beat as protoss. You build.....void rays and masses of gateway units. Yes zealots can die pretty quickly to blue flame hellions but once you get a ton of zealots and stalkers the blue flame hellions dont even matter. Ive engaged the protoss death ball with a max 200 army consisting of mostly thors, hellions, and a few vikigns against zealots stalkers void rays and colllosus... and i got steam rolled. Lost all my army and only killed about a 1/5 of his. With that being said im extremely upset with this patch. Thors were supposed to be a viable counter to templar, and now they are not.
Prev 1 170 171 172 173 174 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 176
JuggernautJason88
StarCraft: Brood War
Britney 14028
Calm 2979
Mini 438
ggaemo 85
Dewaltoss 66
yabsab 24
NaDa 19
Dota 2
monkeys_forever550
League of Legends
Doublelift377
Counter-Strike
fl0m6573
pashabiceps1977
Super Smash Bros
C9.Mang0210
Heroes of the Storm
Liquid`Hasu451
Other Games
gofns12864
tarik_tv5666
summit1g4103
Grubby3393
FrodaN928
shahzam427
RotterdaM365
UpATreeSC79
QueenE47
PPMD26
ZombieGrub26
Organizations
Other Games
BasetradeTV272
Dota 2
PGL Dota 2 - Main Stream87
StarCraft 2
angryscii 28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 88
• musti20045 2
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 53
• HerbMon 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota254
Other Games
• imaqtpie1331
• Shiphtur304
• tFFMrPink 17
Upcoming Events
Replay Cast
2h 48m
Replay Cast
11h 48m
RSL Revival
12h 48m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
13h 48m
Percival vs Shameless
ByuN vs YoungYakov
IPSL
18h 48m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
21h 48m
Replay Cast
1d 2h
RSL Revival
1d 12h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 16h
BSL
1d 21h
[ Show More ]
IPSL
1d 21h
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-04-30
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
SCTL 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.