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LT - can tell Zergs spawn w/o scouting - Page 4

Forum Index > SC2 General
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Illva
Profile Joined May 2010
Sweden137 Posts
Last Edited: 2011-01-14 19:28:18
January 14 2011 19:28 GMT
#61
they actually patched this in the beta. Its probably back from a new patch tho
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
January 14 2011 19:29 GMT
#62
2 gate incomming zergs. Fear me!!!
life of lively to live to life of full life thx to shield battery
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
January 14 2011 19:30 GMT
#63
I am wondering how many people that knew about it and just said nothing, using it to an advantage.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 14 2011 19:30 GMT
#64
sick time to exploit this before they patch it
When they see MC Probe, all the ladies disrobe.
RawrAnOcean
Profile Joined February 2006
United States359 Posts
Last Edited: 2011-01-14 19:31:50
January 14 2011 19:31 GMT
#65
Awesome discovery. Hope they fix that since I already hear threats of 2 gates from jimminy_kriket.
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
January 14 2011 19:35 GMT
#66
On January 15 2011 04:31 Galneryus wrote:
Awesome discovery. Hope they fix that since I already hear threats of 2 gates from jimminy_kriket.

In base 2 gate no less!
life of lively to live to life of full life thx to shield battery
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-01-14 19:39:45
January 14 2011 19:38 GMT
#67
ROFL

does anyone know if there are any doodads within starting creep distance on any other maps? I'll have to check the other ones when I'm able to play.

LT down, DQ up I guess.
next week on Everybody Loves HypnoToad:
Exarl25
Profile Joined November 2010
1887 Posts
January 14 2011 19:39 GMT
#68
This is actually huge. Blizzard better get this fixed ASAP.

Until then should tournaments actually consider removing LT from their map pool? This is a massive disadvantage for Zerg players after all.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
January 14 2011 19:39 GMT
#69
I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed:

http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7
Lobo2me
Profile Joined May 2010
Norway1213 Posts
January 14 2011 19:39 GMT
#70
On January 15 2011 04:28 Illva wrote:
they actually patched this in the beta. Its probably back from a new patch tho

I thought the patch in beta was about actually seeing creep around trees and stuff, not flowers disappearing.

I can confirm that this is visible on all start locations on LT.
Bad manners are better than no manners at all.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 14 2011 19:42 GMT
#71
sick time to exploit this before they patch it
When they see MC Probe, all the ladies disrobe.
idonthinksobro
Profile Joined December 2010
3138 Posts
January 14 2011 19:44 GMT
#72
On January 15 2011 04:39 FrostedMiniWeet wrote:
I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed:

http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7


thanks will put this in the OP would have reported it myself but i couldnt because i only have an EU account and blizzard doesnt really care about the EU forums
Ichobicho
Profile Joined July 2010
Norway79 Posts
Last Edited: 2011-01-14 19:50:03
January 14 2011 19:48 GMT
#73
On January 15 2011 03:46 Puosu wrote:
This used to happen with doodad trees in some other maps (Desert Oasis?) during the beta and was quickly fixed, I am surprised it took this long for someone to notice the same happens in lotem. One can only hope it gets fixed asap.


It happend on Kulas Revine, Blizzard fixed this pretty quick back then(if I remember correctly)

Nice find, hope this gets fixed asap.
vdek
Profile Joined May 2010
United States267 Posts
January 14 2011 19:50 GMT
#74
I wonder how many people already knew about this and were using it to their advantage.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
January 14 2011 19:50 GMT
#75
Guess I have to veto until they fix it .
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
{ToT}SAWYR
Profile Joined January 2011
United States7 Posts
January 14 2011 19:52 GMT
#76
On January 15 2011 04:50 vdek wrote:
I wonder how many people already knew about this and were using it to their advantage.

I wouldn't say very many. But that's just me.
Time to unveto Lost Temple! .....for while.
Skee
Profile Joined March 2010
Canada702 Posts
January 14 2011 19:53 GMT
#77
They had this problem in the beta too...
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
January 14 2011 19:55 GMT
#78
im actually really surprised no one noticed this till now... Lol
bleh
universalwill
Profile Blog Joined August 2010
United States654 Posts
January 14 2011 19:58 GMT
#79
god damn

haven't they done this before? they're constantly patching terrain so that it doesn't give away the zerg's position. it used to show the creep-ified foliage through the fog of war, and now it's textures.

well at least what is giving the zerg away is less significant with every patch.
Carkis
Profile Joined August 2010
Canada302 Posts
January 14 2011 19:59 GMT
#80
wow thats a surprisingly huge bug
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