• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:35
CET 06:35
KST 14:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview2herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Rongyi Cup S3 - RO16 Preview StarCraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1462 users

The Protoss deathball vs 2010 Zerg swarm - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 18 Next All
TheResidentEvil
Profile Joined September 2010
United States991 Posts
Last Edited: 2011-04-19 17:08:58
April 19 2011 17:07 GMT
#241
On April 20 2011 02:04 Penecks wrote:
Really? Cause I haven't seen a deathball containing carriers/mothership/hts in a while... though even a few HTs integrated into the standard collosus deathball will absolutely demolish a high food Z army in seconds.


Thats because those units arent even close to toss strongest. Templar or Colo are basically the same thing. HT are even worse now. You get 1 storm where colo gets unlimited shots. Pretty obvious you never played toss seriously if you throwing out the carrier/mothership as the strongest units
Darkzler
Profile Joined March 2010
Sweden58 Posts
April 19 2011 17:10 GMT
#242
Sen taught me how to deal with the friggin Deathball.... can't wait until I screw one toss player over with this
Play hard, go pro!
PH
Profile Blog Joined June 2008
United States6173 Posts
April 19 2011 17:12 GMT
#243
I suspect the limited number of Zergs placing in the higher end of tournaments is a conspiracy put into place to keep to a minimum the probability of there being a ZvZ semifinal and final.

It happened once a year ago or so in BW. We saw both the MSL and OSL feature ZvZ grand finals. It was pretty bad.
Hello
Alphasquad
Profile Joined August 2010
Austria505 Posts
Last Edited: 2011-04-19 17:21:19
April 19 2011 17:20 GMT
#244
On April 20 2011 00:12 SweetenemY wrote:
Show nested quote +
On April 19 2011 20:43 Cheerio wrote:
On April 19 2011 20:29 SweetenemY wrote:
followed by a wave made of any other unitcombo that fits the outcome of the first fight best, but instead they get roach/hy/corrupter again.

well arguing the point that zerg players are kind of stupid is not a step in the right direction



As i said: i am not a good player.
So i dont dare saying Zergplayers are stupid, i just want to understand, why they dont use their ability to switch their unit-composition/tech within seconds, in order to break a protoss army, that is lacking some kind of tech (templar), or lacking (enough) unit-producing structures to react accordingly in time(3+ stargates/robos).

Why dont they kill mainly the collosi in the first engagement and then, when the Protoss reinforces only stalker to go funking kill the Zerg, switch their army-composition, that is able to kill the stalker ball.

No offense anywhere, just the same i have written before, so thanks for grabbing a line of my post, just to blame me have the wrong tone ...


and the switch will go from which combo to which?from roach/hydra/corruptor to ling/bling/infestor?so i have to build all tech buildings and research all technologies while getting the extremely "cheap" roach/hydra/corruptor combo to be able to switch?i really dont understand why everyone thinks zerg can switch so easily as they need a lot of different structures and most of all lots of upgrades and enough time to research (the switch to ling/bling/infestor is 450/450 for their upgrades alone and you will also want to have OL upgrades for another 300/300)

its also very doubtful that a good protoss player would go forward with nothing but stalkers; in a realistic scenario all you can add immediately are speedlings
SweetenemY
Profile Joined March 2011
Germany136 Posts
Last Edited: 2011-04-19 17:40:29
April 19 2011 17:28 GMT
#245
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o
Skill is, when luck gets a matter of habit
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 19 2011 17:43 GMT
#246
On April 19 2011 07:54 Gigaudas wrote:
You mentioned that the answer might be in light balance changes.

I believe in huge balance changes. Substantial buffs could be made to Zerg units to balance ZvP.


What the hell?
get rich or die mining
TL+ Member
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-19 17:57:30
April 19 2011 17:53 GMT
#247
On April 20 2011 02:28 SweetenemY wrote:
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o


Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. And the protoss would actually use blink micro, and not engage somewhere where the ball can get entirely engulfed in lings. How can you play the game and actually think these armies would be close?
Flummie
Profile Joined August 2010
Netherlands417 Posts
April 19 2011 17:57 GMT
#248
On April 20 2011 02:53 Dragar wrote:
Show nested quote +
On April 20 2011 02:28 SweetenemY wrote:
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o


Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. How can you play the game and actually think these armies would be close?


Try it again with Infestors and speed/cracklings and post the outcome here.
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-19 17:58:40
April 19 2011 17:57 GMT
#249
On April 20 2011 02:57 Flummie wrote:
Show nested quote +
On April 20 2011 02:53 Dragar wrote:
On April 20 2011 02:28 SweetenemY wrote:
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o


Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. How can you play the game and actually think these armies would be close?


Try it again with Infestors and speed/cracklings and post the outcome here.


I'm sure with infestors it'd be great but that's not what was suggested (and we all know mass lings with infestor support wrecks mass blink stalkers, that's why nobody goes mass blink stalkers if they can help it).
Flummie
Profile Joined August 2010
Netherlands417 Posts
April 19 2011 18:05 GMT
#250
On April 20 2011 02:57 Dragar wrote:
Show nested quote +
On April 20 2011 02:57 Flummie wrote:
On April 20 2011 02:53 Dragar wrote:
On April 20 2011 02:28 SweetenemY wrote:
look up some posts i already wrote it

and yes - Zergs have the hardest time to switch tech ... -.-

btw - u can stockpile up to 19 larvae on one hatch - should be easy to get 200/200 if u have 2 Marcohatches and queens in your main (assuming you are on 4 bases)

so if u have 74drones and 6 queens u can have 114 suppply worth of Zerglings, that beeing 228 Cracklings with some armorups within 30 seconds - good luck stalkers O_o


Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. How can you play the game and actually think these armies would be close?


Try it again with Infestors and speed/cracklings and post the outcome here.


I'm sure with infestors it'd be great but that's not what was suggested (and we all know mass lings with infestor support wrecks mass blink stalkers, that's why nobody goes mass blink stalkers if they can help it).


Ok ok, I was a bit wrong there and guess I didn't grasp the full context

But yeh infestors + cracklings are pretty awesome vs deathballs I heard
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Mentymion
Profile Joined July 2010
Germany259 Posts
Last Edited: 2011-04-19 18:13:17
April 19 2011 18:10 GMT
#251
On April 20 2011 02:43 Alejandrisha wrote:
Show nested quote +
On April 19 2011 07:54 Gigaudas wrote:
You mentioned that the answer might be in light balance changes.

I believe in huge balance changes. Substantial buffs could be made to Zerg units to balance ZvP.


What the hell?


About this point he is absolutley right cuz this Patch had actually an effect like no other

Starcraft BW Patch 1.08
TERRAN:
Valkyrie:

Damage increase to 6 per missile.
Acceleration and velocity increased slightly.
Build time decreased.

Science Facility:

Build time decreased.
Irradiate research cost increased to 200 minerals, 200 gas.
Yamato Cannon research cost decreased to 100 minerals, 100 gas.

Missile Turret:

Decreased cost to 75 minerals.

Factory:

Charon Missile Booster research cost decreased to 100 minerals, 100 gas.

Dropship:

Increased speed.

Goliath:

Increased ground attack range.

Battle Cruiser:

Build time decreased.
Supply cost decreased to 6.

PROTOSS:
Dragoon:

Build time increased.

Scout:

Decreased cost to 275 minerals, 125 gas.

Carrier:

Supply cost decreased to 6.

Templar:

Psi Storm Damage reduced.

Corsair:

Disruption Web spell duration decreased.

Zealot:

Shields decreased to 60 and hit points increased to 100.

ZERG:

Queen:

Decreased build cost to 100 minerals, 100 gas.

Ultralisk:

Supply cost decreased to 4.

Queen's Nest:

Spawn Broodling cost decreased to 100 minerals, 100 gas.

Hydralisk Den:

Lurker Aspect cost increased to 200 minerals, 200 gas.
Hydralisk speed upgrade cost increased to 150 minerals, 150 gas.

Spawning Pool:

Increased build cost to 200 minerals

Sunken Colony:

Building armor increased to 2.
Hit points decreased to 300.


Current Starcraft 2 patches are like:

Terran

- Useful Balance Change
- Stupid Balance Change

Protoss

- Completley unnessesary Balance Change


Zerg

- Nobody knows how that will actually help Zerg Balance Change

and after this Patch there comes a complete new patch with totally diffrent content and no one knows why we had the balance Changes before ???


--->
<------
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 19 2011 18:27 GMT
#252
Ok I don't see any massive buffs to specific units or changes to a single race to make them stronger against one other race.
get rich or die mining
TL+ Member
Darkstar_X
Profile Joined May 2010
United States197 Posts
April 19 2011 18:30 GMT
#253
On April 20 2011 02:53 Dragar wrote:

Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. And the protoss would actually use blink micro, and not engage somewhere where the ball can get entirely engulfed in lings. How can you play the game and actually think these armies would be close?


You do realize that Protoss Stalker army has over twice the cost of the Zerg Zergling army. Kinda hard to call that a fair comparison when the Protoss has to spend so much more.
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2011-04-19 18:43:34
April 19 2011 18:36 GMT
#254
On April 20 2011 03:30 Darkstar_X wrote:
Show nested quote +
On April 20 2011 02:53 Dragar wrote:

Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. And the protoss would actually use blink micro, and not engage somewhere where the ball can get entirely engulfed in lings. How can you play the game and actually think these armies would be close?


You do realize that Protoss Stalker army has over twice the cost of the Zerg Zergling army. Kinda hard to call that a fair comparison when the Protoss has to spend so much more.

Yea but the point was those mass zerglings AFTER your original army got killed by the deathball and you killed the collosus.
So we are comparing 1army to 2 armies.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-19 19:00:47
April 19 2011 19:00 GMT
#255
On April 20 2011 03:30 Darkstar_X wrote:
Show nested quote +
On April 20 2011 02:53 Dragar wrote:

Go to the unit tester and try 130 food of stalkers against your maxed unupgraded ling army. I gave stalkers 2/2 (no shield) and lings 3 armour (no melee) with adrenal glands. It's not even close. Unupgraded lings are not good when they cannot get a surround.

In reality, there will be at least one collosus reinforcing the stalkers so it's even more ridiculously in favour of Protoss. And the protoss would actually use blink micro, and not engage somewhere where the ball can get entirely engulfed in lings. How can you play the game and actually think these armies would be close?


You do realize that Protoss Stalker army has over twice the cost of the Zerg Zergling army. Kinda hard to call that a fair comparison when the Protoss has to spend so much more.


Another reason why it's dumb to max out on zerglings. It's not my bright idea.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-19 19:07:00
April 19 2011 19:05 GMT
#256
yeah and equal cost Banelings rape Stalkers...
obviously melee units will scale worse with less attackable surface area.
artanis2
Profile Joined April 2010
United States732 Posts
April 19 2011 19:08 GMT
#257
On April 19 2011 21:24 partysnatcher wrote:
Show nested quote +
On April 19 2011 21:16 Dalavita wrote:
On April 19 2011 21:03 partysnatcher wrote:
On April 19 2011 20:43 Cheerio wrote:
On April 19 2011 20:29 SweetenemY wrote:
followed by a wave made of any other unitcombo that fits the outcome of the first fight best, but instead they get roach/hy/corrupter again.

well arguing the point that zerg players are kind of stupid is not a step in the right direction


Especially when most Zerg players are considerably higher level than P and T players.


Untrue, and pretty much doing exactly what the guy you're quoting said is stupid to do.


I realize this is a stupid thing to do when I posted a very reasonable, objective "you don't have to nerf P and T to fix Zerg"-post on page 10, but I feel like saying this - so here I go:

1) Zerg is more difficult to just play "normally" - this is a fact, and few people will deny this.
2) When SC2 was refined to require less APM, a lot of fast, skilled players looked towards Z because they thought they would get more out of their fast fingers with Zerg.
3) Most people I know that were high level in other games, now play Zerg. Ie - better, higher quality RTS players have picked Zerg.
4) It is a common experience for Zergs on ladder to play harder, sneakier and more tactical than their opponents, and lose to simple, mindless, cookie-cutter builds by P and T.
5) Most intelligent commentators and people with insight in SC2, are Zerg players.

We have some awesome Ts and Ps out there, by all means, but most Zergs are playing on "very hard"-mode. Zergs have tried to master the game on "very hard" mode for almost a year now, and are of course in the face of repeated defeat, much better trained than most Ts and Ps.

Based on player skill alone, Zerg should be the dominating race as it was in the early / mid beta.


I find that this entire post is a troll.

If we're going to argue with 100% anecdotal evidence then here is mine in response. I play random and surprisingly enough zerg is the easiest race that I have found to play. I don't even have to select other buildings to make various units... I can end most games on one base trivially. Most people I talk to agree.
magha
Profile Joined March 2010
Netherlands427 Posts
April 19 2011 19:32 GMT
#258
I remember there used to be a unit test map which showed supply and army value for both armies. Anyone knows its name?
Esper
Profile Joined May 2010
United States87 Posts
April 19 2011 19:34 GMT
#259
On April 20 2011 01:54 TheResidentEvil wrote:
protoss use their strongest units and zerg dont. Pretty easy to see how this got one sided. I mean people complain about the Void Ray/ Colo and its the Toss STRONGEST units.


The issue here is that protoss can turtle while they slowly amass their "best units" while zerg couldn't do that. Try rushing to broodlord/infestor on 2-3 bases as zerg and see what happens. It's the scaling as you build your armies, zerg has to react to the potential of a 3-4 gate pressure, then 5-6 gate pressure, then air harass, dt tech so we're building our lower tier units and what happens? the protoss can either "shark mode" as inControl puts it or even just sit and turtle.

Zerg options? Keep the units and try to engage eventually with them while teching/expanding or throw the units at the protoss via harassment. But it's so easy for the protoss to defend while taking minimal losses. Every unit the protoss gets along the way (sentries, then stalkers/void ray/colossus in any order) contributes immediately to their army AND adds to their deathball.
My life is a chip in your pile. Ante up!
SweetenemY
Profile Joined March 2011
Germany136 Posts
April 19 2011 20:17 GMT
#260
On April 20 2011 04:00 Dragar wrote:
Another reason why it's dumb to max out on zerglings. It's not my bright idea.


take a full supply deathball army
minus all collossus
minus all immortals
minus all voidrays
minus all sentrys
minus all zealots


plus X stalker, with X beeing the number of Gateways


Will that be enough to not be taken out by 228 cracklings ?
Will that be enough to not be taken out by 114 supply Muta/ling ?


That was the question Mr. Bright Idea.
Skill is, when luck gets a matter of habit
Prev 1 11 12 13 14 15 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft458
RuFF_SC2 222
Nina 111
StarCraft: Brood War
Shinee 84
Pusan 76
Shuttle 42
Bale 41
Noble 21
Icarus 7
Dota 2
NeuroSwarm138
League of Legends
JimRising 712
C9.Mang0426
Counter-Strike
m0e_tv624
Super Smash Bros
hungrybox1098
Other Games
summit1g6403
XaKoH 129
Organizations
Other Games
gamesdonequick1101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH609
• practicex 27
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• RayReign 84
• Diggity4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1203
• Lourlo1131
• Stunt303
Other Games
• Shiphtur299
Upcoming Events
RongYI Cup
5h 25m
ByuN vs TriGGeR
herO vs Rogue
OSC
5h 25m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 5h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 11h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.