• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:14
CET 04:14
KST 12:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool30Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4189 users

MLG Format Explanation - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 17 Next All
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2011-03-31 04:47:23
March 31 2011 04:46 GMT
#261
On March 31 2011 13:25 Antedelerium wrote:
Show nested quote +
On March 31 2011 11:37 Orome wrote:
Only just stumbled on this. Holy cow that's a bad format. I get that they want to have interesting matches from the start, but wow. Now, it's 4am and I hope to god I haven't messed my numbers up, but this is what I got from doing a little late-night math, assuming all players are 50/50 vs. each other. Should be correct.

The probability that one of the 16 seeded players will win the tournament: 79.375%
The probability that someone coming from the open qualifiers will win the tournament: 20.625%
The probability for one seeded player to win the tournament: 4.96%
The probability for one open qualifier player to win the tournament (if 256 qualifiers): 0.08%

For any individual player, the probability to win is 62 times higher if you're seeded than if you're playing the open qualifier. This isn't even taking into account fatigue which is going to affect the qualifiers hugely and the championship match format (where the player coming from the winner's bracket only needs to win one Bo3, which skew the results in the seeded players' favour even more).

Now, obviously 4 qualifiers will get into pool play, which will also give them a 4.96% shot (although getting there is extremely unlikely for any given player). If we therefore count the chances of winning of all the players in pool play together, we get 20x4.96%=99.2%. Now where did those 0.8% go? Well, that's the combined chance of all the players that don't make pool play (ie. drop any series during the qualifiers in a 256 man bracket) to win this tournament.

Seriously MLG?


True, but that's assuming that each Bo3 is like a 50-50 coin flip. Skill plays a lot into it. Yes, it sucks for people in the open qualifier due to the sheer number of matches they have to play, but do well, get some points, and do better in the next round. That's how it goes. It's a season and this is just one event.

Arguments aside, thanks for this. I feel like actually understand the whole format for the first time. Awesome graphic too for lazy people who didn't end up reading the whole thing.


Even if you assume someone has an 80% winrate (and I highly doubt anyone is close to that), the chance to win the tournament coming from the open tournament is laughably small.

And yes, I get this is just one event and they can try to get points to get seeded for the next events, but 1. it completely undermines the credibility of each tournament in itself and 2. as long as they keep this format, 16 people are going to be ludicrously favoured every tournament. This makes absolutely no sense, you want people to win a tournament based on how good they play at the tournament, not because they did well in some event a few months back. That Agh probably has about an equal of chance of winning this tournament as Naniwa and Huk is completely ridiculous.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-03-31 05:17:44
March 31 2011 05:08 GMT
#262
On March 31 2011 13:46 Orome wrote:
Show nested quote +
On March 31 2011 13:25 Antedelerium wrote:
On March 31 2011 11:37 Orome wrote:
Only just stumbled on this. Holy cow that's a bad format. I get that they want to have interesting matches from the start, but wow. Now, it's 4am and I hope to god I haven't messed my numbers up, but this is what I got from doing a little late-night math, assuming all players are 50/50 vs. each other. Should be correct.

The probability that one of the 16 seeded players will win the tournament: 79.375%
The probability that someone coming from the open qualifiers will win the tournament: 20.625%
The probability for one seeded player to win the tournament: 4.96%
The probability for one open qualifier player to win the tournament (if 256 qualifiers): 0.08%

For any individual player, the probability to win is 62 times higher if you're seeded than if you're playing the open qualifier. This isn't even taking into account fatigue which is going to affect the qualifiers hugely and the championship match format (where the player coming from the winner's bracket only needs to win one Bo3, which skew the results in the seeded players' favour even more).

Now, obviously 4 qualifiers will get into pool play, which will also give them a 4.96% shot (although getting there is extremely unlikely for any given player). If we therefore count the chances of winning of all the players in pool play together, we get 20x4.96%=99.2%. Now where did those 0.8% go? Well, that's the combined chance of all the players that don't make pool play (ie. drop any series during the qualifiers in a 256 man bracket) to win this tournament.

Seriously MLG?


True, but that's assuming that each Bo3 is like a 50-50 coin flip. Skill plays a lot into it. Yes, it sucks for people in the open qualifier due to the sheer number of matches they have to play, but do well, get some points, and do better in the next round. That's how it goes. It's a season and this is just one event.

Arguments aside, thanks for this. I feel like actually understand the whole format for the first time. Awesome graphic too for lazy people who didn't end up reading the whole thing.


Even if you assume someone has an 80% winrate (and I highly doubt anyone is close to that), the chance to win the tournament coming from the open tournament is laughably small.

And yes, I get this is just one event and they can try to get points to get seeded for the next events, but 1. it completely undermines the credibility of each tournament in itself and 2. as long as they keep this format, 16 people are going to be ludicrously favoured every tournament. This makes absolutely no sense, you want people to win a tournament based on how good they play at the tournament, not because they did well in some event a few months back. That Agh probably has about an equal of chance of winning this tournament as Naniwa and Huk is completely ridiculous.


Is it really that much worse then Qualifiers -> Code A -> Code S in GSL? Does the fact that a code S player has a 100% chance to win the tournament undermine that tournaments credibility? I'd argue that it's better then that because you can actually win it in the first event you get into.

Think of this as just a hyper-accelerated version of that, even if you're in the 16 seeded players, coming last in your group means you need to win 2 best of 3's to retain your seeding, coming 2nd last means you need 1 best of 3 to retain your seeding, coming in 2nd means you retain your seed, that is A LOT like GSL, where the lowest 2 in group play go into the up and down matches and where the lowest gets 1 chance, the 2nd lowest gets 2 chances.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
March 31 2011 05:22 GMT
#263
On March 31 2011 14:08 Dingobloo wrote:
Show nested quote +
On March 31 2011 13:46 Orome wrote:
On March 31 2011 13:25 Antedelerium wrote:
On March 31 2011 11:37 Orome wrote:
Only just stumbled on this. Holy cow that's a bad format. I get that they want to have interesting matches from the start, but wow. Now, it's 4am and I hope to god I haven't messed my numbers up, but this is what I got from doing a little late-night math, assuming all players are 50/50 vs. each other. Should be correct.

The probability that one of the 16 seeded players will win the tournament: 79.375%
The probability that someone coming from the open qualifiers will win the tournament: 20.625%
The probability for one seeded player to win the tournament: 4.96%
The probability for one open qualifier player to win the tournament (if 256 qualifiers): 0.08%

For any individual player, the probability to win is 62 times higher if you're seeded than if you're playing the open qualifier. This isn't even taking into account fatigue which is going to affect the qualifiers hugely and the championship match format (where the player coming from the winner's bracket only needs to win one Bo3, which skew the results in the seeded players' favour even more).

Now, obviously 4 qualifiers will get into pool play, which will also give them a 4.96% shot (although getting there is extremely unlikely for any given player). If we therefore count the chances of winning of all the players in pool play together, we get 20x4.96%=99.2%. Now where did those 0.8% go? Well, that's the combined chance of all the players that don't make pool play (ie. drop any series during the qualifiers in a 256 man bracket) to win this tournament.

Seriously MLG?


True, but that's assuming that each Bo3 is like a 50-50 coin flip. Skill plays a lot into it. Yes, it sucks for people in the open qualifier due to the sheer number of matches they have to play, but do well, get some points, and do better in the next round. That's how it goes. It's a season and this is just one event.

Arguments aside, thanks for this. I feel like actually understand the whole format for the first time. Awesome graphic too for lazy people who didn't end up reading the whole thing.


Even if you assume someone has an 80% winrate (and I highly doubt anyone is close to that), the chance to win the tournament coming from the open tournament is laughably small.

And yes, I get this is just one event and they can try to get points to get seeded for the next events, but 1. it completely undermines the credibility of each tournament in itself and 2. as long as they keep this format, 16 people are going to be ludicrously favoured every tournament. This makes absolutely no sense, you want people to win a tournament based on how good they play at the tournament, not because they did well in some event a few months back. That Agh probably has about an equal of chance of winning this tournament as Naniwa and Huk is completely ridiculous.


Is it really that much worse then Qualifiers -> Code A -> Code S in GSL? Does the fact that a code S player has a 100% chance to win the tournament undermine that tournaments credibility? I'd argue that it's better then that because you can actually win it in the first event you get into.

Think of this as just a hyper-accelerated version of that, even if you're in the 16 seeded players, coming last in last in your group means you need to win 2 best of 3's to retain your seeding, coming 2nd last means you need 1 best of 3 to retain your seeding, coming in 2nd means you retain your seed, that is A LOT like GSL, where the lowest 2 in group play go into the up and down matches and where the lowest gets 1 chance, the 2nd lowest gets 2 chances.


I dislike GSL's format as well since I feel like Ro16 is too little of an achievement to get seeded into the next code S, but there are differences. The biggest qualm I have with MLG's format is that they have one tournament in which they try to crown the champion of this MLG, but with their format, the players have wildly different chances of actually winning the tournament. In the end, they'll claim to have figured out who the best player was that weekend, but seriously, if a qualifier makes it through 17 rounds only to be defeated in the finals by a seeded player, isn't his accomplishment much bigger than the winner's? In GSL, the tournaments are separate. Yes, it's hard to get to code S and comparatively easy to stay in code S, which is something I definitely don't like about the GSL, but at least all the participants in their respective tournaments have the same chance of winning. Every qualifier has the same shot at code A, every code A player the same chances at winning code A and so on. It's a slow system, probably too slow, but it's fair. MLG's is horribly lopsided.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Let it Raine
Profile Joined August 2010
Canada1245 Posts
Last Edited: 2011-03-31 05:36:19
March 31 2011 05:35 GMT
#264
the one thing I will add:

they've been doing a similar bracket setup for quite some time in halo (though without the pool play) and it's always been that a team who loses round 1 of open bracket would have to play an insane amount of bo3's in order to win the tournament. This is why sundance has always said (on cast) that MLG is a test of endurance. You don't just have to play well on day 1. You need to play well from start to finish. If you slip up early on and wind up in the losers bracket, then you've earned yourself several more rounds of play.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
coolcor
Profile Joined February 2011
520 Posts
Last Edited: 2011-03-31 05:49:44
March 31 2011 05:37 GMT
#265
If points from the 3 events last year were not getting reset a new player could place in 3rd or maybe 2nd this weekend and still not get seeded next time. That won't happen this weekend but it could in the 4th or 5th MLG this year after the points build up again.

The top few places in Dallas can suddenly become the worst players in the world and will get to stay seeded for a at least a few events. In a couple MLGs it'll be very hard for a new guy to place highly consistently enough to break into the top 16 seeds. The system is designed to have much less change then the Code S system where a champion like MVP can be knocked out in the next month and in a few months you'll probably have people seeded based on past performance that should not be there anymore but stick around anyways.

Actually, the way GSL got the initial Code S and A roster by assigning points from the 3 2010 GSLs is similar to the way MLG will be ranking players. And the number of players that got into code S from past performance that way but now looked bad is why I think MLG will have a similar problem. Except then imagine they gave the top 16 or 32 of the first GSL a huge advantage to win and place highly in the next two and imagine how much 'better' you think the Code S/A list would have been.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-03-31 05:59:50
March 31 2011 05:58 GMT
#266
On March 31 2011 14:37 coolcor wrote:
If points from the 3 events last year were not getting reset a new player could place in 3rd or maybe 2nd this weekend and still not get seeded next time. That won't happen this weekend but it could in the 4th or 5th MLG this year after the points build up again.


From MLGPro.com:

* After the Dallas Competition, 2011 Starcraft 2 Pro Circuit Rank Points will replace all 2010 Starcraft 2 Pro Circuit Rank Points. 2011 Starcraft 2 Pro Circuit Rank Points may be used as Rolling Rank Points in 2012.

Basically, 2010 counts for this weekends event, after that they become like "lower tier" points used as a tie-breaker, so top 16 this competition are more then likely the seeded players for Columbus.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 31 2011 06:09 GMT
#267
Format really makes getting into the top 16 so important for future events
coolcor
Profile Joined February 2011
520 Posts
Last Edited: 2011-03-31 06:22:10
March 31 2011 06:10 GMT
#268
Ya this weekend you need to be top 16 to get a seed. But in Columbus 16th place won't be enough anymore for a new player or a pro who lost early in the open bracket since the top players of Dallas will now have points to add to(you'll need 12th place at least maybe more), and the cutoff for top 16 seeds will go up every event. (until they reset it again or start dropping old points or something). People will have to go through the open bracket into top 16 multiple times to break in and that will be very hard to do.

pbjsandwich
Profile Joined August 2010
United States443 Posts
Last Edited: 2011-03-31 06:23:24
March 31 2011 06:19 GMT
#269
lol i'm not reading all 14 pages but i agree with TC

hate that the open bracket players have to play about a million games but meh. it's alright

i like this format the most because it's like an actual sports bracket. I hate double elimination because there's no such thing as a loser's bracket in the NFL, MLB, NBA playoffs

this format in that aspect is awesome


EDIT: LOL there is a loser's bracket

well then IMO we should do it like real sports and have group play that decides seeding and just 1 winenrs bracket w/ bo7s
reprise
Profile Joined May 2010
Canada316 Posts
March 31 2011 06:53 GMT
#270
On March 31 2011 15:19 pbjsandwich wrote:
lol i'm not reading all 14 pages but i agree with TC

hate that the open bracket players have to play about a million games but meh. it's alright

i like this format the most because it's like an actual sports bracket. I hate double elimination because there's no such thing as a loser's bracket in the NFL, MLB, NBA playoffs

this format in that aspect is awesome


EDIT: LOL there is a loser's bracket

well then IMO we should do it like real sports and have group play that decides seeding and just 1 winenrs bracket w/ bo7s


Football and basketball have seasons that last months, with lots of games. MLG is just a handful of events every year. There's way too many people, and MLG wants to reward returning players who have ranked in prior events.
for graphs of passion, and charts of stars
s031720
Profile Joined December 2009
Sweden383 Posts
March 31 2011 11:34 GMT
#271
On March 31 2011 11:37 Orome wrote:
Only just stumbled on this. Holy cow that's a bad format. I get that they want to have interesting matches from the start, but wow. Now, it's 4am and I hope to god I haven't messed my numbers up, but this is what I got from doing a little late-night math, assuming all players are 50/50 vs. each other. Should be correct.

The probability that one of the 16 seeded players will win the tournament: 79.375%
The probability that someone coming from the open qualifiers will win the tournament: 20.625%
The probability for one seeded player to win the tournament: 4.96%
The probability for one open qualifier player to win the tournament (if 256 qualifiers): 0.08%

For any individual player, the probability to win is 62 times higher if you're seeded than if you're playing the open qualifier. This isn't even taking into account fatigue which is going to affect the qualifiers hugely and the championship match format (where the player coming from the winner's bracket only needs to win one Bo3, which skew the results in the seeded players' favour even more).

Now, obviously 4 qualifiers will get into pool play, which will also give them a 4.96% shot (although getting there is extremely unlikely for any given player). If we therefore count the chances of winning of all the players in pool play together, we get 20x4.96%=99.2%. Now where did those 0.8% go? Well, that's the combined chance of all the players that don't make pool play (ie. drop any series during the qualifiers in a 256 man bracket) to win this tournament.

Seriously MLG?


Ouch.

MLG, taking SPORT out of ESPORT.
Just another noob
bigbeau
Profile Joined October 2010
368 Posts
March 31 2011 11:41 GMT
#272
okay my question is...if youre in the open bracket and you lose a game, since that bracket is double elimination, can you possibly get back into the top 4 and go on to group play?
zaii
Profile Joined October 2010
Guam2611 Posts
March 31 2011 11:45 GMT
#273
On March 31 2011 20:41 bigbeau wrote:
okay my question is...if youre in the open bracket and you lose a game, since that bracket is double elimination, can you possibly get back into the top 4 and go on to group play?


Yes you can.
UnholyRai
Profile Joined September 2010
720 Posts
March 31 2011 11:48 GMT
#274
This format favours the top 16 players far too much.
Gogo Grubby.
TofuFox
Profile Joined November 2010
374 Posts
March 31 2011 12:19 GMT
#275
On March 31 2011 20:41 bigbeau wrote:
okay my question is...if youre in the open bracket and you lose a game, since that bracket is double elimination, can you possibly get back into the top 4 and go on to group play?


If you lose a match (Bo3) in the open bracket you go to the loser's bracket and you can't get into group play (you can get into the loser's side of the championship bracket, but not group play).
ptz
Profile Joined January 2005
Romania251 Posts
March 31 2011 13:27 GMT
#276
On March 31 2011 20:45 zaii wrote:
Show nested quote +
On March 31 2011 20:41 bigbeau wrote:
okay my question is...if youre in the open bracket and you lose a game, since that bracket is double elimination, can you possibly get back into the top 4 and go on to group play?


Yes you can.


No, you can't.
That's pretty obvious, only the top4 in the WB will make it to group play. Basically you have to make WB semifinal to get to group play, so in a 256 man bracket to get top 4 you need to win 6 straight bo3 games.

Cheers to MLG
bruteMax
Profile Joined October 2010
Canada339 Posts
March 31 2011 13:38 GMT
#277
Good job. motbob > slasher.
I'm the benevolent dictator you've been looking for.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
March 31 2011 13:46 GMT
#278
Man, I am currently building a space shuttle that should fly me to the moon, but they forgot to deliver the construction manual for it.

But nevermind, I think I can use this sheet. It will do the trick:
On February 27 2011 15:13 motbob wrote:

And here's the image that ties it all together!

[image loading]
click the image for a larger version


1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Wiggedywoo
Profile Joined January 2011
United States29 Posts
March 31 2011 13:47 GMT
#279
thanks so much for explaining it. And I don't really like how if you lose in Championship bracket you still get a chance to win it all by advancing your way through the losers bracket.


Other than that I think it's a good thing to try and change it up a bit. It will be nice to see if other tournaments follow this or change their setup to represent something like this.
Embrace the Martian nigggaaa
Skaff
Profile Joined February 2010
United States240 Posts
March 31 2011 14:28 GMT
#280
I know a lot have figured out the "worst case scenario" for someone in the open bracket to work their way up though the ranks and the number of games that they would have to play. However I don't think I have seen much on the rare possibility that the open bracket would get filled out with 256 players. Granted, I don't know the turnouts MLG gets for the open crowd and I am just assuming that those matches are played on site in the BO3 format (from what I could read). Thats one monster of a tournament before anything can even start!
Prev 1 12 13 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Solar vs ByuN
MaxPax vs Solar
Rogue vs Percival
Cure vs Solar
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 281
RuFF_SC2 279
Nina 144
ProTech120
StarCraft: Brood War
Shuttle 623
Noble 100
Icarus 6
Dota 2
monkeys_forever745
LuMiX1
League of Legends
JimRising 613
Heroes of the Storm
Khaldor142
Other Games
ViBE117
Trikslyr81
Mew2King57
Organizations
Other Games
gamesdonequick843
Dota 2
PGL Dota 2 - Main Stream134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5411
• Lourlo827
Upcoming Events
RSL Revival
6h 46m
herO vs MaxPax
Rogue vs TriGGeR
BSL
16h 46m
Replay Cast
20h 46m
Replay Cast
1d 5h
Afreeca Starleague
1d 6h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.