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MLG Format Explanation - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 17 Next All
Corrupted
Profile Joined April 2010
United States1255 Posts
February 27 2011 23:02 GMT
#161
I understand it better now. Unfortunately it is still as horrific a system as I first thought.
"MarineKing rolling double sevens there" -Artosis
Hrrrrm
Profile Joined March 2010
United States2081 Posts
Last Edited: 2011-02-27 23:23:50
February 27 2011 23:19 GMT
#162
On February 28 2011 07:46 GeorgeForeman wrote:
Show nested quote +
On February 27 2011 18:07 avilo wrote:
I'm very disappointed that these big tournaments keep trying to enforce these formats that "protect" and give advantages to the already established big name players.

As said in OP, someone coming from the open bracket has to play potentially 21 bo3s to win, whereas a seeded "celebrity player" (because that's what these tournaments are now doing) has to only win potentially 7 bo3 games.


The reason for the tournament structure is for the viewers. It has nothing to do with protecting certain players. It has to do with making sure there are matches worth watching during the whole tournament. In previous MLGs, the first 2-4 rounds would be almost unwatchable the play was so bad. The pool structure ensures that decent matches are being broadcast from the moment the event starts. motbob summed it up well. It sucks a lot if you're not one the players with points, but it's a great thing if you're a spectator.

I should also add that it's perfectly reasonable to reward players who do well and attend a lot of MLG events by giving them preference. It *gasp* encourages top-end players to attend ALL MLG events rather than just selecting one or two. Incentivizing the top players to attend as many MLG events as they possibly can helps make MLG's events better overall. If someone like, say, Idra was near the 16/17 point cut-off for seeding (not likely, but bear with me) and he had a choice between attending the MLG event and some other tournament, he'd be more likely to choose MLG because he wouldn't want to risk slipping below the seeding threshold. So MLG gets better players at their events.

So it's not fair to players that are more "competitive gamers" than "progamers". But it's a way better spectator experience, and if you want esports to grow, enhancing the spectator experience is the way to make that happen.


There is a better way for MLG to accomplish what it's doing(Protecting Top 16 Seeds) and keep it 100% fair for everyone especially the Open players.

-Top 16 Seeds get placed into pool play and through those results get reseeded 1-16(Based on match record and games for/against, tiebreakers if necessary). The seeds will have to prove themselves from the get go and suffer something from playing badly. Example 1 seed(In groups) potentially getting 16 seed(In Championship Bracket).

-256 Double Elimination Open Tournament goes as planned and played through. Top 16 get seeded 17-32. This can be lessened to 128 if time is an issue.

-Final Stage Ro32 Double Elimination Championship Bracket. Top Pool Play Seeds 1-16 and Open Tournament Seeds 17-32 get positioned. The top pool player(Seed 1) plays the worst qualified Open player(Seed 32). The worst pool player(Seed 16) plays the best qualified Open player(Seed 17).

No Extended Series non-sense. No guaranteed placement in the final stage(Currently Top 16 seeds can place no lower than 24th). Everybody is on equal footing in the final stage and the seeded players have to show up and perform against EVERYONE. More importantly in the final stage everyone has the potential to play the exact same amount of games to win the entire thing.

This would honestly be the ideal setup if MLG wanted to protect their top seeds, bypass early round nub stomps, and still give the best players (Top 16 seeds and Top 16 Open Qualifiers) an equal chance at the championship. I just don't know how MLG could have screwed this up so badly. I can only hope they see there is a better way.
alot = a lot (TWO WORDS)
DrBoo
Profile Joined April 2010
Canada1177 Posts
February 27 2011 23:35 GMT
#163
This seems more complicated then GSL >,>
"DrBoo is an elaborate troll" -Pufftrees
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
Last Edited: 2011-02-27 23:55:16
February 27 2011 23:52 GMT
#164
My 2 cents: I don't like the new format, not because the seeded players didn't earn some kind of advantage, but for a combination of things that bother me a bit.

The first being... did anyone know that last season's results would have any bearing on the 2011 season? I went to all three of the events and never heard a whisper about this kind of benefit.

The second being, new challengers are going to be paying $70 entry fee AND airfare and hotels to enter into an automatic disadvantage, just because they didn't play last year. I don't know about you, but even if I took a game off drewbie and Machine on the ladder here and there, that wouldn't be worth it for me. Not to mention the previously mentioned European players who might have just built up the courage to fly over and give it a shot.

Third: this new format takes away a huge part of the excitement for me. Agh beating Tyler at MLG Raleigh blew my mind, that won't be happening here, at least not in the same capacity. SephirothX might make it to pool play and topple a big name or two, but if he wins the open bracket first it won't be quite as surprising. I honestly feel that double elimination bo3's were enough protection for the validity of having the better player advance. The aspect of having more exciting games early in the weekend doesn't mean much to me, when the open bracket winners could very well be physically exhausted by Day 3. Besides, if those players are truly worthy of the championship bracket, they would have earned their spot once again.

I dunno, those are just the biggest things that are bothering me. Double elimination bo3 tourneys like we saw last season are the perfect way to run it, in my opinion, with potentially a bo5 for the winner's/loser's/grand finals for excitement's sake.

Also, the field has probably changed quite a bit since November 4th, I really think the players should have to start from square 1. Some players didn't practice very much since November, and others have come from nowhere or practiced their asses off the improve, and I want to see it in action in an equal setting.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
hugman
Profile Joined June 2009
Sweden4644 Posts
February 27 2011 23:53 GMT
#165
On February 28 2011 08:19 Hrrrrm wrote:
Show nested quote +
On February 28 2011 07:46 GeorgeForeman wrote:
On February 27 2011 18:07 avilo wrote:
I'm very disappointed that these big tournaments keep trying to enforce these formats that "protect" and give advantages to the already established big name players.

As said in OP, someone coming from the open bracket has to play potentially 21 bo3s to win, whereas a seeded "celebrity player" (because that's what these tournaments are now doing) has to only win potentially 7 bo3 games.


The reason for the tournament structure is for the viewers. It has nothing to do with protecting certain players. It has to do with making sure there are matches worth watching during the whole tournament. In previous MLGs, the first 2-4 rounds would be almost unwatchable the play was so bad. The pool structure ensures that decent matches are being broadcast from the moment the event starts. motbob summed it up well. It sucks a lot if you're not one the players with points, but it's a great thing if you're a spectator.

I should also add that it's perfectly reasonable to reward players who do well and attend a lot of MLG events by giving them preference. It *gasp* encourages top-end players to attend ALL MLG events rather than just selecting one or two. Incentivizing the top players to attend as many MLG events as they possibly can helps make MLG's events better overall. If someone like, say, Idra was near the 16/17 point cut-off for seeding (not likely, but bear with me) and he had a choice between attending the MLG event and some other tournament, he'd be more likely to choose MLG because he wouldn't want to risk slipping below the seeding threshold. So MLG gets better players at their events.

So it's not fair to players that are more "competitive gamers" than "progamers". But it's a way better spectator experience, and if you want esports to grow, enhancing the spectator experience is the way to make that happen.


There is a better way for MLG to accomplish what it's doing(Protecting Top 16 Seeds) and keep it 100% fair for everyone especially the Open players.

-Top 16 Seeds get placed into pool play and through those results get reseeded 1-16(Based on match record and games for/against, tiebreakers if necessary). The seeds will have to prove themselves from the get go and suffer something from playing badly. Example 1 seed(In groups) potentially getting 16 seed(In Championship Bracket).

-256 Double Elimination Open Tournament goes as planned and played through. Top 16 get seeded 17-32. This can be lessened to 128 if time is an issue.

-Final Stage Ro32 Double Elimination Championship Bracket. Top Pool Play Seeds 1-16 and Open Tournament Seeds 17-32 get positioned. The top pool player(Seed 1) plays the worst qualified Open player(Seed 32). The worst pool player(Seed 16) plays the best qualified Open player(Seed 17).

No Extended Series non-sense. No guaranteed placement in the final stage(Currently Top 16 seeds can place no lower than 24th). Everybody is on equal footing in the final stage and the seeded players have to show up and perform against EVERYONE. More importantly in the final stage everyone has the potential to play the exact same amount of games to win the entire thing.

This would honestly be the ideal setup if MLG wanted to protect their top seeds, bypass early round nub stomps, and still give the best players (Top 16 seeds and Top 16 Open Qualifiers) an equal chance at the championship. I just don't know how MLG could have screwed this up so badly. I can only hope they see there is a better way.


Letting all the 16 seeded players play a group stage they're guaranteed to advance from just for seeding purposes seems excessive and somewhat pointless.
PetRockSteve
Profile Joined February 2011
United States70 Posts
February 27 2011 23:54 GMT
#166
It seems like the open bracket and the group stages form the seeding for 4 stepladder tournaments in the loser's bracket that are then combined near the end, but still keeps the same feel. Is that a reasonable way of describing it?
Hrrrrm
Profile Joined March 2010
United States2081 Posts
February 28 2011 00:10 GMT
#167
On February 28 2011 08:53 hugman wrote:
Show nested quote +
On February 28 2011 08:19 Hrrrrm wrote:
On February 28 2011 07:46 GeorgeForeman wrote:
On February 27 2011 18:07 avilo wrote:
I'm very disappointed that these big tournaments keep trying to enforce these formats that "protect" and give advantages to the already established big name players.

As said in OP, someone coming from the open bracket has to play potentially 21 bo3s to win, whereas a seeded "celebrity player" (because that's what these tournaments are now doing) has to only win potentially 7 bo3 games.


The reason for the tournament structure is for the viewers. It has nothing to do with protecting certain players. It has to do with making sure there are matches worth watching during the whole tournament. In previous MLGs, the first 2-4 rounds would be almost unwatchable the play was so bad. The pool structure ensures that decent matches are being broadcast from the moment the event starts. motbob summed it up well. It sucks a lot if you're not one the players with points, but it's a great thing if you're a spectator.

I should also add that it's perfectly reasonable to reward players who do well and attend a lot of MLG events by giving them preference. It *gasp* encourages top-end players to attend ALL MLG events rather than just selecting one or two. Incentivizing the top players to attend as many MLG events as they possibly can helps make MLG's events better overall. If someone like, say, Idra was near the 16/17 point cut-off for seeding (not likely, but bear with me) and he had a choice between attending the MLG event and some other tournament, he'd be more likely to choose MLG because he wouldn't want to risk slipping below the seeding threshold. So MLG gets better players at their events.

So it's not fair to players that are more "competitive gamers" than "progamers". But it's a way better spectator experience, and if you want esports to grow, enhancing the spectator experience is the way to make that happen.


There is a better way for MLG to accomplish what it's doing(Protecting Top 16 Seeds) and keep it 100% fair for everyone especially the Open players.

-Top 16 Seeds get placed into pool play and through those results get reseeded 1-16(Based on match record and games for/against, tiebreakers if necessary). The seeds will have to prove themselves from the get go and suffer something from playing badly. Example 1 seed(In groups) potentially getting 16 seed(In Championship Bracket).

-256 Double Elimination Open Tournament goes as planned and played through. Top 16 get seeded 17-32. This can be lessened to 128 if time is an issue.

-Final Stage Ro32 Double Elimination Championship Bracket. Top Pool Play Seeds 1-16 and Open Tournament Seeds 17-32 get positioned. The top pool player(Seed 1) plays the worst qualified Open player(Seed 32). The worst pool player(Seed 16) plays the best qualified Open player(Seed 17).

No Extended Series non-sense. No guaranteed placement in the final stage(Currently Top 16 seeds can place no lower than 24th). Everybody is on equal footing in the final stage and the seeded players have to show up and perform against EVERYONE. More importantly in the final stage everyone has the potential to play the exact same amount of games to win the entire thing.

This would honestly be the ideal setup if MLG wanted to protect their top seeds, bypass early round nub stomps, and still give the best players (Top 16 seeds and Top 16 Open Qualifiers) an equal chance at the championship. I just don't know how MLG could have screwed this up so badly. I can only hope they see there is a better way.


Letting all the 16 seeded players play a group stage they're guaranteed to advance from just for seeding purposes seems excessive and somewhat pointless.


I wouldn't say it's either. The seeds they currently have are based on games they played 3+ months ago. Patches have come and gone, new maps will be implemented, some players have improved others haven't. So group play for seeding at the start of the tournament doesn't seem excessive or pointless for the top 16 seeds. Especially when they are separated from the majority of the tournament population. They should still have to prove themselves at the very least against one another.
alot = a lot (TWO WORDS)
towers
Profile Joined September 2010
33 Posts
February 28 2011 02:28 GMT
#168
which is exactly what they do. The group seeding is unnecessarily repetitive.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
Last Edited: 2011-02-28 03:20:39
February 28 2011 03:17 GMT
#169
Very complicated, very confusing, but seemingly very effective for the viewers.

What software did you use to make the awesome diagram?
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
February 28 2011 03:41 GMT
#170
It would make for a great story to have someone from open get to the top. Select did something similar with his run in mlg.
motbob
Profile Blog Joined July 2008
United States12546 Posts
February 28 2011 03:49 GMT
#171
On February 28 2011 12:17 Froadac wrote:
Very complicated, very confusing, but seemingly very effective for the viewers.

What software did you use to make the awesome diagram?

Indesign. I actually had never used the program before. It was pretty easy, if fairly time-consuming.
ModeratorGood content always wins.
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
February 28 2011 03:56 GMT
#172
On February 28 2011 08:19 Hrrrrm wrote:

There is a better way for MLG to accomplish what it's doing(Protecting Top 16 Seeds) and keep it 100% fair for everyone especially the Open players.

Sure, there are other ways to do it and they may lead to some marginal improvements. But I think this is a decent format if your priority is ensuring meaningful games between top-teir players from the minute the tournament starts to the end.

What you proposed is basically the same thing with some window dressing. Particularly, rather than have how someone does in the Open Bracket matter, you just re-seed everyone into a 32-player bracket. This ignores whether someone was in the winners bracket or losers bracket or whatever in the Open.

Either way, you can mess around with the details all you want and the result will still be the same. It will be significantly more difficult for non-seeded players to get into the money and/or win, and there should be a good viewing experience from the perspective of the fan.
like a school bus through a bunch of kids
kommunalka
Profile Joined February 2011
United States550 Posts
February 28 2011 04:02 GMT
#173
On February 28 2011 12:49 motbob wrote:
Show nested quote +
On February 28 2011 12:17 Froadac wrote:
Very complicated, very confusing, but seemingly very effective for the viewers.

What software did you use to make the awesome diagram?

Indesign. I actually had never used the program before. It was pretty easy, if fairly time-consuming.


Illustrator is the best for making diagrams and graphics of that nature, but Indesign is far easier to use (it's basically a souped up version of power point)
rG
NearPerfection
Profile Joined October 2010
232 Posts
February 28 2011 04:07 GMT
#174
Really sad that Esports in NA has become just like Hollywood where you get a huge advantage being a "star" and huge disadvantage for being a joe with more talent.

User was banned for this post.
zyzq
Profile Joined February 2011
United States3123 Posts
February 28 2011 04:13 GMT
#175
I hope a non-seeded player goes all the way, just for the lulz.
thezergk
Profile Joined October 2009
United States492 Posts
February 28 2011 04:23 GMT
#176
I think now the open bracket will mainly be used to get u points so u will be seeded. Seems pretty impossible to win from the open bracket
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
Sanguinarius
Profile Joined January 2010
United States3427 Posts
February 28 2011 04:23 GMT
#177
Wow, those graphics help ALOT. I was super confused before and am finally starting to get it.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
zaii
Profile Joined October 2010
Guam2611 Posts
Last Edited: 2011-02-28 05:07:27
February 28 2011 04:56 GMT
#178
On February 28 2011 13:07 NearPerfection wrote:
Really sad that Esports in NA has become just like Hollywood where you get a huge advantage being a "star" and huge disadvantage for being a joe with more talent.


And how did they become a star? By placing well in past events to gain enough points for there current placing. The top16 earned there spots.
Elite_Fury
Profile Joined November 2010
United States17 Posts
February 28 2011 05:03 GMT
#179
On February 28 2011 13:07 NearPerfection wrote:
Really sad that Esports in NA has become just like Hollywood where you get a huge advantage being a "star" and huge disadvantage for being a joe with more talent.


You do understand the top 16 seeds earned them by performing well in past MLGs right? Its not a popularity contest, its people who have done well at MLG and only MLG, no other tournaments or achievements.
Veldril
Profile Joined August 2010
Thailand1817 Posts
February 28 2011 05:09 GMT
#180
If you look at the open tournament as a "qualifier" round, then it makes sense and not very unfair.

Take UEFA Champions League as an example, we have top 3 teams from top European countries (England, Italy, Spain, France and Germany and maybe more) directly seeded into group stage while smaller team from smaller country have to go through qualifying rounds. I think this is quite the same, but even loser get second chance to redeem themselves in loser brackets.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
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