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On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need
Clearly you didn't play bw. The game needs more positional and micro intensive units like the lurker and reaver.
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On May 20 2011 01:32 ch4ppi wrote:Show nested quote +Ravens PDD is only good vs Mutas and BLs, and its not even that good against mutas, because they will just fly away and go somewhere else. Yeah thats what I love to do... Send in Lings/Banes/Mutas... oh pull back Mutas...oh ground army dead mutas are fine... but wait there is still a fucking army of terran... Show nested quote +In the current state of the game, they choose to spend that gas on not ravens, so yes, they do have to choose where to spend their gas. Most terrans float loads of Gas anyway... not because they are bad... because they dont need it in TvZ, since so few terrrans understood that Ghosts are pretty good... as well as Ravens...
theres no good excuse for floating gas, ever
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On May 22 2011 10:07 Endymion wrote:Show nested quote +On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need Lurkers were one of the most interesting SC1 units in the entire game, if you think that banelings "replace" them then you're sorely mistaken. It allowed zerg to take and have a position on the map, rather than having a completely mobile force. Blings fill the role, although they are way less interesting because they suicide.. Lurkers were nowhere near the most interesting units in BW. That role comfortably belongs to the Defiler - the most imba unit to ever exist in SC. Lurkers were just the zerg version of siege tanks + DTs - sneaky and sometimes devastating but never that "interesting". They were used for positional play and stationary defence.
Other interesting units in BW include the Arbiter and the Queen (omg, spawn broodlings!).
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On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need
guess which unit can attack under and through forcefields and which can't?
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On May 22 2011 10:18 L3gendary wrote:Show nested quote +On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need Clearly you didn't play bw. The game needs more positional and micro intensive units like the lurker and reaver.
i was b- in bw on iccup if u know wat that means. This game is not bw, this is sc2. Both games are different in their own way. Someone like you, who isnt good at either game shouldn't talk
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On May 22 2011 10:18 L3gendary wrote:Show nested quote +On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need Clearly you didn't play bw. The game needs more positional and micro intensive units like the lurker and reaver. As well as mines. If reapers got spider mines then this game would be so much better.
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OP updated, anything else worth adding?
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On May 22 2011 10:21 a176 wrote:Show nested quote +On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need guess which unit can attack under and through forcefields and which can't?
zvp is not all about roach hydra idiot, watch players like nestea who have adapted a new style in zvp, which is pressure with roach ling into muta ling.
User was warned for this post
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On May 22 2011 10:21 Kisezik wrote:Show nested quote +On May 22 2011 10:18 L3gendary wrote:On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need Clearly you didn't play bw. The game needs more positional and micro intensive units like the lurker and reaver. i was b- in bw on iccup if u know wat that means. This game is not bw, this is sc2. Both games are different in their own way. Someone like you, who isnt good at either game shouldn't talk I agree with this guy. I was a C zerg but I dont really want lurkers. We got banelings and infesters so I dont know where the lurker would even fit. Yeah they are different because they can hold things postionaly and make bases really strong defensivly but then there would be no reason for going banelings. And if they make lurkers T3 then thats just retarded
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I bet you the next new unit will have to be evolved from a roach.. I BET YOU!!!
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I would like to see a new nerf on terran buildings! To avoid draws in XvT matchups and where there is a morally winner. For example if the terran is able to float a building off and made it to a draw because he killed all protoss nexus and probes. The protoss is left with a massive land based protoss army that cannot kill the floating building. I've seen it a couple of times and some weeks ago whitera was forced to wait for a draw during a streaming session.
So my idea is that terran buildings crash lands after a 5 minutes. They can still be used for scouting as normal but we won't see lucky terran draws. That would be great to see in HOTS and in WOL
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TLADT24920 Posts
So, any news about SP or units considering the unveiling is this month? As to the question of lurkers, personally, I think it would be great to have them back but they would need to adjust the game so that roles don't overlap
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On May 22 2011 10:20 turdburgler wrote:Show nested quote +On May 20 2011 01:32 ch4ppi wrote:Ravens PDD is only good vs Mutas and BLs, and its not even that good against mutas, because they will just fly away and go somewhere else. Yeah thats what I love to do... Send in Lings/Banes/Mutas... oh pull back Mutas...oh ground army dead mutas are fine... but wait there is still a fucking army of terran... In the current state of the game, they choose to spend that gas on not ravens, so yes, they do have to choose where to spend their gas. Most terrans float loads of Gas anyway... not because they are bad... because they dont need it in TvZ, since so few terrrans understood that Ghosts are pretty good... as well as Ravens... theres no good excuse for floating gas, ever
Well he's right though. If you watch most lategame TvX minerals are actually the limiting factor, and they'll have literally over 1k gas. It really makes me think they can get away with taking less gas geysers actually.
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On May 22 2011 10:23 Kisezik wrote:Show nested quote +On May 22 2011 10:21 a176 wrote:On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need guess which unit can attack under and through forcefields and which can't? zvp is not all about roach hydra idiot, watch players like nestea who have adapted a new style in zvp, which is pressure with roach ling into muta ling. User was warned for this post Hahaha! People are crediting Nestea for inventing Roach/ling pressure now?!?!
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hmm new zerg units you say... HOORAH !
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On May 22 2011 10:38 Tabbris wrote:Show nested quote +On May 22 2011 10:23 Kisezik wrote:On May 22 2011 10:21 a176 wrote:On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need guess which unit can attack under and through forcefields and which can't? zvp is not all about roach hydra idiot, watch players like nestea who have adapted a new style in zvp, which is pressure with roach ling into muta ling. User was warned for this post Hahaha! People are crediting Nestea for inventing Roach/ling pressure now?!?!
that doesnt mean that nestea has not done things that people did not know about. He is a beast sorry...
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On May 22 2011 10:38 Tabbris wrote:Show nested quote +On May 22 2011 10:23 Kisezik wrote:On May 22 2011 10:21 a176 wrote:On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need guess which unit can attack under and through forcefields and which can't? zvp is not all about roach hydra idiot, watch players like nestea who have adapted a new style in zvp, which is pressure with roach ling into muta ling. User was warned for this post Hahaha! People are crediting Nestea for inventing Roach/ling pressure now?!?!
*into mutaling, read the whole thing before making a comment
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I thought Blizzard stated they wouldn't add new units like they did to the old starcraft? Is there a statement by Blizzard saying they will be changing the multiplayer?
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On May 22 2011 10:50 Zerothegreat wrote: I thought Blizzard stated they wouldn't add new units like they did to the old starcraft? Is there a statement by Blizzard saying they will be changing the multiplayer?
They said they wouldn't just add units.
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On May 22 2011 10:21 Kisezik wrote:Show nested quote +On May 22 2011 10:18 L3gendary wrote:On May 22 2011 10:02 Kisezik wrote: i dont get why everyone wants lurkers. lurkers are shit, we already have the units we need Clearly you didn't play bw. The game needs more positional and micro intensive units like the lurker and reaver. i was b- in bw on iccup if u know wat that means. This game is not bw, this is sc2. Both games are different in their own way. Someone like you, who isnt good at either game shouldn't talk
He isn't even saying hes good. And yeah Lurkers actually make sense in this game and its not as different as people say it is you probably were not b-
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