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Replays Terms & Conditions - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
boaecho
Profile Joined December 2009
United States124 Posts
January 31 2011 14:24 GMT
#21
On January 31 2011 23:22 sleepingdog wrote:
Show nested quote +
On January 31 2011 23:14 boaecho wrote:
On January 31 2011 23:05 sleepingdog wrote:
On January 31 2011 22:17 boaecho wrote:
See...the issue here is that you AGREE to the EULA and that is the only reason why you are able to play or do whatever you want related to SC2. I see how you made an example about companies dictating everything but what you made was an absurd example which you acknowledge. The difference is that, the terms that Blizzard had applied ( which were not absurd at all btw) which you AGREED on before you did anything with the game is legal. Those terms are of fair standards and condition with the power of law. You forfeited all the rights to the game when you accepted the contract. It is as simple as that. Regardless of how much effort or whatever is put in those performances/replays, it just does not matter because of the EULA.


You still don't get my point unfortunately - what I wanted to show with the example is, that Blizz can only claim rights up to a certain extent, namely the rights of the code "itself".
In my opinion, it's legally impossible for Blizz to claim anything beyond that, simply because these rights don't have anything to do with the "code" at all. Therefore what I called them: a 2nd "source".

For US-law you may look into the WIPO Performances and Phonograms Treaty
http://www.wipo.int/treaties/en/ip/wppt/trtdocs_wo034.html#P89_8626

Implemented in the Digital Millennium Copyright Act by the WIPO Copyright and Performances and Phonograms Treaties Implementation Act.

Just my approach:

"Article 2
Definitions

For the purposes of this Treaty:

(a) “performers” are actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret, or otherwise perform literary or artistic works or expressions of folklore;"

Article 6
Economic Rights of Performers in their Unfixed Performances

Performers shall enjoy the exclusive right of authorizing, as regards their performances:

(i) the broadcasting and communication to the public of their unfixed performances except where the performance is already a broadcast performance; and

(ii) the fixation of their unfixed performances.

Article 7
Right of Reproduction

Performers shall enjoy the exclusive right of authorizing the direct or indirect reproduction of their performances fixed in phonograms, in any manner or form.

Article 8
Right of Distribution

(1) Performers shall enjoy the exclusive right of authorizing the making available to the public of the original and copies of their performances fixed in phonograms through sale or other transfer of ownership.

(2) Nothing in this Treaty shall affect the freedom of Contracting Parties to determine the conditions, if any, under which the exhaustion of the right in paragraph (1) applies after the first sale or other transfer of ownership of the original or a copy of the fixed performance with the authorization of the performer."

I don't have the time to research how exactly these provisions were implemented technicly in US-law, I only know they were.....somehow.

To cut the long story short: this basicly guarantees "performers" certain rights when they "perform" something. These rights have nothing to do with the copyrights to this "something" at all. This means, it doesn't matter who has the copyrights of, say, a book, a song or whatever, the "performer" has a unique copyright of its own when he performs.

The crucial question, I of course cannot answer: is a computer gamer who plays SC2 a "performer" in this sense. Which would basicly mean that we interpret SC2 as some kind of "art" which sure as hell could be difficult. Nevertheless regardless of this question: the EULA definitely would NOT limit the copyrights of the gamer in his function as a "performer".

EDIT:
Either way honestly who cares.


I do, because I find it interesting

@Mandalor: exactly, your example is spot-on



I do get your points but you don't seem to acknowledge the fact that its explicitly states that anything done or affiliated at ALL with the code is part of their property. You are not entitled to any of it . ANYTHING that has to do with SC2 is Blizzard's and can only be used with their permission and this extends to everything including the "code". Why? Because the progamers use the code regardless of what they do with it. Also, those terms would not be there if it was legally impossible.


You are right and wrong

They can only claim anything done or affiliated at all with the CODE - that's the very, oh so crucial point. My whole argument is, that the (copy)rights of the performer have nothing to do with the CODE, with the SOURCE (book, song, play, etc.) at all. It's a different "thing", the rights of a performer don't result from his "usage of something"....they are, well, unique, a "right of its own" that isn't derived from anything.


Then what would you say their rights are? It is clearly not the rights or ownership of the replay or anything related to it for that matter.
GreEny K
Profile Joined February 2008
Germany7312 Posts
January 31 2011 14:30 GMT
#22
If I'm playing under one of their tournaments and I wish to cast my replays after and don't choose to mention them then good luck trying to punish me for that. If I played in the game then I can do whatever I want with that replay... But that doesn't seem to be the case that they are making. About the GCPL, how do I know every game that is played for it? If I go and get some replays for casting from GG and they don't mention that it is from GCPL then I'm not going to bother looking deeper into it... I'm not gonna do background checks on every replay.
Why would you ever choose failure, when success is an option.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 31 2011 14:39 GMT
#23
On January 31 2011 23:24 boaecho wrote:
Show nested quote +
On January 31 2011 23:22 sleepingdog wrote:
On January 31 2011 23:14 boaecho wrote:
On January 31 2011 23:05 sleepingdog wrote:
On January 31 2011 22:17 boaecho wrote:
See...the issue here is that you AGREE to the EULA and that is the only reason why you are able to play or do whatever you want related to SC2. I see how you made an example about companies dictating everything but what you made was an absurd example which you acknowledge. The difference is that, the terms that Blizzard had applied ( which were not absurd at all btw) which you AGREED on before you did anything with the game is legal. Those terms are of fair standards and condition with the power of law. You forfeited all the rights to the game when you accepted the contract. It is as simple as that. Regardless of how much effort or whatever is put in those performances/replays, it just does not matter because of the EULA.


You still don't get my point unfortunately - what I wanted to show with the example is, that Blizz can only claim rights up to a certain extent, namely the rights of the code "itself".
In my opinion, it's legally impossible for Blizz to claim anything beyond that, simply because these rights don't have anything to do with the "code" at all. Therefore what I called them: a 2nd "source".

For US-law you may look into the WIPO Performances and Phonograms Treaty
http://www.wipo.int/treaties/en/ip/wppt/trtdocs_wo034.html#P89_8626

Implemented in the Digital Millennium Copyright Act by the WIPO Copyright and Performances and Phonograms Treaties Implementation Act.

Just my approach:

"Article 2
Definitions

For the purposes of this Treaty:

(a) “performers” are actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret, or otherwise perform literary or artistic works or expressions of folklore;"

Article 6
Economic Rights of Performers in their Unfixed Performances

Performers shall enjoy the exclusive right of authorizing, as regards their performances:

(i) the broadcasting and communication to the public of their unfixed performances except where the performance is already a broadcast performance; and

(ii) the fixation of their unfixed performances.

Article 7
Right of Reproduction

Performers shall enjoy the exclusive right of authorizing the direct or indirect reproduction of their performances fixed in phonograms, in any manner or form.

Article 8
Right of Distribution

(1) Performers shall enjoy the exclusive right of authorizing the making available to the public of the original and copies of their performances fixed in phonograms through sale or other transfer of ownership.

(2) Nothing in this Treaty shall affect the freedom of Contracting Parties to determine the conditions, if any, under which the exhaustion of the right in paragraph (1) applies after the first sale or other transfer of ownership of the original or a copy of the fixed performance with the authorization of the performer."

I don't have the time to research how exactly these provisions were implemented technicly in US-law, I only know they were.....somehow.

To cut the long story short: this basicly guarantees "performers" certain rights when they "perform" something. These rights have nothing to do with the copyrights to this "something" at all. This means, it doesn't matter who has the copyrights of, say, a book, a song or whatever, the "performer" has a unique copyright of its own when he performs.

The crucial question, I of course cannot answer: is a computer gamer who plays SC2 a "performer" in this sense. Which would basicly mean that we interpret SC2 as some kind of "art" which sure as hell could be difficult. Nevertheless regardless of this question: the EULA definitely would NOT limit the copyrights of the gamer in his function as a "performer".

EDIT:
Either way honestly who cares.


I do, because I find it interesting

@Mandalor: exactly, your example is spot-on



I do get your points but you don't seem to acknowledge the fact that its explicitly states that anything done or affiliated at ALL with the code is part of their property. You are not entitled to any of it . ANYTHING that has to do with SC2 is Blizzard's and can only be used with their permission and this extends to everything including the "code". Why? Because the progamers use the code regardless of what they do with it. Also, those terms would not be there if it was legally impossible.


You are right and wrong

They can only claim anything done or affiliated at all with the CODE - that's the very, oh so crucial point. My whole argument is, that the (copy)rights of the performer have nothing to do with the CODE, with the SOURCE (book, song, play, etc.) at all. It's a different "thing", the rights of a performer don't result from his "usage of something"....they are, well, unique, a "right of its own" that isn't derived from anything.


Then what would you say their rights are? It is clearly not the rights or ownership of the replay or anything related to it for that matter.


The problem is, I don't know US-law that well, I only know Austrian law and some international treaties.

In Austria, actors, performers etc. have "rights of their own" - like there's the copyright of the person who writes a play and the copyright of the person performing it. The person performing the play can't do so without the permission of the writer, but on the other hand the writer can't distribute/sell/etc. copies of the actual performance without permission of the actor.

Translating this to the replay means: the code itself with it's "technical" data belongs to Blizz, but the rights of the performance itself would belong to the players. Now selling/distributing the "technical" data would therefore also mean selling/distributing a "copy" of the performance.
"You see....YOU SEE..." © 2010 Sen
boaecho
Profile Joined December 2009
United States124 Posts
January 31 2011 14:43 GMT
#24
Ok. I can see where you are coming from. I do not think the performers in the plays agree to a EULA where everything belongs to the writers. However, SC2 does force such an agreement between the player and the company. Unless these terms are challenged, they are pretty much the final say in the matter.
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
January 31 2011 14:58 GMT
#25
Two questions:
Perhaps you could compare e-sports replays and other sport replays. Do NFL, MLB, NBA, NHL, etc. pro player own the rights to their plays in televised games?
Isn't one of the goals of E-Sports to assimilate into the forefront of entertainment?

I wish I knew more about this to go in depth on the subject but I will cede to others to discuss this if it can be related to this subject.
In training...let's play, gg! d^..^b
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-31 15:14:21
January 31 2011 15:12 GMT
#26
On January 31 2011 23:58 pRo9aMeR wrote:
Two questions:
Perhaps you could compare e-sports replays and other sport replays. Do NFL, MLB, NBA, NHL, etc. pro player own the rights to their plays in televised games?
Isn't one of the goals of E-Sports to assimilate into the forefront of entertainment?

I wish I knew more about this to go in depth on the subject but I will cede to others to discuss this if it can be related to this subject.


In NFL, MLB, etc. there exist player's associations - bascily each and every player usually has a contract were he conveys his rights to the association, and the association then makes the contracts with the broadcasting stations.

On January 31 2011 23:43 boaecho wrote:
Ok. I can see where you are coming from. I do not think the performers in the plays agree to a EULA where everything belongs to the writers. However, SC2 does force such an agreement between the player and the company. Unless these terms are challenged, they are pretty much the final say in the matter.


That's my point - I don't see anything in the EULA that could be related to the rights of the players as performers. Everything in the EULA is related to the code...which means that custom maps etc. belong to blizzard. Everything clear on that. But (copy)rights based on performance....don't see anything about that in the EULA.
Now you really get what I'm talking about: it's not about the code at all, if it "was" about the code, then everything would be cristal-clear. But since this is a right that doesn't have much to do with the code, and EULA only regulates stuff related to the code, I don't think Blizz has the rights on this.
"You see....YOU SEE..." © 2010 Sen
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