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PTR: New Worker AI? - Page 2

Forum Index > SC2 General
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Encrypto
Profile Joined August 2010
United States442 Posts
Last Edited: 2011-02-28 00:52:56
February 28 2011 00:38 GMT
#21
On February 28 2011 09:23 Dromar wrote:
I noticed this happen in the live version a couple days ago, so it's not new with this PTR.


I just tested it in the live version, and my SCV did the same thing it always has, which is float over to the directed mineral patch (which had another worker), touch that patch, and then bounce to the directly adjacent one (which was open). So, this is a new change in worker AI in the PTR for sure.
Hazuc
Profile Joined August 2010
Canada471 Posts
February 28 2011 00:39 GMT
#22
On February 28 2011 08:46 etheovermind wrote:
Wow so they even take out worker splits. This game is easier now than it was 4 months ago. O.o


How is a change that affects both players in the same way will make the game easier?
vyyye
Profile Joined July 2010
Sweden3917 Posts
February 28 2011 00:42 GMT
#23
On February 28 2011 09:39 Hazu~ wrote:
Show nested quote +
On February 28 2011 08:46 etheovermind wrote:
Wow so they even take out worker splits. This game is easier now than it was 4 months ago. O.o


How is a change that affects both players in the same way will make the game easier?

That's silly, if you could right click the Make SCV button to automate it both players in a TvT would have the same advantage, but the game would still be easier.
Encrypto
Profile Joined August 2010
United States442 Posts
February 28 2011 03:11 GMT
#24


Here is an example of the worker AI I was speaking of. Watch as the SCV made from the CC goes directly to the open mineral patch instead of the rallied mineral patch. It does not do any "bouncing" off of the rallied mineral patch. This is not live. This is a new change in the PTR.
Biggo
Profile Joined October 2010
Australia185 Posts
February 28 2011 03:58 GMT
#25
On February 28 2011 12:11 Encrypto wrote:
http://www.youtube.com/watch?v=YCv2WyusquA

Here is an example of the worker AI I was speaking of. Watch as the SCV made from the CC goes directly to the open mineral patch instead of the rallied mineral patch. It does not do any "bouncing" off of the rallied mineral patch. This is not live. This is a new change in the PTR.


Interesting.

Is it only because the next mineral patch over was open, or for example if you continued to rally to the far right, would it automatically go to the far left patch? (ie from one side to the other, or just adjacent)
forelmashi
Profile Blog Joined August 2007
421 Posts
February 28 2011 04:01 GMT
#26
it's always been like this
Encrypto
Profile Joined August 2010
United States442 Posts
February 28 2011 04:02 GMT
#27
On February 28 2011 12:58 Biggo wrote:
Show nested quote +
On February 28 2011 12:11 Encrypto wrote:
http://www.youtube.com/watch?v=YCv2WyusquA

Here is an example of the worker AI I was speaking of. Watch as the SCV made from the CC goes directly to the open mineral patch instead of the rallied mineral patch. It does not do any "bouncing" off of the rallied mineral patch. This is not live. This is a new change in the PTR.


Interesting.

Is it only because the next mineral patch over was open, or for example if you continued to rally to the far right, would it automatically go to the far left patch? (ie from one side to the other, or just adjacent)


I don't completely understand how it works yet, as I haven't done enough tests. However, I believe that it doesn't do it for farther away mineral patches. For me, it has only done this for patches within 1 or 2 in distance.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 28 2011 04:05 GMT
#28
So you don't lose those few seconds from stacking a rally point? Is that what they are trying to do?
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
KevinIX
Profile Joined October 2009
United States2472 Posts
February 28 2011 04:05 GMT
#29
It is like this on live. I remember seeing it the first time a while back and thinking that it was pretty neat.
Liquid FIGHTING!!!
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
February 28 2011 04:12 GMT
#30
This isn't new
W2
Profile Blog Joined January 2011
United States1177 Posts
February 28 2011 04:18 GMT
#31
On February 28 2011 08:50 etheovermind wrote:
Show nested quote +
On February 28 2011 08:49 vyyye wrote:
On February 28 2011 08:46 etheovermind wrote:
Wow so they even take out worker splits. This game is easier now than it was 4 months ago. O.o

I don't know about you but I don't think anyone ever lost or won a game because he split his workers. The gain was always not much more than five minerals a second or two earlier. This is hardly a case of dumbing the game down.

If it doesn't have any impact why would they change it?


so there is less mundane clicking, more friendly chit-chat/banter or time to grab a drink or something?
Hi
Encrypto
Profile Joined August 2010
United States442 Posts
February 28 2011 04:32 GMT
#32
On February 28 2011 13:05 KevinIX wrote:
It is like this on live. I remember seeing it the first time a while back and thinking that it was pretty neat.

On February 28 2011 13:12 SiguR wrote:
This isn't new


I tested this on live and it does not do the same thing. This only works in the PTR. You must be mistaken.
Jayrod
Profile Joined August 2010
1820 Posts
February 28 2011 04:34 GMT
#33
Its not like this on live... Currently on live... right now... building probes... trying to force rally them to a patch that is occupied, they go to occupied patch and then find an open one.... in the video they just go to the open one automatically. I hope it doesn't make it too difficult for pairing. good find OP thank you.
Leeto
Profile Joined August 2007
United States1320 Posts
February 28 2011 04:51 GMT
#34
This is the same as on live. They do it if the patch they're rallied to is next to an open one. I thought it has always been that way. It doesn't make that much of a difference, unless you're manually microing your workers to the nearest patches and it's a minor annoyance at best.
Disciple7
Profile Joined August 2010
United States198 Posts
February 28 2011 04:51 GMT
#35
On February 28 2011 13:34 Jayrod wrote:
Its not like this on live... Currently on live... right now... building probes... trying to force rally them to a patch that is occupied, they go to occupied patch and then find an open one.... in the video they just go to the open one automatically. I hope it doesn't make it too difficult for pairing. good find OP thank you.


That's probably what the point of it would be, to make pairing harder and always manual. Although I believe it's always been like this if the adjacent patch is open.
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 28 2011 04:53 GMT
#36
yup thanks interesting This will make early game more simple xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Encrypto
Profile Joined August 2010
United States442 Posts
February 28 2011 04:57 GMT
#37
On February 28 2011 13:51 Leeto wrote:
This is the same as on live. They do it if the patch they're rallied to is next to an open one. I thought it has always been that way. It doesn't make that much of a difference, unless you're manually microing your workers to the nearest patches and it's a minor annoyance at best.


On live, the worker has always moved over to the adjacent open patch. Yes. However, now the worker automatically goes to that open patch without moving over. On live, it would go to the rallied patch, touch it, and then move to the open one. Now (in the PTR), it just automatically goes straight to the open one.

And yes, it doesn't make much of a difference. It's just interesting. =)
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
February 28 2011 04:58 GMT
#38
On live it does that. If the patch that's free is close, it'll go there directly without bouncing.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Encrypto
Profile Joined August 2010
United States442 Posts
February 28 2011 05:00 GMT
#39
On February 28 2011 13:58 Djzapz wrote:
On live it does that. If the patch that's free is close, it'll go there directly without bouncing.


I seriously went and tested it a couple of hours ago, and it did not do what you are saying. Check it out again. I believe you are mistaken.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
February 28 2011 05:03 GMT
#40
sick nasty bro
I'm like badass squared | KeitZer.489
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