On April 14 2011 10:49 Arcanne wrote:
this is just a bw vs sc2 thread in disguise
this is just a bw vs sc2 thread in disguise
no shit sherlock.:p
but its just harmless fun until that one dude who comes here to troll.
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BLinD-RawR
ALLEYCAT BLUES50118 Posts
On April 14 2011 10:49 Arcanne wrote: this is just a bw vs sc2 thread in disguise no shit sherlock.:p but its just harmless fun until that one dude who comes here to troll. | ||
Golgotha
Korea (South)8418 Posts
On April 14 2011 10:45 IamBach wrote: Show nested quote + On April 14 2011 10:40 Golgotha wrote: On April 14 2011 10:33 skypig wrote: On April 14 2011 10:23 Golgotha wrote: for some reason this post made me want to play BW again. it was glorious. Same here, bro, same here. Been playing SC2 nonstop for months now, but I've gotta get back into BW sometime soon...so much more epic game. We can only hope that the SC2 expansions will deliver. If SC2 becomes 50% of what BW was, I will die happy. + Show Spoiler + Fuck lol did not mean to offend you. no doubt I love BW, and I have been playing BW for over 6 years. It is just that I have also been waiting for SC2 for a very long time. I want SC2 to succeed and blow BW out of the water. So I play SC2 because as a fan, I have waited many years for the game and also because I believe Blizzard will not disappoint once all the expansions are out. However, at the current state, SC2 is nowhere near BW (which of course is understandable due to it's young age). But if you want to play BW with me I am on the Fish server in Korea and I hamachi with friends. ^^ | ||
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ArvickHero
10387 Posts
P(BW) vs T(2): Storms and Reavers would tear apart MMM so badly, and no vultures for mine-support would make SC2 mech useless vs BW Protoss. There's the argument of PDD, but then all the BW P has to do is to just make a DA or two for some Feedback action. EMP, while more plentiful in SC2, would be a lot less effective than BW EMP. Arbiters in the lategame make BW Protoss very strong against SC2 Terran, while Carriers would be less than useful due to Vikings.. P(BW) vs Z(2): BW Protoss, no contest. No scourge makes Corsairs unstoppable, This would mean Sair/DT and Sair/Reaver nightmares for the SC2 Zerg, especially regarding the DTs. No Lurkers/flexible simcities, no Swarm, no fast moving Hydras, and no Scourge would make the mid-lategame Splashtoss (Dragoon/Zlot/Archon army with HT/Reaver support) pretty much unstoppable. The only consolation that SC2 Zerg has here is that they can fend off 2Gate a lot easier. P(BW) vs P(2): This is where I think SC2 Protoss would be most likely to win, due to chronoboosting and Warpgate mechanics. Theoretically however, if both can get to the earlymid-game on even terms, BW Protoss would have a slight advantage. Dragoon/Reaver army would be able to outmuscle the Stalker/Sentry/Zealot army pretty handily, and Colossus in low numbers and no Range upgrade isn't that good. However, if the game doesn't end there, then it gets more and more in favor for the SC2 Protoss. Immortals in higher numbers would be doing some serious damage, and Collossus in huge numbers would be very problematic for the BW Protoss. Not only that, but some Phoenix play lifting crucial units like Reavers and HT would be a great asset for SC2 Protoss (even if it is only for like 3 seconds). In battles with many HT, while BW Storms have a bigger radius and deal far more damage, SC2 HT have the luxury of being able to feedback AND storm. BW Protoss could open up with DT-Forge FE though, to block off any sort of 4 Gate rush and get a pretty decent mid-game footing. This could be combined with DA tactics, where BW Protoss will attempt to Mind Control Collossus before engagements (MC range is far o.o), and if BW Protoss can get off storms they are devastating. Also, Arbiter is way more useful than Mothership, as you can get more than one Arbiter and is a lot faster. kinda fun to theorycraft, might do ones on the other races lol | ||
Rinnegan5
Netherlands319 Posts
User was warned for this post | ||
ReketSomething
United States6012 Posts
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eviltomahawk
United States11135 Posts
Siege tanks in BW had a range of 12. SC2 siege tanks have a range of 13. Plus, SC2 siege tanks have 160 health as opposed to the 150 health of BW siege tanks. In addition, SC2 siege tanks build 5 seconds faster than their BW counterparts, though at the cost of 25 more Gas. Although BW siege tanks do more siege damage and have bigger splash, SC2 siege tanks do compensate with better range and health. Therefore, I think that in a standard Tank vs Tank would be quite interesting to watch as the SC2 tanks take advantage of their better range while the BW tanks take advantage of their better damage. These subtle differences should make all the difference in this mirror matchup. Also, although Vulture are overall better units than Hellions, they can still be shut down quite hard by Marauders, which are basically the Terran version of the Dragoon, minus shields but with Concussive Shell. Vultures will barely tickle the tons of health and armor of the Marauder while being slowed down and torn apart by the Concussive Shells. In addition, Vikings are much better AA than Goliaths. Although both do the same amount of base damage (20 for Goliaths and 10x2 = 20 for Vikings), Vikings also get a bonus against armored units, which makes them quite devastating against any Battlecruiser shenanigans from the BW faction. Couple with the fact that players can pump Vikings ridiculously fast out of reactored Starports, Vikings shut down BW airplay quite hard including Battlecruisers. In addition, whereas Goliath mobility was extremely limited since they are ground units with shitty pathfinding AI, Vikings suffer no such mobility issues since they are flyers. Also, Vikings work quite well with Siege Tank lines as spotters and mobile AA. In addition, MULEs give SC2 Terran a huge early and late game advantage over BW Terran. Early game MULEs give SC2 Terrans the ability to amass a larger army more quickly, thus giving them the advantage in early game pressure. Late game during near-stalemate situations, a mass OC strategy gives the SC2 Terran a significant advantage in resource collection and food differential by allowing him to sacrifice his SCVs much earlier to free up more supply for a bigger army while maintaining ridiculous income with MULEs. Also, Raven + Banshee can be an extremely potent combo when chipping away at tank lines. PDD can easily nullify missiles from Goliaths, Turrets, and Wraiths while the Banshee tears up Siege Tanks at a much faster rate than the Wraith's tiny airsoft guns. | ||
IamBach
United States1059 Posts
On April 14 2011 10:54 TheTenthDoc wrote: Show nested quote + On April 14 2011 10:44 IamBach wrote: On April 14 2011 10:38 mutantmagnet wrote: Only an act of God can save BW zerg from SC2 Terrans. Only an act of all the Gods put together could save goliathless terrans from well microed BW mutas. Umm I'm pretty sure Thors would do more damage to standard BW muta micro than Goliaths do, let alone MMM. Thors are slow as shit though. Its like Archons vs Mutas. You can have 500 Archons but I'll just run around killing everything when your not there to defend it. | ||
eXwOn
Canada351 Posts
With spells, duh... BW would dominate. | ||
Ryuu314
United States12679 Posts
112 damage storms, reaver scarabs that instagib shit, 20 damage dragoons, zealots that sell their wives (160 hp), permanent mind control, 5 minute stun (maelstrom), stasis (the other 5 minute stun), recall on a unit that actually moves, an archon with splash versus 20 damage storms, colossi that are boring as fuck, pansy stalkers that have a skill designed to run away (exaggeration, but w/e), zealots that perpetually cannot hold (150 hp), vortex which saves ur enemy, recall on a giant snail, and an archon that basically doesn't splash unless your opponent is retarded. Defilers which have: up to 300 damage aoe dot, immunity from terran, near-infinite energy, cracklings that melt everything, and one of the best ways to bm (infested terran lol) versus Infestors which have: 36 damage aoe dot (which happens to hold stuff in place for a few seconds), temporary mind control, infested terrans that shoot bb guns, and zergling that get melted by everything Tanks that do 70 damage, 3 mini-nukes on a 75 mineral unit, science vessels a 250 aoe dot (irradiate), stim that increases movespd and aspd by 100%, and lockdown versus tanks that do 50 damage, single-target 40 damage skill (snipe), and stim that takes forever to research and only increases speed by 50%. Yea, I'd say BW wins. The only real edge SC2 has over BW is the fact that you get resources a lot faster in SC2 due to the macro mechanics. So in a straight up game, SC2 would have the edge in early game, but BW would stomp mid-late game by far. | ||
Tandinel
66 Posts
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Ryuu314
United States12679 Posts
Warpgate and chronoboost makes PvP broken in favor of SC2. Larva inject, roaches, and banelings make ZvZ favor SC2. MULEs, longer tank range, and marauders make TvT favor SC2. When you get to the non-mirror match-ups though, BW should dominate. | ||
mutantmagnet
United States3789 Posts
On April 14 2011 11:00 eviltomahawk wrote: From the perspective of a TvT. Siege tanks in BW had a range of 12. SC2 siege tanks have a range of 13. Plus, SC2 siege tanks have 160 health as opposed to the 150 health of BW siege tanks. In addition, SC2 siege tanks build 5 seconds faster than their BW counterparts, though at the cost of 25 more Gas. Although BW siege tanks do more siege damage and have bigger splash, SC2 siege tanks do compensate with better range and health. Therefore, I think that in a standard Tank vs Tank would be quite interesting to watch as the SC2 tanks take advantage of their better range while the BW tanks take advantage of their better damage. These subtle differences should make all the difference in this mirror matchup. . Forgetting one important factor. BW tanks are 2 supply. SC2 tanks are 3. | ||
IamBach
United States1059 Posts
On April 14 2011 11:03 Tandinel wrote: Defiler dark swarm would make a huge difference imo...enough to win it along with reavers would be pretty amazing. Are there any melee terran units in SC2? I feel like DarkSwarm without the incredible damage of siege tanks would be so difficult for terran to deal with. | ||
Ryuu314
United States12679 Posts
On April 14 2011 11:07 IamBach wrote: Show nested quote + On April 14 2011 11:03 Tandinel wrote: Defiler dark swarm would make a huge difference imo...enough to win it along with reavers would be pretty amazing. Are there any melee terran units in SC2? I feel like DarkSwarm without the incredible damage of siege tanks would be so difficult for terran to deal with. Technically hellions are melee the same way firebats are melee. Oh and scvs lol | ||
Kamais_Ookin
Canada4218 Posts
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TheTenthDoc
United States9561 Posts
On April 14 2011 11:00 IamBach wrote: Show nested quote + On April 14 2011 10:54 TheTenthDoc wrote: On April 14 2011 10:44 IamBach wrote: On April 14 2011 10:38 mutantmagnet wrote: Only an act of God can save BW zerg from SC2 Terrans. Only an act of all the Gods put together could save goliathless terrans from well microed BW mutas. Umm I'm pretty sure Thors would do more damage to standard BW muta micro than Goliaths do, let alone MMM. Thors are slow as shit though. Its like Archons vs Mutas. You can have 500 Archons but I'll just run around killing everything when your not there to defend it. Mutas outrange archons so they can deal with them. They don't outrange thors. They're slow, but spreading them would make them more efficient than archons. They're closer to using storm to defend than using archons to defend in BW, and storm was pretty good against mutas despite their agility and HT's slowness. | ||
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Whitewing
United States7483 Posts
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tree.hugger
Philadelphia, PA10406 Posts
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IamBach
United States1059 Posts
On April 14 2011 11:12 tree.hugger wrote: Dark Swarm + Lurkers + Scourge would destroy every single Sc2 unit combination. Lol at scourge vs Collosi. Would that even work? | ||
XsebT
Denmark2980 Posts
On April 14 2011 11:13 IamBach wrote: Show nested quote + On April 14 2011 11:12 tree.hugger wrote: Dark Swarm + Lurkers + Scourge would destroy every single Sc2 unit combination. Lol at scourge vs Collosi. Would that even work? Well, there wouldn't be any sairs to help them out... if you didn't kill em, you didn't build enough scourge. | ||
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