Nice work!
Improving PvP's watchability - Page 5
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Striding Strider
United Kingdom787 Posts
Nice work! | ||
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MiKTeX
United States234 Posts
pvp should be less like war of the worlds - it should be like epic motherfucking GI-Joe battles cant wait for this to be implemented in the next patch! pvp will be the best MU once it gets added | ||
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pzea469
United States1520 Posts
On March 26 2011 19:00 Striding Strider wrote: The full strength + glow looks insanely AWESOME. I would like to see what coloured projectiles would look like aswell though. But damn, that looked so much better! Nice work! Thanks. Yeah i think there are many ways to improve how sc2 looks as a spectator sport. The colored projectiles would be cool, I wish i knew how to do it lol. | ||
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R0YAL
United States1768 Posts
EDIT: On March 27 2011 05:36 da_head wrote: in the alpha blizzard had the idea of coloring pylons and archons in accordance to the player's respective color but they scrapped the idea (probably looked too odd). This may have been what I was recalling. | ||
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da_head
Canada3350 Posts
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GagnarTheUnruly
United States655 Posts
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Gemini_19
United States1257 Posts
If this gets implemented I would POSSIBLY....maybe..not so much forgive Blizzard for removing amulet. | ||
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Flanagan
United States166 Posts
Then they should change zerg colors imo, bring back the poison shot from hydras, and get that color going too ;o. I'm actually not being sarcastic here. that'd be pretty sick to see. Banelings spewing pink acid... | ||
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pzea469
United States1520 Posts
On March 27 2011 07:12 Flanagan wrote: Well... it makes sense. Zealot blades are already the color of the user, right? And that would be pretty sick, tbh. Then they should change zerg colors imo, bring back the poison shot from hydras, and get that color going too ;o. I'm actually not being sarcastic here. that'd be pretty sick to see. Banelings spewing pink acid... its funny cuz when blizz did this people complained about it looking too fruity, from tl forums too. But i think that if they went back to making things more teamcolored and making team color stronger it would help sc2 as a spectator sport | ||
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FuRong
New Zealand3089 Posts
The example that immediately comes to mind is Zerglings...in BW if you watch a Ling battle between say green and white, it's obvious who is winning because the Lings are actually green and white. In SC2 you can't really tell until you figure out who is attacking who, and which side the reinforcments are coming from... | ||
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Gemini_19
United States1257 Posts
On March 28 2011 10:37 FuRong wrote: I agree with the OP, but I don't think this should be limited to just Protoss laser colours. In general, the colour of all units is not as well-defined in SC2 as it was in BW. The example that immediately comes to mind is Zerglings...in BW if you watch a Ling battle between say green and white, it's obvious who is winning because the Lings are actually green and white. In SC2 you can't really tell until you figure out who is attacking who, and which side the reinforcments are coming from... That's so true. Is it possible to make that map like people are talking about? I would insta try that out. | ||
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pzea469
United States1520 Posts
On March 28 2011 10:38 Gemini_19 wrote: That's so true. Is it possible to make that map like people are talking about? I would insta try that out. well i guess ill get to working on that later tonight. ive done plenty of texture modification already so i have a head start. i made this vid showing how strong the changes can be i dont know how i would make the projectiles teamcolored though. | ||
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emperorchampion
Canada9496 Posts
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