On March 25 2011 15:01 Tennet wrote:
aren't zealot's psy blades colored based on player color?
aren't zealot's psy blades colored based on player color?
I actually never noticed that before you said that.
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Diamond
United States10796 Posts
On March 25 2011 15:01 Tennet wrote: aren't zealot's psy blades colored based on player color? I actually never noticed that before you said that. | ||
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EMPaThy789
New Zealand878 Posts
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infinity.
United States37 Posts
On March 25 2011 15:01 Tennet wrote: aren't zealot's psy blades colored based on player color? yes and i occasionally find myself zooming in on them on team mode cuz they look so cool when i dont use standard red and green for 1v1 | ||
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drcatellino
Canada346 Posts
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lololol
5198 Posts
On March 25 2011 15:18 mR.bONG789 wrote: what if the player's colour is similar to that of the map's textures? then the lazers would be harder to see and would make pvp even more boring to watch. the real problem with pvp is the lack of exciting units, 4 gate dominates early game, colossi dominates late game and voidrays dominate late game. colossi and vr are two of the most boring units in the game and we are forced to use them for pvp. I feel that the state of PvP is a testament to how broken protoss design is. Warpgates negate defender's advantage, their units rely on the enemy being unable to move or having super strong splash damage. | ||
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wonderwall
New Zealand695 Posts
colossi and vr are two of the most boring units in the game I would not say that they are intrinsically boring units it's merely the way in which they work. Lategame can turn into just forests of coloxen melting each other with small gateway armies that are simply buffers. It's who has the greater colossus count. It's predictable and boring Void rays have their problems in that blink stalkers can kill them and by having 10 void rays you have invested more in killing the colossus than he has invested in them. I think it would be very difficult to "fix" pvp on a balance level. Though with the op's suggestion it seems like a step in the right direction. I mean who doesn't like pretty colours? | ||
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TheGrimace
United States929 Posts
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KillerPlague
United States1386 Posts
On March 25 2011 14:39 iCCup.Diamond wrote: Here's a better video OP ![]() haha good clip. star wars was the first thing that came to my mind as well | ||
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Danners933
Canada76 Posts
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Wolf
Korea (South)3290 Posts
Ha.. ha. | ||
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Kaal
Djibouti2539 Posts
On March 25 2011 15:51 Wolf wrote: Double warpgate research time. Would change the game dynamically. Ha.. ha. I'm cool with another 70 second nerf :D | ||
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Diamond
United States10796 Posts
On March 25 2011 15:51 Wolf wrote: Double warpgate research time. Would change the game dynamically. Ha.. ha. They tried something like that before, all it did was change PvP from 3 warpgate all ins into 4 warpgate all ins. Another double would probably make it 7 gate all ins...... ![]() | ||
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NB
Netherlands12045 Posts
On March 25 2011 14:17 iCCup.Diamond wrote: You know you have played too much PvP when you read this title as "Improving PvP's Warpability". and don't catch the mistake until you read the first 2 paragraphs..... Edit: Also yes this is a cool idea, could be interesting from a player prescriptive also. u make me smile ![]() | ||
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RandomAccount#49059
United States2140 Posts
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lololol
5198 Posts
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zasda
381 Posts
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Skrelt
Netherlands306 Posts
On March 25 2011 16:30 zasda wrote: Getting tired of pvp whine...as if zvz were any better...if u can't see who's who...bring brain i dont agree, when i am chill, laidback getting a BJ with a beer and a big fat hamburger (every1 can dream right?) i dont wanna do my best to whatch a game of starcraft. And to make it easyer to watch would be great imo. But thee thing i have is, ofc you can change leaserbeems, but what bout the colossus? And the vommit roaches spit. or the explosions of banelings for that matter. I like the idea, but howfar you wanna go with it?? | ||
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mardi
United States1164 Posts
On March 25 2011 15:11 SilverLeagueElite wrote: Show nested quote + On March 25 2011 14:51 neSix wrote: I think they could do a better job on coloring the units in general because I feel that distinguishing between who owns which units in a mirror is hard, even for me as a player. Especially in zvz where all the lings are colored to look nearly identical or pvp where the zealots and stalkers look nearly the same regardless of player color... there's just so little coloring on the units that it's hard to tell when I'm losing a fight until it's too late! I especially hate watching zvz for the very reason you can't tell which units apart. When lings and roaches engage, it becomes just a big mass of brown. I remember pre-beta videos where the colors were much more distinct. Also, mutalisk projectiles were green colored, radioactive-like. So sad to see these change. Yea man, i miss when you could clearly see the mutalisk attack animation clearly. Something like the animation in scbw but a bit smaller and more detailed would be nice. | ||
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sleepingdog
Austria6145 Posts
On March 25 2011 15:22 drcatellino wrote: Imagine watching pink and orange beams from stalkers. PvP would become some kind of weird disco. Colossi beams are already orange, voidray beams are blue, medivacs heal with a green beam etc. The colours are already there, they just aren't used for distinguishing purposes. I really like the idea of the OP but - furthermore - also agree with the people saying that units in general should be easier to identify in mirrors. | ||
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MrJargon
United Kingdom158 Posts
On March 25 2011 14:22 TrANCE, wrote: It's not the 4 gating that makes me sick of watching PvP it's the fall back after a 4gate it's always falling back taking your expo get your gas mass collossus, I dont do that i fallback mass voids and get a mothership god it really doesn't work but that one time it does and i recall into he's base it's just priceless ![]() Actually i find most pros fallback to blink DT | ||
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