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Ars Technica Article (4/1/2011)
It feels like the international professional StarCraft scene is happening organically, just like it did in Korea all those years ago. Local tournaments are being played every day for prize pools anywhere from $100 to $2,500, giving new players a chance to make a name for themselves before working their way up to larger tournaments, then challenge themselves to qualify for the big prizes. These big prizes are getting very large indeed: $34,500 in total for the TSL3, a rumored $150,000 for the IGN league, and a whopping $400,000 for NASL. Teams are forming. Sponsors are being found. Stories of future legends are being written. The only difference is that in Korea it happened in the local PC bangs, whereas now it's happening over the Internet so that the entire world can join in.
And join in they are. At the recent TSL3, viewership broke all previous records as over 50,000 people tuned in at once to watch the matches in the round of 32. They may not have all been in one stadium, but they were cheering just as hard as if they were.
The article speaks for itself. This is a mainstream tech blog that a lot of people subscribe to. Thought I'd share it.
The article highlights the transition from SC:BW to SC2 and some of the controversy involved.
The most interesting aspect of the article comes at the end where the author highlights the surge in foreigner activity and league creation. I think it is buzz like this about the emerging scene we've all contributed to that makes this article strike the right chord for me.
The foreign scene has reached the point where a curious role reversal has happened: Korean professional players are entering foreign tournaments, and not necessarily expecting to win easily as they did with StarCraft 1 at WCG. The TSL3, an online tournament created by Teamliquid.net and sponsored by PokerStrategy.com, is being broadcasted in English by popular names like Blake "Chill" Muzar, Marcus "DjWHEAT" Graham, Sean "Day[9]" Plott, and Mike Husky. It is also being rebroadcasted in Korean by GOM TV. The time zone inequity now works the other way around: it is Korean fans who are getting up at 3 in the morning to watch a StarCraft tournament. "It's what you guys do for us, right?" said a representative from GOM TV when discussing the matter with a TeamLiquid administrator. "Maybe it's our turn."
Also, I think the author hit the nail on the head when he mentioned the scene is growing organically, and because of the prominence of internet culture and connectivity, the scene is quite global. All in all, this is exciting publicity for the game and competitive scene we know has potential.
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Cool article, but this is going to get closed because you put 0 effort into the OP. Maybe edit in some more content to keep it alive.
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You should quote some part of the interview at least or explain what the article is about. It's a read-worthy article but I also can see his getting closed with this mysterious OP
Now it looks much better Thanks ^^
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They may not have all been in one stadium, but they were cheering just as hard as if they were.
Cool quote. Just imagining every person that was watching TSL 3 being in a stadium results in a fierce mental picture of ESPORTS awesomeness.
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I gotta agree about the viewership. I was floored when I watched the Ro32 TSL3 stream and saw it sky rocket ABOVE 50,000 viewers! This was on the HQ stream only!
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Now it looks much better Thanks ^
I just selfishly wanted the get the topic out there as fast as possible, my happiness and shock got the best of me seeing my beloved game in a mainstream tech blog.
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Freakin awesome article. Ars is such a great site. I'm really happy they wrote an article like this to spread the word on how awesome E-sports is. The more people that know the better.
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How about we focus less on what constitutes an ideal post and focus more on how awesome it is to find such a well written writeup on a well known site.
Here at tl, we know how awesome starcraft 2 is. Seeing the game get mainstream attention is exciting.
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Great article!
Thanks for bringing it to our attention.
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Here's to the hope that TSL3 finals hits 100,000 viewers on the stream.
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On April 01 2011 14:29 Insouciant wrote: How about we focus less on what constitutes an ideal post and focus more on how awesome it is to find such a well written writeup on a well known site.
Here at tl, we know how awesome starcraft 2 is. Seeing the game get mainstream attention is exciting.
They weren't really being mean about it. It was good advice and a weak OP would've been closed.
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Good news.
On April 01 2011 14:07 jester- wrote: I gotta agree about the viewership. I was floored when I watched the Ro32 TSL3 stream and saw it sky rocket ABOVE 50,000 viewers! This was on the HQ stream only!
... and I thought 20k viewers in HLTV back in the golden days of CS was huge.
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This is exciting indeed!!!!
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This is actually a really well written article. I enjoyed reading it.
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i'm only hoping that jae, flash, stork, stats, bisu, fanta switch to sc2 in near future
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Thanks for the post, so far really worth while article!
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I've always loved Ars. I actually have Ars to thank for finding the Starcraft community, when SC2 was released there was an article about Husky, after watching about 400 Husky videos I found TL and Day[9]. I went from a one base Battle Cruiser nub to not that good in no time
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Wow this is amazing, very excellent article!
Everyone like this on FB, spread it to your friends!
If there is one persuasive article to bring light to Starcraft, it's this! (and if there's one impressive video, it would be National Geographic's "World Cyber Games" aka Starcraft World Championships xD)
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The 50k viewers did only calculate the connections hooked up to the stream, the real number should be bigger. At least I was watching it with three friends.
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On April 01 2011 14:37 Zzoram wrote: Here's to the hope that TSL3 finals hits 100,000 viewers on the stream. If that happens, you could say the TSL3 finals has better ratings then most digital cable/satalite channel tv shows....
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To see Starcraft start regularly glazing the frontpages of mainstream news organizations such as Ars Technia (which I read on a daily basis) makes me hopeful for the future potential of the game. To be honest, I thought that Starcraft had somewhat peaked and that its popularity would remain more or less stable as other RTS games came onto the scene, but I now realize that the infrastructure and community that SC has developed is completely unrivaled in the RTS world, and that distinction will enable it to continue growing and thriving. My hope is that as the foreign competitive scene develops, more and more people will come to understand the passion we all share for the game and esports as a whole.
Also, the documentary videos linked in the article were mindblowing. Seeing my favorite casters whom I've come to know and love over the past few months playing in WCG 2005 is awesome. Seeing Day9, Artosis, and Tasteless competing in 2005 reminds me why they are such incredible members of the community and how much of their history I've missed being a relative newcomer to the Starcraft world.
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It's happening. #GSL, TSL, SC2.
Looks like everyone's esports dreams are rapidly materializing. We thought this would take years to happen, but it seems like everything in the scene is blowing up RIGHT NOW. It's a really exciting time to be into SC2, that's for sure.
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Fantastic article, one of the better reads all day that I've had. Really glad that a website like arstechnica would dive into this topic and write up a nice article for newcomers all over.
Couple things to note though: -IGN has not formally announced their league/tournament. That leak was made by chobopeon and an Anonymous source. -The pro-house will consist of both Fnatic and ROOT-gaming members, and should be listed as the second starcraft pro house to EG's ongoing house in Arizona.
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Go Starcraft! :D If only I can find a way to do something else for the community, besides being a Silver league player and a viewer.
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Wow I was reading the article and I saw the picture of Guillame Patry (Grrr...) and it brought back so much memory. I remember when they showed a small interview of Guillame Patry on tv. he was explaining how he had to borrow 5k from his dad to go to Korea to basicly play video game. In quebec, video games wernt very big (they arnt much bigger now) so this was very intriguing for me. seeing him on that articles just blasted me how I got into eSport and why 
Grrr... Quebec Represent !
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Love to see a very popular site like Ars running a story like this. The writer managed to cram so much information into a 2 page article. I love that he include John's speech and showed how dedicated the BW fans were/are.
Although, it's kind of odd that it neglected to mention MLG which is happening A DAY AFTER the article was published.
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Kennigit
Canada19447 Posts
Man, very few people remember Mani's RWAs haha. Old school!
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Unless a game reaches the critical mass then unfortunately that game's popularity will peak and start to slide back down (I've been online competitively gaming for nearly 15 years, so far the only game to reach that self sustaining critical mass has been sc1 in korea)
However..
Whats interesting is that the second installment of starcraft is coming out (next year I believe?) and with that a whole new raft of gamers and a fresh revitalisation (I hope).. guys who've switched from consoles, people who never bought it first time round, total newcomers, etc, etc so the game can "repeak" if there is such a word, thus also increasing the chances it can hit the critical mass
For me, the competition scene is SO good right now, I barely play the game anymore, but avidly follow GSL (which I gladly pay for, money well spent), TSL, various cups - I'm happy with the way it is right now, but, of course, fingers crossed it really takes off in a big way
More articles, more interest, more players which equals more articles, more interest, more players - more money, bigger tourneys, bigger scene - the sky's the limit
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Thank god its not an april fool ; )
Nice article on a quite poular site!
Edit: Hu why does the forum replace the Date of the first day in April with "interesting post"?
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On April 01 2011 14:37 Genome852 wrote:Good news. Show nested quote +On April 01 2011 14:07 jester- wrote: I gotta agree about the viewership. I was floored when I watched the Ro32 TSL3 stream and saw it sky rocket ABOVE 50,000 viewers! This was on the HQ stream only! ... and I thought 20k viewers in HLTV back in the golden days of CS was huge.
hey man...that was huge!
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epic article. sums it up very nicely. I am so glad that I was here since the beta week 2...and I never imagined it would get this big. Give it more time and this thing will eclipse everything.
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Just one thing.
SC2 is "big", for a game.
50k viewers for something that is broadcastet to basically the whole english speaking world in European primetime is not THAT staggering (well it is staggering for SC2, but it's not like SC2 is outbursting like crazy). The analogies made in the, well written article, are also just stupid? Yes, 50k viewers are a big Soccer or whatever sports stadium, but he seems to forget the 1 Mil. people that view the games on TV...
I don't know about the views on Youtube but from 50k to being "BIG" is still a long way.
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Reading this article brings a tear to my eye. Rarely do journalists cover a subject so extensively without gross errors (the names are minor stuff, immaterial to the target audience). From the text I know that the writer himself are one of us, also brought to tears during Junkka's epic speech. I hope he continue contributing articles to scene, because good journalistic coverage is what the sport sorely need right now.
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On April 01 2011 15:53 Velr wrote: Just one thing.
SC2 is "big", for a game.
50k viewers for something that is broadcastet to basically the whole english speaking world in European primetime is not THAT staggering (well it is staggering for SC2, but it's not like SC2 is outbursting like crazy). The analogies made in the, well written article, are also just stupid? Yes, 50k viewers are a big Soccer or whatever sports stadium, but he seems to forget the 1 Mil. people that view the games on TV...
I don't know about the views on Youtube but from 50k to being "BIG" is still a long way.
yeah but that is exactly the crazy thing about it. It is just a game and yet it can command 50k viewers for a round 32 match!
A "stupid" computer game had enough viewers to fill up a stadium! That is why it is so crazy ^^ hope you get my point.
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On April 01 2011 15:53 Velr wrote: Just one thing.
SC2 is "big", for a game.
50k viewers for something that is broadcastet to basically the whole english speaking world in European primetime is not THAT staggering (well it is staggering for SC2, but it's not like SC2 is outbursting like crazy). The analogies made in the, well written article, are also just stupid? Yes, 50k viewers are a big Soccer or whatever sports stadium, but he seems to forget the 1 Mil. people that view the games on TV...
I don't know about the views on Youtube but from 50k to being "BIG" is still a long way.
And I say that the glass is half full!
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Awesome article. It gave me shivers and made me really excited and proud be part of it all.
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It makes me happy to see that the world is recognizing our (the community's) efforts and abilities to finally break the stereotype of the days of old.
His real name is Mike Husky?? And all this time I thought it was just a nickname! ㅋㅋ + Show Spoiler +I know it's a typo...in case you didn't catch the sarcasm^^
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On April 01 2011 15:53 Velr wrote: Just one thing.
SC2 is "big", for a game.
50k viewers for something that is broadcastet to basically the whole english speaking world in European primetime is not THAT staggering (well it is staggering for SC2, but it's not like SC2 is outbursting like crazy). The analogies made in the, well written article, are also just stupid? Yes, 50k viewers are a big Soccer or whatever sports stadium, but he seems to forget the 1 Mil. people that view the games on TV...
I don't know about the views on Youtube but from 50k to being "BIG" is still a long way.
True, but consider that this wasn't a live tourney nor a final. Additionally, even if it's only "big" for an RTS game, that is still a significant milestone that should be celebrated. Honestly, I'll be happy if the Starcraft community maintains its current size and interest level, although as with others, I have my fingers crossed that it'll continue to grow. A sport doesn't need to attract millions of viewers to be successful. As long as the size of the community is stable and interest is consistently high, then I think the SC2 community can be self-sustaining.
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Really enjoyed this article because I was too young to follow the SC:BW scene. I've liquipedia'd a lot of it and its really interesting to read. Great article.
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TSL3 is better than live: You don't know the results like it is live but you have nearly no delay between games.
I think what really should change in the near future are the endless downtimes between games in basically all except the "best run" tournament streams (and even there technical difficulties can just fuck them over)... Really, i don't get why not EVERYTHING is cast from replays: 1: Stream-Cheating = Impossible. 2: Casters for online tourneys could just grab a game and cast it instead of complaining about not being invited to some game or something not showing up. 3: You don't even notice that it's a replay if the Streamers are not overdoing it with the "replay" features.
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Nerd chills.
A great article. It gives a succinct look at the evolution of the series and how SC2 is rising. The author did a great job on this.
It's impossible not to be excited and optimistic about SC2 at this point.
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Now I have something to link when people call me a nerd for watching a video game. Phenomenal article :D
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A truly impressive article. Made me all wiggly and tingly.
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On April 01 2011 16:17 Velr wrote: TSL3 is better than live: You don't know the results like it is live but you have nearly no delay between games.
I think what really should change in the near future are the endless downtimes between games in basically all except the "best run" tournament streams (and even there technical difficulties can just fuck them over)... Really, i don't get why not EVERYTHING is cast from replays: 1: Stream-Cheating = Impossible. 2: Casters for online tourneys could just grab a game and cast it instead of complaining about not being invited to some game or something not showing up. 3: You don't even notice that it's a replay if the Streamers are not overdoing it with the "replay" features.
what. not sure how replays beat live matches. Well, I do not care either way if the matches are live but we can't see the players. But GSL style live is hands down the best and of course better than replays. This is why I cant wait for the finals of TSL3!!!!!!!!!!!!!
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Awesome! I perked up the moment I read "Ars Technica" in the side bar, and I was not disappointed!
It's absolutely amazing watching the scene grow. It seems very week there's some new huge announcement. And the koreans are being quite graceful about the sudden shift as well. Boxer's interview, among others, shows that the players are really accepting the change, and are quite willing to play on foreigner's terms.
I really think that if the korean scene had snuffed the foreign scene instead of embracing it the way they have, things might look somewhat different. But with the support of a korean scene that's already well developed, and korean viewers watching the TSL through GOM, things are looking great for foreigners. Maybe GOM will begin delivering other tournaments to the korean community just like Tasteless and Artosis are bringing the korean scene to foreigners.
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I'm so happy I've been here since the early Broodwar days and followed scene's evolution. It's amazing. The future looks good. TL <3
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The first ever GSL championship featured some impressive games from foreign players like Greg "Idra" Fields and Dario "TLO" Walsh Wait.. what?
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I teared up again reading John's speech. The inclusion of this really adds depth to the otherwise already great summary of the life of Starcraft.
Hope this will interest some more people in the competitive scene... or at least make them less oblivious to it.
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On April 01 2011 16:50 Starfox wrote:Show nested quote +The first ever GSL championship featured some impressive games from foreign players like Greg "Idra" Fields and Dario "TLO" Walsh Wait.. what?
Just a typo by confusing TLO and Jinro's last names that's all.
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"Dario "TLO" Walsh"
 its Dario Wünsch oO
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What an amazing article, it's definitely TLFE worthy. Who is the author anyways on Team Liquid?
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Good stuff, I feel like it takes away from John's speech to de-engrish it though..
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wow what an epic article! very good to read..good job!
go post this article to everyone you know!
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[QUOTE]On April 01 2011 13:53 Turnus wrote: [quote]It feels like the international professional StarCraft scene is happening organically, just like it did in Korea all those years ago. Local tournaments are being played every day for prize pools anywhere from $100 to $2,500, giving new players a chance to make a name for themselves before working their way up to larger tournaments, then challenge themselves to qualify for the big prizes. These big prizes are getting very large indeed: $34,500 in total for the TSL3, a rumored $150,000 for the IGN league, and a whopping $400,000 for NASL. Teams are forming. Sponsors are being found. Stories of future legends are being written. The only difference is that in Korea it happened in the local PC bangs, whereas now it's happening over the Internet so that the entire world can join in.[/QUOTE]
Not to take something away from this article, but someone has been doing their research, almost any part of this article can be found described in slightly different words somewhere on TL. the above for example is from the recent state of the Game 
A nice summarized story of SC, a good read.
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On April 01 2011 17:03 teamsolid wrote: What an amazing article, it's definitely TLFE worthy. Who is the author anyways on Team Liquid?
That would be me. I've lurked here for years but only got an account last year.
I'm really glad you guys liked the article. (I'm sorry about the name error, that's just a copy/paste typo on my part and I'll get it fixed tomorrow). I really wanted to express the passion that I feel for Starcraft, and I think that came through. I was actually jumping up and down when I saw that both Tasteless and Artosis had tweeted it (getting all wiggly and jiggly!)
I honestly have never been more excited about any article I've written than I am for this one. Thanks guys!
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Awesome article, great work dude!
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On April 01 2011 17:00 Ticcie wrote: I teared up again reading John's speech. The inclusion of this really adds depth to the otherwise already great summary of the life of Starcraft.
Hope this will interest some more people in the competitive scene... or at least make them less oblivious to it.
Same...it is powerful even without having to be into the game. Just pursuing what you want in life rather than adhering to the so-called "norm." A great way to appeal to those who may think of it as a waste of time.
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I found it to be a rather inspiring story. Very well written and a nice flow in the story as well going from SC1 to SC2. Good read up for everyone that likes SC2 or for people that have no clue what it's all about.
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Chills run down my spine and i got teary eyes when I read this while working. Its like time stopped and memories come flashing back. Makes me proud of my nerd side and loved the game even more.
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Thanks for the link, great article. Good read.
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I wonder how would SC2 "thrive" if not for huge investments that have been poured into it. It would be strange if this game wouldn't hit the tops. Many young gamers start off from sc2 and enjoy the glossiness and nice hardcore it brings into their lives. That is really sad, cause I firmly believe that it is lacks something very important. + Show Spoiler +This is just pop music, rock-n-roll is not here dudes.
I shall add, I'm not against SC2, great game, no chit. I'm more for BW popularization, I'm sad that many ppl start forgetting how epic it is. Very sad.
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Many young gamers start off from sc2 and enjoy the glossiness and nice hardcore it brings into their lives. SC2 has become their ideal?. That is really sad, cause I firmly believe that it is far from truth. It this is just pop music, rock-n-roll is not here dudes.
what.
User was warned for this post
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On April 01 2011 14:43 HQuality wrote:i'm only hoping that jae, flash, stork, stats, bisu, fanta switch to sc2 in near future  That'd be sick. I don't know why their teams won't just switch to SC2 O_O
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On April 01 2011 16:44 Golgotha wrote:Show nested quote +On April 01 2011 16:17 Velr wrote: TSL3 is better than live: You don't know the results like it is live but you have nearly no delay between games.
I think what really should change in the near future are the endless downtimes between games in basically all except the "best run" tournament streams (and even there technical difficulties can just fuck them over)... Really, i don't get why not EVERYTHING is cast from replays: 1: Stream-Cheating = Impossible. 2: Casters for online tourneys could just grab a game and cast it instead of complaining about not being invited to some game or something not showing up. 3: You don't even notice that it's a replay if the Streamers are not overdoing it with the "replay" features.
what. not sure how replays beat live matches. Well, I do not care either way if the matches are live but we can't see the players. But GSL style live is hands down the best and of course better than replays. This is why I cant wait for the finals of TSL3!!!!!!!!!!!!!
"Offline"-Events (please notice the ") are another thing, casting from replays there would obviously be a little strange.
But for Internet tournaments being 100% live has just like no advantage over casting the Replays of the game with about 30 Minute delay. You get less delay between games (due to the 30 Minute buffer if some games are shorter/longer or someone not showing up on time) and if done properly there is really not much of a diffrence (expect that Replays offer more observing options than "live" observing (iirc)?
+ The "cheating" thing.
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On April 01 2011 18:40 wattabeast wrote:Show nested quote +On April 01 2011 14:43 HQuality wrote:i'm only hoping that jae, flash, stork, stats, bisu, fanta switch to sc2 in near future  That'd be sick. I don't know why their teams won't just switch to SC2 O_O
There's still more money, in Korea, in BW.
And many more viewers.
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Croatia9489 Posts
I love everything about the SC2 scene, except the game itself that is . I'm still curious how far will it go though.
Also, it's very clear that author did a lot of research for his article, but the part about KeSPA vs Blizzard part was highly opinionated and biased. Other than that, it was a really nice article (props for mentioning Mani's RWAs lol).
On April 01 2011 18:40 wattabeast wrote:Show nested quote +On April 01 2011 14:43 HQuality wrote:i'm only hoping that jae, flash, stork, stats, bisu, fanta switch to sc2 in near future  That'd be sick. I don't know why their teams won't just switch to SC2 O_O Yeah, I also don't know why football teams won't just switch to basketball O_O
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This article is exciting, and I'm glad the SC2 foreigner scene is getting such good attention. 2011 is the year!
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"It's what you guys do for us, right?" said a representative from GOM TV when discussing the matter with a TeamLiquid administrator. "Maybe it's our turn."
<3
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On April 01 2011 19:58 2Pacalypse- wrote:+ Show Spoiler +I love everything about the SC2 scene, except the game itself that is  . I'm still curious how far will it go though. Also, it's very clear that author did a lot of research for his article, but the part about KeSPA vs Blizzard part was highly opinionated and biased. Other than that, it was a really nice article (props for mentioning Mani's RWAs lol). On April 01 2011 18:40 wattabeast wrote:Show nested quote +On April 01 2011 14:43 HQuality wrote:i'm only hoping that jae, flash, stork, stats, bisu, fanta switch to sc2 in near future  That'd be sick. I don't know why their teams won't just switch to SC2 O_O Yeah, I also don't know why football teams won't just switch to basketball O_O
more like wheelchair basketball to NBA, right? + Show Spoiler +JUST KIDDING, I like my SC1 as well, but it is a whole different story. And damn, most of them wheelchair basketball dudes shoot sick threepointers from far out!
the article is a good read, makes me want to be able to look two or three years into the future and see what SC2 has become...
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An amazing amazing read.
I'm totally gonna spread this out to friends.
But just one question: "it briefly crashed the Internet in Korea as millions of fans tuned in to see this epic matchup."
I know it crashed GOM servers, not the "internet". Also, I thought it was 700,000 people tunning in, not millions.
Can anyone explain this part? :}
//tx
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Nerd-chills ALL over my body after reading that. WOOT!
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really well written - i mean this guy is not a supa dupa nerd like a lot of people here so i like how well informed he actually is
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They quoted John!!!! I need to see more of John, stop getting Tasteless to translate T.T
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For the first time ever, I've seen an article liked and linked to by a non-starcraft playing friend. If that isn't any indication of the "bigness" of this article, don't know what is. A common trend among posters on this thread, nerd-chills are dominating me.
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Awesome to see mainstream coverage of the sc2 pro scene like this
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On April 01 2011 16:17 Velr wrote: TSL3 is better than live: You don't know the results like it is live but you have nearly no delay between games.
I think what really should change in the near future are the endless downtimes between games in basically all except the "best run" tournament streams (and even there technical difficulties can just fuck them over)... Really, i don't get why not EVERYTHING is cast from replays: 1: Stream-Cheating = Impossible. 2: Casters for online tourneys could just grab a game and cast it instead of complaining about not being invited to some game or something not showing up. 3: You don't even notice that it's a replay if the Streamers are not overdoing it with the "replay" features.
Casters always de-synch and it is really annoying. Until Blizzard implements a way to watch replay online synched with more then 1 person then maybe live won't be better. But hearing casters talking about stuff that happened 2s ago or that will happen in 2s is really annoying.
I'll take the live cast with possible delays and synched casters over a replay cast with de-synched casters any day.
Either way this is offtopic. Great article by Ars, i read them all the time, great blog.
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Fruitdealer - He played Zerg, at a time when Zerg was considered underpowered and Terrans had an arsenal of tools that could wipe Zergs off the map in the early game. When he took out Lee Jung Hoon in the finals and won the $90,000 prize, it was the culmination of a long-delayed dream.
Pretty sure Rainbows name is Kim Sung Je =(
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iNfeRnaL
Germany1908 Posts
On April 01 2011 17:25 Jeremy Reimer wrote:Show nested quote +On April 01 2011 17:03 teamsolid wrote: What an amazing article, it's definitely TLFE worthy. Who is the author anyways on Team Liquid? That would be me. I've lurked here for years but only got an account last year. I'm really glad you guys liked the article. (I'm sorry about the name error, that's just a copy/paste typo on my part and I'll get it fixed tomorrow). I really wanted to express the passion that I feel for Starcraft, and I think that came through. I was actually jumping up and down when I saw that both Tasteless and Artosis had tweeted it (getting all wiggly and jiggly!) I honestly have never been more excited about any article I've written than I am for this one. Thanks guys! No Sir, we do have to thank you. Keep up the great work.
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Can teamliquid.net handle 100,000+ viewers on the stream?
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The time zone inequity now works the other way around: it is Korean fans who are getting up at 3 in the morning to watch a StarCraft tournament "It's what you guys do for us, right?" said a representative from GOM TV when discussing the matter with a TeamLiquid administrator. "Maybe it's our turn."
reading that made my eyes all watery, in fact the whole article did.This was jsut the tipping point at the end. As someone who used to stay up till 6-7 AM watching MSL/OSL and the like this is truly an inspiring and meaningful article too me.
thank you so much for writing it.
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Aha, the author is a TLer 
Well, i really love ars and this great article couldn't have come at a better time
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very well written article I enjoyed it...I also can't fault the op for not putting the entirety of it in the OP, it's not like TL would want all their news stories posted in their entirety on someone else's website...a couple excerpts and a link are more the sufficient.
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Man, i'm betting that it's gonna be around 75,000 for the TSL finals. I think TL should structure it like the PL finals. Have showmatches between the casters/commentators. lol. Chill+Husky vs Day9+djWheat!!
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On April 02 2011 01:01 xXFireandIceXx wrote: Man, i'm betting that it's gonna be around 75,000 for the TSL finals. I think TL should structure it like the PL finals. Have showmatches between the casters/commentators. lol. Chill+Husky vs Day9+djWheat!!
Minerals will be mined.
Day[J] would probably do some funday monday shenanigans. <3
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My god that's a great article. Refreshing to read.
I really hope we can get 100, 000 viewers for the TSL3 finals. I think it seems likey, especially if you include the GOMTV stream
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On April 01 2011 23:42 Crebstar wrote: Can teamliquid.net handle 100,000+ viewers on the stream?
There probably buying the capacity to do it just for the later rounds of the TSL. If not... I really don't think they can, but one of the holy three : Hot_Bid, Liquid Nazqul or R1CH would know more....
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This article Rocks - thanks for sharing
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On April 01 2011 21:30 Tschis wrote: An amazing amazing read.
I'm totally gonna spread this out to friends.
But just one question: "it briefly crashed the Internet in Korea as millions of fans tuned in to see this epic matchup."
I know it crashed GOM servers, not the "internet". Also, I thought it was 700,000 people tunning in, not millions.
Can anyone explain this part? :}
//tx
That was just a wee tiny bit of artistic license on my part. I couldn't resist.
I've submitted the corrections for the names I messed up, so hopefully they can fix that today.
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Dario Walsh, the ultimate TLAF´Archon !
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I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc.
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This article is great. I especially enjoy that they first went over a brief history of BW before diving in to how eSports has blown up. It gives those unaware of to the SC community more connection to the game.
On April 02 2011 02:22 FliedLice wrote: Dario Walsh, the ultimate TLAF´Archon ! ^ This.
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On April 02 2011 02:43 Clbull wrote: I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc.
I'd agree that fandom seems to be growing the most in the US. The biggest tournaments are all showing up here, and on teamliquid.net it seems anecdotally like a majority of posters are American (though hardly an overwhelming one).
But in terms of top-level talent...europe is neck and neck with north america, and possibly ahead. Jinro, WhiteRa, Morrow, TLO....European players are not to be taken lightly.
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Fantastic article, read the while thing and I think it captures the current era of SC2 outside Korea perfectly.
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On April 02 2011 03:24 awesomoecalypse wrote:Show nested quote +On April 02 2011 02:43 Clbull wrote: I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc. I'd agree that fandom seems to be growing the most in the US. The biggest tournaments are all showing up here, and on teamliquid.net it seems anecdotally like a majority of posters are American (though hardly an overwhelming one). But in terms of top-level talent...europe is neck and neck with north america, and possibly ahead. Jinro, WhiteRa, Morrow, TLO....European players are not to be taken lightly.
Hey. We have HuK, Idra, qxc, and Tyler.
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On April 02 2011 03:24 awesomoecalypse wrote:Show nested quote +On April 02 2011 02:43 Clbull wrote: I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc. I'd agree that fandom seems to be growing the most in the US. The biggest tournaments are all showing up here, and on teamliquid.net it seems anecdotally like a majority of posters are American (though hardly an overwhelming one). But in terms of top-level talent...europe is neck and neck with north america, and possibly ahead. Jinro, WhiteRa, Morrow, TLO....European players are not to be taken lightly.
Don't get me wrong here. I wasn't saying anything negative about the European lineup of professional gamers we have here. In fact, many of my favourites are Europeans, namely Jinro, WhiteRa and (from my home country) DeMusliM.
I think that Europe has the talent, but not quite the league and the fanbase yet.
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On April 02 2011 02:43 Clbull wrote: - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe.
AND!!11 South America :DD
Hoping to see some in Brazil, maybe? :D
//tx
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On April 02 2011 03:56 Clbull wrote:Show nested quote +On April 02 2011 03:24 awesomoecalypse wrote:On April 02 2011 02:43 Clbull wrote: I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc. I'd agree that fandom seems to be growing the most in the US. The biggest tournaments are all showing up here, and on teamliquid.net it seems anecdotally like a majority of posters are American (though hardly an overwhelming one). But in terms of top-level talent...europe is neck and neck with north america, and possibly ahead. Jinro, WhiteRa, Morrow, TLO....European players are not to be taken lightly. Don't get me wrong here. I wasn't saying anything negative about the European lineup of professional gamers we have here. In fact, many of my favourites are Europeans, namely Jinro, WhiteRa and (from my home country) DeMusliM. I think that Europe has the talent, but not quite the league and the fanbase yet.
This^ The diversity in europe is much greater as language barrier makes it a problem wheres the main languages here is English which most people nowadays should understand 100 million speakers in europe atleast. German where Germany alone has 85 million people and with Austria and Switzerland also speaking it but with a little different dialect makes it way over 100 million, then there's french people which is probably the most horrible english speakers/understand in europe with 65 million + and the eastern block with 100million + of Russia, Ukraine and Poland as the main nation.
And last the northern,scandinavia where we all have almost no problem speaking and understanding English. Which in the end probably means that creating a European Star League would be hardest because it has to be localised in all langauges :/
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On April 02 2011 04:40 Copymizer wrote:Show nested quote +On April 02 2011 03:56 Clbull wrote:On April 02 2011 03:24 awesomoecalypse wrote:On April 02 2011 02:43 Clbull wrote: I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc. I'd agree that fandom seems to be growing the most in the US. The biggest tournaments are all showing up here, and on teamliquid.net it seems anecdotally like a majority of posters are American (though hardly an overwhelming one). But in terms of top-level talent...europe is neck and neck with north america, and possibly ahead. Jinro, WhiteRa, Morrow, TLO....European players are not to be taken lightly. Don't get me wrong here. I wasn't saying anything negative about the European lineup of professional gamers we have here. In fact, many of my favourites are Europeans, namely Jinro, WhiteRa and (from my home country) DeMusliM. I think that Europe has the talent, but not quite the league and the fanbase yet. This^ The diversity in europe is much greater as language barrier makes it a problem wheres the main languages here is English which most people nowadays should understand 100 million speakers in europe atleast. German where Germany alone has 85 million people and with Austria and Switzerland also speaking it but with a little different dialect makes it way over 100 million, then there's french people which is probably the most horrible english speakers/understand in europe with 65 million + and the eastern block with 100million + of Russia, Ukraine and Poland as the main nation. And last the northern,scandinavia where we all have almost no problem speaking and understanding English. Which in the end probably means that creating a European Star League would be hardest because it has to be localised in all langauges :/
They managed such a huge localization feat with unrelated things like the Eurovision Song Contest many years ago, although this was funded mainly by the European Broadcasting Union.
Plus aren't the World Cyber Games localized to some extent as well?
They also managed similarly with the GSL, by hiring an English commentary team consisting of none other than Artosis, Tasteless and a few others with a few translators. But then again, this was a league directly sponsored by Blizzard, partially to cement SC2's position as a dominant e-sport and as a way to get back at KeSPA.
What I'm saying is that if a European Star League (ESL perhaps?) were formed, then what would be needed are probably a commentary team for each language depending on the nations involved, plus a localized stream or televised broadcast for each nation.
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Twilight is still more popular than Starcraft.
Despite all of these advancements it's still a long road.
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I think we're close to doing what Day9 predicted!, 2011 is the year of Starcraft!!!
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On April 01 2011 14:37 Genome852 wrote:Good news. Show nested quote +On April 01 2011 14:07 jester- wrote: I gotta agree about the viewership. I was floored when I watched the Ro32 TSL3 stream and saw it sky rocket ABOVE 50,000 viewers! This was on the HQ stream only! ... and I thought 20k viewers in HLTV back in the golden days of CS was huge. HLTV had 50k for one CPL finals
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Wow that article was amazing. Found all of that interesting. Also makes me respect Day9 now. I had no idea the roll he and his brother played in sc history. Amazing. Thanks for the link. Only an hour till mlg woop woop
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On April 01 2011 14:37 Zzoram wrote: Here's to the hope that TSL3 finals hits 100,000 viewers on the stream.
Only 100k? We can do better than that! I think a million is a good goal to shoot for...maybe two.
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On April 01 2011 15:53 Velr wrote: Just one thing.
SC2 is "big", for a game.
50k viewers for something that is broadcastet to basically the whole english speaking world in European primetime is not THAT staggering (well it is staggering for SC2, but it's not like SC2 is outbursting like crazy). The analogies made in the, well written article, are also just stupid? Yes, 50k viewers are a big Soccer or whatever sports stadium, but he seems to forget the 1 Mil. people that view the games on TV...
I don't know about the views on Youtube but from 50k to being "BIG" is still a long way.
Not to mention that it is free and on the Internet. Numbers don't mean much then unless you're trying to lure advertisers. You will need a lot more than 50k to be supported entirely by ads.
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I read this article this morning. Great job dude!
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Really enjoyed the article. I love that esports is finally becoming so mainstream. I think people will look back on this year and see it as the birth of esports. Granted people have been doing it for a while, but with the number of tournaments being played this year, the sheer sizes of the prize pools, and the seemingly big jump in esports fans I think this year is THE year.
Then again, I could just be too excited still from Day[9]'s speech about making esports a reality...haha.
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How many people watch a regular season hockey game? How about those world series of poker matches or bowling? I'd bet the number is significantly less than 50,000.
SC2 should be on ESPN instead of that stuff =D
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HIVE MIND LOVE MINDLORD ALWAYSB E FREE STARCRAFT THE TRUEST EXCEL OR NOT LOVE WILL REIGN BELIEVE IN TIME.
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On April 02 2011 07:53 Jonas wrote:How many people watch a regular season hockey game? How about those world series of poker matches or bowling? I'd bet the number is significantly less than 50,000. SC2 should be on ESPN instead of that stuff =D lmao sc2 on espn. That would be the shiz.
Well I wanted to post because I believe we should stop saying "dawn of esports" again. I am not saying not be happy that all these sponsorships are happening, but we should treat them individually, and not link all these cases as the beggining of esports (although it looks like it might be happening here one way or another). I just think its better to play it safe, cuz if this EVER backfires, we will feel very stupid. Lets just wait until 2 seasons of NASL and IGN leagues are done (TSL tournies will always work out cuz its the TL staff). I know the other leagues have TL members in it too, but i still think we should wait 2 seasons before we start saying esports is like in korea now.
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On April 02 2011 05:04 Clbull wrote:Show nested quote +On April 02 2011 04:40 Copymizer wrote:On April 02 2011 03:56 Clbull wrote:On April 02 2011 03:24 awesomoecalypse wrote:On April 02 2011 02:43 Clbull wrote: I think the whole e-sports scene is growing in North America only at the moment. The e-sports scene around the rest of the world still has a very, very, very long way to go before it becomes even close to mainstream.
To explain why, four major StarCraft II ongoing tournament series (I'm using the term 'ongoing tournament series' strictly here as they don't feel like proper leagues in the way that they're rather tournaments and not the round-robin "every player plays each other at least once" system that has been seen in most sports leagues) have popped up in NA in the past year.
- North American Star League (NASL) - The name and the fact that matches would be broadcasted "Live from Los Angeles" says it all. - IGN Pro League (IPL) - Major League Gaming (MLG) - Currently United States only although there are plans for expansion of the MLG franchise in Europe. - TeamLiquid Star League (TSL) - More of an international event over the internet although it's more NA/EU sutable times and the fact that the finals will be played in New York.
Sure, the respective tournaments are accepting pros worldwide so you cannot argue that it's a league exclusive to North American players, but they still feel like American events in the same way that the Global Starcraft II League (GSL) feels like a Korean event due to its location (Seoul, South Korea) and broadcast times (Very early morning for US viewers and late morning for EU viewers). Plus the nature of some of their events (i.e. the world championship where a team of 8 Koreans take on 8 players from the rest of the world) suggests this too.
I wouldn't say e-Sports has yet come to a world stage, let alone even to a North American stage. The large scale events with gigantic prize pools are certainly there (NASL, possibly the IPL) but what about the mainstream media coverage and televisation of such events? So far, it has only happened in South Korea and more recently in Taiwan.
To reinforce what I mean, what even remotely major events are there for European audiences apart from the Dreamhack tournaments, the World Cyber Games and North American/Korean events. None.
Europe does not have a StarLeague, at least not on the scale of the likes of the GSL, NASL, possibly the IPL etc. I'd agree that fandom seems to be growing the most in the US. The biggest tournaments are all showing up here, and on teamliquid.net it seems anecdotally like a majority of posters are American (though hardly an overwhelming one). But in terms of top-level talent...europe is neck and neck with north america, and possibly ahead. Jinro, WhiteRa, Morrow, TLO....European players are not to be taken lightly. Don't get me wrong here. I wasn't saying anything negative about the European lineup of professional gamers we have here. In fact, many of my favourites are Europeans, namely Jinro, WhiteRa and (from my home country) DeMusliM. I think that Europe has the talent, but not quite the league and the fanbase yet. This^ The diversity in europe is much greater as language barrier makes it a problem wheres the main languages here is English which most people nowadays should understand 100 million speakers in europe atleast. German where Germany alone has 85 million people and with Austria and Switzerland also speaking it but with a little different dialect makes it way over 100 million, then there's french people which is probably the most horrible english speakers/understand in europe with 65 million + and the eastern block with 100million + of Russia, Ukraine and Poland as the main nation. And last the northern,scandinavia where we all have almost no problem speaking and understanding English. Which in the end probably means that creating a European Star League would be hardest because it has to be localised in all langauges :/ They managed such a huge localization feat with unrelated things like the Eurovision Song Contest many years ago, although this was funded mainly by the European Broadcasting Union. Plus aren't the World Cyber Games localized to some extent as well? They also managed similarly with the GSL, by hiring an English commentary team consisting of none other than Artosis, Tasteless and a few others with a few translators. But then again, this was a league directly sponsored by Blizzard, partially to cement SC2's position as a dominant e-sport and as a way to get back at KeSPA. What I'm saying is that if a European Star League (ESL perhaps?) were formed, then what would be needed are probably a commentary team for each language depending on the nations involved, plus a localized stream or televised broadcast for each nation.
I think you just solved my doubt and questions in the last 3 lines Which actually shouldn't be that hard to do.
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On April 02 2011 08:16 Mahavishnu wrote: HIVE MIND LOVE MINDLORD ALWAYSB E FREE STARCRAFT THE TRUEST EXCEL OR NOT LOVE WILL REIGN BELIEVE IN TIME.
... what the hell does that even mean?
Good article. I might just show this to some of my friends that think lowly of my interest in watching pro starcraft.
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Amazing article, I wish major newspapers and magazines would pick this up
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Dario 'TLO' Walsh (top of second page). Jinro and TLO, the merging has completed.
cool read though
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Good article, and I think Ars finding that we are really changing eSports is a great move from them. I think we have the power to move eSports forward. (as in we will be the main driving force) with event's like TSL3, GSL, MLG, IEM, NASL and possibly the new IGN tournament. The other regional tournament's are really getting more popular too - especially with the SEASL coming up.
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On April 01 2011 15:13 Clownz wrote: The 50k viewers did only calculate the connections hooked up to the stream, the real number should be bigger. At least I was watching it with three friends.
I was also watching it on my big screen with several friends, beer, pizza, beef jerky, and chips. Was like NCAA football season
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I love that people were predicting this getting locked, and instead, it gets featured on the home page.
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I actually just re-read the article and realized that it was written in the perfect perspective to draw in people unfamiliar with SC2 as well as appease the super-nerds that troll TL everyday all day. This article is a true feat.
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Still hoping it will become even bigger
<3 SC
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Just read the artice, and it was pretty damn good. He got quite a few names wrong, but overall awesome. The reign of starcraft begins(besides korea, where it began quite a while back i suppose).
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I really hope the west can step up and do better so far cause MLG has been one disappointment after another.
But I have hope! We're in a much better position then, say 10 years ago.
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Ars technica is a great site to read I love their tech articles
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On April 01 2011 14:37 Zzoram wrote: Here's to the hope that TSL3 finals hits 100,000 viewers on the stream. Here's to hope the stream doesn't crash like MLGs did -_-
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I was hoping for more of a response from the community about this article... Hopefully it isn't the OP's fault...
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