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iNfeRnaL
Germany1908 Posts
On April 01 2011 17:25 Jeremy Reimer wrote:Show nested quote +On April 01 2011 17:03 teamsolid wrote: What an amazing article, it's definitely TLFE worthy. Who is the author anyways on Team Liquid? That would be me. I've lurked here for years but only got an account last year. I'm really glad you guys liked the article. (I'm sorry about the name error, that's just a copy/paste typo on my part and I'll get it fixed tomorrow). I really wanted to express the passion that I feel for Starcraft, and I think that came through. I was actually jumping up and down when I saw that both Tasteless and Artosis had tweeted it (getting all wiggly and jiggly!) I honestly have never been more excited about any article I've written than I am for this one. Thanks guys! No Sir, we do have to thank you. Keep up the great work.
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Can teamliquid.net handle 100,000+ viewers on the stream?
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The time zone inequity now works the other way around: it is Korean fans who are getting up at 3 in the morning to watch a StarCraft tournament "It's what you guys do for us, right?" said a representative from GOM TV when discussing the matter with a TeamLiquid administrator. "Maybe it's our turn."
reading that made my eyes all watery, in fact the whole article did.This was jsut the tipping point at the end. As someone who used to stay up till 6-7 AM watching MSL/OSL and the like this is truly an inspiring and meaningful article too me.
thank you so much for writing it.
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Aha, the author is a TLer
Well, i really love ars and this great article couldn't have come at a better time
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very well written article I enjoyed it...I also can't fault the op for not putting the entirety of it in the OP, it's not like TL would want all their news stories posted in their entirety on someone else's website...a couple excerpts and a link are more the sufficient.
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Man, i'm betting that it's gonna be around 75,000 for the TSL finals. I think TL should structure it like the PL finals. Have showmatches between the casters/commentators. lol. Chill+Husky vs Day9+djWheat!!
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On April 02 2011 01:01 xXFireandIceXx wrote: Man, i'm betting that it's gonna be around 75,000 for the TSL finals. I think TL should structure it like the PL finals. Have showmatches between the casters/commentators. lol. Chill+Husky vs Day9+djWheat!!
Minerals will be mined.
Day[J] would probably do some funday monday shenanigans. <3
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My god that's a great article. Refreshing to read.
I really hope we can get 100, 000 viewers for the TSL3 finals. I think it seems likey, especially if you include the GOMTV stream
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On April 01 2011 23:42 Crebstar wrote: Can teamliquid.net handle 100,000+ viewers on the stream?
There probably buying the capacity to do it just for the later rounds of the TSL. If not... I really don't think they can, but one of the holy three : Hot_Bid, Liquid Nazqul or R1CH would know more....
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This article Rocks - thanks for sharing
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On April 01 2011 21:30 Tschis wrote: An amazing amazing read.
I'm totally gonna spread this out to friends.
But just one question: "it briefly crashed the Internet in Korea as millions of fans tuned in to see this epic matchup."
I know it crashed GOM servers, not the "internet". Also, I thought it was 700,000 people tunning in, not millions.
Can anyone explain this part? :}
//tx
That was just a wee tiny bit of artistic license on my part. I couldn't resist.
I've submitted the corrections for the names I messed up, so hopefully they can fix that today.
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Dario Walsh, the ultimate TLAF´Archon !
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I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc.
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This article is great. I especially enjoy that they first went over a brief history of BW before diving in to how eSports has blown up. It gives those unaware of to the SC community more connection to the game.
On April 02 2011 02:22 FliedLice wrote: Dario Walsh, the ultimate TLAF´Archon ! ^ This.
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On April 02 2011 02:43 Clbull wrote: I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc.
I'd agree that fandom seems to be growing the most in the US. The biggest tournaments are all showing up here, and on teamliquid.net it seems anecdotally like a majority of posters are American (though hardly an overwhelming one).
But in terms of top-level talent...europe is neck and neck with north america, and possibly ahead. Jinro, WhiteRa, Morrow, TLO....European players are not to be taken lightly.
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Fantastic article, read the while thing and I think it captures the current era of SC2 outside Korea perfectly.
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On April 02 2011 03:24 awesomoecalypse wrote:Show nested quote +On April 02 2011 02:43 Clbull wrote: I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc. I'd agree that fandom seems to be growing the most in the US. The biggest tournaments are all showing up here, and on teamliquid.net it seems anecdotally like a majority of posters are American (though hardly an overwhelming one). But in terms of top-level talent...europe is neck and neck with north america, and possibly ahead. Jinro, WhiteRa, Morrow, TLO....European players are not to be taken lightly.
Hey. We have HuK, Idra, qxc, and Tyler.
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On April 02 2011 03:24 awesomoecalypse wrote:Show nested quote +On April 02 2011 02:43 Clbull wrote: I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc. I'd agree that fandom seems to be growing the most in the US. The biggest tournaments are all showing up here, and on teamliquid.net it seems anecdotally like a majority of posters are American (though hardly an overwhelming one). But in terms of top-level talent...europe is neck and neck with north america, and possibly ahead. Jinro, WhiteRa, Morrow, TLO....European players are not to be taken lightly.
Don't get me wrong here. I wasn't saying anything negative about the European lineup of professional gamers we have here. In fact, many of my favourites are Europeans, namely Jinro, WhiteRa and (from my home country) DeMusliM.
I think that Europe has the talent, but not quite the league and the fanbase yet.
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On April 02 2011 02:43 Clbull wrote: - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe.
AND!!11 South America :DD
Hoping to see some in Brazil, maybe? :D
//tx
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