• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:27
CET 20:27
KST 04:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1458 users

Patch 1.3.3 PTR - Page 115

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 113 114 115 116 117 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-04-27 16:31:50
April 27 2011 16:31 GMT
#2281
On April 28 2011 01:14 awesomoecalypse wrote:
Show nested quote +
On April 28 2011 01:04 hugman wrote:
On April 28 2011 00:40 awesomoecalypse wrote:
agree that Queens being massive would make void-rays much more powerful against them, but the loss of phoenix harrass would perhaps balance that out a bit - Zergs might need to make an extra Queen to defend if they scouted an early void-ray push but wouldn't have to worry about phoenixes taking Queens out of the fight.


Here's how the fight between a Void and a Massive Queen would shake out:

-queen dies-


So you'd have to make more Queens, it would totally be worth it if they could trample Force Fields. Besides, Phoenixes wouldn't be able to pick them up.


But...what if he doesn't? What if he shows you a stargate, then, knowing your only hope to survive Voids is to do nothing but make Queens (which can't be used for offense)...he just takes an expansion or two? What then? You're macro is fucked cause you made way too many Queens, even with that many it will be a while before you can creep up the map enough to try to punish him, and in the meantime he's pulling further ahead on expansions. All because he made a Stargate, and you knew your only hope of surviving Voids if they came was to blindly pump Queens.


If Protoss spends 150/150 on a Stargate he doesn't use then you can make 2-3 extra Queens and not be behind at all, and your Queens will be much more useful than his idle Stargate. Queens are great already, they'd be even better if they trampled FFs.
Vauld
Profile Joined October 2010
Canada73 Posts
April 27 2011 16:31 GMT
#2282
If you're going for a robo or stargate build, that extra 40 seconds of research time for warpgate gives you the crucial extra time required to get out that immortal/voidray/pheonix that you didn't have before, combined with it being harder to warp up the ramp, it's bound to have a decent effect on PvP having options to defend a 4gate other than 4gate. Plus archons being massive is yet another small buff making them ever so slightly less useless. Decent patch, although I'm not looking forward to the ghost cost buff ghosts are so hard to deal with as P, and people may actually start using them more now.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 27 2011 16:34 GMT
#2283
Man this warpgate change is absolutely enormous. Really They could have fixed the whole thing by disabling cliff-warping on the outer 2 hexes of a pylon in all directions but no.. they have to change every protoss build ever :/ It will be like playing a different game for a week but I'm sure we'll get used to it o_0
get rich or die mining
TL+ Member
epoc
Profile Joined December 2010
Finland1190 Posts
April 27 2011 16:41 GMT
#2284
I find the massive queen idea pretty cool. But I'd say it's never gonna happen because queen isn't really a big unit.
Sqq
Profile Joined August 2010
Norway2023 Posts
April 27 2011 16:43 GMT
#2285
From a Zerg perspective, with all these timing delays (Stim, Reaper speed, now warpgate) , etc. Does it seem like they are trying to balance out the timing aspects vs Zerg overall ? Every timing that seemed to kill zerg in 6-7 minutes are getting delayed by 40 sec and more, giving Zergs a better timing window to pump drones \ get more units. Is this in the back of their heads when doing this ?
Dead girls don't say no.
BlackMagister
Profile Joined October 2008
United States5834 Posts
April 27 2011 16:44 GMT
#2286
Personally I think Archon should have just got an ability similar to the ultralisk that makes it immune to certain things like lift, stun, slow and mind control instead of being upgraded to massive. To me it just doesn't make sense for an Archon to be massive and destroy forcefields because it really isn't that big, but it being immune to effects because it's a mass of energy does.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 27 2011 16:46 GMT
#2287
On April 28 2011 01:41 epoc wrote:
I find the massive queen idea pretty cool. But I'd say it's never gonna happen because queen isn't really a big unit.


More like it's not going to happen because void rays would be way to effective against them.
get rich or die mining
TL+ Member
Traveler
Profile Blog Joined September 2009
United States451 Posts
April 27 2011 16:47 GMT
#2288
On April 28 2011 01:41 epoc wrote:
I find the massive queen idea pretty cool. But I'd say it's never gonna happen because queen isn't really a big unit.


It is bigger than the archon is haha.

Anyways, I don't think it is going to happen either, because the warp-gate build time increase should give zergs enough time to get spine crawlers up to truly defend the rush well.
Can you ever argue in favor of something without first proving it?
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
April 27 2011 16:48 GMT
#2289
On April 28 2011 01:41 epoc wrote:
I find the massive queen idea pretty cool. But I'd say it's never gonna happen because queen isn't really a big unit.

There way queens used to work pre-beta was that you only had one queen, which you could upgrade to a large queen and eventually in a huge queen. I think they still have the models for that.
[image loading]

Having only one queen to be able to morph into a large queen once you hit lair just for it to become massive should be a fix that is both easy to implement, yet have zero effect on ZvT or ZvZ. Then again, that would give zerg a 'new' unit halfway through WoL. And I kind of doubt they would do that, however, they might reimplement it in HotS. With a big red bolded circle around might.
Encrypto
Profile Joined August 2010
United States442 Posts
April 27 2011 16:48 GMT
#2290
Ok, I wanted to bring up the effects this patch will have on 2gate ZvP. I mean they nerfed the zealot build time in the past simply because 2gate was too strong early game vs Zerg. What makes it any different now? Will Zerg be able to hold it any better?

If this has already been discussed, can someone point me to the page in this ridiculously long thread?
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
April 27 2011 16:51 GMT
#2291
On April 28 2011 01:44 BlackMagister wrote:
Personally I think Archon should have just got an ability similar to the ultralisk that makes it immune to certain things like lift, stun, slow and mind control instead of being upgraded to massive. To me it just doesn't make sense for an Archon to be massive and destroy forcefields because it really isn't that big, but it being immune to effects because it's a mass of energy does.


You could always think that a mass of energy would destroy a force field. Especially since that forcefield's energy is known by the Archon.
Dommk
Profile Joined May 2010
Australia4865 Posts
April 27 2011 16:58 GMT
#2292
On April 28 2011 01:48 Chaosvuistje wrote:
Show nested quote +
On April 28 2011 01:41 epoc wrote:
I find the massive queen idea pretty cool. But I'd say it's never gonna happen because queen isn't really a big unit.

There way queens used to work pre-beta was that you only had one queen, which you could upgrade to a large queen and eventually in a huge queen. I think they still have the models for that.
[image loading]

Having only one queen to be able to morph into a large queen once you hit lair just for it to become massive should be a fix that is both easy to implement, yet have zero effect on ZvT or ZvZ. Then again, that would give zerg a 'new' unit halfway through WoL. And I kind of doubt they would do that, however, they might reimplement it in HotS. With a big red bolded circle around might.

Easy to implement but a massive change in gameplay, Blizzard said they wouldn't be doing these types of nerfs.

Force fields maybe too strong against Roach/Hydra but IMO, they aren't strong enough against Bling/Ling/Infestor/Ulitra
BlackMagister
Profile Joined October 2008
United States5834 Posts
April 27 2011 16:59 GMT
#2293
Then it wouldn't be breaking down the forcefield because of its' size but because of its' "aura." Anyways minor complaints it does the same thing in the end, although you can fit two archons in a warp prism right? All massive units of the other races can only fit one massive unit in their drop unit, wonder if this patch will affect possible archon drops.
Sixto
Profile Joined September 2010
Mexico37 Posts
April 27 2011 17:00 GMT
#2294
On April 28 2011 01:59 BlackMagister wrote:
Then it wouldn't be breaking down the forcefield because of its' size but because of its' "aura." Anyways minor complaints it does the same thing in the end, although you can fit two archons in a warp prism right? All massive units of the other races can only fit one massive unit in their drop unit, wonder if this patch will affect possible archon drops.



lol, i've never seen any archon drops =(
mousepad
Profile Joined April 2010
United States136 Posts
April 27 2011 17:01 GMT
#2295
On April 28 2011 01:08 tnud wrote:
Show nested quote +
On April 28 2011 01:06 nichan wrote:
Sorry for my ignorance but in what way will the archon been massive change the PVP game? (Honest question)

Stomp force fields/Can't be lifted by phoenixes basically. That's the important part at least


And better tanking of marauder balls. They're still not going to do much, but at least they'll get a couple shots in or gain better positioning for the protoss army. Combine with chargelots and you'll be able to soften them up pretty good.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 27 2011 17:07 GMT
#2296
On April 28 2011 01:48 Encrypto wrote:
Ok, I wanted to bring up the effects this patch will have on 2gate ZvP. I mean they nerfed the zealot build time in the past simply because 2gate was too strong early game vs Zerg. What makes it any different now? Will Zerg be able to hold it any better?

If this has already been discussed, can someone point me to the page in this ridiculously long thread?

Holding the 2gate wasn't really the issue, the problem was how it forced Zerg to 1base until roaches. A couple of things have changed: map sizes mean you can't really 2gate inbase on most maps anymore, and also roaches are now much better, which means that a roach counterattack against a 2gater would be much more powerful. I think both these factors allow for a 5s zealot time reduction.

Besides, it's OK if the 2gate comes back, as long as it's just one possible strategy. I can't see it being overpowering like it was before.
PieGuY
Profile Joined November 2010
United States14 Posts
April 27 2011 17:08 GMT
#2297
Would a maximum range on warpgates, where you could only warp to an energy field within X distance of the warpgate itself, be a better solution?
ZeroTalent
Profile Joined December 2010
United States297 Posts
April 27 2011 17:09 GMT
#2298
On April 27 2011 11:08 awesomoecalypse wrote:
Show nested quote +
You can probably get more units out by chrono'ing 3 gateways and getting slow WG tech


Warpgate gives you the "free" cycle though when you first research them. If you forego warpgate for a gateway push, I'm not sure you'll make up for not having that extra handful of units.


I was playing around with SCBuildOrder a few weeks ago, and it gave me some funky timings where you could delay the warpgate a few seconds and squeeze a round of units out of the 2nd/3rd/4th gateways right before WG finished. It gives you 7 units in the first attack, and 7 in the first wave of reinforcements (instead of 4) with current. Or put another way, at the exact moment of the attack, the defender has 3 units versus 7, but if they can survive for ten seconds, they have 10 versus 7. And that's with current timings. Eyeballing the PTR changes, I think that a defensive 4gate player will always have more units than the attacker. Or an Immortal, or Phoenix, etc.
Can we get an official definition of "all-in"? Please?
freetgy
Profile Joined November 2010
1720 Posts
April 27 2011 17:13 GMT
#2299
On April 28 2011 02:00 Sixto wrote:
Show nested quote +
On April 28 2011 01:59 BlackMagister wrote:
Then it wouldn't be breaking down the forcefield because of its' size but because of its' "aura." Anyways minor complaints it does the same thing in the end, although you can fit two archons in a warp prism right? All massive units of the other races can only fit one massive unit in their drop unit, wonder if this patch will affect possible archon drops.



lol, i've never seen any archon drops =(


watch whitera
mousepad
Profile Joined April 2010
United States136 Posts
Last Edited: 2011-04-27 17:20:26
April 27 2011 17:13 GMT
#2300
On April 28 2011 01:58 Dommk wrote:
Show nested quote +
On April 28 2011 01:48 Chaosvuistje wrote:
On April 28 2011 01:41 epoc wrote:
I find the massive queen idea pretty cool. But I'd say it's never gonna happen because queen isn't really a big unit.

There way queens used to work pre-beta was that you only had one queen, which you could upgrade to a large queen and eventually in a huge queen. I think they still have the models for that.
[image loading]

Having only one queen to be able to morph into a large queen once you hit lair just for it to become massive should be a fix that is both easy to implement, yet have zero effect on ZvT or ZvZ. Then again, that would give zerg a 'new' unit halfway through WoL. And I kind of doubt they would do that, however, they might reimplement it in HotS. With a big red bolded circle around might.

Easy to implement but a massive change in gameplay, Blizzard said they wouldn't be doing these types of nerfs.

Force fields maybe too strong against Roach/Hydra but IMO, they aren't strong enough against Bling/Ling/Infestor/Ulitra


If you could somehow manage to get ultras out at the 10 minute mark. *snark, snark* Sentries are pretty powerful in the early game -- since map control is very unstable at the beginning, protoss can march right up to your base and cut off your reinforcements pretty easily.

The 4 gate, nexus cancel is somewhat difficult to prepare for. I usually build lings in the main and hope I have enough time to get them out before they FF my ramp. Otherwise I have to snipe those sentries or force FF in the middle of the map. Either way it ends up being pretty even or I just plain lose.

Having a massive unit early game might help. But it seems like a drastic measure and would deny the strategy outright. Rather than see that type of harassment build die off I'd like to think there's a much more minor tweak/build that can deal with sentries.
Prev 1 113 114 115 116 117 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 261
White-Ra 189
JuggernautJason143
BRAT_OK 127
MindelVK 33
StarCraft: Brood War
Shuttle 533
firebathero 142
Dewaltoss 126
Mong 115
scan(afreeca) 18
Dota 2
qojqva3653
League of Legends
C9.Mang023
Counter-Strike
FalleN 1587
fl0m561
Heroes of the Storm
Liquid`Hasu420
Other Games
Grubby4613
Gorgc2800
Liquid`RaSZi2292
FrodaN940
Beastyqt802
ceh9503
Fuzer 329
ArmadaUGS265
mouzStarbuck154
QueenE130
Mew2King23
OptimusSC28
B2W.Neo0
Organizations
Other Games
gamesdonequick3465
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 48
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 22
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV566
• Noizen39
League of Legends
• Nemesis3572
• TFBlade976
• Shiphtur421
Other Games
• imaqtpie1502
Upcoming Events
PiGosaur Cup
5h 33m
WardiTV Invitational
16h 33m
The PondCast
1d 14h
OSC
1d 16h
OSC
2 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
[ Show More ]
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.