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The Protoss deathball vs 2010 Zerg swarm - Page 13

Forum Index > SC2 General
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TheResidentEvil
Profile Joined September 2010
United States991 Posts
Last Edited: 2011-04-19 17:08:58
April 19 2011 17:07 GMT
#241
On April 20 2011 02:04 Penecks wrote:
Really? Cause I haven't seen a deathball containing carriers/mothership/hts in a while... though even a few HTs integrated into the standard collosus deathball will absolutely demolish a high food Z army in seconds.


Thats because those units arent even close to toss strongest. Templar or Colo are basically the same thing. HT are even worse now. You get 1 storm where colo gets unlimited shots. Pretty obvious you never played toss seriously if you throwing out the carrier/mothership as the strongest units
Darkzler
Profile Joined March 2010
Sweden58 Posts
April 19 2011 17:10 GMT
#242
Sen taught me how to deal with the friggin Deathball.... can't wait until I screw one toss player over with this
Play hard, go pro!
PH
Profile Blog Joined June 2008
United States6173 Posts
April 19 2011 17:12 GMT
#243
I suspect the limited number of Zergs placing in the higher end of tournaments is a conspiracy put into place to keep to a minimum the probability of there being a ZvZ semifinal and final.

It happened once a year ago or so in BW. We saw both the MSL and OSL feature ZvZ grand finals. It was pretty bad.
Hello
Alphasquad
Profile Joined August 2010
Austria505 Posts
Last Edited: 2011-04-19 17:21:19
April 19 2011 17:20 GMT
#244
On April 20 2011 00:12 SweetenemY wrote:
Show nested quote +
On April 19 2011 20:43 Cheerio wrote:
On April 19 2011 20:29 SweetenemY wrote:
followed by a wave made of any other unitcombo that fits the outcome of the first fight best, but instead they get roach/hy/corrupter again.

well arguing the point that zerg players are kind of stupid is not a step in the right direction



As i said: i am not a good player.
So i dont dare saying Zergplayers are stupid, i just want to understand, why they dont use their ability to switch their unit-composition/tech within seconds, in order to break a protoss army, that is lacking some kind of tech (templar), or lacking (enough) unit-producing structures to react accordingly in time(3+ stargates/robos).

Why dont they kill mainly the collosi in the first engagement and then, when the Protoss reinforces only stalker to go funking kill the Zerg, switch their army-composition, that is able to kill the stalker ball.

No offense anywhere, just the same i have written before, so thanks for grabbing a line of my post, just to blame me have the wrong tone ...


and the switch will go from which combo to which?from roach/hydra/corruptor to ling/bling/infestor?so i have to build all tech buildings and research all technologies while getting the extremely "cheap" roach/hydra/corruptor combo to be able to switch?i really dont understand why everyone thinks zerg can switch so easily as they need a lot of different structures and most of all lots of upgrades and enough time to research (the switch to ling/bling/infestor is 450/450 for their upgrades alone and you will also want to have OL upgrades for another 300/300)

its also very doubtful that a good protoss player would go forward with nothing but stalkers; in a realistic scenario all you can add immediately are speedlings
SweetenemY
Profile Joined March 2011
Germany136 Posts
Last Edited: 2011-04-19 17:40:29
April 19 2011 17:28 GMT
#245
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o
Skill is, when luck gets a matter of habit
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
April 19 2011 17:43 GMT
#246
On April 19 2011 07:54 Gigaudas wrote:
You mentioned that the answer might be in light balance changes.

I believe in huge balance changes. Substantial buffs could be made to Zerg units to balance ZvP.


What the hell?
get rich or die mining
TL+ Member
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-19 17:57:30
April 19 2011 17:53 GMT
#247
On April 20 2011 02:28 SweetenemY wrote:
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o


Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. And the protoss would actually use blink micro, and not engage somewhere where the ball can get entirely engulfed in lings. How can you play the game and actually think these armies would be close?
Flummie
Profile Joined August 2010
Netherlands417 Posts
April 19 2011 17:57 GMT
#248
On April 20 2011 02:53 Dragar wrote:
Show nested quote +
On April 20 2011 02:28 SweetenemY wrote:
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o


Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. How can you play the game and actually think these armies would be close?


Try it again with Infestors and speed/cracklings and post the outcome here.
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-19 17:58:40
April 19 2011 17:57 GMT
#249
On April 20 2011 02:57 Flummie wrote:
Show nested quote +
On April 20 2011 02:53 Dragar wrote:
On April 20 2011 02:28 SweetenemY wrote:
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o


Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. How can you play the game and actually think these armies would be close?


Try it again with Infestors and speed/cracklings and post the outcome here.


I'm sure with infestors it'd be great but that's not what was suggested (and we all know mass lings with infestor support wrecks mass blink stalkers, that's why nobody goes mass blink stalkers if they can help it).
Flummie
Profile Joined August 2010
Netherlands417 Posts
April 19 2011 18:05 GMT
#250
On April 20 2011 02:57 Dragar wrote:
Show nested quote +
On April 20 2011 02:57 Flummie wrote:
On April 20 2011 02:53 Dragar wrote:
On April 20 2011 02:28 SweetenemY wrote:
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o


Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. How can you play the game and actually think these armies would be close?


Try it again with Infestors and speed/cracklings and post the outcome here.


I'm sure with infestors it'd be great but that's not what was suggested (and we all know mass lings with infestor support wrecks mass blink stalkers, that's why nobody goes mass blink stalkers if they can help it).


Ok ok, I was a bit wrong there and guess I didn't grasp the full context

But yeh infestors + cracklings are pretty awesome vs deathballs I heard
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Mentymion
Profile Joined July 2010
Germany259 Posts
Last Edited: 2011-04-19 18:13:17
April 19 2011 18:10 GMT
#251
On April 20 2011 02:43 Alejandrisha wrote:
Show nested quote +
On April 19 2011 07:54 Gigaudas wrote:
You mentioned that the answer might be in light balance changes.

I believe in huge balance changes. Substantial buffs could be made to Zerg units to balance ZvP.


What the hell?


About this point he is absolutley right cuz this Patch had actually an effect like no other

Starcraft BW Patch 1.08
TERRAN:
Valkyrie:

Damage increase to 6 per missile.
Acceleration and velocity increased slightly.
Build time decreased.

Science Facility:

Build time decreased.
Irradiate research cost increased to 200 minerals, 200 gas.
Yamato Cannon research cost decreased to 100 minerals, 100 gas.

Missile Turret:

Decreased cost to 75 minerals.

Factory:

Charon Missile Booster research cost decreased to 100 minerals, 100 gas.

Dropship:

Increased speed.

Goliath:

Increased ground attack range.

Battle Cruiser:

Build time decreased.
Supply cost decreased to 6.

PROTOSS:
Dragoon:

Build time increased.

Scout:

Decreased cost to 275 minerals, 125 gas.

Carrier:

Supply cost decreased to 6.

Templar:

Psi Storm Damage reduced.

Corsair:

Disruption Web spell duration decreased.

Zealot:

Shields decreased to 60 and hit points increased to 100.

ZERG:

Queen:

Decreased build cost to 100 minerals, 100 gas.

Ultralisk:

Supply cost decreased to 4.

Queen's Nest:

Spawn Broodling cost decreased to 100 minerals, 100 gas.

Hydralisk Den:

Lurker Aspect cost increased to 200 minerals, 200 gas.
Hydralisk speed upgrade cost increased to 150 minerals, 150 gas.

Spawning Pool:

Increased build cost to 200 minerals

Sunken Colony:

Building armor increased to 2.
Hit points decreased to 300.


Current Starcraft 2 patches are like:

Terran

- Useful Balance Change
- Stupid Balance Change

Protoss

- Completley unnessesary Balance Change


Zerg

- Nobody knows how that will actually help Zerg Balance Change

and after this Patch there comes a complete new patch with totally diffrent content and no one knows why we had the balance Changes before ???


--->
<------
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
April 19 2011 18:27 GMT
#252
Ok I don't see any massive buffs to specific units or changes to a single race to make them stronger against one other race.
get rich or die mining
TL+ Member
Darkstar_X
Profile Joined May 2010
United States197 Posts
April 19 2011 18:30 GMT
#253
On April 20 2011 02:53 Dragar wrote:

Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. And the protoss would actually use blink micro, and not engage somewhere where the ball can get entirely engulfed in lings. How can you play the game and actually think these armies would be close?


You do realize that Protoss Stalker army has over twice the cost of the Zerg Zergling army. Kinda hard to call that a fair comparison when the Protoss has to spend so much more.
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2011-04-19 18:43:34
April 19 2011 18:36 GMT
#254
On April 20 2011 03:30 Darkstar_X wrote:
Show nested quote +
On April 20 2011 02:53 Dragar wrote:

Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. And the protoss would actually use blink micro, and not engage somewhere where the ball can get entirely engulfed in lings. How can you play the game and actually think these armies would be close?


You do realize that Protoss Stalker army has over twice the cost of the Zerg Zergling army. Kinda hard to call that a fair comparison when the Protoss has to spend so much more.

Yea but the point was those mass zerglings AFTER your original army got killed by the deathball and you killed the collosus.
So we are comparing 1army to 2 armies.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-19 19:00:47
April 19 2011 19:00 GMT
#255
On April 20 2011 03:30 Darkstar_X wrote:
Show nested quote +
On April 20 2011 02:53 Dragar wrote:

Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. And the protoss would actually use blink micro, and not engage somewhere where the ball can get entirely engulfed in lings. How can you play the game and actually think these armies would be close?


You do realize that Protoss Stalker army has over twice the cost of the Zerg Zergling army. Kinda hard to call that a fair comparison when the Protoss has to spend so much more.


Another reason why it's dumb to max out on zerglings. It's not my bright idea.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-19 19:07:00
April 19 2011 19:05 GMT
#256
yeah and equal cost Banelings rape Stalkers...
obviously melee units will scale worse with less attackable surface area.
artanis2
Profile Joined April 2010
United States732 Posts
April 19 2011 19:08 GMT
#257
On April 19 2011 21:24 partysnatcher wrote:
Show nested quote +
On April 19 2011 21:16 Dalavita wrote:
On April 19 2011 21:03 partysnatcher wrote:
On April 19 2011 20:43 Cheerio wrote:
On April 19 2011 20:29 SweetenemY wrote:
followed by a wave made of any other unitcombo that fits the outcome of the first fight best, but instead they get roach/hy/corrupter again.

well arguing the point that zerg players are kind of stupid is not a step in the right direction


Especially when most Zerg players are considerably higher level than P and T players.


Untrue, and pretty much doing exactly what the guy you're quoting said is stupid to do.


I realize this is a stupid thing to do when I posted a very reasonable, objective "you don't have to nerf P and T to fix Zerg"-post on page 10, but I feel like saying this - so here I go:

1) Zerg is more difficult to just play "normally" - this is a fact, and few people will deny this.
2) When SC2 was refined to require less APM, a lot of fast, skilled players looked towards Z because they thought they would get more out of their fast fingers with Zerg.
3) Most people I know that were high level in other games, now play Zerg. Ie - better, higher quality RTS players have picked Zerg.
4) It is a common experience for Zergs on ladder to play harder, sneakier and more tactical than their opponents, and lose to simple, mindless, cookie-cutter builds by P and T.
5) Most intelligent commentators and people with insight in SC2, are Zerg players.

We have some awesome Ts and Ps out there, by all means, but most Zergs are playing on "very hard"-mode. Zergs have tried to master the game on "very hard" mode for almost a year now, and are of course in the face of repeated defeat, much better trained than most Ts and Ps.

Based on player skill alone, Zerg should be the dominating race as it was in the early / mid beta.


I find that this entire post is a troll.

If we're going to argue with 100% anecdotal evidence then here is mine in response. I play random and surprisingly enough zerg is the easiest race that I have found to play. I don't even have to select other buildings to make various units... I can end most games on one base trivially. Most people I talk to agree.
magha
Profile Joined March 2010
Netherlands427 Posts
April 19 2011 19:32 GMT
#258
I remember there used to be a unit test map which showed supply and army value for both armies. Anyone knows its name?
Esper
Profile Joined May 2010
United States87 Posts
April 19 2011 19:34 GMT
#259
On April 20 2011 01:54 TheResidentEvil wrote:
protoss use their strongest units and zerg dont. Pretty easy to see how this got one sided. I mean people complain about the Void Ray/ Colo and its the Toss STRONGEST units.


The issue here is that protoss can turtle while they slowly amass their "best units" while zerg couldn't do that. Try rushing to broodlord/infestor on 2-3 bases as zerg and see what happens. It's the scaling as you build your armies, zerg has to react to the potential of a 3-4 gate pressure, then 5-6 gate pressure, then air harass, dt tech so we're building our lower tier units and what happens? the protoss can either "shark mode" as inControl puts it or even just sit and turtle.

Zerg options? Keep the units and try to engage eventually with them while teching/expanding or throw the units at the protoss via harassment. But it's so easy for the protoss to defend while taking minimal losses. Every unit the protoss gets along the way (sentries, then stalkers/void ray/colossus in any order) contributes immediately to their army AND adds to their deathball.
My life is a chip in your pile. Ante up!
SweetenemY
Profile Joined March 2011
Germany136 Posts
April 19 2011 20:17 GMT
#260
On April 20 2011 04:00 Dragar wrote:
Another reason why it's dumb to max out on zerglings. It's not my bright idea.


take a full supply deathball army
minus all collossus
minus all immortals
minus all voidrays
minus all sentrys
minus all zealots


plus X stalker, with X beeing the number of Gateways


Will that be enough to not be taken out by 228 cracklings ?
Will that be enough to not be taken out by 114 supply Muta/ling ?


That was the question Mr. Bright Idea.
Skill is, when luck gets a matter of habit
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