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Patch 1.3.3 PTR - Page 156

Forum Index > SC2 General
4401 CommentsPost a Reply
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Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Inex
Profile Joined October 2010
Bulgaria443 Posts
Last Edited: 2011-05-04 08:04:40
May 04 2011 08:03 GMT
#3101
The Thor change sounds good, because even with the priority target change for repairing SCVs, it was still a nightmare to kill one that was being repaired. I have no idea why terrans are whining so much, when I have seen one or two Thor openings in the last 50-60 games. Mostly it has been good old MMM, or a one base ghost opening. Some people just love the drama.

Just want to ask how has PvP changed with the pylon range of 6.5 and warpgate research increased?
Faze.
Profile Joined November 2010
Canada285 Posts
Last Edited: 2011-05-04 08:06:17
May 04 2011 08:04 GMT
#3102
On May 04 2011 16:28 David451 wrote:
Show nested quote +
On May 04 2011 16:23 sadyque wrote:
On May 04 2011 15:58 KevinIX wrote:
On May 04 2011 15:56 Artisan wrote:
Infestor change looks good. Zerg needs more slow unmicroable units.


Idra brought up a good point. The infestor speed change actually makes Infestor micro easier. The infestors naturally stay behind your army now, instead of running forward and becoming vulnerable.

Exactly! The speed nerf is actually a buff. How many times have we seen an infestor not get to a location fast enough and how many times have we seen idiot zergs charging with infestors in front?

I'm not Zerg but I'm not buying this. It's only a buff to bad control.



Agreed, only beginners who put their entire army on 1 control group end up with infestors running where THE PLAYER told his infestors to A-move.

It's a nerf, no matter what people say, facts don't care about their opinions. At least it's not a HUGE nerf, zergs will deal with it, we've been through worse.

Edit: I just read the thing in the white rectangle at the top. My fate in humanity just had suicidal thoughts.
D:
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
May 04 2011 08:12 GMT
#3103
On May 04 2011 17:02 Amui wrote:
Thor's are still extremely viable. I'm glad though that I don't either have to make # of thor's+1 immortals or cancel nexus against thor rushes now though. Thank god thor's can't instagib an immortal 45 secs after the thor was built, which to be quite honest was pretty stupid.


Rofl. You know there was a reason no one had ever seen a thor in TvP before the energy was removed, exept TLO tried it once by EMPing own thors, but that kinda failed horribly since thors regain energy and making ghost just to do that single purpose is not worth it. Also EMP only drains 100 energy now.

Thors have 400 health, if you insta damage it for 200health it will be as strong as two marauders, exept twise as slow.


Also thors are essential part of going mech vs toss so i dont really see anyone ever building siege tanks either anymore.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2011-05-04 08:17:18
May 04 2011 08:13 GMT
#3104
unlike alot of people I dont keep my units in one control group and hence dont really have a problem with infestors running ahead of my other units. So the decrease in speed is not a buff at all, it's a nerf. If you regard it as a buff that's because of your poor control not the unit being too fast.

That said, infestors are fucking strong as it is now(fungal growth and infested marines how I love thee). Too strong I dont really know and I dont play on the ptr but having given it some thought my initial impression is that lowering the speed feels like it wont really affect much other than the mortality rate of said unit. It probably wont do anything else than make the infestor even more of a baneling unit, you run in and do some dmg(hopefully) and then it dies even if you do control it near perfectly.

Looking forward to the next change in the ptr(or just the patch when it comes out), I believe in blizz balancing team and find this change really interesting and maybe it will have enough of an effect on the unit to quell the people who go on and on about how the infestor is too strong but wont nerf it too hard and it will more or less be what it was before. Atleast blizz is trying something else than tinkering with the spells.
Do you really want chat rooms?
dump
Profile Joined August 2010
Japan514 Posts
May 04 2011 08:16 GMT
#3105
Dammit, I was on page 137 a couple hours ago. Refreshed and scrolled down and there's 20 pages to read

How is PvP so far? Less colossi?
dump
Profile Joined August 2010
Japan514 Posts
Last Edited: 2011-05-04 08:19:31
May 04 2011 08:19 GMT
#3106
Blizz needs to stop nerfing spellcasters in general. It just lowers the skill cap, especially when as IdrA noted, slowing it down makes it easier to control.

Same deal with protoss. Nerfed templar, buffed archons.

I still say we nerf colossus damage to do bonus only against light units and buff phoenix to do full damage to all.
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2011-05-04 08:20:03
May 04 2011 08:19 GMT
#3107
what i dont understand is why dont they just change the energy pool max to like 150 and make the spell require 100 energy...thor spawns with 25 energy....that way its not so bad with max energy feed back yet strike cannon isnt so readily available

we just might see a thor hp increase to like 450-500 or something
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-05-04 08:21:50
May 04 2011 08:21 GMT
#3108
On May 04 2011 17:12 Sea_Food wrote:
Show nested quote +
On May 04 2011 17:02 Amui wrote:
Thor's are still extremely viable. I'm glad though that I don't either have to make # of thor's+1 immortals or cancel nexus against thor rushes now though. Thank god thor's can't instagib an immortal 45 secs after the thor was built, which to be quite honest was pretty stupid.


Rofl. You know there was a reason no one had ever seen a thor in TvP before the energy was removed, exept TLO tried it once by EMPing own thors, but that kinda failed horribly since thors regain energy and making ghost just to do that single purpose is not worth it. Also EMP only drains 100 energy now.

Thors have 400 health, if you insta damage it for 200health it will be as strong as two marauders, exept twise as slow.


Also thors are essential part of going mech vs toss so i dont really see anyone ever building siege tanks either anymore.


He also did it when Amulet was still in the game and ghosts cost 150 gas, 2 marauders don't crush forcefield, nor shut down pheonix.
sadyque
Profile Joined April 2010
Romania251 Posts
May 04 2011 08:21 GMT
#3109
On May 04 2011 17:13 FarbrorAbavna wrote:
unlike alot of people I dont keep my units in one control group and hence dont really have a problem with infestors running ahead of my other units. So the decrease in speed is not a buff at all, it's a nerf. If you regard it as a buff that's because of your poor control not the unit being too fast.

That said, infestors are fucking strong as it is now(fungal growth and infested marines how I love thee). Too strong I dont really know and I dont play on the ptr but having given it some thought my initial impression is that lowering the speed feels like it wont really affect much other than the mortality rate of said unit. It probably wont do anything else than make the infestor even more of a baneling unit, you run in and do some dmg(hopefully) and then it dies even if you do control it near perfectly.

Looking forward to the next change in the ptr(or just the patch when it comes out), I believe in blizz balancing team and find this change really interesting and maybe it will have enough of an effect on the unit to quell the people who go on and on about how the infestor is too strong but wont nerf it too hard and it will more or less be what it was before. Atleast blizz is trying something else than tinkering with the spells.

Dude its a 10% speed nerf not 200%...The infestor is still gonna get caught by the same units as before.... You aint escaping stimmed marauders with or w/o 10%.
You might not suffer from 1a syndrome and neither does Idra or Losira (see games vs sc) but it seems their infestors still somehow run ahead of the main army....
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
May 04 2011 08:27 GMT
#3110
Thors now have energy?

This is the worst change i've ever heard of. Seriously? Nerf mech against protoss? You must be kidding me. Thors are now practically useless against toss.

Were thors a problem for protoss, ever? No.

Now Terran will have to go back to EMPing thors to make them viable at all, which is just plain silly. The only "counter" Terrans had to immortals while going mech was thors with strike cannons. Everything else got completely destroyed. So what did blizzard do? Nerfed thors obviously. Wouldnt want terrans to do anything besides bio, would we now?

How often were terrans going thor anyways? 1/100 games?

If blizzard just wanted to make templars good again they could've just buffed them differently. Make them have warp-in storms again, i dont care, at least then i wasnt forced to go MMM every single TvP.

Could someone give any good reason at all for this change? Maybe blizzard thinks mech was OP in TvP, i dont even know what to think about this :S
If wishes were horses we'd be eating steak right now.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-05-04 08:30:51
May 04 2011 08:28 GMT
#3111
On May 04 2011 17:04 Faze. wrote:
Show nested quote +
On May 04 2011 16:28 David451 wrote:
On May 04 2011 16:23 sadyque wrote:
On May 04 2011 15:58 KevinIX wrote:
On May 04 2011 15:56 Artisan wrote:
Infestor change looks good. Zerg needs more slow unmicroable units.


Idra brought up a good point. The infestor speed change actually makes Infestor micro easier. The infestors naturally stay behind your army now, instead of running forward and becoming vulnerable.

Exactly! The speed nerf is actually a buff. How many times have we seen an infestor not get to a location fast enough and how many times have we seen idiot zergs charging with infestors in front?

I'm not Zerg but I'm not buying this. It's only a buff to bad control.



Agreed, only beginners who put their entire army on 1 control group end up with infestors running where THE PLAYER told his infestors to A-move.

It's a nerf, no matter what people say, facts don't care about their opinions. At least it's not a HUGE nerf, zergs will deal with it, we've been through worse.

Edit: I just read the thing in the white rectangle at the top. My fate in humanity just had suicidal thoughts.


Guess Losira, Ro8 in the GSL, is a beginner?


Edit: Also, on the Thor issue, from a design standpoint the fact that you may have to cast an offensive spell on your own units to make them viable kinda bugs me. Just from a counter-intuitive design perspective.
Geiko
Profile Blog Joined June 2010
France1991 Posts
May 04 2011 08:29 GMT
#3112
Really liking the changes made from the original 1.3.3 patch.

-No longer completely changing a metagame that wasn't broken in the first place but only slightly nerfing 4 gate (yeah ! won't have to relearn all my matchups)
-Providing a way for P players to deal with mass thor play

I think the pylon range nerf is still pretty troublesome and uncalled for seing that 4 gate already got nerfed by 20 seconds.
geiko.813 (EU)
Defrag
Profile Joined February 2010
Poland414 Posts
May 04 2011 08:30 GMT
#3113
So pretty much everything back to normal, and they even nerfed early agression against toss with lowered sentry build time from gateway.

Thors can be feedbacked now, not surprised after last tournament games where Terrans rushing mass thor with +2 armor were stomping toss without problem.

Infestor nerf, while still no other changes to zerg makes me sad. Ultralisk is still useless, infestor got nerfed, hydras are still bad in any sitatution besides defending air.

hackertitan
Profile Joined April 2010
Singapore105 Posts
May 04 2011 08:32 GMT
#3114
On May 04 2011 17:27 Deadlyfish wrote:
Thors now have energy?

This is the worst change i've ever heard of. Seriously? Nerf mech against protoss? You must be kidding me. Thors are now practically useless against toss.

Were thors a problem for protoss, ever? No.

Now Terran will have to go back to EMPing thors to make them viable at all, which is just plain silly. The only "counter" Terrans had to immortals while going mech was thors with strike cannons. Everything else got completely destroyed. So what did blizzard do? Nerfed thors obviously. Wouldnt want terrans to do anything besides bio, would we now?

How often were terrans going thor anyways? 1/100 games?

If blizzard just wanted to make templars good again they could've just buffed them differently. Make them have warp-in storms again, i dont care, at least then i wasnt forced to go MMM every single TvP.

Could someone give any good reason at all for this change? Maybe blizzard thinks mech was OP in TvP, i dont even know what to think about this :S


Ghost really hard-counter immortal with EMP especially with their reduced gas cost. Immoral never is a problem for T. Thor with strike cannon is just too difficult to deal now as only counter is VRs and marine kill it so fast. I believe Thor change is a needed one
Working hard to be a game designer !!!!!
David451
Profile Joined October 2010
United States491 Posts
May 04 2011 08:32 GMT
#3115
On May 04 2011 16:58 freetgy wrote:
Show nested quote +
On May 04 2011 16:54 David451 wrote:
On May 04 2011 16:47 NicolBolas wrote:
Again the archon change encourages more templar tech but just forces terran to keep going bio again.


Archons are already plenty decent against Bio with their AoE and damage. I don't see how this helps Bio. Having Thors between your Marines and their Archons would be helpful.

Thors aren't just something you can warp into the battlefield when you see an archon pop. You have to make them loooooong in advance. Nevermind that going marine/thor versus templar tech, after this change, is probably the worst possible response you could make.


yeah but this disregards scouting so much.
a smart Terran will have Thors already on the field when P gets the ability to scout Thorstech with Obs. Window for Reaction against such Timings is pretty slim, since there could also be Banshees on the way your first Obs should be at home so your scouting is even more delayed.

And still Terran can change up their timing attacks alot even with thors (PDD, EMP etc.)


This change does nothing to address those kinds of cheesy rushes.
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
May 04 2011 08:33 GMT
#3116
On May 04 2011 17:30 Defrag wrote:
So pretty much everything back to normal, and they even nerfed early agression against toss with lowered sentry build time from gateway.

Thors can be feedbacked now, not surprised after last tournament games where Terrans rushing mass thor with +2 armor were stomping toss without problem.

Infestor nerf, while still no other changes to zerg makes me sad. Ultralisk is still useless, infestor got nerfed, hydras are still bad in any sitatution besides defending air.



What games? Thorzain in TSL? I honestly havent seen any other games.
If wishes were horses we'd be eating steak right now.
David451
Profile Joined October 2010
United States491 Posts
May 04 2011 08:35 GMT
#3117
On May 04 2011 17:32 hackertitan wrote:
Show nested quote +
On May 04 2011 17:27 Deadlyfish wrote:
Thors now have energy?

This is the worst change i've ever heard of. Seriously? Nerf mech against protoss? You must be kidding me. Thors are now practically useless against toss.

Were thors a problem for protoss, ever? No.

Now Terran will have to go back to EMPing thors to make them viable at all, which is just plain silly. The only "counter" Terrans had to immortals while going mech was thors with strike cannons. Everything else got completely destroyed. So what did blizzard do? Nerfed thors obviously. Wouldnt want terrans to do anything besides bio, would we now?

How often were terrans going thor anyways? 1/100 games?

If blizzard just wanted to make templars good again they could've just buffed them differently. Make them have warp-in storms again, i dont care, at least then i wasnt forced to go MMM every single TvP.

Could someone give any good reason at all for this change? Maybe blizzard thinks mech was OP in TvP, i dont even know what to think about this :S


Ghost really hard-counter immortal with EMP especially with their reduced gas cost. Immoral never is a problem for T. Thor with strike cannon is just too difficult to deal now as only counter is VRs and marine kill it so fast. I believe Thor change is a needed one

Ah yes, the infamous ghost/thor build was really wrecking toss.
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
dump
Profile Joined August 2010
Japan514 Posts
May 04 2011 08:37 GMT
#3118
On May 04 2011 17:27 Deadlyfish wrote:
Thors now have energy?

This is the worst change i've ever heard of. Seriously? Nerf mech against protoss? You must be kidding me. Thors are now practically useless against toss.

Were thors a problem for protoss, ever? No.

Now Terran will have to go back to EMPing thors to make them viable at all, which is just plain silly. The only "counter" Terrans had to immortals while going mech was thors with strike cannons. Everything else got completely destroyed. So what did blizzard do? Nerfed thors obviously. Wouldnt want terrans to do anything besides bio, would we now?

How often were terrans going thor anyways? 1/100 games?

If blizzard just wanted to make templars good again they could've just buffed them differently. Make them have warp-in storms again, i dont care, at least then i wasnt forced to go MMM every single TvP.

Could someone give any good reason at all for this change? Maybe blizzard thinks mech was OP in TvP, i dont even know what to think about this :S


Well I do see thors used with marines a lot. Maybe even more often than tanks these days. Even as a protoss player myself I feel like tanks deserve a buff. That would be a decent exchange with the thors.

Oh, wait, zealots are terrible in SC2, even against tanks. Back to the whiteboard.

Again, it really feels like Blizz is inadvertently or not streamlining the entire game. I really don't see much diversity lately. I try to avoid colossus in most of my games, and as a result, I got demoted to plat right after Khaydarin got removed.

Terran's going to be even more dependent on MMM and protoss is still stuck on colossus.
David451
Profile Joined October 2010
United States491 Posts
May 04 2011 08:38 GMT
#3119
On May 04 2011 17:33 Deadlyfish wrote:
Show nested quote +
On May 04 2011 17:30 Defrag wrote:
So pretty much everything back to normal, and they even nerfed early agression against toss with lowered sentry build time from gateway.

Thors can be feedbacked now, not surprised after last tournament games where Terrans rushing mass thor with +2 armor were stomping toss without problem.

Infestor nerf, while still no other changes to zerg makes me sad. Ultralisk is still useless, infestor got nerfed, hydras are still bad in any sitatution besides defending air.



What games? Thorzain in TSL? I honestly havent seen any other games.

Seriously. For every Thor-centric tournament TvP there were 99 bio-centric ones.
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
May 04 2011 08:42 GMT
#3120
On May 04 2011 17:37 dump wrote:
Show nested quote +
On May 04 2011 17:27 Deadlyfish wrote:
Thors now have energy?

This is the worst change i've ever heard of. Seriously? Nerf mech against protoss? You must be kidding me. Thors are now practically useless against toss.

Were thors a problem for protoss, ever? No.

Now Terran will have to go back to EMPing thors to make them viable at all, which is just plain silly. The only "counter" Terrans had to immortals while going mech was thors with strike cannons. Everything else got completely destroyed. So what did blizzard do? Nerfed thors obviously. Wouldnt want terrans to do anything besides bio, would we now?

How often were terrans going thor anyways? 1/100 games?

If blizzard just wanted to make templars good again they could've just buffed them differently. Make them have warp-in storms again, i dont care, at least then i wasnt forced to go MMM every single TvP.

Could someone give any good reason at all for this change? Maybe blizzard thinks mech was OP in TvP, i dont even know what to think about this :S


Well I do see thors used with marines a lot. Maybe even more often than tanks these days. Even as a protoss player myself I feel like tanks deserve a buff. That would be a decent exchange with the thors.

Oh, wait, zealots are terrible in SC2, even against tanks. Back to the whiteboard.

Again, it really feels like Blizz is inadvertently or not streamlining the entire game. I really don't see much diversity lately. I try to avoid colossus in most of my games, and as a result, I got demoted to plat right after Khaydarin got removed.

Terran's going to be even more dependent on MMM and protoss is still stuck on colossus.



Yea exactly. I have to ask, were protoss player honestly having trouble with thors? I have never heard of a single complaint about them, ever, in any matchup. Now all of a sudden blizzard nerfs them and protoss players are saying that they were indeed a problem. I dont get it.

And yea it just seems blizzard want everyone to do 1 strategy.

And btw you cant buff tanks because of the other matchups were tanks are already really strong. Well maybe you could but it would have to avoid buffing tanks vs Z and T
If wishes were horses we'd be eating steak right now.
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