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Colossi are Anti-Hype: Here's Why - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 23 Next All
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-03-15 16:51:49
March 15 2011 16:50 GMT
#301
I agree that the Colossus is boring, it's why I don't like watching the Protoss matchups.

It doesn't encourage fun or creative play. It can just stand on top of its support army because it doesn't have any collision with it. It doesn't require any finesse like the reaver or siege tank, or any positioning, flanking, just force fields. Balling up is boring.

For me it's not balance, it's just not entertaining.
Prinny-tai
Profile Joined November 2010
United States71 Posts
March 15 2011 16:50 GMT
#302
On March 16 2011 01:41 Arcanne wrote:
check ur definition of hype


seems fine to me
The Khala is a religion of peace
DarkPlasmaBall
Profile Blog Joined March 2010
United States44250 Posts
Last Edited: 2011-03-15 16:51:22
March 15 2011 16:51 GMT
#303
I'm sure about 90% of SC2 units are anti-hype units, which is probably about the same percentage as in BW.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
March 15 2011 16:56 GMT
#304
On March 16 2011 01:51 DarkPlasmaBall wrote:
I'm sure about 90% of SC2 units are anti-hype units, which is probably about the same percentage as in BW.


I disagree, the main units of BW were themselves hype/exciting or at least took part in hype/exciting engagements. See: The Flash vs Bisu vod posted earlier in this thread for PvT zealot/dragoon vs tank/vulture. Or TvZ, MnM vs Lurker/Ling/Defiler. Or PvZ, sauron zerg vs a mixed protoss ball. I found all of those exciting to watch, it was never the same twice. Hell even a unit like goliath which had not much micro to it at all wasn't that bad and goliath vs carriers was somewhat fun to spectate imo. That infact is probably the best example of using cliffs in combat.
ch4ppi
Profile Joined July 2010
Germany802 Posts
March 15 2011 17:03 GMT
#305
This Thread is very good. This i going thorugh my mind for quite a while.
I agree with All Points of the OP AND think his solution is great.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 15 2011 17:10 GMT
#306
i wont go into balance here so ill stick to pvp. i think pvp would be alot better matchup if colosuss was replaced with a reaver. the micro potential is huge :D
Progamerpls no copy pasterino
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 15 2011 17:11 GMT
#307
On March 16 2011 01:51 DarkPlasmaBall wrote:
I'm sure about 90% of SC2 units are anti-hype units, which is probably about the same percentage as in BW.


Speedlings in the early game, dragoon micro, vulture micro, lurkers, muta micro, HT/reaver drops, DT's, scourge vs. corsairs, early zealot pressure, drone drills, probe harassment, carrier vs. goliaths, and arbiter/vessel/defiler are 10% of the units in BW to you?

Dunno what games your watching, but it sounds like M&M TvT's.
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-03-15 17:14:10
March 15 2011 17:13 GMT
#308
I don't understand how the SFIII one is anything but 4. How is holding the block button an amazing feat of dexterity, creative, OR massive damage?

Edit: Hey I'm a dragoon now, and my post here is probably ignorant and stupid, but I really don't understand how just blocking something in a fighter game is impressive, though I've never played SFIII.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-15 17:19:10
March 15 2011 17:14 GMT
#309
On March 16 2011 02:13 Buddhist wrote:
I don't understand how the SFIII one is anything but 4. How is holding the block button an amazing feat of dexterity, creative, OR massive damage?


You should definately read more about the subject before saying that. He's not holding down the block button. He's parrying.

Oh, I'll explain it real quick. Parrying is something that requires a specific timing. You are left without "block stun" and it deflects damage completely. When you block any sort of special move, you take "chip damage" which would have killed Daigo if he had did that. The feat of parrying every single hit of that move was 1, 2, and 4. 3 was the relative few moves that he did to come back from that large of a deficite.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
March 15 2011 17:17 GMT
#310
I will agree that watching collossi tends to not be that exciting. Though I disagree that it doesn't require micro/skill to use.

I'm a middling master Toss, and I pretty much suck with collossi, I nearly always go for templar/stargate tech over Collossi, because I'm not very good with the unit.

I imagine we will start seeing more collossi drops return as the warp prism with speed is becoming more popular, collossi drop kill workers, then outrun vikings?
Manager, Team RIP ZeeZ
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-03-15 17:27:23
March 15 2011 17:25 GMT
#311
On March 16 2011 02:14 goiflin wrote:
Show nested quote +
On March 16 2011 02:13 Buddhist wrote:
I don't understand how the SFIII one is anything but 4. How is holding the block button an amazing feat of dexterity, creative, OR massive damage?


You should definately read more about the subject before saying that. He's not holding down the block button. He's parrying.

Oh, I'll explain it real quick. Parrying is something that requires a specific timing. You are left without "block stun" and it deflects damage completely. When you block any sort of special move, you take "chip damage" which would have killed Daigo if he had did that. The feat of parrying every single hit of that move was 1, 2, and 4. 3 was the relative few moves that he did to come back from that large of a deficite.

Ah, thanks.

Reminds me of snap-dodging in RO ;3

ie: not that hard to time when you know what he's going to do, but 99.9% of people can't do it, and everyone thinks it's amazing

feels amazing to do though
Ownos
Profile Joined July 2010
United States2147 Posts
March 15 2011 17:56 GMT
#312
They've pretty much toned down everything from BW that was super powerful or had high damage potential. Dark swarm replaced by a weaker dark swarm with limited charges. It's like the developers looked at everything in SC1 and shouted HOLY CRAP THAT'S IMBA! But there is some argument that BW psi-storm and reavers would be hilariously broken in the SC2 engine (clumping). That not everything would translate well to SC2.

I mean look at what they did to the archon toilet... they could've just gave the vortex a small cast time instead of removing it entirely so units can run for it and that running your entire army into it wouldn't always be a good idea. But that's Blizzard balancing present day, remove stuff completely. RIP reaper, RIP archon toilet, RIP flux vanes, RIP KA.
...deeper and deeper into the bowels of El Diablo
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 15 2011 18:04 GMT
#313
On March 16 2011 02:56 Ownos wrote:
They've pretty much toned down everything from BW that was super powerful or had high damage potential. Dark swarm replaced by a weaker dark swarm with limited charges. It's like the developers looked at everything in SC1 and shouted HOLY CRAP THAT'S IMBA! But there is some argument that BW psi-storm and reavers would be hilariously broken in the SC2 engine (clumping). That not everything would translate well to SC2.

I mean look at what they did to the archon toilet... they could've just gave the vortex a small cast time instead of removing it entirely so units can run for it and that running your entire army into it wouldn't always be a good idea. But that's Blizzard balancing present day, remove stuff completely. RIP reaper, RIP archon toilet, RIP flux vanes, RIP KA.


In a game where players are actively looking for ways to abuse the system in ways you cannot forsee, the best option is capital punishment for IMBA transgression. It'll get changed up in an expac, I'm sure.
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
March 15 2011 18:10 GMT
#314
Blizzard needs to add some fun units in HoS. Reaver and lurker comeback?
yeah yeah im going
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 15 2011 18:14 GMT
#315
On March 16 2011 03:10 ZeGzoR wrote:
Blizzard needs to add some fun units in HoS. Reaver and lurker comeback?


The lurker would see no use in ZvT assuming that it stays in lair tech. In ZvZ, it would probably see as little usage as it did in SC1 in that matchup, although it could force zerg from being a roach-fest to being a hydra-fest, and in ZvP, I don't see alot of places for it with easily accessible detection and immortals.

But I would love to see it added anyway, same with the reaver. You never know what someone might figure out with those units.
Maginor
Profile Joined May 2010
Norway505 Posts
Last Edited: 2011-03-15 18:18:45
March 15 2011 18:18 GMT
#316
Colossus are exciting because it's exciting to see if the opponent can snipe them.
rickybobby
Profile Joined October 2010
United States405 Posts
March 15 2011 18:21 GMT
#317
i think the changes suggested by the OP are good and really would make the collosi more interesting. there is a lot less mineral line harassment and harassment in general from protoss than the other two races and it would be nice to see more harassing from protoss in general aside from dts and occasionally pheonixes.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 15 2011 18:22 GMT
#318
On March 16 2011 03:18 Maginor wrote:
Colossus are exciting because it's exciting to see if the opponent can snipe them.


So, you find it amusing to see if the opponent built enough corruptors/vikings before an engagement?

I don't, but I respect your opinion.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 15 2011 18:23 GMT
#319
On March 16 2011 03:14 goiflin wrote:
Show nested quote +
On March 16 2011 03:10 ZeGzoR wrote:
Blizzard needs to add some fun units in HoS. Reaver and lurker comeback?


The lurker would see no use in ZvT assuming that it stays in lair tech. In ZvZ, it would probably see as little usage as it did in SC1 in that matchup, although it could force zerg from being a roach-fest to being a hydra-fest, and in ZvP, I don't see alot of places for it with easily accessible detection and immortals.

But I would love to see it added anyway, same with the reaver. You never know what someone might figure out with those units.


I don't think you have ever seen how badly lurkers destroy groups of MnM in BW, besides with the addition of clumping they would be very powerfull if not borderline overpowerd vs MnM. However that all depends on what damage they do, if they do no +armored then Marauders in great numbers and sufficient shoot and scoot micro should be able to take them out.

As for ZvZ, lurkers did not see much use in BW due to everyone going muta's, however as we see currently in SC2 not many people are going muta's, so you will most likely see alot of lurkers.

The main problem however is that if you add the reaver in the game with flawless AI, combine this with the unit ball clumping and it would be massivly overpowerd.

That being said, there is an interesting point in this thread about the mass usage of the 1-A units(Roaches, Marauders, Collosi). But you can't easily change this without changing the units drastically(or atleast that is what I believe.)
WriterXiao8~~
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 15 2011 18:25 GMT
#320
On March 16 2011 02:13 Buddhist wrote:
I don't understand how the SFIII one is anything but 4. How is holding the block button an amazing feat of dexterity, creative, OR massive damage?

Edit: Hey I'm a dragoon now, and my post here is probably ignorant and stupid, but I really don't understand how just blocking something in a fighter game is impressive, though I've never played SFIII.

You haven't played third strike???

Shame on you. Dopest shit ever.
Moderator
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