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Colossi are Anti-Hype: Here's Why - Page 14

Forum Index > SC2 General
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iNbluE
Profile Joined January 2011
Switzerland674 Posts
March 15 2011 14:23 GMT
#261
Everybody hates Collosi. Does blizzard know that? I'll stop playing SC2 as soon as 1.3 comes out, because I do not AT ALL want to be forced to mass pump these stupid fat units every single game...
ლ(╹◡╹ლ)
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 15 2011 14:25 GMT
#262
On March 15 2011 23:20 Honeybadger wrote:
Show nested quote +
<useless suggestion that everyone skips>
I would be in favour of having a mode-style unit made out of the collosi. Much like the viking or the siege tank. One mode that does less damage and has the advantages of looking over cliffs and cliff climbing, and one that allows the collosi to 'duck' lower to the ground. This mode allows for more DPS and not being able to hit by air, but the tradeoff is that it gets a severe range reduction ( to like 6 or 7 ) and no cliff climbing. Perhaps playing with the movement speeds on these modes are options too.
</useless suggestion that everyone skips>


I think this is cool, but it'd need to be FAST. there's a reason landing vikings is a bad idea, lol.


The reason being that in situations where you need them (vs colossus, vs blords, vs other vikings), the ground army usually has anti-armor capabilities greater than the vikings damage contribution vs. ground (stalker/immo, marauders/tanks, ultra transition).

Though, if vikings would lift off/land quicker, we'd see alot more viking harassment.
Roblin
Profile Joined April 2010
Sweden948 Posts
March 15 2011 14:28 GMT
#263
On March 15 2011 22:56 Widar wrote:
If colossi were even a tiny bit slower, it would have to be made untargettable by airunits.

if colossi were untargetable by airunits, it would have to have it's splash dps lowered to a fourth.
I'm better today than I was yesterday!
Tomken
Profile Joined January 2010
Norway1144 Posts
March 15 2011 14:38 GMT
#264
I've seen reaver shots a thousand times and they are STILL hype.

So true..
MBCGame HERO FIGHTING!!!~
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
March 15 2011 14:45 GMT
#265
I guess everyone is in agreement that the collosis should be removed
FlashDave.999 aka Star
Honeybadger
Profile Joined August 2010
United States821 Posts
March 15 2011 14:46 GMT
#266
On March 15 2011 23:25 goiflin wrote:
The reason being that in situations where you need them (vs colossus, vs blords, vs other vikings), the ground army usually has anti-armor capabilities greater than the vikings damage contribution vs. ground (stalker/immo, marauders/tanks, ultra transition).

Though, if vikings would lift off/land quicker, we'd see alot more viking harassment.


God, if they could lift/land more quickly, I'd be building them in every single matchup.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
pezit
Profile Joined October 2010
Sweden302 Posts
March 15 2011 14:47 GMT
#267
I've been arguing this case in the irc channel before so yeah i agree. My solution has been to replace the colossus with reaver though, as it is already a tried and tested interesting unit. Maybe changing the colossus is more likely to happen although i doubt it, i think blizzard removed a lot of the micro intensive units to make the game easier.
Garmer
Profile Joined October 2010
1286 Posts
March 15 2011 14:48 GMT
#268
i think colossi need the range upgrade removed and instead an upgrade that enlarge the aoe of he's weapon
whomybuddy
Profile Joined August 2010
United States620 Posts
March 15 2011 14:48 GMT
#269
Colossi are boring. I know what you guys mean. I make Ultra+ bannelings and just attack move to my opponent base and win. Protoss has early midgame deathball but hey zerg has early late game deathball.
Roaches all the way way way.
Essentia
Profile Joined July 2010
1150 Posts
March 15 2011 14:49 GMT
#270
Blizz removed the 3 most exciting/crowd pleasing units in the game:

Reaver - the crowd would always be on edge to see if the scarab would go off on a group of SCVs or if it would be a dud.

Vulture - spider mines were very good to see mine drags to the worker line or whatever. made crowds go nuts when they saw huge explosions.

Lurker - there was nothing better than seeing a lurker take out an entire group of MM and see blood and gore everywhere. OR hold pos lurkers were good too, the crowd would hold their breath until a group of units walked over.

Time2Shine
Profile Joined April 2010
Canada12 Posts
March 15 2011 14:58 GMT
#271
I like collosi, but they are hard to use. If they are scouted, then you are finished, because zerg can pop corruptors instantly and null and void all the money you just invested into them, and Terran can pop out vikings 2 at a time and shoot them from miles back with huge damage, and again null and void. Collusses get too much credit. Marines are not a good unit to build versus protoss because protoss are basically the master of long distance AOE, so why even try? You have scans on your orbital right? Scout and react. I don't think they are anti-climactic, they are a symbol of dominance in a lot of cases. If you can't react, then you get dominated. Thor's are the same way. So are Ultralisks, and Brood lords.
If you fail to get the proper instruction in Starcraft, you will only get better at making yourself worse.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 15 2011 14:59 GMT
#272
would it be wrong to point everyone to SC2BW?

in all honesty tho i've given the same arguement. people are asking why specifically targetting the colossus? it's simply the best example. certainly other units have this same issue.

if they did however replace the colossus or change it's dynamic i wouldn't want it to be the same as shuttle/reaver. they'd need to think of something new. colo drops in beta when they 1 hit workers looked super dumb. the colossus was what. 3 times the size of the warp prism. this HUGE thing just appearing and disappearing. not to mention the obvious balance flaws with a unit that one shots workers. with AoE and an instant attack animation with barely any delay.

i. like most people i guess. just want to see players rewarded for their abilities. that doesn't mean make the game harder by removing MBS or anything. the units just need to be dynamic and interesting.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
mathemagician1986
Profile Joined February 2010
Germany549 Posts
March 15 2011 15:00 GMT
#273
I totally agree!

I think GGaemo's epic hydra loss would be a good example for spider mines.
durtdawg
Profile Joined January 2011
12 Posts
March 15 2011 15:01 GMT
#274
agreed w/ op. I am impressed with dextrously taxing units. The colossi, and many other units in sc2 are less impressive to watch because of the lack of interesting maneuvers.
ki11z0ne
Profile Joined January 2011
United States427 Posts
March 15 2011 15:04 GMT
#275
if it shoots too slow zerg will rape with hydras then....=/ but that the col ball is bla now days
SC > halo
jgelling
Profile Joined February 2011
55 Posts
Last Edited: 2011-03-15 15:10:46
March 15 2011 15:09 GMT
#276
Again, Zerg and Terran players proposing to remove the unit entirely or nerf it significantly without any bright ideas to replace it shouldn't even be posting in this thread. That'd be like removing roaches or MM from the game entirely, i.e. the giant band-aid DPS dealer of the Protoss army.

The colossus is a crutch that can't be removed without the entire SC2 balance imploding. Horribly.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 15 2011 15:10 GMT
#277
Loved the wombo combo vid, always makes me smile even though I have no idea what game that is even.
Why would you ever choose failure, when success is an option.
simme123
Profile Blog Joined February 2010
Sweden810 Posts
March 15 2011 15:13 GMT
#278
It's not only that it's dull it's too good you are forced to rely on it in every matchup if it goes to mid/ late game..
Tennet
Profile Joined January 2010
United States1458 Posts
March 15 2011 15:20 GMT
#279
On March 16 2011 00:10 GreEny K wrote:
Loved the wombo combo vid, always makes me smile even though I have no idea what game that is even.

Super Smash Bros Melee
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
br0fivE
Profile Joined January 2011
Canada349 Posts
Last Edited: 2011-03-15 15:35:24
March 15 2011 15:33 GMT
#280
I use war prism in pretty much all MU

Ive been collossi dropping since beta, its highly effective expecially when they run there workers away. (tho the collossi nerf made is a bit harder to kill probes fast) not always successful tho

People werent reaver dropping within the first 6 months of SC1 been release were they?

It is indeed a boring unit, but mostly all units are boring (after awhile) the only non-boring units are the ones you never seen before (BC,carriers)

I do agree giving them a movement nerf for a damage buff, would indeed make it less boring. Tho if the KA goes through, doing something extreme to the robo would definitely hurt toss majorly.

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