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Heart of the Swarm to be Unveiled Next Month - Page 37

Forum Index > SC2 General
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Prev 1 35 36 37 38 39 53 Next
ffadicted
Profile Joined January 2011
United States3545 Posts
May 25 2011 14:09 GMT
#721
On May 25 2011 18:49 unrev wrote:
they said next month so they still have like 6 days to announce something right?


next month (tm)
SooYoung-Noona!
DARKHYDRA
Profile Joined September 2006
United States303 Posts
May 25 2011 17:12 GMT
#722
Hoping some does a mod where you can play campaign terran vs campaign zerg once this is out

Would be so broken lol
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 25 2011 17:16 GMT
#723
On May 26 2011 02:12 DARKHYDRA wrote:
Hoping some does a mod where you can play campaign terran vs campaign zerg once this is out

Would be so broken lol


You wouldn't even really need a "mod". I'm pretty sure all the campaign-exclusive Terran units are in the Galaxy Editor as is. You'd just need a custom map.

And yes, I endorse this idea.
julianto
Profile Joined December 2010
2292 Posts
May 25 2011 17:50 GMT
#724
Well, it's the 25th, and there's no HotS information....
¯\_(ツ)_/¯
Th0R
Profile Blog Joined October 2010
Canada359 Posts
May 25 2011 17:54 GMT
#725
If its next month i think it's a little too early. Too much stuff needs fixing in the game at them moment....or better maps would be nice before it comes out
Protoss Player | @ScThoR_ | www.Twitch.tv/ScThoR | Business Student and Entrepreneur
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 25 2011 17:54 GMT
#726
On May 26 2011 02:50 julianto wrote:
Well, it's the 25th, and there's no HotS information....

I believe we won't know any until May 31'st due to NDA, but could be wrong as someone posted that somehwere.
When I think of something else, something will go here
wolfe
Profile Joined March 2010
United States761 Posts
May 25 2011 18:06 GMT
#727
On May 25 2011 05:25 Crazyeyes wrote:
Whoa, I sort of like that idea. Zerg slow pushing with spines/lurkers/spores/tumors. XD

I still just dont really like the idea of lurker in SC2... but in the end I guess it's up to Blizzard. Whatever happens, I just hope it turns out nicely.
And more importantly, I hope I find out soon. :D


lol, slow pushing is much more of a Terran trait. Lurker =/= Zerg Siege Tank.
Swift as the wind, felt before noticed.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 25 2011 18:10 GMT
#728
Almost time for the unveiling. Can't wait.
Elendoil
Profile Joined April 2011
Germany22 Posts
May 25 2011 18:13 GMT
#729
Lukers are actually pretty fast, so you can move fast and then get burrow as soon as you're in a good position. So no slow pushes for zerg i guess.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
May 25 2011 18:22 GMT
#730
Can't wait. Heart of The Swarm is going to be exciting. I mean, some Zerg lore never hurts :D
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
May 25 2011 18:25 GMT
#731
On May 26 2011 03:13 Elendoil wrote:
Lukers are actually pretty fast, so you can move fast and then get burrow as soon as you're in a good position. So no slow pushes for zerg i guess.


Definitely not slow pushes. They're kind of like Siege Tank pushes except for the fact that they go 3x as fast. :D
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 25 2011 18:34 GMT
#732
When we talk about slow push it is meant that it takes time for them to burrow/unburrow and they are useless during that time (well they are almost useless when unburrowed as well except for running away :D) and you need to move forward bit by bit as you do not want to get caught with all/most of your lurkers unburrowed. Also more lurkers means less other units (same for terran with tanks) so you are really dependant on those lurkers being burrowed in the right position when you get attacked same as terran with tanks is.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
May 25 2011 19:53 GMT
#733
On May 26 2011 02:16 Ribbon wrote:
Show nested quote +
On May 26 2011 02:12 DARKHYDRA wrote:
Hoping some does a mod where you can play campaign terran vs campaign zerg once this is out

Would be so broken lol


You wouldn't even really need a "mod". I'm pretty sure all the campaign-exclusive Terran units are in the Galaxy Editor as is. You'd just need a custom map.

And yes, I endorse this idea.


Well that just goes to show how much I know lol
VforVinDiesel
Profile Joined May 2010
United States41 Posts
May 25 2011 20:55 GMT
#734
I pray Lurkers aren't added because Terrans might actually start using Ravens. That and Lurkers are morphed from Hydra which are tier 2 which would make for late(r) game lurkers when I'd prefer something earlier to help defend pushes.
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 26 2011 07:28 GMT
#735
On May 26 2011 05:55 VforVinDiesel wrote:
I pray Lurkers aren't added because Terrans might actually start using Ravens. That and Lurkers are morphed from Hydra which are tier 2 which would make for late(r) game lurkers when I'd prefer something earlier to help defend pushes.


Instead of lurkers from hydra's, it would be cool if they gave queens an upgrade for a burrowed attack (that also still needed burrowed researched). It would really open up early-to-mid game options and falls inline with the motif that Zerg is a evolving race with with a "flowing" feel. It's a weird idea (read: bad idea) , but hey - just getting excited to see what's revealed.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
razy
Profile Joined February 2010
Russian Federation899 Posts
May 26 2011 07:36 GMT
#736
I really hope that units of a vulture\lurker\defiler\reaver type are added. The bring so much more into the game. Atm sc2 is too straight forward and boring too watch without any players being able to really control the really important positions and splitting their armies a lot D:
Mailing
Profile Joined March 2011
United States3087 Posts
May 26 2011 07:41 GMT
#737
On May 26 2011 16:28 baeracaed wrote:
Show nested quote +
On May 26 2011 05:55 VforVinDiesel wrote:
I pray Lurkers aren't added because Terrans might actually start using Ravens. That and Lurkers are morphed from Hydra which are tier 2 which would make for late(r) game lurkers when I'd prefer something earlier to help defend pushes.


Instead of lurkers from hydra's, it would be cool if they gave queens an upgrade for a burrowed attack (that also still needed burrowed researched). It would really open up early-to-mid game options and falls inline with the motif that Zerg is a evolving race with with a "flowing" feel. It's a weird idea (read: bad idea) , but hey - just getting excited to see what's revealed.


A morph of say 100/100 to allow queens to fly and do their spine attack would be sweet.

You have a 150 hp flying unit that can heal and does decent damage for the cost of 250/100 from hatcheries o_o
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
May 26 2011 07:43 GMT
#738
I hope they add the diamond back... I don't even play terran but that is a sweet unit.


On a more zerg note, I am hoping for tier 1 hydras, tier 2 lurkers, and smaller ultras. you can get rid of the banelings and the roach.... I want 1f hydras and t2 lurkers back
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 26 2011 07:55 GMT
#739
Lurker is cool to add, but people please remember, Lurker worked in SC:BW because unit move in formation, and not clumsy all together like they are now in SC2.

Just imagine, 2 group of 5-6 lurker all "sticks" together and get wiped out by 3 splash seige tanks shots. Blizzard needs to fix there unit movement before lurker can be in SC2
Terran
Twinmold
Profile Joined June 2010
Sweden238 Posts
May 26 2011 08:17 GMT
#740
On May 26 2011 16:55 Caphe wrote:
Lurker is cool to add, but people please remember, Lurker worked in SC:BW because unit move in formation, and not clumsy all together like they are now in SC2.

Just imagine, 2 group of 5-6 lurker all "sticks" together and get wiped out by 3 splash seige tanks shots. Blizzard needs to fix there unit movement before lurker can be in SC2


Units were moving in formation in SC:BW? They just made a long line while constantly bumping in to each other along the way, that is unless you microed them ofc but even then they still wouldn't move in a way I would call "smooth". The clumping in Starcraft 2 might be a bit extreme sometimes but I'd think the movement A.I. as better overall.

As for your example that doesn't even happen towards hydralisks so I can't see it happening to a group lurkers with more health. Nothing is preventing you from microing them apart from each other before burrowing them either. The largest issue with bringing back lurkers that I would see is probably the need to rearrange the zerg tech tree.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
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