LT - can tell Zergs spawn w/o scouting - Page 4
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Illva
Sweden137 Posts
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jimminy_kriket
Canada5501 Posts
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NotSupporting
Sweden1998 Posts
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da_head
Canada3350 Posts
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RawrAnOcean
United States359 Posts
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jimminy_kriket
Canada5501 Posts
On January 15 2011 04:31 Galneryus wrote: Awesome discovery. Hope they fix that since I already hear threats of 2 gates from jimminy_kriket. In base 2 gate no less! | ||
BlasiuS
United States2405 Posts
does anyone know if there are any doodads within starting creep distance on any other maps? I'll have to check the other ones when I'm able to play. LT down, DQ up I guess. | ||
Exarl25
1887 Posts
Until then should tournaments actually consider removing LT from their map pool? This is a massive disadvantage for Zerg players after all. | ||
FrostedMiniWeet
United States636 Posts
http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7 | ||
Lobo2me
Norway1213 Posts
On January 15 2011 04:28 Illva wrote: they actually patched this in the beta. Its probably back from a new patch tho I thought the patch in beta was about actually seeing creep around trees and stuff, not flowers disappearing. I can confirm that this is visible on all start locations on LT. | ||
da_head
Canada3350 Posts
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idonthinksobro
3138 Posts
On January 15 2011 04:39 FrostedMiniWeet wrote: I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed: http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7 thanks will put this in the OP would have reported it myself but i couldnt because i only have an EU account and blizzard doesnt really care about the EU forums ![]() | ||
Ichobicho
Norway79 Posts
On January 15 2011 03:46 Puosu wrote: This used to happen with doodad trees in some other maps (Desert Oasis?) during the beta and was quickly fixed, I am surprised it took this long for someone to notice the same happens in lotem. One can only hope it gets fixed asap. It happend on Kulas Revine, Blizzard fixed this pretty quick back then(if I remember correctly) Nice find, hope this gets fixed asap. | ||
vdek
United States267 Posts
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Megaliskuu
United States5123 Posts
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{ToT}SAWYR
United States7 Posts
On January 15 2011 04:50 vdek wrote: I wonder how many people already knew about this and were using it to their advantage. I wouldn't say very many. But that's just me. Time to unveto Lost Temple! .....for while. | ||
Skee
Canada702 Posts
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imyzhang
Canada809 Posts
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universalwill
United States654 Posts
haven't they done this before? they're constantly patching terrain so that it doesn't give away the zerg's position. it used to show the creep-ified foliage through the fog of war, and now it's textures. well at least what is giving the zerg away is less significant with every patch. | ||
Carkis
Canada302 Posts
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