Patch 1.3.3 PTR - Page 12
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
VTPerfect
United States487 Posts
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ct2299
380 Posts
People saying this is a bad change, open your eyes. What other race in the game has a unit that can snare/slow other units without any micro. lol. Terran bunker still needs more changes. I can't believe Bliz had to make ghosts cheaper as a way to entice lazy Terrans whining about imbalance. PS: Lol at the header that had to be put up to clarify the truth to the ignorant people. | ||
justiceknight
Singapore5741 Posts
I only know ultras have the Frenzy which denies any stuns-like effect,thors and colo doesnt have that frenzy...... | ||
Terranium
Turkmenistan144 Posts
4 gate is no longer a serious threat to mech, which requires the terran player to FE. Ghost mech now requires less gas and therefore is more powerful. Overall excellent changes. Its good that blizzard tries to add variety to the TvP matchup. | ||
RifleCow
Canada637 Posts
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Acritter
Syria7637 Posts
Haha, get it? I said massive, like the new Archons. Seriously, I am very pleased with this. I love it as a Protoss player, and I'm very enthusiastic about the buff to Ghosts (PvT imba in favor of P, IMO). I'm not looking forward to Zergs getting used to abusing Fungal, though. Archons should help mitigate that, I guess. | ||
Mastermind
Canada7096 Posts
On April 26 2011 11:53 Joedaddy wrote: I don't understand why Archons being massive is such a big deal. I guess they can crush ff's. immune to concussive shells but what else is there? Those changes are big. Concussive shells was the reason archons were pretty useless vs terran. | ||
FinestHour
United States18466 Posts
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AndAgain
United States2621 Posts
On April 26 2011 11:58 Superiorwolf wrote: So agree with this - that idea would be sick and I think would have a really cool effect on the game, forcing Protoss players to decide rather than mindlessly being required to go warp gate. I think it would be lame. If you see protoss suddenly turning everything into warpgates, prepare for an attack. If they turn everything into gateways, double expand. | ||
Alejandrisha
United States6565 Posts
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Bobster
Germany3075 Posts
On April 26 2011 11:58 Mitchlew wrote: RIP 4 gate. The memories will last a life time. Traumatic experiences usually do. | ||
PartyBiscuit
Canada4525 Posts
Also...200/100 ghosts... ![]() | ||
godemperor
Belgium2043 Posts
Salvage 75%=Awesome Spore root time=Awesome Best patch yet! | ||
orotoss
United States298 Posts
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Corrosive
Canada3741 Posts
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RedDragon571
United States633 Posts
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Headshot
United States1656 Posts
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babyToSS
233 Posts
Also to all those people thinking that it is easier to use gateways over warpgates, you are not quite correct. Committing to unist about 30+ seconds before you need them and having an attacking disadvantage (units have to traverse length of the map instead of insta reinforcements from warp gates) is a very big deal. Warp gates are still superior to gateways but most people will be just glad to be rid of the 4 gate rush timing. Bunker salvage giving back 75% is totally cool. The only time Terran really needed to spam bunkers was during 4gate which is being nerfed. | ||
brutality
United States167 Posts
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Karthane
United States1183 Posts
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