Patch 1.3.3 PTR - Page 14
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
chaopow
United States556 Posts
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GiantEnemyCrab
Canada503 Posts
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Corrosive
Canada3741 Posts
On April 26 2011 12:04 GiantEnemyCrab wrote: y do people cry about 2 gate, if you scout it early with ur worker scout, you practically win the game but if you dont scout correctly i amove into your base, leave my pc and go prepare a taco. | ||
PartyBiscuit
Canada4525 Posts
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Khalleb
Canada1909 Posts
On April 26 2011 12:04 GiantEnemyCrab wrote: y do people cry about 2 gate, if you scout it early with ur worker scout, you practically win the game ok you didnt played the beta you did you ? | ||
happyness
United States2400 Posts
On April 26 2011 12:01 RedDragon571 wrote: FUCK FUCK FUCK FUCK! Z V P 2 gate zealot pressure, yeah z v p is gonna be so much better now... Really it will only be bad on small maps like Xel Naga. On the old maps two gate was overpowered(like steppes LOL), but I'm nit too worried about it now. | ||
DarkRise
1644 Posts
On April 26 2011 12:02 Karthane wrote: As a zerg i don't see the ZvP matchup changing that much other than 4 gate, which is not the main problem. you think? 4 gate will be the least of your concern now and can prepare for it better. Even for pros, 4 gate can still be a problem. Spore change is good, since void ray can kill it before it can borrow. | ||
twiitar
Germany372 Posts
Anyways, outside of that I like the patch. | ||
dacthehork
United States2000 Posts
On April 26 2011 12:03 iNcontroL wrote: TWO GATE RETURNS HAHA JOKES ON YOU ZERG yeah this patch went to the heart of the problem of the game now you lose 25 minerals on bunkers and protoss makes stuff faster early game and doesn't have to warpgate if doing an economic build. | ||
rbx270j
Canada540 Posts
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jared1259
United States63 Posts
On April 26 2011 12:03 iNcontroL wrote: TWO GATE RETURNS HAHA JOKES ON YOU ZERG Bring on your two gate! Maps are bigger and zergs are so good we defend against marine bunker with drones! | ||
Ghostpvp
United States462 Posts
On April 26 2011 12:03 iNcontroL wrote: TWO GATE RETURNS HAHA JOKES ON YOU ZERG Hasn't the map sized practically doubled since 2gate was an effective opener? *cough*steppes*cough* Also with close positions being eliminated from map pools it should be perfectly manageable if scouted. | ||
drcatellino
Canada346 Posts
Instead of going for such a long research time, why not make WG requires Twilight Council, or Robo, or whatever ? What about a new 50/50 building called the "Warpgate Den" ? ![]() | ||
MajorityofOne
Canada2506 Posts
On April 26 2011 12:04 Stiver wrote: you guys do know some of these changes may not stick? It is a PTR. Other than that, good stuff. My early game Zerg got a huge buff unintentionally. good stuff =D I can't imagine ALL of these changes sticking, actually...it's a bit too much change to happen all at once. Really hope the pylon range thing gets scrapped | ||
MegaBUD
Canada179 Posts
Now ill have to wall up against toss... No colossi nerf... Nothing about terrans late game... oh well... maybe this wont be the final patch. Good luck mister zerg... ZvP gonna be even worst... soon... very soon... | ||
Al Bundy
7257 Posts
On April 26 2011 12:03 iNcontroL wrote: TWO GATE RETURNS HAHA JOKES ON YOU ZERG On close position Metalopolis, sure... | ||
sup3rchan
Canada127 Posts
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DarkRise
1644 Posts
On April 26 2011 12:06 PartyBiscuit wrote: I do wish they didn't change the zealot build time, that negates the patch in 1.1 that increased it from 33 to 38. The problem before is that all zerg stubbornly go for hatch first and the maps before was rather small. I kinda like it since Toss will go 14 gate now and still being safe against 9 pool. Also since 4 gate is kinda null and void, 2 gate pressure is back. | ||
Two_DoWn
United States13684 Posts
But FFS let us stack air units. Its part of what makes starcraft what it is. | ||
Mastermind
Canada7096 Posts
On April 26 2011 11:31 Dommk wrote: Why didn't they reduce the research time of hallucinate? This warpgate change pretty much reverts that buff ![]() Damn, didn't think of that. That is an unfortunate side effect. | ||
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