On February 28 2011 09:23 Dromar wrote: I noticed this happen in the live version a couple days ago, so it's not new with this PTR.
I just tested it in the live version, and my SCV did the same thing it always has, which is float over to the directed mineral patch (which had another worker), touch that patch, and then bounce to the directly adjacent one (which was open). So, this is a new change in worker AI in the PTR for sure.
On February 28 2011 08:46 etheovermind wrote: Wow so they even take out worker splits. This game is easier now than it was 4 months ago. O.o
How is a change that affects both players in the same way will make the game easier?
That's silly, if you could right click the Make SCV button to automate it both players in a TvT would have the same advantage, but the game would still be easier.
Here is an example of the worker AI I was speaking of. Watch as the SCV made from the CC goes directly to the open mineral patch instead of the rallied mineral patch. It does not do any "bouncing" off of the rallied mineral patch. This is not live. This is a new change in the PTR.
Here is an example of the worker AI I was speaking of. Watch as the SCV made from the CC goes directly to the open mineral patch instead of the rallied mineral patch. It does not do any "bouncing" off of the rallied mineral patch. This is not live. This is a new change in the PTR.
Interesting.
Is it only because the next mineral patch over was open, or for example if you continued to rally to the far right, would it automatically go to the far left patch? (ie from one side to the other, or just adjacent)
Here is an example of the worker AI I was speaking of. Watch as the SCV made from the CC goes directly to the open mineral patch instead of the rallied mineral patch. It does not do any "bouncing" off of the rallied mineral patch. This is not live. This is a new change in the PTR.
Interesting.
Is it only because the next mineral patch over was open, or for example if you continued to rally to the far right, would it automatically go to the far left patch? (ie from one side to the other, or just adjacent)
I don't completely understand how it works yet, as I haven't done enough tests. However, I believe that it doesn't do it for farther away mineral patches. For me, it has only done this for patches within 1 or 2 in distance.
On February 28 2011 08:46 etheovermind wrote: Wow so they even take out worker splits. This game is easier now than it was 4 months ago. O.o
I don't know about you but I don't think anyone ever lost or won a game because he split his workers. The gain was always not much more than five minerals a second or two earlier. This is hardly a case of dumbing the game down.
If it doesn't have any impact why would they change it?
so there is less mundane clicking, more friendly chit-chat/banter or time to grab a drink or something?
On February 28 2011 13:05 KevinIX wrote: It is like this on live. I remember seeing it the first time a while back and thinking that it was pretty neat.
On February 28 2011 13:12 SiguR wrote: This isn't new
I tested this on live and it does not do the same thing. This only works in the PTR. You must be mistaken.
Its not like this on live... Currently on live... right now... building probes... trying to force rally them to a patch that is occupied, they go to occupied patch and then find an open one.... in the video they just go to the open one automatically. I hope it doesn't make it too difficult for pairing. good find OP thank you.
This is the same as on live. They do it if the patch they're rallied to is next to an open one. I thought it has always been that way. It doesn't make that much of a difference, unless you're manually microing your workers to the nearest patches and it's a minor annoyance at best.
On February 28 2011 13:34 Jayrod wrote: Its not like this on live... Currently on live... right now... building probes... trying to force rally them to a patch that is occupied, they go to occupied patch and then find an open one.... in the video they just go to the open one automatically. I hope it doesn't make it too difficult for pairing. good find OP thank you.
That's probably what the point of it would be, to make pairing harder and always manual. Although I believe it's always been like this if the adjacent patch is open.
On February 28 2011 13:51 Leeto wrote: This is the same as on live. They do it if the patch they're rallied to is next to an open one. I thought it has always been that way. It doesn't make that much of a difference, unless you're manually microing your workers to the nearest patches and it's a minor annoyance at best.
On live, the worker has always moved over to the adjacent open patch. Yes. However, now the worker automatically goes to that open patch without moving over. On live, it would go to the rallied patch, touch it, and then move to the open one. Now (in the PTR), it just automatically goes straight to the open one.
And yes, it doesn't make much of a difference. It's just interesting. =)