• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:06
CET 04:06
KST 12:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2350 users

Patch 1.3.3 PTR - Page 13

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 11 12 13 14 15 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Sanctimonius
Profile Joined October 2010
United Kingdom861 Posts
Last Edited: 2011-04-26 03:04:36
April 26 2011 03:03 GMT
#241
On April 26 2011 11:53 Dommk wrote:
Show nested quote +
On April 26 2011 11:51 Sanctimonius wrote:
On April 26 2011 11:45 Cloud9157 wrote:
On April 26 2011 11:37 windsupernova wrote:
Hmmm, I don't think I like the warpgate change too much. 4Gate was never an issue and I really think that the pylon radius change will help on PvP.

One thing I hate is that Blizzard is just nerfing and nerfing early game. They might as well make a nr 20 mins rule now.


Are you kidding me? 4 gate was a huge issue. PvP was a disgraceful matchup that revolved around 4 gate. A proper 4 gate would take down everything pretty much. A few things could stop it (3 gate robo with near-perfect control of units).

PvP basically became 4 gate vs 4 gate. It completely discouraged a mid game PvP, not even mentioning a late game PvP. Idk about you or other Protoss, but I became fed up with most of my matches ending within 10 minutes.


It was basically the reason I quit playing toss. Just so bloody boring and if you didn't like 4gate you had to pull off a much more difficult strat to deal with it, and if it didn't come (in, like, 3 games out of ten PvP if you were lucky) then you were behind. 4Gate dominated the match up for a reason and made it the most boring mirror by a long way. Anything to make it slightly less viable and open up more plays is a good thing for the community and for esports - who wants every PvP to be about who does the better 4gate?

Uh, you act like nothing happens past the 4gate. If you both 4gate or manage to hold it off, then you both continue on with the game, no one is dumb enough to keep trying anymore



You don't see this as a problem? Imagine if every single zerg game where both players HAVE to do an 11 overpool simply because it's so strong, or Terrans who always HAVE to do 2rax pressure or risk being destroyed.

No other tactic dominates matchups like 4gate, and it makes PvP boring if the first ten minutes are always the same - both players do ever so slight and subtle variations of the same build, and if one does it badly they lose straight away. On the off chance they both execute perfectly, then we can have a macro game....

Maybe you enjoy that. That majority of people don't seem to.
You live the life you choose.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 26 2011 03:03 GMT
#242
The ghost buff is so fucking random. What made them think ghosts needed to be cheaper?

The slavage nerf is about fucking time. Free return was just retarded.

I am not a fan of how they are trying to "fix" pvp. These changes are not worth it at all. I would prefer them to leave that mu alone if this is their idea of a fix. 4gate isnt so bad because both players do it, then the game can go into the mid game, where it gets interesting.
xza
Profile Joined November 2010
Singapore1600 Posts
April 26 2011 03:03 GMT
#243
Oh my god ghost with less gas. I AM IN LOVE.
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 26 2011 03:03 GMT
#244
TWO GATE RETURNS HAHA JOKES ON YOU ZERG
chasfrank
Profile Joined March 2010
Gambia59 Posts
Last Edited: 2011-04-26 03:11:06
April 26 2011 03:03 GMT
#245
but i feel like protoss are going to be really weak to all in timings around the 5-6 minute mark


You "lose" 15 or more seconds building units right now that you will gain with the next patch that you probably won't notice any difference at all when defending.
Ghostpvp
Profile Joined October 2010
United States462 Posts
April 26 2011 03:03 GMT
#246
On April 26 2011 11:41 Kvz wrote:
this sucks lol. they nerfed zealot build time because 2gate openers were too strong and 2gate proxys were too strong even when scouted.


IIRC this was because it was strong in lower leagues.
Move Zig
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 26 2011 03:03 GMT
#247
On April 26 2011 11:55 Severian wrote:
Am I wrong in thinking that Warpgates will still be faster than Gateways, as they're currently 10 seconds faster and this patch only reduces the Gateway unit build times by 5 seconds?


Yes. However, it won't be quite as advantageous, and Gateways can actually be better than Warp Gates if you do not produce from the Warp Gates within 5 seconds of the cooldown being available (which is significantly shorter than the previous 10-second grace period).

Not to mention that switching to Warp Gates means you need to produce at least 2 cycles exactly on time in order to match the production you otherwise could have had with Gateways (due to the 10 second morph period). However, Warp Gates still have the "inverted" cycle-times (or the "free cycle", as some refer to it), meaning it could be a strategic benefit to switch for a specific timing.

In general, if you're going to be sitting back and macroing and have Gateways spaced reasonably throughout your base, then keep them as Gateways. Having a couple Warp Gates for emergencies and immediate back up is recommended :D
SpaceYeti
Profile Joined June 2010
United States723 Posts
April 26 2011 03:03 GMT
#248
I'm excited for the return of 2-gate. Does anyone remember the timing that a non proxy 2-gate starts to really threaten at your door?
Behavior is a function of its consequences.
rbx270j
Profile Joined November 2010
Canada540 Posts
April 26 2011 03:03 GMT
#249
On April 26 2011 11:43 orotoss wrote:
Why is everyone so excited about massive archons? You do realize that they can still be slowed by concussive shells and held in place by fungal right? Ultralisks are the only unit with immunity to ensare abilities.

So all the archon change means is that they will crush forcefields and can't be picked up by phoenix. If anything, its a nerf since they will accidentally crush the protoss players own forcefields.

I think this was more of a lore-wise change. Archons are so freaking big that they may as well be considered massive.



EDIT: Wow I guess they can't be slowed by concussive shells anymore. Awesome change!



not only will they be immune to concussive, but they can smash FFs
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 26 2011 03:03 GMT
#250
Archons being massive is so incredibly good, it has been a long time coming. Archons now take their rightful place as destroyers of bio instead of being able to be kited to death by a single marauder.

pylon radius change is pretty good, now having 3 stalkers on high ground will completely deny 2 pylons most of the time with decent force fields.

Messing around with timings could potentially be pretty messy for a number of weeks. I'm not quite a fan of ghosts costing 200/100, although for a bio build, the gas really doesn't go to anything if doing an early pre-stim ghost timing.

No patch is complete without bunker changes, and I fully support this. Now terran has to view bunkers as an investment instead of throwing 3 down and both teching and expoing behind it.

Spore crawler change is pretty good. Repositioning spores when multiple air units are around is no longer insta gg for the spore crawler.
Porouscloud - NA LoL
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
April 26 2011 03:03 GMT
#251
Confused as to why only spores root faster, I wish spines didn't take ages to root =(

otherwise, nice changes over all imo.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
Last Edited: 2011-04-26 03:07:21
April 26 2011 03:03 GMT
#252
The pylon range thing seems a bit silly? I don't get that one. Same with the stacking of flying units. I like the other changes, would've liked to have seen something addressing Colossi overuse and Carrier underuse though

The changes to Toss will serious fuck with the early game in PvX, hopefully for the better...PvP has the most to gain for sure, whereas PvZ risks becoming rushcraft...we'll see
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 26 2011 03:04 GMT
#253
i logged in but the ptr changes have not taken affect yet
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-04-26 03:04:54
April 26 2011 03:04 GMT
#254

Confused as to why only spores root faster, I wish spines didn't take ages to root =(

otherwise, nice changes over all imo.


Detection I think. A little too late for those Banshee opennings that people stopped doing months ago.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50585 Posts
April 26 2011 03:04 GMT
#255
On April 26 2011 12:03 iNcontroL wrote:
TWO GATE RETURNS HAHA JOKES ON YOU ZERG


yay now you got something to talk about in the state of the game.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
April 26 2011 03:04 GMT
#256
Dt/Archon push pvp anyone? All massive units can trample forcefields, right? I wonder how long it takes to get an archon vs how long it takes to get a colossus...


Really excited about this patch, all the changes seem good and reasonable. 2 base 6 gate in pvt pvz is just a stronger but harder to execute 4-gate anyway, I won't be sad to see 4-gate pushes become weaker in all matchups.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Philip2110
Profile Joined April 2010
Scotland798 Posts
April 26 2011 03:04 GMT
#257
Finally archons massive :D, looks like they want to help the pvp match up after all with that and the warpgate research time change
Master Sc2 - Diamond LoL - Eu W
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
April 26 2011 03:04 GMT
#258
On April 26 2011 12:03 iNcontroL wrote:
TWO GATE RETURNS HAHA JOKES ON YOU ZERG

yea this is going to suck
Stiver
Profile Joined April 2010
Canada285 Posts
April 26 2011 03:04 GMT
#259
you guys do know some of these changes may not stick? It is a PTR.

Other than that, good stuff. My early game Zerg got a huge buff unintentionally. good stuff =D
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Scabou
Profile Joined December 2010
Germany229 Posts
April 26 2011 03:04 GMT
#260
On April 26 2011 12:03 iNcontroL wrote:
TWO GATE RETURNS HAHA JOKES ON YOU ZERG


no problem, SPORE crawler will crush everything.

Prev 1 11 12 13 14 15 221 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #59
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 118
SpeCial 97
Livibee 68
Ketroc 66
StarCraft: Brood War
Shuttle 876
Artosis 723
Noble 74
ivOry 24
yabsab 7
Dota 2
monkeys_forever387
NeuroSwarm85
League of Legends
JimRising 738
Super Smash Bros
AZ_Axe171
Heroes of the Storm
Khaldor104
Other Games
summit1g14334
fl0m816
hungrybox528
Organizations
Other Games
gamesdonequick562
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 86
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21212
League of Legends
• Doublelift3046
• Rush643
• HappyZerGling101
Other Games
• Scarra940
Upcoming Events
Wardi Open
8h 54m
Monday Night Weeklies
13h 54m
Replay Cast
19h 54m
WardiTV Korean Royale
1d 8h
BSL: GosuLeague
1d 17h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.