imho doing this post should help you progress a lot.
Also, while in diamond, there are still a few things i can relate to from your list:D
Forum Index > SC2 General |
iokke
United States1179 Posts
imho doing this post should help you progress a lot. Also, while in diamond, there are still a few things i can relate to from your list:D | ||
schimmetje
Netherlands1104 Posts
| ||
Phenny
Australia1435 Posts
| ||
TERRANLOL
United States626 Posts
Focus on those 3 now. | ||
Tyler214365
51 Posts
Yet another thing is never even thinking of attacking, ever until they have a maxed army. A good thing for new players (i did this in the beginning and it really helped) to avoid the first of these problems is to never look at the battles. just tell the army to attack via the minimap and keep macroing at your base. it really gets you in the mindset of what your top priority is and in bronze you'd be amazed how easy it is to win doing this. 100% of your attention should be focused on improving your macro in bronze and you will be promoted in no time. | ||
Durantula
United States108 Posts
| ||
schimmetje
Netherlands1104 Posts
- Not using stuff you make (units as zergbuddies, probably more important in regards to buildings for T and P though still true to some extent for units as well) - Not scouting the bloody hidden expansion damn it to hell (not that I'm frustrated or anything) | ||
nyc863
200 Posts
one of the reasons people hear it and still ignore it is macro is a tad boring and we play to have fun. Macro isn't having as much fun as watching a fight. It is simple to say: pay attention to your macro, don't stop making drones, and you will win up to gold league, but actually it isn't so easy for us bronze players. Maybe diamond forgets what it was like? You respond to a push or a harass, or need to dig in around an expo, and your macro slips. You're trying not to queue up worker production, which is the other advice, so you need to be striking that production key every 15 seconds or whatever no matter what else is going on. I think in bronze it is ok to queue even 4 worker production after you are past 20 supply simply because it is better to have minerals sitting in a queue than to gap out on worker production. Bronze players don't run perfect sub 100 mineral balances once past 8 minutes, so having 150 sitting per worker queue isn't a huge issue vs constant random production gaps. 4 queued tanks or gas heavy units, yeah, that is a problem. the other thing I find hard to do is watch replays where I lose. When I lose I want to forget about it, but perhaps the right thing is to take a deep breath and watch the losing replay instead of gloating over the winning one. | ||
Leahbjackson
United States107 Posts
![]() | ||
Koshi
Belgium38797 Posts
I am still believing that problems like: 1) Underestimating massing t1 units, you need many small units not a couple big ones. Even late game you need to keep producing marines/marauder, zealots/stalker, zergling( or roach) just because they do a lot of damage. 2) Make 40 scv's and stop. But make them as fast as possible. I know this is very contested advice but the problem with bronze players is that they are "limited". Let them make 40 scv's spread over 2 bases and they will have enough income. If they can spend that divided over the perfect amount of production facilities they have a BIG shot of going out of bronze. 3) Defend cheese without hurting your economy too much, or learn to defend it while starting with an economy build. 4) Right-click attacking with a big army in to a SINGLE unit in the enemy army. Maybe even a big unit in the back. These 4 are in my eyes the biggest problems of bronze. I am pretty sure that they are THE problems of bronze. | ||
Rampager
Australia1007 Posts
All we can do is steadily work through them ![]() Just to clarify: About 50% of your list applies to people from Bronze to Mid-Masters (can't comment on higher than I am ![]() | ||
shindigs
United States4795 Posts
On February 08 2011 14:55 superbabosheki wrote: Only thing a bronze player has to focus on is build peons nonstop, and keep their money under 500. Every other skill will slowly develop while focusing on that. This sums up the easiest way to get better. Having too many worries will just screw up how fast you improve. Keep it simple and you should be fine. | ||
Existential
Australia2107 Posts
| ||
3loodMoon
Thailand13 Posts
| ||
AmericanUmlaut
Germany2576 Posts
I'd put special emphasis on getting supply blocked. I still get supply blocked a couple times a game on average, and I attribute the fact that I haven't broken out of the platinum league entirely to that fact. I think people seriously underestimate how horrible supply blocks are: watch your replays at 4x or 8x and just watch the resource counter. If you get supply blocked and your opponent doesn't, you can watch a 10 food advantage shrink to an even game. That's like coming out on the losing side of a skirmish. | ||
statez
Australia101 Posts
| ||
EchoZ
Japan5041 Posts
| ||
-_-Quails
Australia796 Posts
On February 08 2011 16:25 nyc863 wrote: I agree with the repeated comments about macro one of the reasons people hear it and still ignore it is macro is a tad boring and we play to have fun. Macro isn't having as much fun as watching a fight. It is simple to say: pay attention to your macro, don't stop making drones, and you will win up to gold league, but actually it isn't so easy for us bronze players. Maybe diamond forgets what it was like? You respond to a push or a harass, or need to dig in around an expo, and your macro slips. You're trying not to queue up worker production, which is the other advice, so you need to be striking that production key every 15 seconds or whatever no matter what else is going on. I think in bronze it is ok to queue even 4 worker production after you are past 20 supply simply because it is better to have minerals sitting in a queue than to gap out on worker production. Bronze players don't run perfect sub 100 mineral balances once past 8 minutes, so having 150 sitting per worker queue isn't a huge issue vs constant random production gaps. 4 queued tanks or gas heavy units, yeah, that is a problem. 20 supply seems very early to be queueing units of any kind to me. If you have 150 minerals to spare at that point it should be because you're just about to build something, even in bronze. Mistakes I have made/make in bronze league: Not knowing the difference between move and attack move (for ~200, most of which I somehow won) Not using control groups, and not realising that mbs is possible. Not increasing your production capacity when you expand, or when you're maxed. Not scouting after the start of the game. Not using warpgates. Not spreading creep. Making more than 90 workers while not being harassed. Not transitioning quickly enough. Not attacking. Getting supply blocked (especially as zerg after 80 food) and overreacting. | ||
Deckkie
Netherlands1595 Posts
- Not reacting on a apponents armor comp. - Always 1A, no micro - Terran: not reparing bunker/turret when needed. - Zerg: screwing up larva inject - Zerg: making to many drones (no army) - Zerg: making to many units: (20 drones 10 min in game) - Protoss: Stalker syndrom Biggest problem I had in the bronze leage: preparing for a rush and then not being rushed but not attack myself and being out teched | ||
Armsved
Denmark642 Posts
![]() | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Heroes of the Storm Other Games Organizations |
PiGosaur Monday
GSL Code S
ByuN vs Rogue
herO vs Cure
Replay Cast
GSL Code S
Classic vs Reynor
GuMiho vs Maru
The PondCast
RSL Revival
GSL Code S
OSC
Korean StarCraft League
RSL Revival
[ Show More ] SOOP
Online Event
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
WardiTV Invitational
RSL Revival
Wardi Open
Monday Night Weeklies
|
|