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This painful list I gleaned from watching my replays. it is a bit terran focused.
1. not continuously making drones/scvs 2. waiting too long to expand (don't wait till your main is tapping out) 3. not spreading creep. At all. 4. getting badly supply blocked more than once in a game 5. queuing more than 2 units for building 6. Expanding then not anticipating the extra income and being caught short on production, then letting short term priorities still occupy your attention and not fixing it. 7. Rallying to a unit 8. Rallying via a long and unsafe path 9. Not having ONE army (unless you have a plan that needs it split) 10. Leaving 4 digit minerals / gas sitting in your current account 11. Having very unbalanced mineral/gas consumption/production (take some guys off gas if you have too much!) 12. (this is a huge one) not producing while moving your army forward for an engagement 13. Having no clue what the enemy is doing, or where his army is, or how many bases he is on 14. Ignoring xel-naga watch towers totally 15. Not retreating when the opposing army turns out to be too big 16. (opposite of 15) Not pressing on against a retreating army 17. Failing to realize when the other guy loses his army, he has nothing left and is probably only just starting production (see 12, see 16) 18. Hanging on for too long when you should gg (floating buildings off into corners and other cute but useless stuff) 19. Not recovering bunkers no longer needed, cancelling command centers being built & under attack 20. Walking along the bottom of (enemy) cliffs (esp with no air) 21. Having no plan or defense for cloaked enemy attack 22. Attacking with insufficient ability to atk air 23. Sending in your rushed single trophy unit (colossi, bc), with little to no support 24. Doing a ling rush to a blocked ramp and not retreating 25. Not getting an orbital command asap 26. Forget to scan when being attacked by cloaked units 27. Not having all your buildings in a control group, all your command centers in a control group 28. Not setting idle SCVs on auto repair near turrets or bunkers 29. (as T) army camping out in the wilderness and not building a couple of bunkers and putting a turret down 30. Not recognizing a harass as a harass (over-reacting) 31. Not lifting up your building when surrounded by ground force harass 32. Not understanding cliffs and visibility (in offense) 33. Letting tanks (or colossi) be in the front 34. Leaving tanks that can siege up, sit un-sieged 35. Going to three bases without the ability to defend an attack on one 36. Starting work on an expo without any static or moving defense 37. (as T) flying a command center to an island without first loading it with SCVs 38. Not checking you have 3 on gas especially after a fight at the mineral line 39. Using orbital energy to increase supply or do scans that could be scouted by a unit 40. Trying the same smooth move more than once 41. (as T) Switching cloak on and off, turning it on uses a lot of energy! 42. Having no clue how to use ghosts, ravens, and other odd units 43. When attacking, not being patient and attacking a less established expansion first 44. Forgetting to do tech upgrades 45. When flush with minerals forgetting you can build two research buildings and parallel research 46. (as T) Not getting stim, or getting it and not using it 47. When flush with minerals, not building out future supply 48. Screwing up your hot key groups, and not fixing it 49. Wasting time just watching the outcome of a battle (time passes really quickly!) 50. Wasting time watching a harass (a drop or whatever) 51. When in the enemy base, having no clear idea what buildings/pylons to kill as a priority (shooting at everything) 52. When attacking in confined area not moving your army up a bit more than they default - to give more units a chance to shoot. 53. Not decisively switching production when you get a best look at their composition and find they are one note 54. Not realizing rally points can have more than one leg to them 55. Not knowing how to queue commands to route and unload a drop of marines (doing it all manually) 56. Not being able to queue move and siege a tank 57. Rarely if ever making units follow other units 58. (as P) putting down too many photon canons 59. (as Z) operating out of one base for most of the first 20 minutes 60. (as T) going marine heavy against P in the late game (see 42) 61. (as T) not being aware that there is a P observer over your army, or base, or both
edit: and a free one, maybe the biggest 62. rarely looking at the mini map and not clicking in it
an after thought: 63. Rallying to your battle point, producing while moving, and forgetting you have a blocked ramp (coming home in tatters to see all the units that couldn't get out). Doh!
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Woa that's a shit ton of shit right there. Way too much stuff to worry about. If I were you I'd just focus on 1 or 2 little things and forget about the rest. This is because if you get too worried about all these small things you will never get any of them done and you'll be frustrater because it's too hard to manage. Just pick one or 2 things you want to work on, like "hey lets scout more at this time!" or "hey lets keep the queen spits always on!" and you should start getting better. And once you internalize those few small things, they will become second nature and you can start focusing on other things to fix.
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just to be clear, these are the mistakes I see my esteemed opponents make, and the ones I have learned tripped me up 
I'm working on all of them, and surely making a ton more advanced mistakes !
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Only thing a bronze player has to focus on is build peons nonstop, and keep their money under 500. Every other skill will slowly develop while focusing on that.
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I would say that a lot of these mistakes are found even at the gold or platinum level of play, but awesome and very useful list!
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Not saying i agree with all of them.. but this will get you up a few leagues. Of course, i hope, people who are in bronze aren't morons at RTS but rather the fail in practice what they know in theory.
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63. Not playing SC2 all day.
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rallying to a unit.... i do that so often and its been so helpful sometimes that i typically leave it.
ex: robo bays to colossus. I keep my colossus safe so if they die then that means i just got stomped. might as well have the game drop my new colossus off at home instead of throwing them into the fray where i can lose them lol...
truthfully: its a habit i want to break eventually but i don't feel like its a huuuuugeeee deal
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1-10 are the best, but it's a great and fairly comprehensive list of fail :DD
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great list! i'm sure a lot of silver and gold leaguers make at least some of these mistakes as well. i know as a masters player i have trouble spreading creep, utilizing hotkeys, and constantly checking the mini map.
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You can rally to a unit just fine so long as the unit is the second waypoint. If the unit dies they'll just rally to the first waypoint.
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i must say that as a master league terran, i am guilty of some of these mistakes :D
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On February 08 2011 15:12 greycubed wrote: You can rally to a unit just fine so long as the unit is the second waypoint. If the unit dies they'll just rally to the first waypoint.
I didn't know that, and that is a nice tip.. kind of best of both worlds. Rally to a retreat position then shift rally to a key army unit.
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So....to be pro, you have to do all of these......-Shit- You just ruined my dreams ;-;
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+1 I like that... Good list... a bit too many worries but still.. .a good list
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I'm with runforyourlife.. I'm masters toss but I often find myself wasting time watching a battle (not a ton of time usually.. but 5-7 seconds of just sitting there doing somewhat pointless micro (after ff are down just seeing how the rest of the army is fairing for a bit before continuing macro).
I'd stick to say 3-10 mistakes that bronze players do. Something like: Not constantly producing workers, Getting supply blocked, and not having a clear build order. Scouting is important, but at bronze league it's actually kinda useless besides giving positional information. If people knew what to look for they would probably know a build order they are doing and a build order their opponent is doing, and then know how to alter it to help deal with their opponent's. This knowldege would probably automatically bump them into silver.
Edit: I love the intention of this list, but some things are orders of magnitude higher than others - failing to make workers and getting supply blocked is SO much more important than being able to shift setup a tank or attacking with your collosi a bit ahead of your army.
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a list this long is ironic, since a bronze player's main problem is multi-tasking. Tell me the one thing a bronze player needs to do differently to be 'better'.
My Vote, "Spend your money"
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awesome list, imho doing this post should help you progress a lot. Also, while in diamond, there are still a few things i can relate to from your list:D
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I think I've died to all of those in the past lol, nice list. Which I would suggest is the best way to look at these, they're sort of.. experience things? Not so much a checklist to go down but more issues to recognize and avoid running into again in future games. You can argue about the order of importance (though I kind of like this one) and overlap, but that's because it's all connected!! *makes wild gestures at his blackboard*
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Good list, a lot of them are "sub bronze" though, like even average bronzors would recognise them as extremely poor, still it's a good list for lower league players to think about and keep a check on.
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Yeah you're focused on a bit too much to improve at the minute. Constantly build SCVs, expand regularly and spend all your money Focus on those 3 now.
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Another major thing is devoting the majority of their time and attention to a cutesy tactic like a drop or blink micro when they are much better off 1-Aing and going back to base to focus on macro. Often they will try something like multi drop harass while their money gets to 3000/2000 and wonder why they just get steamrolled even though they are using such clever tactics.
Yet another thing is never even thinking of attacking, ever until they have a maxed army.
A good thing for new players (i did this in the beginning and it really helped) to avoid the first of these problems is to never look at the battles. just tell the army to attack via the minimap and keep macroing at your base. it really gets you in the mindset of what your top priority is and in bronze you'd be amazed how easy it is to win doing this. 100% of your attention should be focused on improving your macro in bronze and you will be promoted in no time.
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I'd say a big one is not using hotkeys well
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Two more:
- Not using stuff you make (units as zergbuddies, probably more important in regards to buildings for T and P though still true to some extent for units as well) - Not scouting the bloody hidden expansion damn it to hell (not that I'm frustrated or anything)
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I agree with the repeated comments about macro
one of the reasons people hear it and still ignore it is macro is a tad boring and we play to have fun. Macro isn't having as much fun as watching a fight.
It is simple to say: pay attention to your macro, don't stop making drones, and you will win up to gold league, but actually it isn't so easy for us bronze players. Maybe diamond forgets what it was like?
You respond to a push or a harass, or need to dig in around an expo, and your macro slips. You're trying not to queue up worker production, which is the other advice, so you need to be striking that production key every 15 seconds or whatever no matter what else is going on.
I think in bronze it is ok to queue even 4 worker production after you are past 20 supply simply because it is better to have minerals sitting in a queue than to gap out on worker production. Bronze players don't run perfect sub 100 mineral balances once past 8 minutes, so having 150 sitting per worker queue isn't a huge issue vs constant random production gaps. 4 queued tanks or gas heavy units, yeah, that is a problem.
the other thing I find hard to do is watch replays where I lose. When I lose I want to forget about it, but perhaps the right thing is to take a deep breath and watch the losing replay instead of gloating over the winning one.
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I'd say these are good tips for everyone. I'm in Silver league and a lot of these apply to both me and my Silver/Gold league opponents as well. Thanks for the list
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Pretty good list. A couple still happen to me every game in Masters... So don't feel obliged to be able to play without making a single mistake.
I am still believing that problems like:
1) Underestimating massing t1 units, you need many small units not a couple big ones. Even late game you need to keep producing marines/marauder, zealots/stalker, zergling( or roach) just because they do a lot of damage. 2) Make 40 scv's and stop. But make them as fast as possible. I know this is very contested advice but the problem with bronze players is that they are "limited". Let them make 40 scv's spread over 2 bases and they will have enough income. If they can spend that divided over the perfect amount of production facilities they have a BIG shot of going out of bronze. 3) Defend cheese without hurting your economy too much, or learn to defend it while starting with an economy build. 4) Right-click attacking with a big army in to a SINGLE unit in the enemy army. Maybe even a big unit in the back.
These 4 are in my eyes the biggest problems of bronze. I am pretty sure that they are THE problems of bronze.
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Great list, I'm a mid masters (2600) Zerg and I actually suffer from some of these problems as well. Anyone who claims they suffer from none of these probably never check their own replays.
All we can do is steadily work through them 
Just to clarify: About 50% of your list applies to people from Bronze to Mid-Masters (can't comment on higher than I am )
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On February 08 2011 14:55 superbabosheki wrote: Only thing a bronze player has to focus on is build peons nonstop, and keep their money under 500. Every other skill will slowly develop while focusing on that.
This sums up the easiest way to get better. Having too many worries will just screw up how fast you improve. Keep it simple and you should be fine.
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Nice list. Although is applied to more than just the Bronze League.
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+1 to the list, but wouldn't say it apples to only bronze.
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I'm a pretty high-ranked (1st or 2nd in my division) platinum Protoss, and quite a few of these are good points for the level of play I'm at, as well.
I'd put special emphasis on getting supply blocked. I still get supply blocked a couple times a game on average, and I attribute the fact that I haven't broken out of the platinum league entirely to that fact. I think people seriously underestimate how horrible supply blocks are: watch your replays at 4x or 8x and just watch the resource counter. If you get supply blocked and your opponent doesn't, you can watch a 10 food advantage shrink to an even game. That's like coming out on the losing side of a skirmish.
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lol i think the difference between bronze and plat is basically expand.
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This isn't really targeted to bronze only, even pro players make some of these mistakes too! Nice list though, provides a helpful reminder.
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On February 08 2011 16:25 nyc863 wrote: I agree with the repeated comments about macro
one of the reasons people hear it and still ignore it is macro is a tad boring and we play to have fun. Macro isn't having as much fun as watching a fight.
It is simple to say: pay attention to your macro, don't stop making drones, and you will win up to gold league, but actually it isn't so easy for us bronze players. Maybe diamond forgets what it was like?
You respond to a push or a harass, or need to dig in around an expo, and your macro slips. You're trying not to queue up worker production, which is the other advice, so you need to be striking that production key every 15 seconds or whatever no matter what else is going on.
I think in bronze it is ok to queue even 4 worker production after you are past 20 supply simply because it is better to have minerals sitting in a queue than to gap out on worker production. Bronze players don't run perfect sub 100 mineral balances once past 8 minutes, so having 150 sitting per worker queue isn't a huge issue vs constant random production gaps. 4 queued tanks or gas heavy units, yeah, that is a problem.
20 supply seems very early to be queueing units of any kind to me. If you have 150 minerals to spare at that point it should be because you're just about to build something, even in bronze.
Mistakes I have made/make in bronze league: Not knowing the difference between move and attack move (for ~200, most of which I somehow won) Not using control groups, and not realising that mbs is possible. Not increasing your production capacity when you expand, or when you're maxed. Not scouting after the start of the game. Not using warpgates. Not spreading creep. Making more than 90 workers while not being harassed. Not transitioning quickly enough. Not attacking. Getting supply blocked (especially as zerg after 80 food) and overreacting.
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maybe: - Not reacting on a apponents armor comp. - Always 1A, no micro - Terran: not reparing bunker/turret when needed. - Zerg: screwing up larva inject - Zerg: making to many drones (no army) - Zerg: making to many units: (20 drones 10 min in game) - Protoss: Stalker syndrom
Biggest problem I had in the bronze leage: preparing for a rush and then not being rushed but not attack myself and being out teched
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LMAO #26 
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Very helpful and thought out list! Thanks for this!
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64. Overestimating what enemy has or underestimating what you have. It was on a day[9] XP and these would help so much in team games if everyone did them XD
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Nice list! Usefull for non bronze leaguers aswell:D
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Considering us bronzers/silvers, these are core issues that comes from lack of confidence in keys and focus. Like clickign 5 [cc] and z [scan, grid] when your units getting crushed by cloaked units. For me, beeing pretty low myself, these issues isn't something I should focus on since my core is lacking pretty good and starting to focus on the army, then injecting, then making, then expanding, then thinking of rally poitns, then checking if I am holding towers, checking minimap, spreading creep, checking composition of enemy etc etc etc is way to much when I am struggling to make drones and spraying larva once a minute [40 sec for ideal].
But sure, if I managed all these 60, I'd be in master
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Great list. I also like the comments that say to produce workers nonstop and keep money low. If you can find ways to do those two things your play will improve immensely!
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On February 08 2011 16:08 Tyler214365 wrote: Another major thing is devoting the majority of their time and attention to a cutesy tactic like a drop or blink micro when they are much better off 1-Aing and going back to base to focus on macro. Often they will try something like multi drop harass while their money gets to 3000/2000 and wonder why they just get steamrolled even though they are using such clever tactics.
Yet another thing is never even thinking of attacking, ever until they have a maxed army.
A good thing for new players (i did this in the beginning and it really helped) to avoid the first of these problems is to never look at the battles. just tell the army to attack via the minimap and keep macroing at your base. it really gets you in the mindset of what your top priority is and in bronze you'd be amazed how easy it is to win doing this. 100% of your attention should be focused on improving your macro in bronze and you will be promoted in no time.
You just described me playing SC1 for 5 years.
I've grown up a lot in SC2 and can manage my harassment by flashing back to it at key points- but LOL man.
This list also had me rolling. Thanks for the chuckles man.
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Good list! It is a good sign that you can recognize errors like these. Correcting things like this will improve your game. However, I think that in order to set yourself on a steady path to diamond+, you should focus on more general concepts. Much like forgetting macro when you're trying to execute perfect stutter-step micro, attributing losses to specific tactical errors can leave you overwhelmed when you try to correct them in subsequent games. I watched Day9 coaching DJWheat for a while and loved his suggestions about multitasking and keeping money low. Constantly checking/preparing for your next move will pay dividends forever.
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90% of these mistakes matter for masters but they really don't matter for anyone under diamond at all.
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Haven't read through the whole list, but all things I read have been right on, it's a good list for starters to look after
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wow, this is really good, thanks.
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On February 08 2011 20:18 Bommes wrote: 90% of these mistakes matter for masters but they really don't matter for anyone under diamond at all.
and thats exactly why they're under diamond
(soz for double post)
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make sure you have vision of your backdoor rocks? just sayin
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23. Sending in your rushed single trophy unit (colossi, bc), with little to no support
Ok, now this one you even see professional gamers do...welcome to PvT 2 gate robo expo colossus-tech 
Maybe change the title and try to get up to 100?
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While everything on this list is quite sensible, I think it's very bad advice for bronze level players. If you're new to the game, you absolutely should try to focus on the very basics and just learn to properly execute one simple build order. By giving bronze players more than 60 things to look out for, you've made sure that they try to do way too many things at once and never learn how to do any one thing properly. Here's a much better and much shorter list: 1. Not having a solid build order 2. Clicking icons instead of using hotkeys 3. Not hotkeying your units and production buildings 4. Getting supply blocked 5. Not constantly producing units and workers
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64. making lists of most common 1 v 1 mistakes
seriously these things come only through practice, you are almost always going to forget something if you are not practicing enough
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On February 08 2011 20:50 Drunken.Jedi wrote: Here's a much better and much shorter list: 1. Not having a solid build order 2. Clicking icons instead of using hotkeys 3. Not hotkeying your units and production buildings 4. Getting supply blocked 5. Not constantly producing units and workers For a bronze/silver, a solid build order will not work. It's ok to have an overall strategy, but forcing to much on the buildorder removes the thought behind the action and why it's like that. On my level, it's not the build order that wins or loses a game, it's the lack of mechanics and stuff. I also think you should include: 6. Watching battles.
By watching your battle, you lose all focus and go back to the attitude when spectating a game/watching a tournament and letting things flow on it's own.
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I agree totally with not needing a worked out build order. If you follow a script, then you are making assumptions about the opponent. No bronze has 3+ different build orders memorized depending on what they see at the opponents base. If they have just one they stick to, then it is a weakness not a strength.
ok the only build order that might be worth practice is the most "normal" one: for T, after the obligatory "gl hf", then supply and barracks, send out scv, block ramp, get orbital, gas, factory and starport smoothly..
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i dont think those mistakes are exclusive to bronze, but to most people below diamond and masters =P
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I have two friends in Bronze who I'm trying to get better at the game...honestly I don't know what to tell them. Right now I'm just observing them playing vs the AI and shouting at them over a headset.
'Ok expand. Expand. Please expand. Come on dude expo. Take a probe. Press b, n, click in your natural. Fucking...do it. You're not doing anything else. I can see your APM, it's 0. Just press the buttons. Why is this taking so long? Seriously dude what the fuck are you doing, wanking?'
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I find a few of there tips hilarious because I see so many diamond and sometimes even masters players not doing them. Still a decent read though, but what people said about the length is true, new players need a few things to focus on when view get started not a list of 60
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On February 08 2011 20:40 Fir3fly wrote:Show nested quote +On February 08 2011 20:18 Bommes wrote: 90% of these mistakes matter for masters but they really don't matter for anyone under diamond at all. and thats exactly why they're under diamond (soz for double post)
Hmm, I can see your point there, maybe the majority on this list is just too natural for me, but the point I wanted to make is that at 2,5-2,7k masters you don't see the stuff on this list executed properly. 90% is some neat stuff that the majority does not do even on a decent level, sure they know it's good to do it (or some on the list is just common sense, as I said, maybe it's too natural for me), but they didn't get into masters because of it. They got into masters because they can spend their minerals (at least as long as their 4-gate doesn't fail ), they have good mouse control, good reflexes and a solid plan for every matchup.
This list is pretty dangerous for lower level players to convince themselves that they lose because they don't do the stuff on it, which is wrong. They should get the cool information they maybe didn't know before out of it, because there is nothing wrong in the list itself. But the majority of it is not the reason why they are in bronze, only their controls and execution of the core basics are the reasons for that. Doing stuff like a lot of Shift-Move-Commands etc. will just waste too much time if your controls are bad and you will therefore macro bad and do other mistakes.
But I got another point:
Using move-command instead of attack-command.
edit: Everyone who is in bronze and really, REALLY wants to improve I would suggest some kind of multitasking trainer maps, in the beta they have been around for quite a while and I really liked them and your mechanics improve really fast using them, they got a lot of different difficulties and everything. Just improve your controls. Hell, I should train more on these They were really good.
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On February 08 2011 22:45 nyc863 wrote: I agree totally with not needing a worked out build order. If you follow a script, then you are making assumptions about the opponent. No bronze has 3+ different build orders memorized depending on what they see at the opponents base. If they have just one they stick to, then it is a weakness not a strength.
ok the only build order that might be worth practice is the most "normal" one: for T, after the obligatory "gl hf", then supply and barracks, send out scv, block ramp, get orbital, gas, factory and starport smoothly..
Yeah, I just tell friends of mine that are in Bronze basic concepts, like get a few production structures and try to expand, and keep making workers. And don't get caught up on cute gimmicks.
Hell, I've seen Masters league Terrans have their entire game revolve around doing 3 medivac drops in one place, and since I actually pay attention to the mini-map, they just die because I pull workers, FF them in the mineral line, and they die.
The OP's list is good, but perhaps a bit too much. Really, all Bronze players should focus on is-
- Make workers constantly (and I mean never stop, most do, I had a friend on 3 bases with 25 scvs :| ) - Make production if your money keeps getting high and you are making smoothly of your current - Scout a bit to see if what tech your opponent is getting. But don't get stuck not doing something because you haven't scouted - Expand every 8 minutes or so. - Don't throw armies away. Retreat if you are losing the engagement. - Do not get supply blocked. Make supply when the current building/morphing one finishes (past 50 food)
Or basically - Make workers, keep money low, don't get supply blocked.
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I'm guilty of 1 (after early game), 7-8, 13, 17, 28, 52, 56, 57 etc, as a silver player naturally.
What is the best way to rally your new soldiers after you've lost a battle? And I still can't seem to work auto-repair.
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ha it isn't just the bronze leagues man!
I'm guilty of half those on any given 20 game stretch. Nice list.
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Everyone who is in bronze and really, REALLY wants to improve I would suggest some kind of multitasking trainer maps, in the beta they have been around for quite a while and I really liked them and your mechanics improve really fast using them, they got a lot of different difficulties and everything. Just improve your controls. Hell, I should train more on these  They were really good.
Where are these maps??
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I feel like everyone should read this list, watch some replays and put a check next to the points they're guilty of doing. I'll definitely do just that now and start working on like 3 points at a time as it'd be too overwhelming to get all the things right.
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Pretty solid list, thanks for putting this together, I am sure a bunch of people see stuff on their that even they sometimes forget to do (speaking from a high level players perspective)
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On February 08 2011 21:35 chokke wrote:Show nested quote +On February 08 2011 20:50 Drunken.Jedi wrote: Here's a much better and much shorter list: 1. Not having a solid build order 2. Clicking icons instead of using hotkeys 3. Not hotkeying your units and production buildings 4. Getting supply blocked 5. Not constantly producing units and workers For a bronze/silver, a solid build order will not work. It's ok to have an overall strategy, but forcing to much on the buildorder removes the thought behind the action and why it's like that. On my level, it's not the build order that wins or loses a game, it's the lack of mechanics and stuff. That's precisely the advantage of using a fixed build order. You don't have to think about strategy. There are two reasons why thinking about strategy within the game is bad for newer players. First, almost anything they think about strategy will range somewhere between overly simplistic and completely fucking wrong. And second, if you constantly have to think about what you should do next, you don't have enough mental capacity left for execution.
As you correctly stated, a lack of mechanics is the biggest problem for lower level players and using the same build order over and over again is exactly how you alleviate this problem. When you have played enough with a build, it starts becoming routine and you don't have to consciously think about it anymore, the same way you don't have to think about how to tie your shoelaces. Once you have reached that state, you can focus almost exclusively on your mechanics and you will start to improve much faster.
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On February 09 2011 01:29 Chillton wrote:Show nested quote +Everyone who is in bronze and really, REALLY wants to improve I would suggest some kind of multitasking trainer maps, in the beta they have been around for quite a while and I really liked them and your mechanics improve really fast using them, they got a lot of different difficulties and everything. Just improve your controls. Hell, I should train more on these  They were really good. Where are these maps??
It's in the maps forum on page 1 http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983
There are 5 difficulty settings from very easy (I think this could even be a bit hard if you are in bronze/silver, but I'm not sure. Just don't get frustrated too early) to impossible. I'm playing against 3,3-3,4k masters people (if they are slightly favored) and the second highest difficulty is really, really challenging for me. This map is really good to improve your controls from my point of view.
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the only problem with this is it's very specific so it wont be remebered and probably not even read all the way. you Should just get all the major ones. Not only that but some of these are acually really hard and shouldnt be counted off as soon it will never happen or you should always be able to.
1.)scout (if possiable)
2.)expand
3.)build SCV's/Probes/drones
4.)keep your money low (you can almost always spend it on somthing like more production and such)
5.)good unit composition(try somthing either standard or somthing that can effectivly deal with the army that you are seeing, when I go mech I decided how many thors and tanks I get by if they get more raoches or more mutas)
6.) I think is most important, have a game plan, it almost dosnt even have to be a great plan just having one is good
Macro/micro/game sense/APM though are all important are all things that will only get better with time and pratice and are best learned playing, not doing those pratice map/tests and such. So dont stress over those, espically APm, it's overrated and will get better with time, dont try and reach a particually high APM either some people get by better and easier without using alot of APM
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Setting rally points to units isn't too bad of an idea... if the unit that's being set as a rally point is strong enough to last a while so a bunch of units aren't humping each other in the base.
And you just watch a harass happen? @_@
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Make workers, constantly produce units, keep money low.
Constantly producing units means making supply depots/pylons/overlords. Keeping money low means building new structures/getting more tech.
That alone is enough information to easily get a player out of bronze. Hell, even expanding isn't necessary at that level.
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This should be stickied and retitled, "Why you are not in masters". I'm afraid that this will be the lmgtfy meme of TL.
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I'd probably include somewhere in there that Macro Hatches are NOT a bad thing.
I was trapped in that mindset a while back. I was absolutely under the impression that macro hatches were verboten, having seen IdrA never use them.
Then I realized: I'm in fucking bronze league. I'm not as good as IdrA. I need a freaking macro hatch.
And then I proceeded to increase my winning percentage marginally, and then realized that I play Zerg, so unlike my Protoss friends in Platinum League, I actually need to follow these rules instead of 4gating every game.
I then raged.
tl;dr: Build macro hatches, fellow bronzies.
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I don't think things that require a lot of APM like "not spreading creep" or "using ghosts" should be used in bronze league games. As a bronze player you should focus on learning to macro at all times, not getting supplylocked, and that's it. Using ghosts or spreading creep will only distract the bronze player.
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