• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:00
CEST 21:00
KST 04:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL56Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL Replays question BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 583 users

Patch 1.3.3 PTR - Page 13

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 11 12 13 14 15 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Sanctimonius
Profile Joined October 2010
United Kingdom861 Posts
Last Edited: 2011-04-26 03:04:36
April 26 2011 03:03 GMT
#241
On April 26 2011 11:53 Dommk wrote:
Show nested quote +
On April 26 2011 11:51 Sanctimonius wrote:
On April 26 2011 11:45 Cloud9157 wrote:
On April 26 2011 11:37 windsupernova wrote:
Hmmm, I don't think I like the warpgate change too much. 4Gate was never an issue and I really think that the pylon radius change will help on PvP.

One thing I hate is that Blizzard is just nerfing and nerfing early game. They might as well make a nr 20 mins rule now.


Are you kidding me? 4 gate was a huge issue. PvP was a disgraceful matchup that revolved around 4 gate. A proper 4 gate would take down everything pretty much. A few things could stop it (3 gate robo with near-perfect control of units).

PvP basically became 4 gate vs 4 gate. It completely discouraged a mid game PvP, not even mentioning a late game PvP. Idk about you or other Protoss, but I became fed up with most of my matches ending within 10 minutes.


It was basically the reason I quit playing toss. Just so bloody boring and if you didn't like 4gate you had to pull off a much more difficult strat to deal with it, and if it didn't come (in, like, 3 games out of ten PvP if you were lucky) then you were behind. 4Gate dominated the match up for a reason and made it the most boring mirror by a long way. Anything to make it slightly less viable and open up more plays is a good thing for the community and for esports - who wants every PvP to be about who does the better 4gate?

Uh, you act like nothing happens past the 4gate. If you both 4gate or manage to hold it off, then you both continue on with the game, no one is dumb enough to keep trying anymore



You don't see this as a problem? Imagine if every single zerg game where both players HAVE to do an 11 overpool simply because it's so strong, or Terrans who always HAVE to do 2rax pressure or risk being destroyed.

No other tactic dominates matchups like 4gate, and it makes PvP boring if the first ten minutes are always the same - both players do ever so slight and subtle variations of the same build, and if one does it badly they lose straight away. On the off chance they both execute perfectly, then we can have a macro game....

Maybe you enjoy that. That majority of people don't seem to.
You live the life you choose.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 26 2011 03:03 GMT
#242
The ghost buff is so fucking random. What made them think ghosts needed to be cheaper?

The slavage nerf is about fucking time. Free return was just retarded.

I am not a fan of how they are trying to "fix" pvp. These changes are not worth it at all. I would prefer them to leave that mu alone if this is their idea of a fix. 4gate isnt so bad because both players do it, then the game can go into the mid game, where it gets interesting.
xza
Profile Joined November 2010
Singapore1600 Posts
April 26 2011 03:03 GMT
#243
Oh my god ghost with less gas. I AM IN LOVE.
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 26 2011 03:03 GMT
#244
TWO GATE RETURNS HAHA JOKES ON YOU ZERG
chasfrank
Profile Joined March 2010
Gambia59 Posts
Last Edited: 2011-04-26 03:11:06
April 26 2011 03:03 GMT
#245
but i feel like protoss are going to be really weak to all in timings around the 5-6 minute mark


You "lose" 15 or more seconds building units right now that you will gain with the next patch that you probably won't notice any difference at all when defending.
Ghostpvp
Profile Joined October 2010
United States462 Posts
April 26 2011 03:03 GMT
#246
On April 26 2011 11:41 Kvz wrote:
this sucks lol. they nerfed zealot build time because 2gate openers were too strong and 2gate proxys were too strong even when scouted.


IIRC this was because it was strong in lower leagues.
Move Zig
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 26 2011 03:03 GMT
#247
On April 26 2011 11:55 Severian wrote:
Am I wrong in thinking that Warpgates will still be faster than Gateways, as they're currently 10 seconds faster and this patch only reduces the Gateway unit build times by 5 seconds?


Yes. However, it won't be quite as advantageous, and Gateways can actually be better than Warp Gates if you do not produce from the Warp Gates within 5 seconds of the cooldown being available (which is significantly shorter than the previous 10-second grace period).

Not to mention that switching to Warp Gates means you need to produce at least 2 cycles exactly on time in order to match the production you otherwise could have had with Gateways (due to the 10 second morph period). However, Warp Gates still have the "inverted" cycle-times (or the "free cycle", as some refer to it), meaning it could be a strategic benefit to switch for a specific timing.

In general, if you're going to be sitting back and macroing and have Gateways spaced reasonably throughout your base, then keep them as Gateways. Having a couple Warp Gates for emergencies and immediate back up is recommended :D
SpaceYeti
Profile Joined June 2010
United States723 Posts
April 26 2011 03:03 GMT
#248
I'm excited for the return of 2-gate. Does anyone remember the timing that a non proxy 2-gate starts to really threaten at your door?
Behavior is a function of its consequences.
rbx270j
Profile Joined November 2010
Canada540 Posts
April 26 2011 03:03 GMT
#249
On April 26 2011 11:43 orotoss wrote:
Why is everyone so excited about massive archons? You do realize that they can still be slowed by concussive shells and held in place by fungal right? Ultralisks are the only unit with immunity to ensare abilities.

So all the archon change means is that they will crush forcefields and can't be picked up by phoenix. If anything, its a nerf since they will accidentally crush the protoss players own forcefields.

I think this was more of a lore-wise change. Archons are so freaking big that they may as well be considered massive.



EDIT: Wow I guess they can't be slowed by concussive shells anymore. Awesome change!



not only will they be immune to concussive, but they can smash FFs
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 26 2011 03:03 GMT
#250
Archons being massive is so incredibly good, it has been a long time coming. Archons now take their rightful place as destroyers of bio instead of being able to be kited to death by a single marauder.

pylon radius change is pretty good, now having 3 stalkers on high ground will completely deny 2 pylons most of the time with decent force fields.

Messing around with timings could potentially be pretty messy for a number of weeks. I'm not quite a fan of ghosts costing 200/100, although for a bio build, the gas really doesn't go to anything if doing an early pre-stim ghost timing.

No patch is complete without bunker changes, and I fully support this. Now terran has to view bunkers as an investment instead of throwing 3 down and both teching and expoing behind it.

Spore crawler change is pretty good. Repositioning spores when multiple air units are around is no longer insta gg for the spore crawler.
Porouscloud - NA LoL
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
April 26 2011 03:03 GMT
#251
Confused as to why only spores root faster, I wish spines didn't take ages to root =(

otherwise, nice changes over all imo.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
Last Edited: 2011-04-26 03:07:21
April 26 2011 03:03 GMT
#252
The pylon range thing seems a bit silly? I don't get that one. Same with the stacking of flying units. I like the other changes, would've liked to have seen something addressing Colossi overuse and Carrier underuse though

The changes to Toss will serious fuck with the early game in PvX, hopefully for the better...PvP has the most to gain for sure, whereas PvZ risks becoming rushcraft...we'll see
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 26 2011 03:04 GMT
#253
i logged in but the ptr changes have not taken affect yet
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-04-26 03:04:54
April 26 2011 03:04 GMT
#254

Confused as to why only spores root faster, I wish spines didn't take ages to root =(

otherwise, nice changes over all imo.


Detection I think. A little too late for those Banshee opennings that people stopped doing months ago.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
April 26 2011 03:04 GMT
#255
On April 26 2011 12:03 iNcontroL wrote:
TWO GATE RETURNS HAHA JOKES ON YOU ZERG


yay now you got something to talk about in the state of the game.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
April 26 2011 03:04 GMT
#256
Dt/Archon push pvp anyone? All massive units can trample forcefields, right? I wonder how long it takes to get an archon vs how long it takes to get a colossus...


Really excited about this patch, all the changes seem good and reasonable. 2 base 6 gate in pvt pvz is just a stronger but harder to execute 4-gate anyway, I won't be sad to see 4-gate pushes become weaker in all matchups.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Philip2110
Profile Joined April 2010
Scotland798 Posts
April 26 2011 03:04 GMT
#257
Finally archons massive :D, looks like they want to help the pvp match up after all with that and the warpgate research time change
Master Sc2 - Diamond LoL - Eu W
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
April 26 2011 03:04 GMT
#258
On April 26 2011 12:03 iNcontroL wrote:
TWO GATE RETURNS HAHA JOKES ON YOU ZERG

yea this is going to suck
Stiver
Profile Joined April 2010
Canada285 Posts
April 26 2011 03:04 GMT
#259
you guys do know some of these changes may not stick? It is a PTR.

Other than that, good stuff. My early game Zerg got a huge buff unintentionally. good stuff =D
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Scabou
Profile Joined December 2010
Germany229 Posts
April 26 2011 03:04 GMT
#260
On April 26 2011 12:03 iNcontroL wrote:
TWO GATE RETURNS HAHA JOKES ON YOU ZERG


no problem, SPORE crawler will crush everything.

Prev 1 11 12 13 14 15 221 Next
Please log in or register to reply.
Live Events Refresh
FEL
16:00
Cracov 2025: Qualifier #1
RotterdaM831
IndyStarCraft 281
CranKy Ducklings211
Liquipedia
PSISTORM Gaming Misc
15:55
FSL team league: ASP vs PTB
Freeedom11
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 831
IndyStarCraft 281
JuggernautJason73
ProTech58
StarCraft: Brood War
Calm 4733
firebathero 283
JulyZerg 99
BRAT_OK 82
Rock 38
LancerX 3
Stormgate
Nathanias39
Dota 2
monkeys_forever190
LuMiX0
League of Legends
Grubby2386
Dendi1353
Counter-Strike
fl0m1710
Super Smash Bros
Westballz35
Heroes of the Storm
Khaldor382
Liquid`Hasu268
Other Games
FrodaN1756
Mlord604
KnowMe123
Trikslyr49
Sick35
Organizations
Other Games
EGCTV1361
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• printf 55
• Berry_CruncH44
• tFFMrPink 20
• OhrlRock 4
• iHatsuTV 4
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2739
• WagamamaTV693
• Ler96
League of Legends
• Jankos1505
Other Games
• imaqtpie1060
• Shiphtur512
Upcoming Events
RSL Revival
15h
Clem vs Classic
SHIN vs Cure
FEL
17h
WardiTV European League
17h
BSL: ProLeague
23h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.