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On May 25 2011 00:59 pR0gR4m3R wrote:In a couple of hours Heading to Blizz hqs right now Cyaa!!
Is this true? I thought it would take a couple more weeks Man if this true I am so excited no sleep for me tonight
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@pR0gR4m3R did you mean it's true that the hands-on is on 25 (it is true) or did you mean it is true that we will get the info only on may 31st, or can you give us some coverage tomorrow?
can you say when it is? i mean what time is it when it begins?
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Today is the 24th. In California. Where it matters.
Judging from random tidbits of info. it appears that whatever is going on is going on pretty much now, but we won't hear about it until the 31st.
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I want a Zerg siege tank!
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Sweden33719 Posts
On May 25 2011 01:07 Deckkie wrote:Show nested quote +On May 25 2011 00:59 pR0gR4m3R wrote:On May 25 2011 00:30 kcbgoku wrote: When is this event happening? In a couple of hours Heading to Blizz hqs right now Cyaa!! Is this true? I thought it would take a couple more weeks Man if this true I am so excited  no sleep for me tonight  I wouldnt stay up, this stuff is always embargoed because they have people from all over the world visit, but not all at once. So everyone gets a shot at releasing the information mostly at once, they embargo it for X time.
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 : .....( real sad...
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ok. Its been one month. The suspense is killing me. Anyone here have links or more info.
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I'm so damned curious to know how the "dezergification" of Kerrigan changes things. Damn frustrating to finish WoL and not get a single hint of the consequences of what just transpired
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On May 25 2011 01:03 Dommk wrote:Show nested quote +On May 25 2011 00:54 CrazyF1r3f0x wrote:On May 24 2011 10:39 Silverion wrote: I just want to see one thing: LURKERS. I never really understood this, I mean the only logic for: "we want the lurker back" is that they were good in Brood War. I honestly don't believe that lurkers would be good in SC2, I mean, now you have things like marauders for Terran which should be able to chew up lurkers--as for Protoss, now that we have things like colossus stalker balls and immortals the splash damage of the lurker would be extremely useless. I mean the only thing that kept Protoss from just massing goons versus lurkers was DS, I just can't see lurkers being useful without DS--the only thing new for Zerg they bring to the table is a better detection threat versus the other races. I understand why people miss the awesome power of the lurker, but I think they fail to realize that the context of SC2 is different from Brood War; just because it was good in Brood War doesn't mean it will be good in Starcraft II. Indeed, people are looking at some of the older units with Rose-tinted glasses and failing to realize how they would actually fit in Starcraft 2 as it is now.
ridiculous. that same logic u are using can be applied to siege tanks and templars.
ive played a alot of custom melee games were lurkers were edited for the zerg race and they worked fine. the main thing lurkers provide is stopping power AND the ability to actually make more offensive pushes.
the main reason to why blizz didnt put lurkers in SC2, from my understanding and what i read, was because they didnt want them to "outshadow" the new unit called baneling. they also had trouble with where the lurker should be placed in the tier because hydras are tier 2 in SC2. however lurkers provided alot of uses for the match ups. in TvZ a zerg could actually contain a terran with proper lurker placement and it forced terrans to use more scans and in PvZ FFs werent as effective against zerg because lurkers atks could easily bypass FFs. so the tosses couldnt just up and roll a zerg with the col+zealot+stalker+sentry death ball since they had to be more cautious of lurkers.
TL;DR lurkers provide alot of pushing power and defense power for zerg mid game. something they otherwise really dont have without lurkers. for zerg lurkers do what cols do for toss. for zerg lurkers do what siege tanks do for terran. get it now? there a long ranged siege unit with a linear splash radius. something zerg doesnt have with the exception of brood lords which take insanely long to tech to.
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On May 24 2011 10:28 Sapphire.lux wrote:
And a FACTORY unit that is good against armored air.
That is all i want for Christmas!
OMG yes. It's really stupid that Mech in SC2 doesn't have a good response to air at all because Thor air damage sucks. They should've just kept it at 40 as it was in Beta.
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On May 25 2011 02:54 Scila wrote:Show nested quote +On May 24 2011 10:28 Sapphire.lux wrote:
And a FACTORY unit that is good against armored air.
That is all i want for Christmas! OMG yes. It's really stupid that Mech in SC2 doesn't have a good response to air at all because Thor air damage sucks. They should've just kept it at 40 as it was in Beta.
what? have u ever seen how 3/3 upgraded marines tear trough just about any kind of air unit? infact the only air unit marines dont rape is carriers, BCs, and brood lords... who needs mech when u have tier 1 units that is a jack of all trades? not only that but if u do want to go mech u still have vikings for anti air which has a range of 9 btw....
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On May 25 2011 02:54 Scila wrote:Show nested quote +On May 24 2011 10:28 Sapphire.lux wrote:
And a FACTORY unit that is good against armored air.
That is all i want for Christmas! OMG yes. It's really stupid that Mech in SC2 doesn't have a good response to air at all because Thor air damage sucks. They should've just kept it at 40 as it was in Beta.
Why is it so difficult to build a Starport and get Vikings?
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hopefully kerrigan will be infested again, the sotry would be bullshit, but the queen of blades is 100x better than old, new kerrigan (the new from the blizzcon 2011 artwork)
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The biggest "problem" with terran anti air is that it it would have to be OP to be as good as the marine. Also marines rape carriers, you can't keep enough interceptors in the air against a mass of marines. Even brood lords and BCs are not great against marines without something else to hold them back. The terran anti air has really good synergy because of how the thor and viking will damage anything at long range and then the marines will rape anything that tries to get close enough to kill them.
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On May 25 2011 03:00 dcemuser wrote:Show nested quote +On May 25 2011 02:54 Scila wrote:On May 24 2011 10:28 Sapphire.lux wrote:
And a FACTORY unit that is good against armored air.
That is all i want for Christmas! OMG yes. It's really stupid that Mech in SC2 doesn't have a good response to air at all because Thor air damage sucks. They should've just kept it at 40 as it was in Beta. Why is it so difficult to build a Starport and get Vikings?
how is this turning into a balance discution ???
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On May 25 2011 03:08 cilinder007 wrote:Show nested quote +On May 25 2011 03:00 dcemuser wrote:On May 25 2011 02:54 Scila wrote:On May 24 2011 10:28 Sapphire.lux wrote:
And a FACTORY unit that is good against armored air.
That is all i want for Christmas! OMG yes. It's really stupid that Mech in SC2 doesn't have a good response to air at all because Thor air damage sucks. They should've just kept it at 40 as it was in Beta. Why is it so difficult to build a Starport and get Vikings? how is this turning into a balance discution ??? 40 damage thors in beta were awesome, against some units, but they still basically suck because they couldn't zone mutas at all. I actually think blizzard needs to both add and remove units if they want to add units because there are already so many units. I would be happy with 1 new unit and some cool new mechanics that have a good skill requirement.
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On May 25 2011 03:08 cilinder007 wrote:Show nested quote +On May 25 2011 03:00 dcemuser wrote:On May 25 2011 02:54 Scila wrote:On May 24 2011 10:28 Sapphire.lux wrote:
And a FACTORY unit that is good against armored air.
That is all i want for Christmas! OMG yes. It's really stupid that Mech in SC2 doesn't have a good response to air at all because Thor air damage sucks. They should've just kept it at 40 as it was in Beta. Why is it so difficult to build a Starport and get Vikings? how is this turning into a balance discution ???
its not, some ppl just dont know how to use there own race and make comments like terran needs a better response to air... between missle turrets+range upgrade to missle turrets, thors with range 10 air dmg, range 9 vikings and tier 1 marines terrans have a pretty damn great answer to air...
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On May 25 2011 02:57 Ballistixz wrote: infact the only air unit marines dont rape is carriers, BCs, and brood lords... .
Actually....
User was warned for this post
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On May 25 2011 03:00 dcemuser wrote:Show nested quote +On May 25 2011 02:54 Scila wrote:On May 24 2011 10:28 Sapphire.lux wrote:
And a FACTORY unit that is good against armored air.
That is all i want for Christmas! OMG yes. It's really stupid that Mech in SC2 doesn't have a good response to air at all because Thor air damage sucks. They should've just kept it at 40 as it was in Beta. Why is it so difficult to build a Starport and get Vikings?
It's as difficult as it was in BW to get a starport and Wraiths.
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If they add new units, I hope it's actually a new unit and not an old one updated from BW, seems lazy.
With the variety of units and buildings the Terrans had in the SP but not the MP, there will definitely be several new units - question is how many of those will transfer to the MP.
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