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Patch 1.3.3 PTR - Page 172

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 170 171 172 173 174 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
statikg
Profile Joined May 2010
Canada930 Posts
May 04 2011 15:43 GMT
#3421
I don't understand why people have this obsession with strike cannon killing immortals. Immortals counter tanks super hard, I don't see any reason why immortals MUST counter thors as well. Colossus do just fine against thors if you just get enough zealots and micro a tiny bit.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
May 04 2011 15:45 GMT
#3422
Thank god blizzard nerfed the thor, it was almost scary to have something to be afraid of as protoss.

Really, why would you nerf thors? Yeah they oneshot immortals after getting an upgrade and waiting for a long time, but guess what. Voidrays still 'counter' Thors because strikecannon does not work on air units and they get a damage boost.
I find it sickening that although Terran and Zerg quiver in fear from protoss units, protoss hardly has to fear anything unit wise.

If both sides of the spectrum have something to fear, then the match up will be more dynamic because both sides need to tackle eachother to prevent them from getting their death army. Hell, if the Thor was such a huge issue in PvT, it is still slow as a drunk hydralisk on a creepless slope. You can abuse that by... GASP... using the warp prism and harrassing.

If only one side has the death army, then the match up will revolve around one race defending and the other one attacking. In ZvT, there is mech which is scary for zerg, and the big infestor ultra/broodlord fleet. Both sides have reasons to fear eachother death-army wise.

I hope for TvP's sake that the Thor won't get this energy crap. Its a good thing for a dynamic match up to have units to fear.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 04 2011 15:46 GMT
#3423
On May 05 2011 00:43 statikg wrote:
I don't understand why people have this obsession with strike cannon killing immortals. Immortals counter tanks super hard, I don't see any reason why immortals MUST counter thors as well. Colossus do just fine against thors if you just get enough zealots and micro a tiny bit.


They really don't. See Tyler vs Thorzain...the idea is that immortals are toss' "anti armor" unit, that's how they are designed, and while it's silly that they get oneshotted by thors, i think thor builds aren't common and developed enough to see wether they are a problem or not.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TheResidentEvil
Profile Joined September 2010
United States991 Posts
May 04 2011 15:48 GMT
#3424
Colossus do horrible against Thors. Dumb even to suggest it. Anyone who has tried it knows they suck hard against thors
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 15:50 GMT
#3425
On May 05 2011 00:48 TheResidentEvil wrote:
Colossus do horrible against Thors. Dumb even to suggest it. Anyone who has tried it knows they suck hard against thors

Colossus are good against everything on the ground, including Thors, Colossus are faster and have longer range and can traverse terrain, 1 colossus can indefinitely kite 1 thor, Colossus also do splash.
[TLNY]Mahjong Club Thread
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-04 15:51:57
May 04 2011 15:51 GMT
#3426
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping in them and shooting them from the inside .^^
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 04 2011 15:51 GMT
#3427
On May 05 2011 00:31 Teoita wrote:
Show nested quote +
On May 05 2011 00:29 Aequos wrote:
Honestly, the energy on Thors is probably put in so they can't instantgib Blizzards new, buffed Archon.


That actually makes a lot of sense, hadn't thought about it.


That, and it makes high templar even more useful before they turn into those archons.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
May 04 2011 15:51 GMT
#3428
Damn, sad to hear about the Thor changes.

Hope it doesn't hurt TvP too much.
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 04 2011 15:54 GMT
#3429
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
s3rp
Profile Joined May 2011
Germany3192 Posts
May 04 2011 15:55 GMT
#3430
On May 05 2011 00:54 Maynarde wrote:
Show nested quote +
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.


Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus !
Maynarde
Profile Joined September 2010
Australia1286 Posts
May 04 2011 15:57 GMT
#3431
On May 05 2011 00:55 s3rp wrote:
Show nested quote +
On May 05 2011 00:54 Maynarde wrote:
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.


Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus !


And John Williams can do the orchestral scores for when they fall and explode.

I find it hard to understand why you and I don't have jobs at Blizz.

Trollface :D
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 04 2011 15:58 GMT
#3432
A Zerg-nerf?!

C'mon Blizzard....

Other than that, it's an improvement I guess over the last rendition of this upcoming patch. ^^'

I have a feeling that Archons will rip apart Muta-Builds (atm. they are IMHO quite strong against Mutas) and Speedling/Baneling/Infestor play pretty hard though, which is kinda bad, but with a stronger Templar-Tech, maybe we'll see sth. else that the Deathball in the Lategame...

I don't really mind the archon-buff, but why even think about buffing the strongest and easiest race right now while at the same time nerfing Zerg and giving them a fairly unspectacular little buff?....

And what about those Units/Spells that no1 has been using for the last maybe half a year or year, like Carriers, Hunter-Seeker-Missile and stuff that is being used, but obviously needs a buff, like all the Zerg T3-Units, Neural Parasite etc.

Why not make those Units more attractive and let them be used for once, that way we at least see how those Units/Spells can impact the game in general...
https://soundcloud.com/thesamplethief
Jei-
Profile Joined February 2011
Bulgaria33 Posts
May 04 2011 15:58 GMT
#3433
On May 05 2011 00:45 Chaosvuistje wrote:
Thank god blizzard nerfed the thor, it was almost scary to have something to be afraid of as protoss.

Really, why would you nerf thors? Yeah they oneshot immortals after getting an upgrade and waiting for a long time, but guess what. Voidrays still 'counter' Thors because strikecannon does not work on air units and they get a damage boost.
I find it sickening that although Terran and Zerg quiver in fear from protoss units, protoss hardly has to fear anything unit wise.

If both sides of the spectrum have something to fear, then the match up will be more dynamic because both sides need to tackle eachother to prevent them from getting their death army. Hell, if the Thor was such a huge issue in PvT, it is still slow as a drunk hydralisk on a creepless slope. You can abuse that by... GASP... using the warp prism and harrassing.

If only one side has the death army, then the match up will revolve around one race defending and the other one attacking. In ZvT, there is mech which is scary for zerg, and the big infestor ultra/broodlord fleet. Both sides have reasons to fear eachother death-army wise.

I hope for TvP's sake that the Thor won't get this energy crap. Its a good thing for a dynamic match up to have units to fear.


Let me see
Protoss vs Terran
Protoss fears first of all marauders, then banshee and ofc marines :D

Protoss vs Zerg
Roach/Zergling timings and Broodlords is what comes to mind first

tl;dr You're wrong
MHT
Profile Joined August 2010
Sweden1026 Posts
May 04 2011 15:59 GMT
#3434
Nop mech just isnt allowed in TvP.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 15:59 GMT
#3435
On May 05 2011 00:55 s3rp wrote:
Show nested quote +
On May 05 2011 00:54 Maynarde wrote:
On May 05 2011 00:51 s3rp wrote:
Ok now that Archons are buffed i want Reapers buffed so they counter Kollosi by jumping on them and shooting them from the inside .^^


Also buff vikings to have an ability to attach cables between them so that they can take down them colussus AT-AT Walker style from the snow battle on Star Wars.


Yeah and when they fall down they instantly kill all Units in Range of the falliing Kollsus !

After it falls it will explode and deal AoE damage so you'll have to micro away from the fallen colossus withing 3 seconds or else you units died
[TLNY]Mahjong Club Thread
Hamster
Profile Joined July 2010
United Kingdom156 Posts
May 04 2011 15:59 GMT
#3436
mutas can easily magic box the archon stalker army. mutas have a range of something similar to archons now so it should make archons more viable now
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 16:01 GMT
#3437
On May 05 2011 00:59 Hamster wrote:
mutas can easily magic box the archon stalker army. mutas have a range of something similar to archons now so it should make archons more viable now

range 3 vs 3 sounds about right
[TLNY]Mahjong Club Thread
no.1 kissy boy
Profile Joined April 2011
Slovenia19 Posts
May 04 2011 16:02 GMT
#3438
People are saying stuff like "well if T gets 10-12 Thors then they are a bit scary" but come on, that much is obvious and is OK. It's not as if a Protoss deathball isn't scary and letting them amass 8 colossi or whatever should be a shining example of good play against Protoss.
nat
Profile Joined September 2010
216 Posts
May 04 2011 16:07 GMT
#3439
Ill be curious to hear blizzard's explanation no thor nerf this time.. such ridiculous crap to nerf something that wasn't even a problem
RedMosquito
Profile Joined September 2010
United States280 Posts
May 04 2011 16:07 GMT
#3440
Ive done the mass thor death ball before and i can tell you for certain that its actually easy to beat as protoss. You build.....void rays and masses of gateway units. Yes zealots can die pretty quickly to blue flame hellions but once you get a ton of zealots and stalkers the blue flame hellions dont even matter. Ive engaged the protoss death ball with a max 200 army consisting of mostly thors, hellions, and a few vikigns against zealots stalkers void rays and colllosus... and i got steam rolled. Lost all my army and only killed about a 1/5 of his. With that being said im extremely upset with this patch. Thors were supposed to be a viable counter to templar, and now they are not.
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