Colossi are Anti-Hype: Here's Why - Page 14
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iNbluE
Switzerland674 Posts
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goiflin
Canada1218 Posts
On March 15 2011 23:20 Honeybadger wrote: I think this is cool, but it'd need to be FAST. there's a reason landing vikings is a bad idea, lol. The reason being that in situations where you need them (vs colossus, vs blords, vs other vikings), the ground army usually has anti-armor capabilities greater than the vikings damage contribution vs. ground (stalker/immo, marauders/tanks, ultra transition). Though, if vikings would lift off/land quicker, we'd see alot more viking harassment. | ||
Roblin
Sweden948 Posts
On March 15 2011 22:56 Widar wrote: If colossi were even a tiny bit slower, it would have to be made untargettable by airunits. if colossi were untargetable by airunits, it would have to have it's splash dps lowered to a fourth. | ||
Tomken
Norway1144 Posts
I've seen reaver shots a thousand times and they are STILL hype. So true.. | ||
aka_star
United Kingdom1546 Posts
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Honeybadger
United States821 Posts
On March 15 2011 23:25 goiflin wrote: The reason being that in situations where you need them (vs colossus, vs blords, vs other vikings), the ground army usually has anti-armor capabilities greater than the vikings damage contribution vs. ground (stalker/immo, marauders/tanks, ultra transition). Though, if vikings would lift off/land quicker, we'd see alot more viking harassment. God, if they could lift/land more quickly, I'd be building them in every single matchup. | ||
pezit
Sweden302 Posts
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Garmer
1286 Posts
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whomybuddy
United States620 Posts
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Essentia
1150 Posts
Reaver - the crowd would always be on edge to see if the scarab would go off on a group of SCVs or if it would be a dud. Vulture - spider mines were very good to see mine drags to the worker line or whatever. made crowds go nuts when they saw huge explosions. Lurker - there was nothing better than seeing a lurker take out an entire group of MM and see blood and gore everywhere. OR hold pos lurkers were good too, the crowd would hold their breath until a group of units walked over. | ||
Time2Shine
Canada12 Posts
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MavercK
Australia2181 Posts
![]() in all honesty tho i've given the same arguement. people are asking why specifically targetting the colossus? it's simply the best example. certainly other units have this same issue. if they did however replace the colossus or change it's dynamic i wouldn't want it to be the same as shuttle/reaver. they'd need to think of something new. colo drops in beta when they 1 hit workers looked super dumb. the colossus was what. 3 times the size of the warp prism. this HUGE thing just appearing and disappearing. not to mention the obvious balance flaws with a unit that one shots workers. with AoE and an instant attack animation with barely any delay. i. like most people i guess. just want to see players rewarded for their abilities. that doesn't mean make the game harder by removing MBS or anything. the units just need to be dynamic and interesting. | ||
mathemagician1986
Germany549 Posts
I think GGaemo's epic hydra loss would be a good example for spider mines. | ||
durtdawg
12 Posts
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ki11z0ne
United States427 Posts
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jgelling
55 Posts
The colossus is a crutch that can't be removed without the entire SC2 balance imploding. Horribly. | ||
GreEny K
Germany7312 Posts
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simme123
Sweden810 Posts
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Tennet
United States1458 Posts
On March 16 2011 00:10 GreEny K wrote: Loved the wombo combo vid, always makes me smile even though I have no idea what game that is even. Super Smash Bros Melee | ||
br0fivE
Canada349 Posts
Ive been collossi dropping since beta, its highly effective expecially when they run there workers away. (tho the collossi nerf made is a bit harder to kill probes fast) not always successful tho People werent reaver dropping within the first 6 months of SC1 been release were they? It is indeed a boring unit, but mostly all units are boring (after awhile) the only non-boring units are the ones you never seen before (BC,carriers) I do agree giving them a movement nerf for a damage buff, would indeed make it less boring. Tho if the KA goes through, doing something extreme to the robo would definitely hurt toss majorly. | ||
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