[March] Sc2 General Discussion - Page 8
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CosmicSpiral
United States15275 Posts
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LeoA
Canada108 Posts
If anyone knows of any places I can invest, that would be awesome...tyvm LeoA fighting! | ||
paradiseLost
United States8 Posts
Poll: Who would do best if able to play in GSL LiquidTyler (18) DeMuslim (5) Morrow (4) RootCatz (4) IMSeed (3) Fenix (1) Sjow (0) 35 total votes Your vote: Who would do best if able to play in GSL (Vote): IMSeed I'm sure everyone knows by now that the SC2 scene is growing considerably, to the point where you now can see numerous players outside the GSL tournament who could be considered at the same level as some of the code A and S players, who are soem of the players you feel could do considerably well in the GSL? | ||
solistus
United States172 Posts
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Vessel
United States214 Posts
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Flaunt
New Zealand784 Posts
On March 04 2011 03:22 Ponyo wrote: how to get korean SSN LoL you can buy kor accounts via ebay. | ||
DARKHYDRA
United States303 Posts
On March 03 2011 17:01 CaptainCharisma wrote: Are those "power rankings" on the right related to SC1? Why do people still play SC1 when SC2 is out? People still play SC1 because it has lurkers >:D. Serious question here is BW still not compatible with windows 7? | ||
Crackle
Canada2 Posts
On March 16 2011 14:57 Vessel wrote: quick question, i notice that on incontrols stream he shows up as green to himself even tho i only ever get red or blue in 1v1, is this a mod or is there some option that lest you pick what color you show up as to yourself? There's a feature that you can enable that colors you green, your allies yellow and your enemies red. Hit alt+f in game. There's a button beside the minimap for it as well. | ||
strills
Australia27 Posts
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akaMadMike
Norway93 Posts
On March 16 2011 21:30 strills wrote: Hey say I want to get oly Roaches. What is the earliest time I could get 200/200? By using SCBuildOrder it takes about 12 minutes: Waypoint 1 satisfied: 12:10.22: 551M 148G 3L 2L 2L 38E 200/200S Income: 1227M 342G Buildings: 4 Hatchery 6 Extractor 1 Spawning Pool 1 Roach Warren Units: 38 Drone 24 Overlord 1 Queen 80 Roach Upgrades: But this is probably not doable due to walkin distances etc. But pherhaps around 13 min? | ||
57 Corvette
Canada5941 Posts
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Rashid
191 Posts
And i'm not just talking about games in 1 vs 1 master league, i'm also talking about 3v3 and 4v4 games played by Joe Casuals like me where maps and bases are huge with many pylon hiding spots and you cant really count on everyone to scout all of them. Plus it doesnt seem fair that both protoss and zerg have a mineral-only ground defensive structure that has 7 range, while a marine in a bunker only has 6. And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them; yes i'm sure most of you masterleague pros can, but it's next to impossible for many plats to defend against a cannon rush once it starts rolling. That is why you see a lot of pylon cheesing in the lower leagues; it takes so very little effort to pull them off, yet so hard for the lower leaguers to defend against. It's only fair that if a certain strategy takes very little skill and effort to pull off, it should also take the same amount of skill and effort to defend against. | ||
Cyanocyst
2222 Posts
On March 17 2011 00:31 Rashid wrote: If you increase the range of the marine in the bunker, you are also effecting bunker pushing Zerg.And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them; Bunker pushes vs Zerg would be a nearly unbeatable strategy with good control. Because the Spine that the Zerg player makes in response would be in range of the bunker. | ||
Cyanocyst
2222 Posts
On March 16 2011 23:30 57 Corvette wrote: What is all this I have been hearing about Code B in the GSL? Its the level below Code A in GSL. Bottom 16 of Code A players face off vs Code B players who are drawn from the Kr Top 200. Code B actually has a few intriguing players down their, such being ST_Bomber, ST_Ace, ST_Squirtle. Zenex_Puzzle. IMYongWah. (sp?) IMHorror | ||
ApollosAnarchy
Canada9 Posts
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DARKHYDRA
United States303 Posts
On March 17 2011 09:32 Cyanocyst wrote: If you increase the range of the marine in the bunker, you are also effecting bunker pushing Zerg. Bunker pushes vs Zerg would be a nearly unbeatable strategy with good control. Because the Spine that the Zerg player makes in response would be in range of the bunker. Wasn't this the case in brood war/sc1? All static D had the same range right? | ||
Reithan
United States360 Posts
On March 17 2011 00:31 Rashid wrote:The reason is it's hard for terran to counter all types and variants of unscouted cannon rushes; since cannons have 7 range, they even out-range 5+1 marines in bunkers, and terran needs to bust out marauders if they even hope to stave off the cannon's advance, so if i didnt make gas earlier i'm doomed. Here's the problem. | ||
Cyanocyst
2222 Posts
On March 17 2011 10:55 DARKHYDRA wrote: Wasn't this the case in brood war/sc1? All static D had the same range right? Maybe, though remember that marines Dps wasn't as much as it is in Sc2. Also Zerglings had better Dps. Bunkers were also not free in Bw, or rather you weren't able to liquidate the asset, as long as you have the slightest bit of anticipation. Also im not sure the stats show it, from game to game. Though sunkens felt like stronger defensive structures. | ||
actionbastrd
Congo598 Posts
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Torte de Lini
Germany38463 Posts
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