• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:01
CET 20:01
KST 04:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 517 Distant Threat The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1854 users

Patch 1.3.3 PTR - Page 172

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 170 171 172 173 174 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
statikg
Profile Joined May 2010
Canada930 Posts
May 04 2011 15:43 GMT
#3421
I don't understand why people have this obsession with strike cannon killing immortals. Immortals counter tanks super hard, I don't see any reason why immortals MUST counter thors as well. Colossus do just fine against thors if you just get enough zealots and micro a tiny bit.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
May 04 2011 15:45 GMT
#3422
Thank god blizzard nerfed the thor, it was almost scary to have something to be afraid of as protoss.

Really, why would you nerf thors? Yeah they oneshot immortals after getting an upgrade and waiting for a long time, but guess what. Voidrays still 'counter' Thors because strikecannon does not work on air units and they get a damage boost.
I find it sickening that although Terran and Zerg quiver in fear from protoss units, protoss hardly has to fear anything unit wise.

If both sides of the spectrum have something to fear, then the match up will be more dynamic because both sides need to tackle eachother to prevent them from getting their death army. Hell, if the Thor was such a huge issue in PvT, it is still slow as a drunk hydralisk on a creepless slope. You can abuse that by... GASP... using the warp prism and harrassing.

If only one side has the death army, then the match up will revolve around one race defending and the other one attacking. In ZvT, there is mech which is scary for zerg, and the big infestor ultra/broodlord fleet. Both sides have reasons to fear eachother death-army wise.

I hope for TvP's sake that the Thor won't get this energy crap. Its a good thing for a dynamic match up to have units to fear.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 04 2011 15:46 GMT
#3423
On May 05 2011 00:43 statikg wrote:
I don't understand why people have this obsession with strike cannon killing immortals. Immortals counter tanks super hard, I don't see any reason why immortals MUST counter thors as well. Colossus do just fine against thors if you just get enough zealots and micro a tiny bit.


They really don't. See Tyler vs Thorzain...the idea is that immortals are toss' "anti armor" unit, that's how they are designed, and while it's silly that they get oneshotted by thors, i think thor builds aren't common and developed enough to see wether they are a problem or not.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TheResidentEvil
Profile Joined September 2010
United States991 Posts
May 04 2011 15:48 GMT
#3424
Colossus do horrible against Thors. Dumb even to suggest it. Anyone who has tried it knows they suck hard against thors
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 15:50 GMT
#3425
On May 05 2011 00:48 TheResidentEvil wrote:
Colossus do horrible against Thors. Dumb even to suggest it. Anyone who has tried it knows they suck hard against thors

Colossus are good against everything on the ground, including Thors, Colossus are faster and have longer range and can traverse terrain, 1 colossus can indefinitely kite 1 thor, Colossus also do splash.
[TLNY]Mahjong Club Thread
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-04 15:51:57
May 04 2011 15:51 GMT
#3426
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping in them and shooting them from the inside .^^
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 04 2011 15:51 GMT
#3427
On May 05 2011 00:31 Teoita wrote:
Show nested quote +
On May 05 2011 00:29 Aequos wrote:
Honestly, the energy on Thors is probably put in so they can't instantgib Blizzards new, buffed Archon.


That actually makes a lot of sense, hadn't thought about it.


That, and it makes high templar even more useful before they turn into those archons.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
May 04 2011 15:51 GMT
#3428
Damn, sad to hear about the Thor changes.

Hope it doesn't hurt TvP too much.
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 04 2011 15:54 GMT
#3429
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
s3rp
Profile Joined May 2011
Germany3192 Posts
May 04 2011 15:55 GMT
#3430
On May 05 2011 00:54 Maynarde wrote:
Show nested quote +
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.


Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus !
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 04 2011 15:57 GMT
#3431
On May 05 2011 00:55 s3rp wrote:
Show nested quote +
On May 05 2011 00:54 Maynarde wrote:
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.


Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus !


And John Williams can do the orchestral scores for when they fall and explode.

I find it hard to understand why you and I don't have jobs at Blizz.

Trollface :D
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 04 2011 15:58 GMT
#3432
A Zerg-nerf?!

C'mon Blizzard....

Other than that, it's an improvement I guess over the last rendition of this upcoming patch. ^^'

I have a feeling that Archons will rip apart Muta-Builds (atm. they are IMHO quite strong against Mutas) and Speedling/Baneling/Infestor play pretty hard though, which is kinda bad, but with a stronger Templar-Tech, maybe we'll see sth. else that the Deathball in the Lategame...

I don't really mind the archon-buff, but why even think about buffing the strongest and easiest race right now while at the same time nerfing Zerg and giving them a fairly unspectacular little buff?....

And what about those Units/Spells that no1 has been using for the last maybe half a year or year, like Carriers, Hunter-Seeker-Missile and stuff that is being used, but obviously needs a buff, like all the Zerg T3-Units, Neural Parasite etc.

Why not make those Units more attractive and let them be used for once, that way we at least see how those Units/Spells can impact the game in general...
https://soundcloud.com/thesamplethief
Jei-
Profile Joined February 2011
Bulgaria33 Posts
May 04 2011 15:58 GMT
#3433
On May 05 2011 00:45 Chaosvuistje wrote:
Thank god blizzard nerfed the thor, it was almost scary to have something to be afraid of as protoss.

Really, why would you nerf thors? Yeah they oneshot immortals after getting an upgrade and waiting for a long time, but guess what. Voidrays still 'counter' Thors because strikecannon does not work on air units and they get a damage boost.
I find it sickening that although Terran and Zerg quiver in fear from protoss units, protoss hardly has to fear anything unit wise.

If both sides of the spectrum have something to fear, then the match up will be more dynamic because both sides need to tackle eachother to prevent them from getting their death army. Hell, if the Thor was such a huge issue in PvT, it is still slow as a drunk hydralisk on a creepless slope. You can abuse that by... GASP... using the warp prism and harrassing.

If only one side has the death army, then the match up will revolve around one race defending and the other one attacking. In ZvT, there is mech which is scary for zerg, and the big infestor ultra/broodlord fleet. Both sides have reasons to fear eachother death-army wise.

I hope for TvP's sake that the Thor won't get this energy crap. Its a good thing for a dynamic match up to have units to fear.


Let me see
Protoss vs Terran
Protoss fears first of all marauders, then banshee and ofc marines :D

Protoss vs Zerg
Roach/Zergling timings and Broodlords is what comes to mind first

tl;dr You're wrong
MHT
Profile Joined August 2010
Sweden1026 Posts
May 04 2011 15:59 GMT
#3434
Nop mech just isnt allowed in TvP.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 15:59 GMT
#3435
On May 05 2011 00:55 s3rp wrote:
Show nested quote +
On May 05 2011 00:54 Maynarde wrote:
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.


Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus !

After it falls it will explode and deal AoE damage so you'll have to micro away from the fallen colossus withing 3 seconds or else you units died
[TLNY]Mahjong Club Thread
Hamster
Profile Joined July 2010
United Kingdom156 Posts
May 04 2011 15:59 GMT
#3436
mutas can easily magic box the archon stalker army. mutas have a range of something similar to archons now so it should make archons more viable now
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 16:01 GMT
#3437
On May 05 2011 00:59 Hamster wrote:
mutas can easily magic box the archon stalker army. mutas have a range of something similar to archons now so it should make archons more viable now

range 3 vs 3 sounds about right
[TLNY]Mahjong Club Thread
no.1 kissy boy
Profile Joined April 2011
Slovenia19 Posts
May 04 2011 16:02 GMT
#3438
People are saying stuff like "well if T gets 10-12 Thors then they are a bit scary" but come on, that much is obvious and is OK. It's not as if a Protoss deathball isn't scary and letting them amass 8 colossi or whatever should be a shining example of good play against Protoss.
nat
Profile Joined September 2010
216 Posts
May 04 2011 16:07 GMT
#3439
Ill be curious to hear blizzard's explanation no thor nerf this time.. such ridiculous crap to nerf something that wasn't even a problem
RedMosquito
Profile Joined September 2010
United States280 Posts
May 04 2011 16:07 GMT
#3440
Ive done the mass thor death ball before and i can tell you for certain that its actually easy to beat as protoss. You build.....void rays and masses of gateway units. Yes zealots can die pretty quickly to blue flame hellions but once you get a ton of zealots and stalkers the blue flame hellions dont even matter. Ive engaged the protoss death ball with a max 200 army consisting of mostly thors, hellions, and a few vikigns against zealots stalkers void rays and colllosus... and i got steam rolled. Lost all my army and only killed about a 1/5 of his. With that being said im extremely upset with this patch. Thors were supposed to be a viable counter to templar, and now they are not.
Prev 1 170 171 172 173 174 221 Next
Please log in or register to reply.
Live Events Refresh
Patches Events
17:00
Modded Open Cup
davetesta68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 256
MindelVK 96
EmSc Tv 27
ProTech8
StarCraft: Brood War
Calm 4608
Jaedong 704
Mini 657
EffOrt 343
actioN 179
sorry 67
Hm[arnc] 24
Dota 2
Gorgc7073
qojqva1447
capcasts149
monkeys_forever90
Counter-Strike
fl0m4435
Heroes of the Storm
Khaldor728
Liquid`Hasu540
Other Games
gofns59049
tarik_tv22468
Liquid`RaSZi1421
B2W.Neo798
crisheroes238
Hui .133
Organizations
Dota 2
PGL Dota 2 - Main Stream19575
Other Games
gamesdonequick1081
ComeBackTV 321
BasetradeTV61
StarCraft 2
EmSc Tv 27
EmSc2Tv 27
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 16
• Reevou 4
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1026
• lizZardDota242
Other Games
• imaqtpie1287
• Shiphtur346
Upcoming Events
BSL
59m
GSL
12h 59m
Wardi Open
16h 59m
Monday Night Weeklies
21h 59m
WardiTV Team League
1d 16h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
OSC
3 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
WardiTV Team League
3 days
Replay Cast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.