• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:15
CET 23:15
KST 07:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)14Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1823
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1071 users

Automaton 2000 Micro Bot - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 40 Next All
CoL_Fuehrer
Profile Joined August 2009
Russian Federation124 Posts
April 10 2011 12:24 GMT
#501
On April 07 2011 18:02 Assault_1 wrote:
doesn't this require knowledge of the future? how does it know which ling the tank will target

awesome vid though

The tanks/banelings target their target before the actual attack so the ai detects which zergling is targeted and split accordingly
LZGamer "I can get better at starcraft anytime but as for Idra he cannot change his face"
Dezire
Profile Joined December 2010
Netherlands640 Posts
April 10 2011 12:31 GMT
#502
holy shit, mvps spread was sick
BoxeR, HuK, IdrA, Minigun, MVP <3
XiaN
Profile Blog Joined June 2010
Germany162 Posts
April 10 2011 12:35 GMT
#503
On April 08 2011 09:30 frucisky wrote:
Show nested quote +
On April 08 2011 09:15 Dhalphir wrote:
On April 07 2011 18:01 Aequos wrote:
On the Malicious Stalkers - apparently, if you blink perfectly, you can dodge projectile style attacks (making them do 0 damage). I'd like to see 20 or so Blink Stalkers take on a 30-40 stimmed marauder force.



This is a great idea. I second this Nothing is impossible, when you use the Automaton 2000.
Brilliant job by the way!! The marine split was especially mind blowing to watch.

Another idea for you would be to micro cracking vs zealots attacking and pulling away before the zealot can swipe for damage. Don't know how possible this is..


This idea sounds fun ( Stalker vs Stimmed Rauders ).

Also : Kill an Ultralist with Drones/Probes/SCVs by avoiding the Splash damage with the help of Automaton :D
< (。◕‿‿◕。) > | Former technical admin of ROOT-Gaming (root-gaming.com)
InsaniaK
Profile Joined January 2011
Sweden120 Posts
April 10 2011 12:54 GMT
#504
On April 08 2011 02:29 Elean wrote:
In the zerglings vs tanks, it's not micro, your bot is cheating by using the info of which ling is targetted. Even with perfect micro, it is not possible to achieve with normal information.

Marine vs bannelings is different, it really shows the limit of the unit. But to be fair, the bannelings sould also be controlled by a bot.


Is it really THAT hard to read?
It has been stated multiple times that it doesn't cheat to see which ling is being targeted. It just predicts it and according to the OP it is rather easy to do so.
Katagiri
Profile Joined April 2011
Lithuania3 Posts
April 10 2011 13:36 GMT
#505
Would be very interesting to see what could this BOT do with a limited amount of APM. I mean if you would give this bot an APM limit, one could get a lot of insight into important parts of micro. For example: could the program achieve same survival ratio with 250 APM?

I assume that right now the program just does what it has to do in order to achieve the best possible results, but if it had to cut unnecessary actions or less important actions to achieve same results, it could potentially find the key actions required for micro. It could even find something that SC2 Pro's could incorporate in their game.

All in all, I am super curious what could this BOT achieve with low APM.
Common sense is not so common
Bobster
Profile Joined January 2011
Germany3075 Posts
April 10 2011 15:27 GMT
#506
15000 APM :lol :lol

Fun stuff, really cool to watch.
AbeToss
Profile Joined September 2010
United States60 Posts
April 10 2011 15:40 GMT
#507
On April 10 2011 22:36 Katagiri wrote:
Would be very interesting to see what could this BOT do with a limited amount of APM. I mean if you would give this bot an APM limit, one could get a lot of insight into important parts of micro. For example: could the program achieve same survival ratio with 250 APM?

I assume that right now the program just does what it has to do in order to achieve the best possible results, but if it had to cut unnecessary actions or less important actions to achieve same results, it could potentially find the key actions required for micro. It could even find something that SC2 Pro's could incorporate in their game.

All in all, I am super curious what could this BOT achieve with low APM.


I'm also curious to see how a bot would react with limited APM or in simple scenarios encountered frequently in game such as the probe/zealot/stalker encounter in a PvP. I feel like we could learn a lot by watching a micro bot.

It's be cool to see the bot use perfect FF's. MC force field donuts anyone??
Kajor
Profile Joined July 2010
Singapore5 Posts
April 10 2011 15:50 GMT
#508
put blinkstalker with blink micro against each other. AI WARS!!
It'll be fun to watch.
deadjon
Profile Joined August 2010
United States83 Posts
April 10 2011 15:54 GMT
#509
On April 11 2011 00:40 AbeToss wrote:
Show nested quote +
On April 10 2011 22:36 Katagiri wrote:
Would be very interesting to see what could this BOT do with a limited amount of APM. I mean if you would give this bot an APM limit, one could get a lot of insight into important parts of micro. For example: could the program achieve same survival ratio with 250 APM?

I assume that right now the program just does what it has to do in order to achieve the best possible results, but if it had to cut unnecessary actions or less important actions to achieve same results, it could potentially find the key actions required for micro. It could even find something that SC2 Pro's could incorporate in their game.

All in all, I am super curious what could this BOT achieve with low APM.


I'm also curious to see how a bot would react with limited APM or in simple scenarios encountered frequently in game such as the probe/zealot/stalker encounter in a PvP. I feel like we could learn a lot by watching a micro bot.


I agree here 100%. Playing out scenarios, with a variety of APMs could produce some very interesting results.
Huh... wha?
VictorX
Profile Joined April 2011
United States773 Posts
April 10 2011 16:00 GMT
#510
The automaton's apm was over 9000? How can we lowly humans even compete..

Have you ever considered crafting a 4v4 comp stomp where the cpu is given this sort of insane AI? It would be amazing
gm.tOSS
Profile Joined September 2005
Germany898 Posts
Last Edited: 2011-04-10 16:01:36
April 10 2011 16:01 GMT
#511
On April 11 2011 00:54 deadjon wrote:
Show nested quote +
On April 11 2011 00:40 AbeToss wrote:
On April 10 2011 22:36 Katagiri wrote:
Would be very interesting to see what could this BOT do with a limited amount of APM. I mean if you would give this bot an APM limit, one could get a lot of insight into important parts of micro. For example: could the program achieve same survival ratio with 250 APM?

I assume that right now the program just does what it has to do in order to achieve the best possible results, but if it had to cut unnecessary actions or less important actions to achieve same results, it could potentially find the key actions required for micro. It could even find something that SC2 Pro's could incorporate in their game.

All in all, I am super curious what could this BOT achieve with low APM.


I'm also curious to see how a bot would react with limited APM or in simple scenarios encountered frequently in game such as the probe/zealot/stalker encounter in a PvP. I feel like we could learn a lot by watching a micro bot.


I agree here 100%. Playing out scenarios, with a variety of APMs could produce some very interesting results.

Might be hard to teach the ai how to priorize the commands.

Without priorization the ai would look plenty stupid with 250 apm probably.
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 10 2011 16:01 GMT
#512
the marine splitting made me laugh in awe :D
MrCeeJ
Profile Joined April 2010
United Kingdom57 Posts
Last Edited: 2011-04-10 16:15:27
April 10 2011 16:11 GMT
#513
Although not a starcraft pro I can give you some insight into the problem of limiting apm from an AI coders perspective ..

The bot at the moment can simply read in the targets of the tanks (or work them out itself) and then generate the list of doomed lings, and simply send a move command to all of the nearby lings to move away.

It moves not only the lings under the splash effect, but also the lings around those lings to make space. Essentially issuing move / attack commands to all of the lings multiple times a second.

If you limit the APM, you are constraining the output of the bot to a much smaller number of commands, so instead of just executing the logically - deduced 'perfect micro' you have to create instead an 'as good a micro as I can with only x100 APM'. This kind of optimisation problem is considerably harder than a solving problem. For example comparing the aiming of a gun in a fps (point at the head correcting for movement) to playing a game of chess (choosing a move given a large amount of possibilities and consequences) gives you an idea in the jump in complexity.

In order to perform the calculations necessary to reduce the perfect tank micro to a list of just some 200 move commands per second the simulations would need to be done incredibly quickly and is probably way out of the realms of possibility of galaxy code running on a high end machine / small cluster.

Even just deducing the minimum apm - if you have a tank hitting ~15 zerglings you need 14 move commands just to save them from the splash, assuming perfect planning that is another 14 moves to make room for them. You then need to correct all of these moves so they go back to trying to hit tanks, so you are already up to 56 move+attack commands to dodge one tank splash. assuming a 'sensible' apm limit of 500 you can only avoid a couple of tank shots a second assuming that EVERY ling not directly affected by the splash is given no commands at all.

It might be possible for a apm-limited bot to perfectly micro against a small number of tanks (3-4) but any higher and you have to accept a non-perfect (i.e. optimised) set of instructions, and you run into the computation complexity problems mentioned above.

I hope this wasn't too geeky but a few people seemed interested in the AI side of the consequences of limiting, so I thought I would share
Argue for your limitations and they shall be yours!
Kazang
Profile Joined August 2010
578 Posts
April 10 2011 17:31 GMT
#514
On April 11 2011 01:11 MrCeeJ wrote:
Even just deducing the minimum apm - if you have a tank hitting ~15 zerglings you need 14 move commands just to save them from the splash, assuming perfect planning that is another 14 moves to make room for them. You then need to correct all of these moves so they go back to trying to hit tanks, so you are already up to 56 move+attack commands to dodge one tank splash. assuming a 'sensible' apm limit of 500 you can only avoid a couple of tank shots a second assuming that EVERY ling not directly affected by the splash is given no commands at all.


To be fair you could have the AI move a group of lings as one "action", which would mimic (to some extent) the human ability to box select groups of units.

So even with an apm limit it would get pretty good spread on the zerglings with minimal actions, more apm would allow smaller groups of units to be given the same command scaling to each zergling individually getting it's own separate move command as the apm limit rises.

It would give some variance and artificial noise to the spreads, still un-humanly fast but with reasonable flaws.
kaztal
Profile Joined April 2010
Sweden68 Posts
April 10 2011 17:57 GMT
#515
banshee vs marines, no stim
hydra (with range upgrade, on creep) vs something. reapers?
automaton cracklings vs automaton blue flame hellions
KillerPlague
Profile Joined June 2010
United States1386 Posts
April 10 2011 18:02 GMT
#516
i'm thinking pull a spanishiwa style and have mass queens transfusing vs something buff. perhaps voids? or is that alrdy one sided in queens favor? maybe carriers then :D
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Jesushooves
Profile Joined November 2010
Canada553 Posts
April 10 2011 19:16 GMT
#517
Excellent first post, a very well edited video showing that maybe there is no skill cap to sc2 at least micro wise.

On related to op note, burrow micro roaches would be interesting, while we commonly see blink micro, burrow micro tends to be neglected, I would like to see it!
Lose its good, after will be win.
Tachi
Profile Joined December 2010
Norway28 Posts
April 10 2011 19:38 GMT
#518
Use the blink away from missile trick and make 100 stalkers vs 100 marauders with no stalkers taken damage ^^
Naughty
Profile Joined March 2011
United States114 Posts
April 10 2011 19:47 GMT
#519
I Would like to see zerglings vs a full protoss death ball.
phANT1m
Profile Blog Joined August 2010
South Africa535 Posts
April 10 2011 19:53 GMT
#520
OMFG, that Marine micro was freaking crazy. The zergling thing not possible at all as a play will never know what is going to be targeted but the marine might be what future koreans are :D.
Prev 1 24 25 26 27 28 40 Next All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
21:00
QUARTER FINALS
ZZZero.O101
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason150
Nathanias 100
CosmosSc2 16
StarCraft: Brood War
Shuttle 458
UpATreeSC 223
ZZZero.O 101
League of Legends
C9.Mang0171
Counter-Strike
apEX3119
shoxiejesuss2609
Coldzera 685
Foxcn139
minikerr29
Super Smash Bros
Chillindude31
Other Games
Grubby2980
Liquid`RaSZi2549
Gorgc2164
FrodaN945
B2W.Neo631
Beastyqt561
shahzam484
Liquid`Hasu269
ArmadaUGS249
QueenE132
XaKoH 104
ToD100
ViBE57
OptimusSC26
Organizations
Other Games
gamesdonequick3056
StarCraft 2
angryscii 39
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 31
• musti20045 25
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 25
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV704
• masondota2199
League of Legends
• TFBlade961
Other Games
• imaqtpie2060
• Shiphtur235
Upcoming Events
PiGosaur Cup
2h 45m
WardiTV Invitational
13h 45m
The PondCast
1d 11h
OSC
1d 13h
OSC
2 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
[ Show More ]
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.