Heart of the Swarm to be Unveiled Next Month - Page 20
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xza
Singapore1600 Posts
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Sangyerians
Australia248 Posts
On May 20 2011 00:24 xza wrote: the important question is, will my achievements and portraits be transported over? It's an expansion, not a new game. As a terran, I hope zerg doesn't get lurkers. | ||
War Horse
United States247 Posts
On May 20 2011 00:28 Sangyerians wrote: It's an expansion, not a new game. As a terran, I hope zerg doesn't get lurkers. I don't think the game can include Lurkers with its current build. Lurkers would basically force Ravens, which are practically useless in TvZ except for detection abilities. Lurkers forced sci vessels in BW, but irradiate was also very useful. | ||
Aquilix
United States45 Posts
On May 20 2011 00:28 Sangyerians wrote: It's an expansion, not a new game. As a terran, I hope zerg doesn't get lurkers. Yeah achievements and all that Bnet stuff will stay with your account (as long as you register the game under your current account... though why you wouldn't is beyond me) But I do believe they are gonna try to pass HotS off as a full, stand-alone game (you won't need WoL to play it) in order to justify a full, $60 price tag | ||
Sqq
Norway2023 Posts
On May 19 2011 23:57 RoachyRoach wrote: I wanna see a snowy tileset ![]() I think there was an article about why there are no pure snow maps in bw pro play or something a few years back. Something about the strain on the eyes from playing them for hours on end ? | ||
Scrubington
Canada475 Posts
Blizzard has indicated that we will likely see the next StarCraft II game in early 2012. But how play game if world not exist ლ(ಠ益ಠლ | ||
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BLinD-RawR
ALLEYCAT BLUES49497 Posts
On May 20 2011 00:32 Scrubington wrote: But how play game if world not exist ლ(ಠ益ಠლ uhh it happens in the end of 2012 not early 2012. | ||
Scrubington
Canada475 Posts
On May 20 2011 00:34 BLinD-RawR wrote: uhh it happens in the end of 2012 not early 2012. ¯\_(ツ)_/¯ Well, at least I can play for a few months! | ||
haffy
United Kingdom430 Posts
On May 20 2011 00:29 War Horse wrote: I don't think the game can include Lurkers with its current build. Lurkers would basically force Ravens, which are practically useless in TvZ except for detection abilities. Lurkers forced sci vessels in BW, but irradiate was also very useful. I'm glad Terrans think ravens are useless in TvZ lol. | ||
NeonFox
2373 Posts
On May 20 2011 00:29 War Horse wrote: I don't think the game can include Lurkers with its current build. Lurkers would basically force Ravens, which are practically useless in TvZ except for detection abilities. Lurkers forced sci vessels in BW, but irradiate was also very useful. Would be nice if they included lurkers and buffed ravens a bit. | ||
MangoTango
United States3670 Posts
On May 20 2011 00:29 War Horse wrote: I don't think the game can include Lurkers with its current build. Lurkers would basically force Ravens, which are practically useless in TvZ except for detection abilities. Lurkers forced sci vessels in BW, but irradiate was also very useful. Lol at Ravens useless in TvZ. You do know that they stop all Zerg AA except Infested Terran, right? | ||
Knutzi
Norway664 Posts
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ch4ppi
Germany802 Posts
On May 20 2011 00:29 War Horse wrote: I don't think the game can include Lurkers with its current build. Lurkers would basically force Ravens, which are practically useless in TvZ except for detection abilities. Lurkers forced sci vessels in BW, but irradiate was also very useful. This is one of the most useless posts I've seen in a while... Ravens are useless now?`Okay your opinion and sadly for all the T players the opinion of many T Players. Im happy about that... Mutas cant do nothing with PDD up, but pssst dont tell any1. Also creepspread is pretty hard, while u can drop mules... but pssst. So with lurkers they would have a purpose... but u complain they would be useless... this is the opposite of logic 0.o | ||
ValM
India408 Posts
On May 20 2011 00:17 War Horse wrote: Why do people keep asking these things? NO ONE KNOWS YET Its because some people arent always active on the scene and its exactly why communities like these are helpful and come into play. | ||
FallDownMarigold
United States3710 Posts
On May 20 2011 00:29 War Horse wrote: I don't think the game can include Lurkers with its current build. Lurkers would basically force Ravens, which are practically useless in TvZ except for detection abilities. Lurkers forced sci vessels in BW, but irradiate was also very useful. Would putting irradiate back in the game as a raven spell (for multiplayer) completely break it? srs question, haven't read topic about the idea | ||
War Horse
United States247 Posts
On May 20 2011 00:50 haffy wrote: I'm glad Terrans think ravens are useless in TvZ lol. Gas is better spent on tanks, ghosts, and medivacs in TvZ | ||
Falcor
Canada894 Posts
On May 20 2011 01:23 War Horse wrote: Gas is better spent on tanks, ghosts, and medivacs in TvZ Terraans will have to choose what to spend their gas on like everyother race?!?!? outrageous!!! lol | ||
War Horse
United States247 Posts
On May 20 2011 01:12 FallDownMarigold wrote: Would putting irradiate back in the game as a raven spell (for multiplayer) completely break it? srs question, haven't read topic about the idea Irradiate would be way too good because of how units clump. Ravens PDD is only good vs Mutas and BLs, and its not even that good against mutas, because they will just fly away and go somewhere else. | ||
War Horse
United States247 Posts
On May 20 2011 01:27 Falcor wrote: Terraans will have to choose what to spend their gas on like everyother race?!?!? outrageous!!! lol In the current state of the game, they choose to spend that gas on not ravens, so yes, they do have to choose where to spend their gas. | ||
mage36
415 Posts
On April 22 2011 10:55 stormchaser wrote: Taken straight from Kotaku: So no multiplayer information quite yet but still nice to hear. Additional Articles: SC Legacy Well, the fact that there will be changes in the multiplayer is good news enough for me. ![]() ![]() | ||
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