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[March] Sc2 General Discussion - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 16 Next All
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2011-03-15 20:23:39
March 15 2011 20:08 GMT
#141
Watching the GSL videos from last night, I was stunned at the mention of Code B. I had never even heard of it before. How many levels are there, and why do we never hear about them?
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
LeoA
Profile Joined August 2010
Canada108 Posts
March 15 2011 20:51 GMT
#142
I have a question. Are there any publicly traded stock for e-sports corporations? If so, what are they...I'm not a philanthropic so I don't want to give my money away, but are there any Leagues or organizations that I could conceivably enter a stock agreement with? I figure that e-sports is an expanding industry, and it could use some capital to expand...

If anyone knows of any places I can invest, that would be awesome...tyvm

LeoA fighting!
Before you say anything, remember...I bite.
paradiseLost
Profile Joined March 2011
United States8 Posts
March 15 2011 22:25 GMT
#143
Poll: Who would do best if able to play in GSL

LiquidTyler (18)
 
51%

DeMuslim (5)
 
14%

Morrow (4)
 
11%

RootCatz (4)
 
11%

IMSeed (3)
 
9%

Fenix (1)
 
3%

Sjow (0)
 
0%

35 total votes

Your vote: Who would do best if able to play in GSL

(Vote): IMSeed
(Vote): LiquidTyler
(Vote): Sjow
(Vote): DeMuslim
(Vote): Fenix
(Vote): Morrow
(Vote): RootCatz




I'm sure everyone knows by now that the SC2 scene is growing considerably, to the point where you now can see numerous players outside the GSL tournament who could be considered at the same level as some of the code A and S players, who are soem of the players you feel could do considerably well in the GSL?
if you practice something like everyone else, you will be like everyone else
solistus
Profile Joined April 2010
United States172 Posts
March 16 2011 00:43 GMT
#144
I had a dream last night that I was talking to incontrol. I said something about having trouble with Terrans who deny scouting because I can't tell if it's a one base all-in or a one rax expand early enough. Incontrol looked at me like I was a complete idiot. I don't remember anything else about the dream but I remember that, clear as day... lulz.
Units don't counter units. Strategies counter strategies.
Vessel
Profile Joined June 2010
United States214 Posts
March 16 2011 05:57 GMT
#145
quick question, i notice that on incontrols stream he shows up as green to himself even tho i only ever get red or blue in 1v1, is this a mod or is there some option that lest you pick what color you show up as to yourself?
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
March 16 2011 06:05 GMT
#146
On March 04 2011 03:22 Ponyo wrote:
how to get korean SSN LoL


you can buy kor accounts via ebay.
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
DARKHYDRA
Profile Joined September 2006
United States303 Posts
Last Edited: 2011-03-16 07:08:27
March 16 2011 07:05 GMT
#147
On March 03 2011 17:01 CaptainCharisma wrote:
Are those "power rankings" on the right related to SC1? Why do people still play SC1 when SC2 is out?


People still play SC1 because it has lurkers >:D.

Serious question here is BW still not compatible with windows 7?
Crackle
Profile Joined May 2010
Canada2 Posts
March 16 2011 11:01 GMT
#148
On March 16 2011 14:57 Vessel wrote:
quick question, i notice that on incontrols stream he shows up as green to himself even tho i only ever get red or blue in 1v1, is this a mod or is there some option that lest you pick what color you show up as to yourself?


There's a feature that you can enable that colors you green, your allies yellow and your enemies red. Hit alt+f in game. There's a button beside the minimap for it as well.
strills
Profile Joined February 2011
Australia27 Posts
March 16 2011 12:30 GMT
#149
Hey say I want to get oly Roaches. What is the earliest time I could get 200/200?
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 16 2011 13:46 GMT
#150
On March 16 2011 21:30 strills wrote:
Hey say I want to get oly Roaches. What is the earliest time I could get 200/200?


By using SCBuildOrder it takes about 12 minutes:

Waypoint 1 satisfied:
12:10.22: 551M 148G 3L 2L 2L 38E 200/200S
Income: 1227M 342G
Buildings: 4 Hatchery 6 Extractor 1 Spawning Pool 1 Roach Warren
Units: 38 Drone 24 Overlord 1 Queen 80 Roach
Upgrades:

But this is probably not doable due to walkin distances etc. But pherhaps around 13 min?
I know i was born and I know that I’ll die – the in between is mine!
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
March 16 2011 14:30 GMT
#151
What is all this I have been hearing about Code B in the GSL?
Survival is winning, everything else is bullshit.
Rashid
Profile Joined March 2011
191 Posts
Last Edited: 2011-03-16 15:37:03
March 16 2011 15:31 GMT
#152
As a terran player, i feel that bunkers should increase the marine, marauder, and ghost range to 7, instead of adding +1 to range like it is now. The reason is it's hard for terran to counter all types and variants of unscouted cannon rushes; since cannons have 7 range, they even out-range 5+1 marines in bunkers, and terran needs to bust out marauders if they even hope to stave off the cannon's advance, so if i didnt make gas earlier i'm doomed.

And i'm not just talking about games in 1 vs 1 master league, i'm also talking about 3v3 and 4v4 games played by Joe Casuals like me where maps and bases are huge with many pylon hiding spots and you cant really count on everyone to scout all of them. Plus it doesnt seem fair that both protoss and zerg have a mineral-only ground defensive structure that has 7 range, while a marine in a bunker only has 6.

And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them; yes i'm sure most of you masterleague pros can, but it's next to impossible for many plats to defend against a cannon rush once it starts rolling. That is why you see a lot of pylon cheesing in the lower leagues; it takes so very little effort to pull them off, yet so hard for the lower leaguers to defend against. It's only fair that if a certain strategy takes very little skill and effort to pull off, it should also take the same amount of skill and effort to defend against.
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-03-17 00:41:04
March 17 2011 00:32 GMT
#153
On March 17 2011 00:31 Rashid wrote:
And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them;
If you increase the range of the marine in the bunker, you are also effecting bunker pushing Zerg.

Bunker pushes vs Zerg would be a nearly unbeatable strategy with good control. Because the Spine that the Zerg player makes in response would be in range of the bunker.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cyanocyst
Profile Joined October 2010
2222 Posts
March 17 2011 00:37 GMT
#154
On March 16 2011 23:30 57 Corvette wrote:
What is all this I have been hearing about Code B in the GSL?


Its the level below Code A in GSL. Bottom 16 of Code A players face off vs Code B players who are drawn from the Kr Top 200.

Code B actually has a few intriguing players down their, such being ST_Bomber, ST_Ace, ST_Squirtle. Zenex_Puzzle. IMYongWah. (sp?) IMHorror
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
ApollosAnarchy
Profile Joined March 2011
Canada9 Posts
March 17 2011 01:44 GMT
#155
I too have experience cannon rushing, but as Zerg. What I do is leave my base and make him think I am still trying to fend it off with a couple of zerglings every once in a while, and I expand all over the map. While he is wasting his time and money on cannons I go on in his base and take him out. That generally works. As Day9 says I just go with "losing my whole f**king base!"
Apollo 959 NA Feel free to add me but don't except me to always want to play 1v1's with you. =P
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 17 2011 01:55 GMT
#156
On March 17 2011 09:32 Cyanocyst wrote:
Show nested quote +
On March 17 2011 00:31 Rashid wrote:
And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them;
If you increase the range of the marine in the bunker, you are also effecting bunker pushing Zerg.

Bunker pushes vs Zerg would be a nearly unbeatable strategy with good control. Because the Spine that the Zerg player makes in response would be in range of the bunker.


Wasn't this the case in brood war/sc1? All static D had the same range right?
Reithan
Profile Blog Joined February 2011
United States360 Posts
March 17 2011 03:48 GMT
#157
On March 17 2011 00:31 Rashid wrote:The reason is it's hard for terran to counter all types and variants of unscouted cannon rushes; since cannons have 7 range, they even out-range 5+1 marines in bunkers, and terran needs to bust out marauders if they even hope to stave off the cannon's advance, so if i didnt make gas earlier i'm doomed.

Here's the problem.
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
Cyanocyst
Profile Joined October 2010
2222 Posts
March 17 2011 03:55 GMT
#158
On March 17 2011 10:55 DARKHYDRA wrote:
Show nested quote +
On March 17 2011 09:32 Cyanocyst wrote:
On March 17 2011 00:31 Rashid wrote:
And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them;
If you increase the range of the marine in the bunker, you are also effecting bunker pushing Zerg.

Bunker pushes vs Zerg would be a nearly unbeatable strategy with good control. Because the Spine that the Zerg player makes in response would be in range of the bunker.


Wasn't this the case in brood war/sc1? All static D had the same range right?


Maybe, though remember that marines Dps wasn't as much as it is in Sc2. Also Zerglings had better Dps. Bunkers were also not free in Bw, or rather you weren't able to liquidate the asset, as long as you have the slightest bit of anticipation.

Also im not sure the stats show it, from game to game. Though sunkens felt like stronger defensive structures.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
March 17 2011 06:57 GMT
#159
I just realized something, dunno if its generally known and im just oblivious. I just watched a rep of me doing a heavy upgrade build and clicked on my worker, the poor probe does not get my attack upgrades D: would 8dmg probe be too op? (i was 3/3/2)
It rained today inside my head...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 17 2011 07:06 GMT
#160
I think the upgrades are intended purely for attacking units.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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