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If BW Units fought SC2 Units.... - Page 8

Forum Index > SC2 General
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MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
April 14 2011 02:41 GMT
#141
On April 14 2011 11:40 hmmm... wrote:
i keep reading how sc2 mmm would own sc1 protoss. are people forgetting sc1 high templars are what!???

They wouldn't be able to get to HT. MMM would crush by the 12 minute mark.
VERY FRAGILE, LIKE A BABY PANDA EGG
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
April 14 2011 02:42 GMT
#142
On April 14 2011 09:33 Torumfroll wrote:
The Colossus would win.

dark swarm.
s3x2-2 xiao3x2+2 bone3+2+2
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
April 14 2011 02:43 GMT
#143
On April 14 2011 11:40 hmmm... wrote:
i keep reading how sc2 mmm would own sc1 protoss. are people forgetting sc1 high templars are what!???

EMP levels it out somewhat.
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
April 14 2011 02:45 GMT
#144
Lurkers + Reavers + Scourge > All SC2 units

:7
seansye
Profile Joined November 2010
United States1722 Posts
April 14 2011 02:46 GMT
#145
On April 14 2011 11:40 hmmm... wrote:
i keep reading how sc2 mmm would own sc1 protoss. are people forgetting sc1 high templars are what!???



Dragoons would do 20 damage to marauders instead of 10 like the stalker, and zealot speed would make kiting nearly impossible with dragoons firing at it.
I will master Speshul Taktics.!
Uldridge
Profile Blog Joined January 2011
Belgium5202 Posts
April 14 2011 02:47 GMT
#146
Rename this to the BW vs SC2 thread
Taxes are for Terrans
Anxiety
Profile Blog Joined May 2010
United States650 Posts
Last Edited: 2011-04-14 03:00:09
April 14 2011 02:51 GMT
#147
Did you guys forget Allied mines?

edit:

to my mention, stop lurkers?

and Brood War workers can move and shoot.

Mininukes>Sc2 zerg.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
April 14 2011 02:53 GMT
#148
On April 14 2011 10:44 IamBach wrote:
Show nested quote +
On April 14 2011 10:38 mutantmagnet wrote:
Only an act of God can save BW zerg from SC2 Terrans.

Only an act of all the Gods put together could save goliathless terrans from well microed BW mutas.

Thors would own muta stacking,lol.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2011 02:54 GMT
#149
On April 14 2011 11:41 MCDayC wrote:
Show nested quote +
On April 14 2011 11:40 hmmm... wrote:
i keep reading how sc2 mmm would own sc1 protoss. are people forgetting sc1 high templars are what!???

They wouldn't be able to get to HT. MMM would crush by the 12 minute mark.

Not really. SC1 MM > SC2 MM on the grounds that SC1 stim is stronger than SC2 stim. If you add in marauders, keep in mind that Dragoons do much more damage (20) to Marauders than Stalkers would (14). There's a reason Terrans in SC:BW dont' go MM against Protoss. Yes, HTs wouldn't be out yet, but reavers definitely could be. There's also no rule saying that you have to put reavers in shuttles. The Protoss could simply just turtle up with shuttle-less reavers and maybe cannons and wait for HT to hit the field then rape.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
Last Edited: 2011-04-14 02:57:28
April 14 2011 02:56 GMT
#150
On April 14 2011 11:54 Ryuu314 wrote:
Show nested quote +
On April 14 2011 11:41 MCDayC wrote:
On April 14 2011 11:40 hmmm... wrote:
i keep reading how sc2 mmm would own sc1 protoss. are people forgetting sc1 high templars are what!???

They wouldn't be able to get to HT. MMM would crush by the 12 minute mark.

Not really. SC1 MM > SC2 MM on the grounds that SC1 stim is stronger than SC2 stim. If you add in marauders, keep in mind that Dragoons do much more damage (20) to Marauders than Stalkers would (14). There's a reason Terrans in SC:BW dont' go MM against Protoss. Yes, HTs wouldn't be out yet, but reavers definitely could be. There's also no rule saying that you have to put reavers in shuttles. The Protoss could simply just turtle up with shuttle-less reavers and maybe cannons and wait for HT to hit the field then rape.

Wait wouldnt marauders be classified as medium units which would then it would receive 15 damage instead due to explosive dmg? I doubt rauders are large units tbh
Gooey
Profile Joined September 2010
United States944 Posts
April 14 2011 02:57 GMT
#151
If they fought on SC2, maybe dragoons wouldn't run in circles around eachother doing nothing for an entire fight, or spending 15 seconds fighting over who goes down the ramp first, and scarabs would make up their mind and hit a target within the first 10 seconds of launching. *sigh*


Also, would be ridiculous trying to hold off a BW 2 rax marine/scv bunker rush with sc2 zerg. SCVs imba :D
www.twitch.tv/Thatgooey
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2011 03:02 GMT
#152
On April 14 2011 11:28 NicolBolas wrote:
SC2 Terran vs. SC1 Zerg

This isn't even a fight; this is an execution. The SC2 Terran will barely even notice the Zerg is there.

SC1 Zerg have no answer to MMM. They don't even have something that resembles an answer to MMM. SC1 Zerglings don't have the DPS to deal with Marauders. SC1 Hydralisks don't have the DPS to stop Marauders either, even though Hydras won't take full damage from them. And the zerg don't have the creep-speed bonus (and yes, I'm aware that SC1 Hydras are faster than their SC2 counterparts. That's still not fast enough). Marines have an extra 5 Hp (and that's before the Combat Shield upgrade), and much faster healing from Medivacs.

If the SC1 Zerg fast-techs to Lurkers, they might be able to hold out for a bit, but any competent Terran player will save up a couple of scans and deal with them.

The SC1 Zerg will FE, the SC2 Terrans will MMM them, and they'll fold like a cheap suit.

It's over in 10 minutes.


This makes me laugh so hard and pretty much invalidates your whole post imo. Have you not heard of defilers with dark swarm? Yes, it's pretty far up the tech tree, but Zergs do just fine currently in SC:BW against bio play. Keep in mind that stim in BW > stim in SC2. Also BW zerglings do MUCH more dps than zerglings in SC2. Also keep in mind that lurkers destroy MM more effectively than banelings do and yet Zerg does just fine with banelings. Also keep in mind that BW mutas can stack much more effectively and thus harass the Terran's army or economy much better and buy Zerg more time. Just go watch some Jaedong ZvT.

You're grossly underestimating the power of BW units (and in some cases completely forgetting about them) in your post. Honestly, I see no way for SC2 to beat BW in any non-mirror matchup.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-04-14 03:03:48
April 14 2011 03:03 GMT
#153
On April 14 2011 11:42 OopsOopsBaby wrote:
Show nested quote +
On April 14 2011 09:33 Torumfroll wrote:
The Colossus would win.

dark swarm.

You mean, scourge + high collision = colossi are completely useless.
:)
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 14 2011 03:03 GMT
#154
On April 14 2011 09:34 prodiG wrote:
...do you guys even know what scarabs, plague, cracklings and bw psi storm look like?

BW. Hands down. I'd take my hardass dragoon over these pansy-ass stalkers any day.


THIS!
SC2 Mapmaker
TheKanAry
Profile Joined August 2010
United States149 Posts
April 14 2011 03:04 GMT
#155
Thread needs UMS map.

Gogo map makers, SC2 vs BW.
those that fail to learn from history are doomed to repeat it.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2011 03:04 GMT
#156
On April 14 2011 11:56 thoradycus wrote:
Show nested quote +
On April 14 2011 11:54 Ryuu314 wrote:
On April 14 2011 11:41 MCDayC wrote:
On April 14 2011 11:40 hmmm... wrote:
i keep reading how sc2 mmm would own sc1 protoss. are people forgetting sc1 high templars are what!???

They wouldn't be able to get to HT. MMM would crush by the 12 minute mark.

Not really. SC1 MM > SC2 MM on the grounds that SC1 stim is stronger than SC2 stim. If you add in marauders, keep in mind that Dragoons do much more damage (20) to Marauders than Stalkers would (14). There's a reason Terrans in SC:BW dont' go MM against Protoss. Yes, HTs wouldn't be out yet, but reavers definitely could be. There's also no rule saying that you have to put reavers in shuttles. The Protoss could simply just turtle up with shuttle-less reavers and maybe cannons and wait for HT to hit the field then rape.

Wait wouldnt marauders be classified as medium units which would then it would receive 15 damage instead due to explosive dmg? I doubt rauders are large units tbh

Well depends on how you want to classify it, but for the sake of discussion let's say you're right. But Protoss still has reavers that instagib Terran MMM. Still not a fair match. Reaver turtle into HT. Heck, Protoss could just crawl across the map with shuttle-less reavers and still be fine against a bio Terran. -.-
SurroundSound
Profile Blog Joined April 2010
106 Posts
April 14 2011 03:06 GMT
#157
guys marauders would like totally pwn noobs and vikings can walk and fly...
Its not John Hancock...Its Herby Hancock
ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
April 14 2011 03:07 GMT
#158
Flash + Jaedong > every unit in SC2 :D
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 14 2011 03:08 GMT
#159
On April 14 2011 09:34 prodiG wrote:
...do you guys even know what scarabs, plague, cracklings and bw psi storm look like?

BW. Hands down. I'd take my hardass dragoon over these pansy-ass stalkers any day.

this. and to add on, arbiters (statis fieldddddd), lurkers, reavers, and MEDICS.
When they see MC Probe, all the ladies disrobe.
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 14 2011 03:10 GMT
#160
The real reason Lurkers aren't in the game:

+ Show Spoiler +
[image loading]
starleague forever
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