• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:30
CEST 10:30
KST 17:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)14Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Beyond All Reason Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8957 users

[Spoilers] Is SC2 too volatile ? - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 29 Next All
Innovation
Profile Joined February 2010
United States284 Posts
March 16 2011 20:12 GMT
#201
I just can't understand this. The mechanics needs to be made more difficult ? Like no workers rally point ? Limit Control group back to 12 units ? can't use control group on more than 1 building ? These mechanics improvement are all things that made me love SC2 much more than I used to like BW, because you can at last focus on your overall plan/micro/ stategy instead of losing time sending each SCV manually to it's mineral patch.


Valid Point...

I don't really understand the problem in making the mechanics more difficult. Bronze players are going to stay in Bronze, Diamond in Diamond and Masters in Masters because having the Macro mechanics in is the most important thing. If you want to chill with 50 APM and try to become better in this game you probably should switch to WoW.


Also Valid Point....

The fact is both points of view are perfectly valid and is why we need to consider either a toggle between competitive and casual mode...or we all need to accept that SC2 will not be able to perfectly support both casual and competitive players. It takes a game as good as SC2 to make this kind of problem noticeable...most games are so flawed even the concept of fair competitive play is thrown out the window. I guess we'll just have to see how Blizzard reacts over time to the needs of community...Historically they've done a great job. I'm not counting them out yet.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
March 16 2011 20:14 GMT
#202
I think the MVP situation has more to do with the current changing metagame that came along with the new maps. Big maps are harder for Terran and they allow Protoss to enter the lategame more easily. I'm sure most people agree that Protoss has some great advantages in the lategame.
1Eris1
Profile Joined September 2010
United States5797 Posts
March 16 2011 20:15 GMT
#203
Don't see how you get volatile from MVP's games. Thats just the nature of the meta-game, or balance. Can't say at this point.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Treehead
Profile Blog Joined November 2010
999 Posts
March 16 2011 20:15 GMT
#204
On March 17 2011 04:37 WhiteDog wrote:
I'm not a terran player, but I ask, how are you supposed to make mech TvP viable ? I mean, terran had tank nerf, no more mine, and the protoss had two anti mech units/up: charge and immortal.
Bio is still more viable than mech imo.
When you have a million player playing the game, if one race stick to a certain build, it's more or less because it's the most effectiv for the time being, maybe mech require a completly different style or some up/nerf from blizzard, but at the moment, with the current playstyle, I don't see it going anywhere except one or two game here and there.



I don't mean to be contrary here, but IIRC mech has access to units which are good against zealots (blue flame hellions) and 250MM cannon for immortals.

You may recall this, but bio also has two units they are also poor against, the colossus and high templar. Bio also has issues with forcefields, whereas mech does not - but they also have mobility via Medivacs, which are less useful for mech.

But really, all I'm saying now is that Bio and Mech are completely different - which is true. Saying that if everyone at the top does it that it must be right would make sense in a world where people couldn't communicate strategies to each other, but that's really not the case here. Tomorrow, if huk posted a strategy involving teching safely to carriers in PvT on two bases, I think you'd suddenly see a lot of carriers in PvT. That doesn't mean it's the best build, it just means that's what people are doing.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 16 2011 20:16 GMT
#205
SC2 is marketed to casual right now, If they fundementally change mechanics to make it harder to play then alot of casuals won't buy the game anymore, hence why they won't do a complete overhaul.
I have a tiny slither of hope that maybe they will do it as a function/option though, but I doubt that too.
WriterXiao8~~
Wegandi
Profile Joined March 2011
United States2455 Posts
Last Edited: 2011-03-16 20:19:17
March 16 2011 20:18 GMT
#206
On March 17 2011 05:15 Treehead wrote:
Show nested quote +
On March 17 2011 04:37 WhiteDog wrote:
I'm not a terran player, but I ask, how are you supposed to make mech TvP viable ? I mean, terran had tank nerf, no more mine, and the protoss had two anti mech units/up: charge and immortal.
Bio is still more viable than mech imo.
When you have a million player playing the game, if one race stick to a certain build, it's more or less because it's the most effectiv for the time being, maybe mech require a completly different style or some up/nerf from blizzard, but at the moment, with the current playstyle, I don't see it going anywhere except one or two game here and there.



I don't mean to be contrary here, but IIRC mech has access to units which are good against zealots (blue flame hellions) and 250MM cannon for immortals.

You may recall this, but bio also has two units they are also poor against, the colossus and high templar. Bio also has issues with forcefields, whereas mech does not - but they also have mobility via Medivacs, which are less useful for mech.

But really, all I'm saying now is that Bio and Mech are completely different - which is true. Saying that if everyone at the top does it that it must be right would make sense in a world where people couldn't communicate strategies to each other, but that's really not the case here. Tomorrow, if huk posted a strategy involving teching safely to carriers in PvT on two bases, I think you'd suddenly see a lot of carriers in PvT. That doesn't mean it's the best build, it just means that's what people are doing.



You know I wonder if Flash turtle is still viable in TvP. Have a sick 2/1 (2/2) push and just harass with BF Hellions and Medivacs until you get your MechDeath. The problem is Blizzard maps are pretty horrible for macro/turtle play. Hopefully they put in the GSL/MLG maps to the ladder play or I'll be relegated to customs (which I think are better than ladder anyways, but without practice partners on throughout the day, it isn't as consistent).
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
Last Edited: 2011-03-16 20:25:03
March 16 2011 20:20 GMT
#207
MVP has never been good against toss... he was shitting his pants when he thought he was going to have to face MC... anyone with a third grade education could tell 2 good tosses would be the end of him.

Apparently you never played BW... everybody thought terran was the worst race for a year or two... HAHAHAHAHAHAHAHAHAHA...

Shit changes, and people overhype some players so much that you are shocked when they lose...

I bet you've never watched Savior vs. Bisu in the MSL finals. That would've made your head explode...
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
Louuster
Profile Joined November 2010
Canada2869 Posts
March 16 2011 20:21 GMT
#208
On March 17 2011 05:18 Wegandi wrote:
Show nested quote +
On March 17 2011 05:15 Treehead wrote:
On March 17 2011 04:37 WhiteDog wrote:
I'm not a terran player, but I ask, how are you supposed to make mech TvP viable ? I mean, terran had tank nerf, no more mine, and the protoss had two anti mech units/up: charge and immortal.
Bio is still more viable than mech imo.
When you have a million player playing the game, if one race stick to a certain build, it's more or less because it's the most effectiv for the time being, maybe mech require a completly different style or some up/nerf from blizzard, but at the moment, with the current playstyle, I don't see it going anywhere except one or two game here and there.



I don't mean to be contrary here, but IIRC mech has access to units which are good against zealots (blue flame hellions) and 250MM cannon for immortals.

You may recall this, but bio also has two units they are also poor against, the colossus and high templar. Bio also has issues with forcefields, whereas mech does not - but they also have mobility via Medivacs, which are less useful for mech.

But really, all I'm saying now is that Bio and Mech are completely different - which is true. Saying that if everyone at the top does it that it must be right would make sense in a world where people couldn't communicate strategies to each other, but that's really not the case here. Tomorrow, if huk posted a strategy involving teching safely to carriers in PvT on two bases, I think you'd suddenly see a lot of carriers in PvT. That doesn't mean it's the best build, it just means that's what people are doing.



You know I wonder if Flash turtle is still viable in TvP. Have a sick 2/1 (2/2) push and just harass with BF Hellions and Medivacs until you get your MechDeath. The problem is Blizzard maps are pretty horrible for macro/turtle play. Hopefully they put in the GSL/MLG maps to the ladder play or I'll be relegated to customs (which I think are better than ladder anyways, but without practice partners on throughout the day, it isn't as consistent).


The problem is that hellions are pretty bad at killing stalkers while vultures are decent at killing goons with mines.
Kim Taek Yong fighting~
Mangemongen
Profile Joined April 2010
Sweden125 Posts
Last Edited: 2011-03-16 20:24:33
March 16 2011 20:22 GMT
#209
I would seriously approve of a toggle for a more competetive and a more casual version of the game. DEFINITELY.

It is just genius. I think Blizzard seriously need to think about SC2 and the game as an e-sport.

Edit: Also, I definitely DON'T want to see stuff that only requires a higher apm but not really much of cleverness, like having all production buildings on one hotkey, 12+ units per cgroup etc. More like, more micro-intense capabilities of units, it can even be really subtle.
Wegandi
Profile Joined March 2011
United States2455 Posts
March 16 2011 20:24 GMT
#210
On March 17 2011 05:21 Louuster wrote:
Show nested quote +
On March 17 2011 05:18 Wegandi wrote:
On March 17 2011 05:15 Treehead wrote:
On March 17 2011 04:37 WhiteDog wrote:
I'm not a terran player, but I ask, how are you supposed to make mech TvP viable ? I mean, terran had tank nerf, no more mine, and the protoss had two anti mech units/up: charge and immortal.
Bio is still more viable than mech imo.
When you have a million player playing the game, if one race stick to a certain build, it's more or less because it's the most effectiv for the time being, maybe mech require a completly different style or some up/nerf from blizzard, but at the moment, with the current playstyle, I don't see it going anywhere except one or two game here and there.



I don't mean to be contrary here, but IIRC mech has access to units which are good against zealots (blue flame hellions) and 250MM cannon for immortals.

You may recall this, but bio also has two units they are also poor against, the colossus and high templar. Bio also has issues with forcefields, whereas mech does not - but they also have mobility via Medivacs, which are less useful for mech.

But really, all I'm saying now is that Bio and Mech are completely different - which is true. Saying that if everyone at the top does it that it must be right would make sense in a world where people couldn't communicate strategies to each other, but that's really not the case here. Tomorrow, if huk posted a strategy involving teching safely to carriers in PvT on two bases, I think you'd suddenly see a lot of carriers in PvT. That doesn't mean it's the best build, it just means that's what people are doing.



You know I wonder if Flash turtle is still viable in TvP. Have a sick 2/1 (2/2) push and just harass with BF Hellions and Medivacs until you get your MechDeath. The problem is Blizzard maps are pretty horrible for macro/turtle play. Hopefully they put in the GSL/MLG maps to the ladder play or I'll be relegated to customs (which I think are better than ladder anyways, but without practice partners on throughout the day, it isn't as consistent).


The problem is that hellions are pretty bad at killing stalkers while vultures are decent at killing goons with mines.


This is true, however, Hellions are better at killing probes than Vultures were. Is this enough to make up for the difference? Should be tested more, since the new maps support this style of play.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
relyt
Profile Blog Joined November 2010
United States1073 Posts
March 16 2011 20:26 GMT
#211
We just need a promod of some sorts.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
March 16 2011 20:29 GMT
#212
On March 17 2011 04:47 Zystra wrote:
Show nested quote +
On March 17 2011 04:43 nvrs wrote:
To those who are claiming the game is too random, i ll say look at football (soccer for U.S. citizens ).
Does the best team win every time in elimination matches (single or double)? Not even close...
But still, you can tell who are the better players, and in a proper league that would show.


Look at the English Premier League, 4 teams have dominated for 15 years, enough said. Luck can cause an upset or bad form can cause an upset. But in general, the best always rises to the top and stays there, im struggling to see this with SC2.


Why are you comparing a team from another sport to individual players in a computer game? The differences are so vast that any parallels are inevitably faulty.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 16 2011 20:33 GMT
#213
The volatility in the game is due to one primary factor: stronger very early game builds that can't be scouted easily. Once players figure out how to do safe, reliable builds that defend against most forms of early cheeses and are reasonably good in the mid and late game, a lot of the volatility will disappear.

The game just seems volatile because players like Bitbybit can beat amazingly good players with ridiculous cheeses. Once those cheeses are invalidated by standard builds (or the standard builds evolve to invalidate them), players won't have to worry about getting all-in'd as much.

Most of the strength of all-ins comes from the early game macro mechanics (chrono boost for getting that one thing you need really fast, mules allowing for SCV's to be pulled, larva inject for faster unit growth rates). It'll be figured out.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Zystra
Profile Joined March 2011
United Kingdom79 Posts
March 16 2011 20:33 GMT
#214
On March 17 2011 05:29 CosmicSpiral wrote:
Show nested quote +
On March 17 2011 04:47 Zystra wrote:
On March 17 2011 04:43 nvrs wrote:
To those who are claiming the game is too random, i ll say look at football (soccer for U.S. citizens ).
Does the best team win every time in elimination matches (single or double)? Not even close...
But still, you can tell who are the better players, and in a proper league that would show.


Look at the English Premier League, 4 teams have dominated for 15 years, enough said. Luck can cause an upset or bad form can cause an upset. But in general, the best always rises to the top and stays there, im struggling to see this with SC2.


Why are you comparing a team from another sport to individual players in a computer game? The differences are so vast that any parallels are inevitably faulty.


Because it shows that randomness makes things broing and their should always be 3-4 best players.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 16 2011 20:36 GMT
#215
On March 17 2011 05:21 Louuster wrote:
Show nested quote +
On March 17 2011 05:18 Wegandi wrote:
On March 17 2011 05:15 Treehead wrote:
On March 17 2011 04:37 WhiteDog wrote:
I'm not a terran player, but I ask, how are you supposed to make mech TvP viable ? I mean, terran had tank nerf, no more mine, and the protoss had two anti mech units/up: charge and immortal.
Bio is still more viable than mech imo.
When you have a million player playing the game, if one race stick to a certain build, it's more or less because it's the most effectiv for the time being, maybe mech require a completly different style or some up/nerf from blizzard, but at the moment, with the current playstyle, I don't see it going anywhere except one or two game here and there.



I don't mean to be contrary here, but IIRC mech has access to units which are good against zealots (blue flame hellions) and 250MM cannon for immortals.

You may recall this, but bio also has two units they are also poor against, the colossus and high templar. Bio also has issues with forcefields, whereas mech does not - but they also have mobility via Medivacs, which are less useful for mech.

But really, all I'm saying now is that Bio and Mech are completely different - which is true. Saying that if everyone at the top does it that it must be right would make sense in a world where people couldn't communicate strategies to each other, but that's really not the case here. Tomorrow, if huk posted a strategy involving teching safely to carriers in PvT on two bases, I think you'd suddenly see a lot of carriers in PvT. That doesn't mean it's the best build, it just means that's what people are doing.



You know I wonder if Flash turtle is still viable in TvP. Have a sick 2/1 (2/2) push and just harass with BF Hellions and Medivacs until you get your MechDeath. The problem is Blizzard maps are pretty horrible for macro/turtle play. Hopefully they put in the GSL/MLG maps to the ladder play or I'll be relegated to customs (which I think are better than ladder anyways, but without practice partners on throughout the day, it isn't as consistent).


The problem is that hellions are pretty bad at killing stalkers while vultures are decent at killing goons with mines.



Hilariously, and contrary to popular belief, hellions in large numbers become cost effective against stalkers in large numbers due to having much higher dps from splash damage (and the fact that stalkers do almost no damage at all). Goons were also much stronger than stalkers, and tanks do a great job at tearing stalkers a new one. You don't need vulture mines for mech in SC2, hellions are just absurdly good.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Weasel-
Profile Joined June 2009
Canada1556 Posts
March 16 2011 20:37 GMT
#216
Players having a bad day and falling down allowing others to grab the spotlight isn't a bad thing. The favorite doesn't have to win every single game.
Wegandi
Profile Joined March 2011
United States2455 Posts
March 16 2011 20:39 GMT
#217
On March 17 2011 05:33 Zystra wrote:
Show nested quote +
On March 17 2011 05:29 CosmicSpiral wrote:
On March 17 2011 04:47 Zystra wrote:
On March 17 2011 04:43 nvrs wrote:
To those who are claiming the game is too random, i ll say look at football (soccer for U.S. citizens ).
Does the best team win every time in elimination matches (single or double)? Not even close...
But still, you can tell who are the better players, and in a proper league that would show.


Look at the English Premier League, 4 teams have dominated for 15 years, enough said. Luck can cause an upset or bad form can cause an upset. But in general, the best always rises to the top and stays there, im struggling to see this with SC2.


Why are you comparing a team from another sport to individual players in a computer game? The differences are so vast that any parallels are inevitably faulty.


Because it shows that randomness makes things broing and their should always be 3-4 best players.


It's the old question -- Parity or David vs Goliath. I enjoy both entertainment spectrums so I would like to see most players on the same level with perhaps a few that are just a slight bit better than the rest, but enough to create the sense of underdog vs. gosu. I do not enjoy watching a great disparity between the skills of players. It's boring to watch Michael Jordan destroy High School basketball players for instance.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2011-03-16 21:02:43
March 16 2011 20:42 GMT
#218
On March 17 2011 05:33 Zystra wrote:

Because it shows that randomness makes things broing and their should always be 3-4 best players.


No it doesn't.

Your example doesn't prove anything at all except (maybe) that group competition generally has more stability than individual competition.

A lot of talk about the "instability" of SC2 at the pro level comes from general misconceptions about the nature of the pro scene itself. People look at results without noting how the players reached them, dismiss Code A players as being much worse than Code S players automatically, and generally call players good without knowing what they're good (subsequently, ignoring why they lose when they lose).
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-03-16 20:45:40
March 16 2011 20:44 GMT
#219
On March 17 2011 05:20 VeNoM HaZ Skill wrote:
MVP has never been good against toss... he was shitting his pants when he thought he was going to have to face MC... anyone with a third grade education could tell 2 good tosses would be the end of him.

Apparently you never played BW... everybody thought terran was the worst race for a year or two... HAHAHAHAHAHAHAHAHAHA...

Shit changes, and people overhype some players so much that you are shocked when they lose...

I bet you've never watched Savior vs. Bisu in the MSL finals. That would've made your head explode...

You are completly off topic. What made bisu's win so EPIC was especially because Savior was dominating since a longggggggggggg time, not to mention he lost in FINAL.
We are actually talking about a game were in 5 season, the number 1 of the previous season ALWAYS miserabily falls in the next season. And now we have "THE BEST PLAYER OF THE WORLD" if you listen to artosis, who falls in first round, loosing everything in the season while he is the fucking previous champion.

It's anticlimatic, for epicness to come, you need some kind of rarity. Seeing everyday THE BEST loosing to a goddamn Code A player has no taste at all.

PS: if you consider that instability, MKP is actually the best player, being in final twice, always having pretty strong result, and he was not demoted to code A.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Kazzabiss
Profile Joined December 2010
1006 Posts
Last Edited: 2011-03-16 20:47:29
March 16 2011 20:47 GMT
#220
On March 17 2011 02:40 Noli wrote:
Just because someone was amazing at Brood War doesn't make them amazing at SC. Sure it helps a lot but if you look at other competive games with sequels almost all the time with the new game you see new top players. (the exception being Ogre 2 of Final Boss) It's just since it's been the same game for so long now people forget the change in style forced by the new game and haven't adapted.

How is this even related The thread pertains to the upsets of NesTea, MKP, FD, etc.

Especially Code A MVP

Not talking about Boxer, Nada, or July
ALL ABOARD THE INTERNET BANDWAGON
Prev 1 9 10 11 12 13 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft789
SortOf 12
StarCraft: Brood War
Hyuk 865
BeSt 434
Mini 203
Shuttle 173
Hyun 134
sorry 88
NaDa 50
ZergMaN 34
Bale 20
Hm[arnc] 15
[ Show more ]
NotJumperer 13
IntoTheRainbow 7
Sharp 6
Purpose 1
Dota 2
NeuroSwarm151
Fuzer 78
febbydoto23
League of Legends
JimRising 550
Other Games
gofns8106
summit1g4974
ceh9710
Happy320
crisheroes275
XaKoH 174
Trikslyr8
Organizations
Other Games
gamesdonequick2052
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH326
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota293
League of Legends
• Stunt668
Upcoming Events
Replay Cast
30m
CrankTV Team League
2h 30m
WardiTV Qualifier
3h 30m
Epic.LAN
4h 30m
Big Brain Bouts
7h 30m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
15h 30m
RSL Revival
1d
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 1h
Epic.LAN
1d 4h
IPSL
1d 7h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.