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Reaction Time Test - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
March 28 2011 05:22 GMT
#41
252 lol, I'm surprised how fast people are getting. I woulda thought my reflexes were pretty good, considering i play badminton so much, which can be very fast paced.

Ah well.
dupard
Profile Joined October 2010
United States8 Posts
March 28 2011 05:24 GMT
#42
So Just randomly clicked and got
[image loading]
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 28 2011 05:24 GMT
#43
On March 28 2011 14:21 Z3kk wrote:
[image loading]


One time doesn't mean much.
Follow me: www.twitter.com/zlasher
DrivE
Profile Blog Joined January 2010
United States2554 Posts
March 28 2011 05:25 GMT
#44
hahaha 18 ms
LUCK IS NO EXCUSE
Z3kk
Profile Blog Joined December 2009
4099 Posts
March 28 2011 05:25 GMT
#45
On March 28 2011 14:24 Zlasher wrote:
Show nested quote +
On March 28 2011 14:21 Z3kk wrote:
[image loading]


One time doesn't mean much.


Yeah, I know... .__.

I started at like 287, then 25x, then 22x, then 20x, and then this because I was really pissed I couldn't break 200 and went all tense <___<;
Failure is not falling down over and over again. Failure is refusing to get back up.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
March 28 2011 05:25 GMT
#46
i wonder if i would do better with a wired mouse.....
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 28 2011 05:26 GMT
#47
On March 28 2011 14:25 DragonDefonce wrote:
i wonder if i would do better with a wired mouse.....


Probably lol
Follow me: www.twitter.com/zlasher
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 28 2011 05:27 GMT
#48
For anyone curious, it's physically impossible to go below 100 ms reaction time.
Z3kk
Profile Blog Joined December 2009
4099 Posts
Last Edited: 2011-03-28 05:30:46
March 28 2011 05:29 GMT
#49
Aha! I did it again legitimately, and I got
[image loading]

6th! Not too shabby. I use a wireless mouse and don't see why it would be that much slower, though. Does it take a significant amount of time for the signal to travel over?

Edit: I can't play SC2 or any other game because either my comp is too bad or I just cannot buy it.
Failure is not falling down over and over again. Failure is refusing to get back up.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
March 28 2011 05:30 GMT
#50
On March 28 2011 14:24 dupard wrote:
So Just randomly clicked and got
[image loading]


He... is the one. The chosen one. :O
warshop
Profile Joined March 2010
Canada490 Posts
March 28 2011 05:31 GMT
#51
On March 28 2011 14:17 KaRath_ wrote:
Show nested quote +
On March 28 2011 14:12 HolyArrow wrote:
Has anyone here played around Cal-M/CEVO level Counterstike, or just high-level competitive FPS in general? I'm curious if there's any correlation there.


I'm roughly CAL-M level in CSS without the broken hand at the moment. With my left hand, reaction time is like 238ms T_T

But reaction time doesn't play a MASSIVE role in how good you are, it's also about clue and aim, much like SC2 is about clue and clicks ^^


Yes, I'm averaging 250ms tired and I used to play a FPS competitively which was equivalent to cal-i for the top players (obviously, not everyone was cal-i caliber). Personally, I'd say predictability plays a huge role in reaction time.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
March 28 2011 05:35 GMT
#52
On March 28 2011 14:31 warshop wrote:
Show nested quote +
On March 28 2011 14:17 KaRath_ wrote:
On March 28 2011 14:12 HolyArrow wrote:
Has anyone here played around Cal-M/CEVO level Counterstike, or just high-level competitive FPS in general? I'm curious if there's any correlation there.


I'm roughly CAL-M level in CSS without the broken hand at the moment. With my left hand, reaction time is like 238ms T_T

But reaction time doesn't play a MASSIVE role in how good you are, it's also about clue and aim, much like SC2 is about clue and clicks ^^


Yes, I'm averaging 250ms tired and I used to play a FPS competitively which was equivalent to cal-i for the top players (obviously, not everyone was cal-i caliber). Personally, I'd say predictability plays a huge role in reaction time.


Agreed. Being able to kind of infer when and where an enemy will appear based off of map experience/teammate intel/footsteps plays a huge role.
Slacker
Profile Joined March 2010
Finland32 Posts
March 28 2011 05:36 GMT
#53
173, slacker on the list. I guess playing quakeworld for ages has something to do with this.
Anomaly_
Profile Joined December 2010
Canada15 Posts
March 28 2011 05:36 GMT
#54
189.2 Platinum
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
March 28 2011 05:38 GMT
#55
On March 28 2011 14:03 OmgIRok wrote:
Lol, just imagine for red-green colorblind people..... ><

I think this ^ actually affected me. I used the text changing as my visual cue instead and averaged 255.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
March 28 2011 05:40 GMT
#56
eff this game i cant get under 250 and im reacting damn fast!
If you can chill. chill. - Liquid'Tyler
lim1017
Profile Joined April 2010
Canada1278 Posts
March 28 2011 05:40 GMT
#57
190 MS Mid masters
ArtemisKnives
Profile Joined March 2010
United States210 Posts
March 28 2011 05:41 GMT
#58
3400 masters protoss avg of 300.

lol im slow (=
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
JustinHit
Profile Joined October 2010
United States196 Posts
March 28 2011 05:42 GMT
#59
Masters
[image loading]
For the swarm for life!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
March 28 2011 05:44 GMT
#60
&#91;image loading&#93;

I also got over 9000.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Prev 1 2 3 4 5 11 12 13 Next All
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