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LT - can tell Zergs spawn w/o scouting

Forum Index > SC2 General
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idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-01-21 04:45:35
January 14 2011 18:41 GMT
#1
This Bug is fixed now

http://www.teamliquid.net/forum/viewmessage.php?topic_id=186399

Hello fellow TLers,

LT is in fact imba because you can tell the zergs spawn position without scouting since you can/cant see flowers at their starting position.
This works for all spawn positions - settings can be on medium/high or ultra i dont know about the exact shaders terrain settings but it was confirmed many times that it works with medium and above.

+ Show Spoiler +

Video explaining the bug:


thanks AskJoshy

SS Lost Temple:

+ Show Spoiler +
[image loading]


It actually works on any "jungle themed map that has flowers at the starting location"
SS: tempest

+ Show Spoiler +
[image loading]


the GSL actually made a custom LT map and removed all flowers so everyone gets fair games and all that within 2 days. Good Job GSL

SS Nestea games LT w/o flowers
+ Show Spoiler +
[image loading]


An official Blizzard guy actually posted in the Bug report so there is no need to bump the threads but maybe you should add additional info if you find out new stuff about the bug or add your general thoughts about it.

Blizzard Dude Nexii
Thanks for the reports guys! =)



Posts on the Blizzard Forums about it
Bugsection
+ Show Spoiler +
http://us.battle.net/sc2/en/forum/topic/1869251681

General
+ Show Spoiler +
On January 15 2011 04:39 FrostedMiniWeet wrote:
I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed:

http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7

hangarninetysix
Profile Joined August 2010
263 Posts
January 14 2011 18:42 GMT
#2
Nice catch, they should definitely fix this asap.
Cadgers
Profile Blog Joined August 2008
United States514 Posts
Last Edited: 2011-01-14 18:43:42
January 14 2011 18:43 GMT
#3
Maybe I don't understand but wouldn't you still have to go into their base to see the flowers?

edit: I'm an idiot, its through the fog >.>
Bodhi
Profile Joined August 2010
United States180 Posts
January 14 2011 18:43 GMT
#4
I wonder if Blizzard will take this out of the map pool.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
January 14 2011 18:44 GMT
#5
I hope they fix this asap.
We make signature, then defense it.
decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2011-01-14 18:49:05
January 14 2011 18:44 GMT
#6
They should take it out this second, I wouldn't even mind.

ZvZ is the only funny match up on that map.
DrBoo
Profile Joined April 2010
Canada1177 Posts
January 14 2011 18:44 GMT
#7
WTF? that's crazy...
"DrBoo is an elaborate troll" -Pufftrees
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
January 14 2011 18:44 GMT
#8
Wow, nice!
SmoKim
Profile Joined March 2010
Denmark10304 Posts
January 14 2011 18:44 GMT
#9
On January 15 2011 03:43 Bodhi wrote:
I wonder if Blizzard will take this out of the map pool.


as a Zerg i wouldn't cry myself to sleep if they did that

also it would return when they have fixed it if there is a bug

hope it get's reported asap to Blizzard if it's true
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2011-01-14 18:45:29
January 14 2011 18:45 GMT
#10
Yeah. They should fix it. Blizzard please remove LT from the map pool in order to fix this like you did with Shakuras(?). Don't bother bringing this one back when you have fixed it though.
"Starcraft 2 very easy game" - White-Ra
GoShox
Profile Blog Joined December 2007
United States1837 Posts
January 14 2011 18:46 GMT
#11
I just tested it on low but the flowers don't show up regardless of whether a Zerg is there or not.
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 14 2011 18:46 GMT
#12
On January 15 2011 03:43 Bodhi wrote:
I wonder if Blizzard will take this out of the map pool.

lol:D

nice find really
Progamerpls no copy pasterino
Puosu
Profile Blog Joined April 2007
6985 Posts
January 14 2011 18:46 GMT
#13
This used to happen with doodad trees in some other maps (Desert Oasis?) during the beta and was quickly fixed, I am surprised it took this long for someone to notice the same happens in lotem. One can only hope it gets fixed asap.
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
January 14 2011 18:46 GMT
#14
On January 15 2011 03:43 Bodhi wrote:
I wonder if Blizzard will take this out of the map pool.


i really doubt it. LT is a classic, and what about the fucking cliff
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
RHoudini
Profile Joined October 2009
Belgium3627 Posts
January 14 2011 18:46 GMT
#15
Nice catch.
Lee Jae Dong fighting!
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
Last Edited: 2011-01-14 18:53:45
January 14 2011 18:47 GMT
#16
I tested it in a custom game vs ai, on medium settings the flowers still show up whether creep is there or not.

edit: tested again, looking closely looks like OP is right. !
King takes Queen
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
January 14 2011 18:47 GMT
#17
lol this is pretty hilarious ^_^ epic fail...
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
January 14 2011 18:47 GMT
#18
just LT or other maps too?
FlashDave.999 aka Star
Leviwtf
Profile Joined October 2010
174 Posts
January 14 2011 18:47 GMT
#19
Working as intended lol

Honestly though, I wonder how stuff like this happens? the creep doesn't spread that far out at the start does it? I never play zerg so I wouldn't know.
Sworn
Profile Blog Joined January 2010
Canada920 Posts
January 14 2011 18:48 GMT
#20
Wow sick I want to use it but I probably won't. Also fix this ASAP so im not tempted.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
NormandyBoy
Profile Joined May 2010
France200 Posts
January 14 2011 18:48 GMT
#21
Who pay attention to flowers ?
Die hippie !
Fa1nT
Profile Joined September 2010
United States3423 Posts
January 14 2011 18:49 GMT
#22
On January 15 2011 03:47 Leviwtf wrote:
Working as intended lol

Honestly though, I wonder how stuff like this happens? the creep doesn't spread that far out at the start does it? I never play zerg so I wouldn't know.


It spreads far beyond the gas
Inertia_EU
Profile Joined October 2010
United Kingdom513 Posts
January 14 2011 18:49 GMT
#23
Great find! Blizzard'll fix this real soon & they will probably remove it from map pool for a little while.


...wait... my improved Thor drop build is useless now!
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
January 14 2011 18:49 GMT
#24
wow makes me cry zerg tears
twitch.tv/lambnrice @LambNRice
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 14 2011 18:50 GMT
#25
nice catch
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
January 14 2011 18:50 GMT
#26
On January 15 2011 03:47 Leviwtf wrote:
Working as intended lol

Honestly though, I wonder how stuff like this happens? the creep doesn't spread that far out at the start does it? I never play zerg so I wouldn't know.

The creep starts at max spread.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
petzergling
Profile Blog Joined August 2008
538 Posts
January 14 2011 18:53 GMT
#27
just loaded up custom game against ai.. was able to correctly guess spawn position 3 of 3 games.

pretty interesting.. you are a pretty big nerd for finding this out though
Mod Edit: Don't bold your entire post
Fa1nT
Profile Joined September 2010
United States3423 Posts
January 14 2011 18:55 GMT
#28
Does this apply to low graphics as well?
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
January 14 2011 18:55 GMT
#29
The expo on the right side of blistering sands also does this, there is a tree that dies when creep gets to it and you can see it even with fog of war. Not THAT bad compared to this LT issue.
EGM guides me
Twitches
Profile Joined August 2010
Canada365 Posts
January 14 2011 18:56 GMT
#30
Ahhhhhh... Sweet. How about we keep this on the down low, guys =P Like it really matters I guess. Some people never bother scouting in the first place against Zerg sometimes.
Gravity is just a feeble plot.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
January 14 2011 18:56 GMT
#31
wasn't this bug even fixed in an earlier patch or something? I remember reading a thread about this like two or three months ago, i thought it was fixed soon after that. This bug doesn't only apply to LT, but to any map that has such grass doodads that puff off in smoke when covered by creep.
Gold isn't everything in life... you need wood, too!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 14 2011 18:57 GMT
#32
Lol well that sucks for Zerg. Very nice catch.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Twitches
Profile Joined August 2010
Canada365 Posts
January 14 2011 18:58 GMT
#33
On January 15 2011 03:49 lambnrice wrote:
wow makes me cry zerg tears


I guess you could say I'm crying Zerg tears as well. =(
Gravity is just a feeble plot.
Alou
Profile Blog Joined March 2010
United States3748 Posts
January 14 2011 18:59 GMT
#34
How did you find this? I never pay attention to things like whether a base has flowers or not. lol. Nice catch either way.
Life is Good.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 14 2011 19:00 GMT
#35
Wow, amazing.
Moderator
udgnim
Profile Blog Joined April 2009
United States8024 Posts
January 14 2011 19:01 GMT
#36
someone tell this to GOM so they remove Lost Temple from the map pool!
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
thesideshow
Profile Blog Joined May 2010
930 Posts
January 14 2011 19:02 GMT
#37
o.o i'm a sad zerg now.

pls fix this soon blizzard!!!
OGS:levelchange
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
January 14 2011 19:02 GMT
#38
Awesome find! Can't believe no one has noticed until now (or maybe someone have but decided to keep it to himself ).
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
SgtSquiglz
Profile Joined December 2010
United States668 Posts
January 14 2011 19:02 GMT
#39
oh, wow, great catch. I never would have noticed this myself...
Take anything I say with a grain of salt.....I suck at this game. Also, Go Blue!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
January 14 2011 19:03 GMT
#40
Good thing I already have LT voted off! :D
133 221 333 123 111
Sanguinarius
Profile Joined January 2010
United States3427 Posts
January 14 2011 19:07 GMT
#41
Wow, awesome catch. Excellent work.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Zorkmid
Profile Joined November 2008
4410 Posts
January 14 2011 19:07 GMT
#42
On January 15 2011 03:43 Bodhi wrote:
I wonder if Blizzard will take this out of the map pool.


THIS!!!

LT removed!!!! Please!

Python added!

This does totally suck though. I guess theres no point hiding my ovie!
DamnCats
Profile Joined August 2010
United States1472 Posts
January 14 2011 19:07 GMT
#43
Wow... that is ridiculous, how did you figure that out? lol

Disciples of a god, that neither lives nor breathes.
BenKen
Profile Joined August 2009
United States860 Posts
January 14 2011 19:09 GMT
#44
Damn, nice catch!
I deadlift for Aiur
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
January 14 2011 19:10 GMT
#45
How did you notice that? o.O
Nice Find!
End my suffering
Rosvall
Profile Joined October 2010
Sweden122 Posts
January 14 2011 19:11 GMT
#46
I wonder if this would be taken into consideration in GSL vs zergs until it gets fixed.
RTP
Foreplay
Profile Joined May 2008
United States1154 Posts
January 14 2011 19:11 GMT
#47
Should have just reported this to blizzard instead of telling everyone first. God damn now i have to have a bigger disadvantage on LT.
Better than Pokebunny
HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 14 2011 19:11 GMT
#48
Neat trick haha. Should be patched asap.
Don't Worry, Be Happy.
Pur3Vengeance
Profile Joined October 2010
United Kingdom18 Posts
January 14 2011 19:12 GMT
#49
On January 15 2011 03:47 Leviwtf wrote:
Working as intended lol

Honestly though, I wonder how stuff like this happens? the creep doesn't spread that far out at the start does it? I never play zerg so I wouldn't know.


Yeah it does spread out that far from spawn
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
January 14 2011 19:12 GMT
#50
you could use this to technically see if they've expanded at random locations as well as creep would kill the flora anywhere.. so they should change how fog of war mechanics work..?
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
Flamewave
Profile Joined December 2010
United States10 Posts
January 14 2011 19:13 GMT
#51
Whoa, that's crazy! Good catch, hope they fix it soon.
GoShox
Profile Blog Joined December 2007
United States1837 Posts
January 14 2011 19:14 GMT
#52
On January 15 2011 04:11 Foreplay wrote:
Should have just reported this to blizzard instead of telling everyone first. God damn now i have to have a bigger disadvantage on LT.


Unless it's ZvZ!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 14 2011 19:15 GMT
#53
That's actually a pretty cool find.
"We have unfinished business, I and he."
bbsss
Profile Joined June 2010
Netherlands163 Posts
January 14 2011 19:19 GMT
#54
I wonder if this will have the same effect when spreading creep..
Natt
Profile Joined August 2010
France253 Posts
January 14 2011 19:19 GMT
#55
omfg... this is legit. I'm so angry @ blizzard right now.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 14 2011 19:20 GMT
#56
dude, OP, nice spot.
vyyye
Profile Joined July 2010
Sweden3917 Posts
January 14 2011 19:23 GMT
#57
Wow, I could be really obviously maphacking without actually maphacking. I guess you can get banned for exploits though.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 14 2011 19:23 GMT
#58
On January 15 2011 04:12 Whomp wrote:
you could use this to technically see if they've expanded at random locations as well as creep would kill the flora anywhere.. so they should change how fog of war mechanics work..?

This is actually a big deal if that does do it. No more scouting against zerg expos necessary if thats the case.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Vestige
Profile Joined November 2009
United States303 Posts
January 14 2011 19:25 GMT
#59
holy crap nice find. it would just be cooler to have plants grown on the creep exept the colors would be rendered to a more red purple lol like they do when creep touches trees on jungle bsin
"You'd wish it were hell"
baeracaed
Profile Blog Joined June 2009
United States604 Posts
January 14 2011 19:27 GMT
#60
Wow, VERY nice catch man.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
Illva
Profile Joined May 2010
Sweden137 Posts
Last Edited: 2011-01-14 19:28:18
January 14 2011 19:28 GMT
#61
they actually patched this in the beta. Its probably back from a new patch tho
jimminy_kriket
Profile Blog Joined February 2007
Canada5501 Posts
January 14 2011 19:29 GMT
#62
2 gate incomming zergs. Fear me!!!
life of lively to live to life of full life thx to shield battery
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
January 14 2011 19:30 GMT
#63
I am wondering how many people that knew about it and just said nothing, using it to an advantage.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 14 2011 19:30 GMT
#64
sick time to exploit this before they patch it
When they see MC Probe, all the ladies disrobe.
RawrAnOcean
Profile Joined February 2006
United States359 Posts
Last Edited: 2011-01-14 19:31:50
January 14 2011 19:31 GMT
#65
Awesome discovery. Hope they fix that since I already hear threats of 2 gates from jimminy_kriket.
jimminy_kriket
Profile Blog Joined February 2007
Canada5501 Posts
January 14 2011 19:35 GMT
#66
On January 15 2011 04:31 Galneryus wrote:
Awesome discovery. Hope they fix that since I already hear threats of 2 gates from jimminy_kriket.

In base 2 gate no less!
life of lively to live to life of full life thx to shield battery
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-01-14 19:39:45
January 14 2011 19:38 GMT
#67
ROFL

does anyone know if there are any doodads within starting creep distance on any other maps? I'll have to check the other ones when I'm able to play.

LT down, DQ up I guess.
next week on Everybody Loves HypnoToad:
Exarl25
Profile Joined November 2010
1887 Posts
January 14 2011 19:39 GMT
#68
This is actually huge. Blizzard better get this fixed ASAP.

Until then should tournaments actually consider removing LT from their map pool? This is a massive disadvantage for Zerg players after all.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
January 14 2011 19:39 GMT
#69
I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed:

http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7
Lobo2me
Profile Joined May 2010
Norway1213 Posts
January 14 2011 19:39 GMT
#70
On January 15 2011 04:28 Illva wrote:
they actually patched this in the beta. Its probably back from a new patch tho

I thought the patch in beta was about actually seeing creep around trees and stuff, not flowers disappearing.

I can confirm that this is visible on all start locations on LT.
Bad manners are better than no manners at all.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 14 2011 19:42 GMT
#71
sick time to exploit this before they patch it
When they see MC Probe, all the ladies disrobe.
idonthinksobro
Profile Joined December 2010
3138 Posts
January 14 2011 19:44 GMT
#72
On January 15 2011 04:39 FrostedMiniWeet wrote:
I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed:

http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7


thanks will put this in the OP would have reported it myself but i couldnt because i only have an EU account and blizzard doesnt really care about the EU forums
Ichobicho
Profile Joined July 2010
Norway79 Posts
Last Edited: 2011-01-14 19:50:03
January 14 2011 19:48 GMT
#73
On January 15 2011 03:46 Puosu wrote:
This used to happen with doodad trees in some other maps (Desert Oasis?) during the beta and was quickly fixed, I am surprised it took this long for someone to notice the same happens in lotem. One can only hope it gets fixed asap.


It happend on Kulas Revine, Blizzard fixed this pretty quick back then(if I remember correctly)

Nice find, hope this gets fixed asap.
vdek
Profile Joined May 2010
United States267 Posts
January 14 2011 19:50 GMT
#74
I wonder how many people already knew about this and were using it to their advantage.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
January 14 2011 19:50 GMT
#75
Guess I have to veto until they fix it .
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
{ToT}SAWYR
Profile Joined January 2011
United States7 Posts
January 14 2011 19:52 GMT
#76
On January 15 2011 04:50 vdek wrote:
I wonder how many people already knew about this and were using it to their advantage.

I wouldn't say very many. But that's just me.
Time to unveto Lost Temple! .....for while.
Skee
Profile Joined March 2010
Canada702 Posts
January 14 2011 19:53 GMT
#77
They had this problem in the beta too...
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
January 14 2011 19:55 GMT
#78
im actually really surprised no one noticed this till now... Lol
bleh
universalwill
Profile Blog Joined August 2010
United States654 Posts
January 14 2011 19:58 GMT
#79
god damn

haven't they done this before? they're constantly patching terrain so that it doesn't give away the zerg's position. it used to show the creep-ified foliage through the fog of war, and now it's textures.

well at least what is giving the zerg away is less significant with every patch.
Carkis
Profile Joined August 2010
Canada302 Posts
January 14 2011 19:59 GMT
#80
wow thats a surprisingly huge bug
Dakk
Profile Blog Joined June 2010
Sweden572 Posts
January 14 2011 20:02 GMT
#81
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you coukdäve reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.
I will not fear, Fear is the mindkiller. Fear is the little death.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 14 2011 20:04 GMT
#82
On January 15 2011 05:02 Dakk wrote:
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you coukdäve reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.


wow...just wow :D

nice troll
Do you really want chat rooms?
Dakk
Profile Blog Joined June 2010
Sweden572 Posts
January 14 2011 20:09 GMT
#83
On January 15 2011 05:04 FarbrorAbavna wrote:
Show nested quote +
On January 15 2011 05:02 Dakk wrote:
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you could've reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.


wow...just wow :D

nice troll


?
I posted my opinion, it is my right.
Do not critizise it.
I will not fear, Fear is the mindkiller. Fear is the little death.
Playguuu
Profile Joined April 2010
United States926 Posts
January 14 2011 20:09 GMT
#84
More reason to play on fancy graphics I guess.
I used to be just like you, then I took a sweetroll to the knee.
ChineseWife
Profile Joined August 2010
United States373 Posts
January 14 2011 20:10 GMT
#85
yeah im sure no one cares
Oops I made no units
MementoMori
Profile Joined April 2010
Canada419 Posts
January 14 2011 20:10 GMT
#86
On January 15 2011 04:28 Illva wrote:
they actually patched this in the beta. Its probably back from a new patch tho


IIRC the problem in the beta was on Kulas Ravine with trees in the corner dying. Sorry if this was actually fixed here too, but I don't remember hearing about it anyway.
for the world is hollow and I have touched the sky
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 14 2011 20:11 GMT
#87
I don't quite understand how the game is allowing you to see information you haven't seen. Why would the engine do this?
Lobo2me
Profile Joined May 2010
Norway1213 Posts
January 14 2011 20:11 GMT
#88
On January 15 2011 04:38 BlasiuS wrote:
ROFL

does anyone know if there are any doodads within starting creep distance on any other maps? I'll have to check the other ones when I'm able to play.

LT down, DQ up I guess.

I tried to see if there was something like that on Shakuras Plateu or Metalopolis and thought for a second that I could see it on Metalopolis (two empty spots had large cracks around minerals, the one with the zerg had barely any cracks), but it was just how the spawn locations actually looked with or without zerg on them.

Looking at the possible new GSL maps, 1 or 2 of them might have the same problem.
Bad manners are better than no manners at all.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-01-14 20:13:27
January 14 2011 20:12 GMT
#89
On January 15 2011 05:04 FarbrorAbavna wrote:
Show nested quote +
On January 15 2011 05:02 Dakk wrote:
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you coukdäve reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.


wow...just wow :D

nice troll

The most annoying thing about the word "troll" is that people will use it in all the wrong ways if they have nothing actually useful to say, especially when they lose an argument (in which case they start calling the winning debater a troll).

Anyway, I guess I'm vetoing LT out of the map pool. I hated that map enough anyway. It's surprising that this bug went this far without being made public.
MementoMori
Profile Joined April 2010
Canada419 Posts
January 14 2011 20:13 GMT
#90
On January 15 2011 05:11 Numy wrote:
I don't quite understand how the game is allowing you to see information you haven't seen. Why would the engine do this?


Well I don't know for sure, but it definitely seems like an unintended consequence of letting you see the terrain without first scouting. I guess they never took doodads into account. First on Kulas and now here
for the world is hollow and I have touched the sky
rbx270j
Profile Joined November 2010
Canada540 Posts
January 14 2011 20:13 GMT
#91
On January 15 2011 05:09 Dakk wrote:
Show nested quote +
On January 15 2011 05:04 FarbrorAbavna wrote:
On January 15 2011 05:02 Dakk wrote:
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you could've reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.


wow...just wow :D

nice troll


?
I posted my opinion, it is my right.
Do not critizise it.


criticizing your opinion is everyone else's right in that case.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 14 2011 20:18 GMT
#92
On January 15 2011 03:46 Puosu wrote:
This used to happen with doodad trees in some other maps (Desert Oasis?) during the beta and was quickly fixed, I am surprised it took this long for someone to notice the same happens in lotem. One can only hope it gets fixed asap.


probably because the flowers are so not seen... where as trees... ya...
I'm like badass squared | KeitZer.489
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
January 14 2011 20:18 GMT
#93
On January 15 2011 03:43 Bodhi wrote:
I wonder if Blizzard will take this out of the map pool.


its Lost Temple, im pretty sure we can all say that map will n ever be taken out. but yea that should be fixed.. def unfair advantage
Dakk
Profile Blog Joined June 2010
Sweden572 Posts
January 14 2011 20:18 GMT
#94
On January 15 2011 05:13 rbx270j wrote:
Show nested quote +
On January 15 2011 05:09 Dakk wrote:
On January 15 2011 05:04 FarbrorAbavna wrote:
On January 15 2011 05:02 Dakk wrote:
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you could've reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.


wow...just wow :D

nice troll


?
I posted my opinion, it is my right.
Do not critizise it.


criticizing your opinion is everyone else's right in that case.


Well, he doesent have to accuse me of being a person that lies and annoys people for my own plaesure.

I am not a troll.. What i posted is how i truly feel.
I will not fear, Fear is the mindkiller. Fear is the little death.
vek
Profile Joined March 2010
Australia936 Posts
January 14 2011 20:18 GMT
#95
On January 15 2011 05:11 Numy wrote:
I don't quite understand how the game is allowing you to see information you haven't seen. Why would the engine do this?


It's just how peer to peer multiplayer works. All information exists in memory on each client, it's up to the client to hide things from you that you shouldn't be able to see. The problem in this case is that Blizzard overlooked the fact creep destroys doodads through fog of war without having vision.

The fact everything is in memory is also why maphacks are so easy to make.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
January 14 2011 20:22 GMT
#96
Wow, tried a custom game against a friend of mine and proxied 2 gates. Easily won. BLIZZARD FIX THIS!!!

This is huge!
vyyye
Profile Joined July 2010
Sweden3917 Posts
January 14 2011 20:22 GMT
#97
On January 15 2011 05:04 FarbrorAbavna wrote:
Show nested quote +
On January 15 2011 05:02 Dakk wrote:
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you coukdäve reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.


wow...just wow :D

nice troll

I don't think you know what that means..
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 14 2011 20:24 GMT
#98
Plants VS... Zergs
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-01-14 20:26:48
January 14 2011 20:25 GMT
#99
On January 15 2011 05:18 Dakk wrote:
Show nested quote +
On January 15 2011 05:13 rbx270j wrote:
On January 15 2011 05:09 Dakk wrote:
On January 15 2011 05:04 FarbrorAbavna wrote:
On January 15 2011 05:02 Dakk wrote:
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you could've reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.


wow...just wow :D

nice troll


?
I posted my opinion, it is my right.
Do not critizise it.


criticizing your opinion is everyone else's right in that case.


Well, he doesent have to accuse me of being a person that lies and annoys people for my own plaesure.

I am not a troll.. What i posted is how i truly feel.


I suggest you think things through for a bit.
If the people are not informed, urgency will not be issued on behalf of the community and Blizzard will never see their mistake.

Word travels fast, even when trying to contain it, if he didn't say anything and told Blizzard about it, someone would have picked it up eventually or be spread in another fashion and the same outcome would occur.

Don't condemn someone for informing the public because of the collateral damage it may cause. It's necessary to eventually fix what is truly "stupid"

Don't take this out of context please.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Runsta
Profile Joined March 2008
United States161 Posts
January 14 2011 20:26 GMT
#100
easiest fix is to remove the flowers from the starting locations. still amazed that things like this still exist, but hopefully blizzard reacts quickly. I'm sure there was a collective "oh shit" moment in their office.
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
January 14 2011 20:26 GMT
#101
now no zerg will play in LT until patch is up :p
JAEDONG ÜBERBONJWA!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 14 2011 20:27 GMT
#102
On January 15 2011 05:18 vek wrote:
Show nested quote +
On January 15 2011 05:11 Numy wrote:
I don't quite understand how the game is allowing you to see information you haven't seen. Why would the engine do this?


It's just how peer to peer multiplayer works. All information exists in memory on each client, it's up to the client to hide things from you that you shouldn't be able to see. The problem in this case is that Blizzard overlooked the fact creep destroys doodads through fog of war without having vision.

The fact everything is in memory is also why maphacks are so easy to make.


So the information is always there, the problem is that it's not hiding doodads that are destroyed through creep. I guess that's an understandable thing to miss.
Gemini_19
Profile Joined June 2010
United States1238 Posts
Last Edited: 2011-01-14 20:28:00
January 14 2011 20:27 GMT
#103
On January 15 2011 05:10 onbaton wrote:
yeah im sure no one cares


Which explains the 5 pages of

"Nice find!" and "Wow crazy!" and "How did you notice that? Blizz better fix it!"




Anyone know what settings it is noticeable on? I wanna test this out, Is it possibly ultra terrain?
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
January 14 2011 20:28 GMT
#104
Its visible on medium settings, on mpy PC, but my friend doesnt see it on low settings on his PC.
vyyye
Profile Joined July 2010
Sweden3917 Posts
January 14 2011 20:28 GMT
#105
On January 15 2011 05:25 Torte de Lini wrote:
Show nested quote +
On January 15 2011 05:18 Dakk wrote:
On January 15 2011 05:13 rbx270j wrote:
On January 15 2011 05:09 Dakk wrote:
On January 15 2011 05:04 FarbrorAbavna wrote:
On January 15 2011 05:02 Dakk wrote:
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you could've reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.


wow...just wow :D

nice troll


?
I posted my opinion, it is my right.
Do not critizise it.


criticizing your opinion is everyone else's right in that case.


Well, he doesent have to accuse me of being a person that lies and annoys people for my own plaesure.

I am not a troll.. What i posted is how i truly feel.


I suggest you think things through for a bit.
If the people are not informed, urgency will not be issued on behalf of the community and Blizzard will never see their mistake.

Word travels fast, even when trying to contain it, if he didn't say anything and told Blizzard about it, someone would have picked it up eventually or be spread in another fashion and the same outcome would occur.

Don't condemn someone for informing the public because of the collateral damage it may cause. It's necessary to eventually fix what is truly "stupid"

The thread has also managed to potentially break any ZvX on LT. Yeah, word travels fast but the report function is there for a reason. New things don't become known automatically, just look at the magic box. Wasn't before a thread and youtube video was made after release it became common knowledge, yet a few people knew it since early beta.

FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-01-14 20:55:25
January 14 2011 20:39 GMT
#106
there were several maps that had this problem before LT might have slipped through everyones eyes till now.

edit: thought they had fixed that along with the nexus and mule problem, oh well. Just remember don't make flowers or other doodads that are destroyed by creep near expos when mapping.
Jurassic
Profile Joined July 2010
Hungary79 Posts
Last Edited: 2011-01-14 20:43:52
January 14 2011 20:39 GMT
#107
It would be funny if someone get accused of maphack and get banned from b.net beacuse he was looking in the fog of war searching for flowers.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
January 14 2011 20:40 GMT
#108
As a Terran player even I feel ashamed that this exists =\
Follow me: www.twitter.com/zlasher
Neo.NEt
Profile Joined August 2010
United States785 Posts
January 14 2011 20:41 GMT
#109
I bet you feel like a badass for finding this don't you? Nice work though, I hate this map and maybe they'll take it out for awhile.
Apologize.
loving it
Profile Joined May 2010
Canada271 Posts
January 14 2011 20:42 GMT
#110
OH SNAPS.... That sucks.......... Cause Its good this issue gets exposure, but for the time being everybody is now going to use this... lol
Stay gold.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-01-14 20:46:17
January 14 2011 20:42 GMT
#111
On January 15 2011 05:28 vyyye wrote:
Show nested quote +
On January 15 2011 05:25 Torte de Lini wrote:
On January 15 2011 05:18 Dakk wrote:
On January 15 2011 05:13 rbx270j wrote:
On January 15 2011 05:09 Dakk wrote:
On January 15 2011 05:04 FarbrorAbavna wrote:
On January 15 2011 05:02 Dakk wrote:
Wow, i really do hope that they will fix this issue very soon.

I got to tell you that it was reallt stupid of you to post it here really. Now there are alot of people here that are aware of the bug now.

Instead, you could've reported the bug, waited for them to fix it, and then tell us here about it.

Thx for ruining a few potential ladder games for me.


wow...just wow :D

nice troll


?
I posted my opinion, it is my right.
Do not critizise it.


criticizing your opinion is everyone else's right in that case.


Well, he doesent have to accuse me of being a person that lies and annoys people for my own plaesure.

I am not a troll.. What i posted is how i truly feel.


I suggest you think things through for a bit.
If the people are not informed, urgency will not be issued on behalf of the community and Blizzard will never see their mistake.

Word travels fast, even when trying to contain it, if he didn't say anything and told Blizzard about it, someone would have picked it up eventually or be spread in another fashion and the same outcome would occur.

Don't condemn someone for informing the public because of the collateral damage it may cause. It's necessary to eventually fix what is truly "stupid"

The thread has also managed to potentially break any ZvX on LT. Yeah, word travels fast but the report function is there for a reason. New things don't become known automatically, just look at the magic box. Wasn't before a thread and youtube video was made after release it became common knowledge, yet a few people knew it since early beta.



you can argue the other way around as well. I can say now everyone knows about this bug and can downvote lost temple to prevent themselves from being cheated. You dont know how many people are and were abusing this already - so if everyone is informed everyone can downvote the map also i feel like if it isnt public its very likely that blizzard will ignore the topic for a very long time. If its public and possibly game breaking they have to act fast.

/E looks like Blizzard has to rework like 3-4 maps in order to fix this or they have to remove/fix this doodad.
DarkGeneral
Profile Blog Joined September 2003
Canada328 Posts
January 14 2011 20:45 GMT
#112
wow even the Illuminati would have trouble catching that one, kudos to whoever found this!
"Everybody gotta die some time, righ'?" - Wraith Pilot
coddan
Profile Joined May 2010
Estonia890 Posts
January 14 2011 20:52 GMT
#113
For fuck sake
Shadrak
Profile Joined August 2010
United States490 Posts
January 14 2011 20:53 GMT
#114
Have to agree with some other posters that said this should be submitted as a bug but not posted on the forums, which will exponentially increase the exploitation of it. That said, I'd probably be too tempted if I found something like this and do the same thing
Ryuu314
Profile Joined October 2009
United States12679 Posts
January 14 2011 20:55 GMT
#115
dang. nice catch. although realistically the Zerg's opponent is still goin to have to scout anyways to check build orders and such. but I can see this being really gay for cheese :\
syllogism
Profile Joined September 2010
Finland5948 Posts
January 14 2011 20:58 GMT
#116
Someone should inform Gomtv so they won't use it in XvZ
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
January 14 2011 20:59 GMT
#117
I think LT will be take off the ladder pool, until they have time to fix this. It's Shakuras all over again
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
MegaBUD
Profile Joined September 2010
Canada179 Posts
January 14 2011 20:59 GMT
#118
Nothing new...

They havent fix the mules through fog yet... and it was like that in beta.
~ava
Profile Blog Joined October 2009
Canada378 Posts
January 14 2011 21:00 GMT
#119
This is a big advantage for any XvZ. Time for new maps ffs.
terranghost
Profile Joined May 2010
United States980 Posts
January 14 2011 21:01 GMT
#120
Just out of curiosity is this all flowers on the whole base for LT or just the ones next to the minerals as shown in the pictures? If its just the ones near the minerals as shown in the pictures you should be able to see creep by that point.
+ Show Spoiler +
That is unless this bug/glitch/misfortune affects expansions too. Ie. A zerg starts morphing a hatchery at another main base and it makes the flowers disappear before the creep gets there.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
asmo.0
Profile Joined August 2010
Norway318 Posts
Last Edited: 2011-01-14 21:02:51
January 14 2011 21:01 GMT
#121
Let's hope they fix this by removing every jungle themed map from the pool... JB, steppes, LT. Throw DQ in there, and you got a decent map pool left.

jokes aside, they better fix this quite fast, shouldnt exactly be a hard fix to just remove those flowers completely...
HoT
Profile Blog Joined July 2010
United States69 Posts
January 14 2011 21:03 GMT
#122
This pretty awesome, man its also kind of lame if u play zerg lol. Nevertheless have you posted this on blizard forums?
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2011-01-14 21:05:43
January 14 2011 21:05 GMT
#123
On January 15 2011 05:53 Shadrak wrote:
Have to agree with some other posters that said this should be submitted as a bug but not posted on the forums, which will exponentially increase the exploitation of it. That said, I'd probably be too tempted if I found something like this and do the same thing

As a zerg player I cannot disagree more. If this is the final straw needed to remove this sorry excuse for a map from the map pool then so be it. In fact, this thread should be spotlighted and the OP given major props for not keeping this to himself.
"Starcraft 2 very easy game" - White-Ra
Fa1nT
Profile Joined September 2010
United States3423 Posts
January 14 2011 21:06 GMT
#124
A common tactic for getting things fixed is to bring it out in the open.

Companies are forced to fix stuff when everyone abuses it.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
January 14 2011 21:07 GMT
#125
I suggest you think things through for a bit.
If the people are not informed, urgency will not be issued on behalf of the community and Blizzard will never see their mistake.

Word travels fast, even when trying to contain it, if he didn't say anything and told Blizzard about it, someone would have picked it up eventually or be spread in another fashion and the same outcome would occur.


Yes, but it wouldn't have been made known now. It would have been tomorrow. Or months from now.

I could understand releasing this if it was reported to Blizzard a month or so ago and nothing has been done. It's often useful to do this kind of thing to prompt action when the programmers are dragging their feet. But unless he reported it first, some time ago, it's just irresponsible.

One of Google's employees discovered an IE exploit recently. Rather than informing Microsoft, he decided to inform everyone. Which means that Microsoft never got the chance to patch the exploit and keep people safe. This, much like the OP, is irresponsible.

Right now, Lost Temple is unplayable as a Zerg. There's really no point. Zerg were already susceptible to cheese, and now that the opponent doesn't even have to scout? That's only going to get worse.

This was irresponsible.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
noD
Profile Blog Joined August 2010
2230 Posts
January 14 2011 21:08 GMT
#126
kind makes sense the creep is killing the poor trees.
On a serious note, no one posted in the bug section of blizz forum, just the general one ....
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
January 14 2011 21:08 GMT
#127
This better be fixed before everyone finds out about it.
Purpose2
Profile Joined August 2010
England187 Posts
January 14 2011 21:14 GMT
#128
Tested and yeah it works.... goddamnit :/
Twitter @PurposeGaming
Cri du Chat
Profile Joined February 2010
Germany606 Posts
January 14 2011 21:15 GMT
#129
Owww, no Zergs in Jinros group tomorrow. This is so unfortunate
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
January 14 2011 21:16 GMT
#130
On January 15 2011 06:08 Lennon wrote:
This better be fixed before everyone finds out about it.

Problem with that is, this thread is great for raising an issue so it can get fixed, but it's only so long until douchebags come around and abuse it.
-ZiG-
Profile Joined November 2010
United States84 Posts
January 14 2011 21:20 GMT
#131
thats pretty crazy to actually notice
Lets ride
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
January 14 2011 21:21 GMT
#132
you have amazing attention to detail to catch this
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
January 14 2011 21:25 GMT
#133
Clearly zerg is unplayable if you know their spawning location T.T Stop the QQ about LT my life is my imba, good bug find and thanks for reporting it
I'm a writer for TeamLiquid, you've probably heard of me
Darren1337
Profile Joined October 2010
Ireland73 Posts
January 14 2011 21:37 GMT
#134
Time to abuse the fuck out of this :D
Uniden!
mrblue182
Profile Joined April 2010
United States151 Posts
January 14 2011 21:39 GMT
#135
If they remove this map I will have a free downvote for Jungle Basin! Yay!
LostBLuE
Profile Joined January 2011
Canada188 Posts
January 14 2011 21:46 GMT
#136
Ya after this they should also fix that cliff
TLO " Well Sjow, it's almost the same prize for 2nd place " Sjow " I know, but it's more about the honor... -_- " TLO " All I care about is the honor "
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
January 14 2011 21:56 GMT
#137
Made a video displaying the bug:
http://www.youtube.com/watch?v=KDUS3t3N2PY
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
1Eris1
Profile Joined September 2010
United States5797 Posts
January 14 2011 22:01 GMT
#138
Just another reason to thumb down LT as a zerg = /
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
January 14 2011 22:02 GMT
#139
i hope hotfix is incoming, nice catch OP
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
esc0bar
Profile Joined October 2010
Canada112 Posts
January 14 2011 22:07 GMT
#140
I'm sure one of the designers did it on purpose and is abusing that since the very start.. haha!

Just kidding, obviously.
Slix36
Profile Joined May 2010
United Kingdom145 Posts
January 14 2011 22:08 GMT
#141
Shit dude, good eyes and props for not keeping it to yourself. I dont see why blizz didn't look for this kind of stuff before beta tbh, general QA stuff really.

*logs onto sc2 to take out LT from map pool*
Never too late to stand your ground.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
January 14 2011 22:09 GMT
#142
NOOO NO MORE auto wins on LT
i type teamliquid into the url subconsciously... all...the...time...
esc0bar
Profile Joined October 2010
Canada112 Posts
January 14 2011 22:10 GMT
#143
On January 15 2011 07:08 Slix36 wrote:
Shit dude, good eyes and props for not keeping it to yourself. I dont see why blizz didn't look for this kind of stuff before beta tbh, general QA stuff really.

*logs onto sc2 to take out LT from map pool*


Probably because it's one of these things that's really hard to spot...


Millions have been playing this map for months and it's just been spotted.
avidday04
Profile Joined October 2010
United States63 Posts
January 14 2011 22:20 GMT
#144
Damnit, now they are going to remove even more maps do to bugs with no explanation or timetable on when they will be back. (Take note of Shakuras Plateau)
BoTmon
Profile Joined January 2011
United States13 Posts
January 14 2011 22:22 GMT
#145
I wonder how big of an advantage it is to have 1 more worker mining instead of scouting? hmmmmmMMMMM
ArtemisKnives
Profile Joined March 2010
United States210 Posts
Last Edited: 2011-01-14 22:23:35
January 14 2011 22:22 GMT
#146
I've been using this for months... damn!

Also works to check for possible expansions late game. =/ it's pretty cheesy.
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
January 14 2011 22:25 GMT
#147
On January 15 2011 07:22 Frozne wrote:
I've been using this for months... damn!

Also works to check for possible expansions late game. =/ it's pretty cheesy.


u r kidding, right?

hope this gets fixed soon. too many people already know about it.

off topic: first post. Hey gus
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-01-14 22:28:14
January 14 2011 22:27 GMT
#148
well this helps stopping a six pool

jiabung
Profile Blog Joined December 2007
United States720 Posts
January 14 2011 22:28 GMT
#149
On January 15 2011 07:22 BoTmon wrote:
I wonder how big of an advantage it is to have 1 more worker mining instead of scouting? hmmmmmMMMMM

I wonder how much of an advantage it is to know immediately where your opponent is at the start of the game, and therefore do a blind proxy 2 gate when the zerg would not expect it at all since he has not been scouted yet and won't expect it on a 4 player map. hmmmm
Proto_Protoss
Profile Joined September 2010
United States495 Posts
January 14 2011 22:28 GMT
#150
On January 15 2011 03:43 Bodhi wrote:
I wonder if Blizzard will take this out of the map pool.


yes a reason to kick LT out of Map pool 4get fixing it.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Moody
Profile Blog Joined August 2010
United States750 Posts
January 14 2011 22:30 GMT
#151
So... I read the first 3 pages of replies and around 50% of them are "Good catch bro!!!", "Nice Catch YO!!!," "I just wanted to add another post to my post count so people will take my posts more serious, good catch homie!!!"

It made me not want to read the remaining 5 pages of (possibly) constructive input.
A marine walks into a bar and asks, "Where's the counter?"
Backpack
Profile Blog Joined March 2010
United States1776 Posts
January 14 2011 22:30 GMT
#152
On January 15 2011 07:20 avidday04 wrote:
Damnit, now they are going to remove even more maps do to bugs with no explanation or timetable on when they will be back. (Take note of Shakuras Plateau)


I find it hard to believe that shakuras is missing because of the pylon bug and and same goes for this. It takes no time at all to edit the LT map to get rid of flowers and i'm sure there's a fairly easy fix for the shakuras invisible pylon as well. Bash blizzard all you want, but it doesn't take them weeks to fix a 2x2 section of the map.

Shakuras probably had some other bigger problem/issue and if they are to fix this LT bug it could easily be hotfixed in a few minutes.
"You people need to just generally care a lot less about everything." -Zatic
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2011-01-14 22:32:29
January 14 2011 22:31 GMT
#153
On January 15 2011 07:22 BoTmon wrote:
I wonder how big of an advantage it is to have 1 more worker mining instead of scouting? hmmmmmMMMMM


it's a small imbalance, however there are many cheeses that require you to know their spwan and are normally limited to 1 players maps. Also you are never going to scout the zerg last position and maybe miss the 6 pool etc etc.


again this isn't the end of the world, but it's a small and unfair advantage.
ArtemisKnives
Profile Joined March 2010
United States210 Posts
January 14 2011 22:31 GMT
#154
It affects team play more since there are more jungle themed team maps in the map pool. I cant remember the 8 player map that is jungle themed but in 2v2 it can take a while to scout. You can pull unstoppable nightmare blind proxy's on that map because of it.
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
BC.KoRn
Profile Joined February 2003
Canada567 Posts
January 14 2011 22:33 GMT
#155
This can easily be fixed with out a patch. Nice find though definately going to abuse it on LT lol
BroboCop
Profile Joined December 2010
United States373 Posts
January 14 2011 22:34 GMT
#156
awesome thread, unfortunately I play zerg .

side note, so the custom icons people get, the op should get one w/ a flower haha :>
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
January 14 2011 22:36 GMT
#157
Only zerg? That is not fair. :\
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
k20
Profile Joined September 2010
United States342 Posts
January 14 2011 22:36 GMT
#158
On January 15 2011 07:09 dangots0ul wrote:
NOOO NO MORE auto wins on LT

How do you auto win just by knowing where someone spawned? You must be a god on 1v1 maps!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 14 2011 22:37 GMT
#159
That bug needs to be fixed asap, but I'm surprised at how many people want it out of the map pool. Just like WarCraft 3 lost temple is my favorite map in SC2, followed closely by metalopolis and xel'naga caverns!
Too weird to live, too rare to die.
garbanzo
Profile Joined October 2009
United States4046 Posts
January 14 2011 22:38 GMT
#160
Really impressive find.

Thanks for the info!
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
synapse
Profile Blog Joined January 2009
China13814 Posts
January 14 2011 22:40 GMT
#161
On January 15 2011 07:37 Firkraag8 wrote:
That bug needs to be fixed asap, but I'm surprised at how many people want it out of the map pool. Just like WarCraft 3 lost temple is my favorite map in SC2, followed closely by metalopolis and xel'naga caverns!

thor drop imba

and lol nice catch... i probably wont ladder til this is fixed...
:)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 14 2011 22:42 GMT
#162
I already have DQ, JB and Steppes veto'd. What should I unveto in exchange for LT?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
optical630
Profile Joined August 2010
United Kingdom768 Posts
January 14 2011 22:42 GMT
#163
its hardly game breaking

you'll still scout anyway unless u wanna play blind
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
January 14 2011 22:44 GMT
#164
VERY VERY nice catch. I really hope they fix this. Man, you are going to save a lot of people a lot of frustration!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
synapse
Profile Blog Joined January 2009
China13814 Posts
January 14 2011 22:46 GMT
#165
On January 15 2011 07:42 optical630 wrote:
its hardly game breaking

you'll still scout anyway unless u wanna play blind

It adds a lot more potential to cheese and early all-ins. If anything, it's a reason to take out a map that a lot of people dislike.
:)
vrok
Profile Joined August 2009
Sweden2541 Posts
January 14 2011 22:48 GMT
#166
On January 15 2011 07:42 Torte de Lini wrote:
I already have DQ, JB and Steppes veto'd. What should I unveto in exchange for LT?

Steppes and do the 12 drone rush!
"Starcraft 2 very easy game" - White-Ra
On_Slaught
Profile Joined August 2008
United States12190 Posts
January 14 2011 22:52 GMT
#167
On January 15 2011 06:56 JoshSuth wrote:
Made a video displaying the bug:
http://www.youtube.com/watch?v=KDUS3t3N2PY


OP should add this video to the first post.

Great find; hopefully it is fixed asap.
dshsdhk
Profile Joined February 2008
Korea (South)61 Posts
January 14 2011 22:53 GMT
#168
ridiculous... i hope blizz remove LT just like they did with Shakuras, and btw, would be great to NEVER see LT on a map pool again.
idonthinksobro
Profile Joined December 2010
3138 Posts
January 14 2011 23:01 GMT
#169
Edited the OP with the video thanks AskJoshy
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
January 14 2011 23:09 GMT
#170
Wow, this is a pretty nice catch, but totally makes sense when you think about it. Normally you can see as the creep spreads, it "dissolves" plants it hits. But look carefully and you'll notice the plant dies before the creep covers it up.

The starting creep I guess destroys the plants before the fog of war view is constructed. It's an order of effects kind of thing: creep/plant effect executed -> fog of war image taken -> creep and hatch rendered. At least that's what I imagine.

Probably won't be a big deal for Blizz to fix if they choose to keep the map.
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
Lunit
Profile Joined July 2010
United States183 Posts
January 14 2011 23:10 GMT
#171
Wow this is huge really surprised no one else has found this
mookku
Profile Joined October 2010
Finland39 Posts
January 14 2011 23:12 GMT
#172
On January 15 2011 07:42 optical630 wrote:
its hardly game breaking

you'll still scout anyway unless u wanna play blind


This is actually way worse than the bug which lead to the removal of Shakuras Plateau (which actually was one of the more balanced maps out there). But I'm a pessimist and as such I don't see this map removed from the map pool anytime soon, they'll just announce it's a friggin' feature in the map, zergs having it too easy otherwise.

Gonna be loving the proxies everyone lame enough will throw at me after they figure this out. It's not like we're not having our cut of the cheesy bullshit already, ofc things like this have to happen as well. And saying you'll scout a zerg anyway... well... maaany of my opponents basically just scout where I am and at the most see if I go Hat->Pool or Pool->Hat anyways before leaving, and in two player maps many don't even bother scouting.
Taniard
Profile Joined June 2010
United States114 Posts
January 14 2011 23:17 GMT
#173
Nicely done thanks for catching the bug! How'd you find out?
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
daChronik
Profile Joined August 2010
Germany15 Posts
January 14 2011 23:20 GMT
#174
holy cheese...... nice find. Let's hope blizzard gets a hold on that one. needs to be fixed asap...

for now i have reason to turn something (terrain) from low to medium.

greetingz and thx to OP

gl hf
jambOng
Profile Joined January 2010
United States86 Posts
January 14 2011 23:20 GMT
#175
Great catch OP!
GG.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
January 14 2011 23:24 GMT
#176
working as intended =_,= we zerg love you blizz but you surely dont have love for us (lol)!
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
sicajung
Profile Joined June 2010
United Kingdom297 Posts
January 14 2011 23:24 GMT
#177
thx for the info. this sucks T___T.
hope blizzard can fix this asap.
Odoakar
Profile Joined May 2010
Croatia1835 Posts
January 14 2011 23:31 GMT
#178
Moon < Lost Temple > (T)August


This is going to be interesting tomorrow.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
January 14 2011 23:31 GMT
#179
The sick thing is that the blizzard design team could fix the tree issue but not have the foresight to think of how it might apply on other maps.
Lanaia is love.
Daria
Profile Blog Joined August 2010
Australia500 Posts
January 14 2011 23:36 GMT
#180
On January 15 2011 03:46 thespitfire wrote:
Show nested quote +
On January 15 2011 03:43 Bodhi wrote:
I wonder if Blizzard will take this out of the map pool.


i really doubt it. LT is a classic, and what about the fucking cliff

what about close spawn LT? You can look at the flowers, find none then 2rax blindly
daria[e]
k20
Profile Joined September 2010
United States342 Posts
January 14 2011 23:37 GMT
#181
On January 15 2011 08:31 Odoakar wrote:
Moon < Lost Temple > (T)August


This is going to be interesting tomorrow.

August would win with or without the bug haha. Moon is pretty bad.
-KarmA
Profile Blog Joined September 2010
United States353 Posts
January 14 2011 23:40 GMT
#182
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play
FLuE
Profile Joined September 2010
United States1012 Posts
January 14 2011 23:42 GMT
#183
Saves a lot of time, and you can pretty much know your build at the start of the game based on position.

For example, TvZ... you'd know right at the start if you got favorable positions for really fast thor drop on the ledge. You can also just send your SCV right there, it is a big advantage if someone scouts the wrong direction because by the time they get to the final spot you'll have want to have made a decision on you opening by then and it might cost you a bit.

It isn't GAMEBREAKING but the higher the level of play the more the player would be capable of taking advantage of this.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
January 14 2011 23:42 GMT
#184
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.
Lanaia is love.
-KarmA
Profile Blog Joined September 2010
United States353 Posts
January 14 2011 23:47 GMT
#185
On January 15 2011 08:42 Zerokaiser wrote:
Show nested quote +
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...
mardi
Profile Blog Joined August 2010
United States1164 Posts
January 14 2011 23:57 GMT
#186
wow. great find. i really don't know what to say as a zerg player lol.
Defeat
Profile Joined March 2010
United States476 Posts
January 14 2011 23:59 GMT
#187
The gold expo on Kulas has the flowers too. I looked around for things like this whenever the trees were patched for the beta but never used it because I felt it would make me dependent on it.
"the metagame has really evolved to the point where the best chance to win the metagame is to game the metagame" -Bags
Herculix
Profile Joined May 2010
United States946 Posts
January 15 2011 00:03 GMT
#188
On January 15 2011 08:47 MOARpylons wrote:
Show nested quote +
On January 15 2011 08:42 Zerokaiser wrote:
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...


proxied gates and raxes have a huge advantage on LT vs Z now because the scouting information from the beginning of the game is now as if one player was playing on a 2 player map and the zerg on a 4 player. in terms of map balance, you can't break the game much more than that
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 15 2011 00:06 GMT
#189
On January 15 2011 08:47 MOARpylons wrote:
Show nested quote +
On January 15 2011 08:42 Zerokaiser wrote:
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...


Its something that needs to be fixed... It does make it easier for a player to cheese a zerg that way (because if you see their cross positions as terran maybe you won't 2 rax unlike normal). Don't see how you don't see a problem with this :S
When I think of something else, something will go here
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
January 15 2011 00:08 GMT
#190
On January 15 2011 08:47 MOARpylons wrote:
Show nested quote +
On January 15 2011 08:42 Zerokaiser wrote:
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...


It's pretty game-breaking because if you're going to play on the assumption that you're going to be rushed without seeing any warning signs (scouting worker), then your build is going to put you far behind if he isn't rushing. Even if he does rush, there's a good chance that it'll come before your scouting tells you anything since he has no need to scout your location in order to all-in you. Not having to use a worker to scout means his economy takes less of a hit and the rush will hit you full force 100% of the time right from the beginning with nothing to warn you that it's coming, especially since the fact that it's a 4-player map means there's only 1/3 chance that you'll scout the correct location on your first try whereas he already knows yours.
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
Last Edited: 2011-01-15 00:21:15
January 15 2011 00:10 GMT
#191
On January 15 2011 08:37 k20 wrote:
Show nested quote +
On January 15 2011 08:31 Odoakar wrote:
Moon < Lost Temple > (T)August


This is going to be interesting tomorrow.

August would win with or without the bug haha. Moon is pretty bad.

yet moon crushed august a few weeks ago in the code A tiebraker
Headshot
Profile Blog Joined May 2010
United States1656 Posts
January 15 2011 00:17 GMT
#192
Has someone posted this over on the Blizzard forums yet? Shakuras got taken out and put back in with the same bug for no reason, but this probably won't get fixed for another month. :/
-
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
January 15 2011 00:21 GMT
#193
Wow nice job spotting that!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
arthur
Profile Joined April 2009
United Kingdom488 Posts
January 15 2011 00:23 GMT
#194
there was a similar bug in beta. haha silly blizzard.
youtube.com/f1337
FlamingTurd
Profile Joined April 2010
United States1059 Posts
January 15 2011 00:25 GMT
#195
Wow, nice find OP! Thanks for letting everyone know about the exploit.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 15 2011 00:28 GMT
#196
It also spots for expansions lategame so.. yea, Evil bug is evil. Look over your doodads blizz.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Redmark
Profile Joined March 2010
Canada2129 Posts
January 15 2011 03:35 GMT
#197
Since people have been posting versions of this thread without searching might as well bump it to the first page.

Also seconding the need to get this to GOM if they don't already know; we should bump this thread on those forums too.
hagon
Profile Joined August 2010
United Kingdom556 Posts
January 15 2011 03:44 GMT
#198
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?
stormchaser
Profile Joined January 2011
Canada1009 Posts
January 15 2011 03:50 GMT
#199
Dang now lost temple will be taken out of the map pool for awhile. -_-
KillerPlague
Profile Joined June 2010
United States1386 Posts
January 15 2011 03:58 GMT
#200
i wonder if this is a result of the new patch or are we just discovering this now? nice find indeed
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
MadPretty
Profile Joined October 2010
United States101 Posts
January 15 2011 03:58 GMT
#201
I would say it might move them to put out some new maps since they may have to crack open an editor for this one, but, ya know...
usethis2
Profile Joined December 2010
2164 Posts
January 15 2011 04:00 GMT
#202
Well, so I guess every time creep is generated (via hatcheries, tumors, or ovies) this will manifest itself? That's kind of a big deal. I wonder if there are other things that some pros know.. In a few GSL games there were some unusually 'lucky' proxies.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
January 15 2011 04:08 GMT
#203
I'm surprised it took this long to find this bug. I suppose nobody really paid attention to the flowers, understandably.
xza
Profile Joined November 2010
Singapore1600 Posts
January 15 2011 04:09 GMT
#204
Looks like zergs have a vendetta against flowers now.
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
idonthinksobro
Profile Joined December 2010
3138 Posts
January 15 2011 04:35 GMT
#205
Edited the OP once again since Blizzard actually noticed it !
It didnt even take 24h for them to notice the bug. Everyone is hating on Blizzard for being super slow patching but I think that was a damn fast response at least.

Lets see how long it will take untill its fixed - i still have hope in Blizzard.
Heraklitus
Profile Joined September 2010
United States553 Posts
January 15 2011 04:54 GMT
#206
Wow, crazy.

I'm down to five maps in my pool now.
Ouga
Profile Joined March 2008
Finland645 Posts
January 15 2011 05:57 GMT
#207
Hah. I thought I'd try this in ladder if I met zerg in LT. Good thing it's only shown on ultra, makes me not want to do the effort of changing stuff just to be able to abuse a bug

Trololol @ tvz in LT. Most imbalanced map for any matchup imo, this only adds to how badly zerg suffers from the map against T.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
January 15 2011 06:37 GMT
#208
standard terran/protoss behavior to look at flowers when theres a war going on...
"I like turtles"
aquanda
Profile Joined January 2003
United States477 Posts
January 15 2011 08:05 GMT
#209
I run my settings in medium and I could notice flowers missing.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 15 2011 08:06 GMT
#210
I have everything on lowest possible settings, and I was unable to see flowers through fog.
thug life.                                                       MVP/ex-
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 15 2011 08:22 GMT
#211
This is crazy and it doesnt work on Low oh well I dont wanna cheat anyway.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
pppppppppp
Profile Joined October 2010
Singapore236 Posts
January 15 2011 08:46 GMT
#212
this is pretty significant if you ask me.. wow patch better come soon!
blitzkrieger
Profile Joined September 2010
United States512 Posts
January 15 2011 08:49 GMT
#213
ROFL strategical flower placement.

Zergs shouldnt pick all the flowers so we dont know where they are.
Delay559
Profile Joined January 2011
France89 Posts
January 15 2011 15:04 GMT
#214
wow nice find! zerg players have a bigger problem on LT now :o
Join erepublik! :D http://www.erepublik.com/en/referrer/RonanSC
clayn
Profile Joined November 2010
Germany444 Posts
January 15 2011 15:15 GMT
#215
imma veto LT until its fixed >.<
CooDu
Profile Blog Joined September 2010
Australia899 Posts
January 15 2011 15:21 GMT
#216
So Zerg are revolutionists for the Flower Power movement? Hehe.

On topic, good to see players reporting it, regardless of how it actually came about. :O
Just a simple guy, going wherever this journey takes me.
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
Last Edited: 2011-01-15 15:24:17
January 15 2011 15:22 GMT
#217
One of the most Hilarious and RIDICULOUS doodad mistakes to come across this game. Period.

Edit: A reply from the B.net Forums:

I'm Barack Obama and I endorse this message."

hahaha
To Skeleton King: "Have you considered employment at Apple?"
lolbolt
Profile Joined November 2010
206 Posts
January 15 2011 15:28 GMT
#218
interesting...
Adyx
Profile Joined December 2010
10 Posts
January 15 2011 17:23 GMT
#219
Havn't read the thread entirely, but would this also work for expansion across the map late game ?
MajorMajor
Profile Joined December 2010
5 Posts
Last Edited: 2011-01-15 19:04:11
January 15 2011 19:03 GMT
#220
This actually works on metalopolis aswell. I just checked and if you look carfully at each expo there are cracks in the concrete by the mineral patches. The cracks are no present on a zergs spawn point
idonthinksobro
Profile Joined December 2010
3138 Posts
January 15 2011 19:14 GMT
#221
On January 16 2011 04:03 MajorMajor wrote:
This actually works on metalopolis aswell. I just checked and if you look carfully at each expo there are cracks in the concrete by the mineral patches. The cracks are no present on a zergs spawn point


i tried it and i couldnt get this to work - if your point is valid either provide screenshots before/after a video or the exact settings you used to make it happen on Meta thanks.
TypeFake
Profile Joined September 2010
United States121 Posts
January 15 2011 19:25 GMT
#222
They should replace LT with Crossfire, and just throw LT back in the map pool when this bug is fixed.
MajorMajor
Profile Joined December 2010
5 Posts
January 16 2011 14:43 GMT
#223
On January 16 2011 04:14 idonthinksobro wrote:
Show nested quote +
On January 16 2011 04:03 MajorMajor wrote:
This actually works on metalopolis aswell. I just checked and if you look carfully at each expo there are cracks in the concrete by the mineral patches. The cracks are no present on a zergs spawn point


i tried it and i couldnt get this to work - if your point is valid either provide screenshots before/after a video or the exact settings you used to make it happen on Meta thanks.


Nevermind I think I am mistaken. There are cracks by the minerals on the top expos only so I got confused.
frozt_
Profile Joined January 2011
United States234 Posts
January 16 2011 17:02 GMT
#224
On January 15 2011 03:41 idonthinksobro wrote:
Hello fellow TLers,

LT is in fact imba because you can tell the zergs spawn position without scouting since you can/cant see flowers at their starting position.
This works for all spawn positions - settings can be on medium/high or ultra i dont know about the exact shaders terrain settings but it was confirmed many times that it works with medium and above.


Video explaining the bug:
http://www.youtube.com/watch?v=KDUS3t3N2PY&feature=player_embedded

thanks AskJoshy

SS Lost Temple:

+ Show Spoiler +
[image loading]


It actually works on any "jungle themed map that has flowers at the starting location"
SS: tempest

+ Show Spoiler +
[image loading]


An official Blizzard guy actually posted in the Bug report so there is no need to bump the threads but maybe you should add additional info if you find out new stuff about the bug or add your general thoughts about it.

Show nested quote +
Blizzard Dude Nexii
Thanks for the reports guys! =)



Posts on the Blizzard Forums about it
Bugsection
+ Show Spoiler +
http://us.battle.net/sc2/en/forum/topic/1869251681

General
+ Show Spoiler +
On January 15 2011 04:39 FrostedMiniWeet wrote:
I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed:

http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7

Nice catch
Practice and dedication reveals the greatness within a player
DarkPlasmaBall
Profile Blog Joined March 2010
United States44256 Posts
January 16 2011 17:08 GMT
#225
Wow this is a really important find! Thanks for the warning

How the heck do people figure these things out...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 16 2011 17:13 GMT
#226
Wow, crazy to see that this wasn't noticed. I feel like it's BM for me to abuse this, but I can't imagine a world in which I don't use this advantage.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States44256 Posts
January 16 2011 17:21 GMT
#227
Does this mean that all flowers are removed as soon as a building gets placed over it? So if I build a pylon or supply depot on top of the flowers, they will disappear through the fog? Or does the game have to start out without those doodads (and therefore it can only happen because creep is the only thing that is spread out around bases)?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44256 Posts
Last Edited: 2011-01-16 17:28:01
January 16 2011 17:23 GMT
#228
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play


ZvZ: 6-pool on a 4-player map is ridiculously unexpected. If I'm Zerg and I know where my Zerg opponent is without giving away my whereabouts...

Same with any proxy opening in PvZ or TvZ.

Zergs fast expand very often on 4-player maps.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
January 16 2011 17:26 GMT
#229
wow nice find lol
if play random i can't call any race imba?
MousecL1ck1
Profile Joined January 2011
187 Posts
January 17 2011 02:23 GMT
#230
Interesting, there are probably tiny details like this on other maps too that can be exploited.
Good job finding it bro, pretty crazy advantage.
Counting clouds just floating by ~
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
January 17 2011 04:10 GMT
#231
Oh snap. Yea quick patch on this pls Blizz!
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
MrWhompWhomp
Profile Joined December 2010
United States26 Posts
January 17 2011 04:19 GMT
#232
This could be really, really bad for ZvZ. Knowing where your opponent is without scouting then doing an 8-pool double spinecrawler rush seems unstoppable. Hopefully this is fixed soon before its heavily exploited.
Divide, Conquer, Pillage, Destroy
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 17 2011 20:05 GMT
#233
On January 15 2011 12:44 hagon wrote:
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?


Gom has made a custom LT for the GSL with all the flowers removed, so this can't be abused.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
January 17 2011 20:09 GMT
#234
Omfg I'm gonna vote out LT immediately until this is fixed.
And now i have a reason for all my losses :D
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-01-17 21:29:43
January 17 2011 21:06 GMT
#235
On January 18 2011 05:05 sylverfyre wrote:
Show nested quote +
On January 15 2011 12:44 hagon wrote:
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?


Gom has made a custom LT for the GSL with all the flowers removed, so this can't be abused.


The gsl really fixed it within 2 days, thats huge as artosis would say, they didnt even need 2 days to get this information from tl, notice that this is really unfair, and to change the map - and blizzard didnt even remove the map out of the pool or anything.



+ Show Spoiler +
[image loading]
tossmumble
Profile Joined November 2010
27 Posts
January 18 2011 03:09 GMT
#236
it would be kind of cool to learn this trick before it goes out. then i could cheese my heart out
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 18 2011 03:17 GMT
#237
Lol really nice find - nice that GSL custom tweaked the map for their competition :D
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Kwanny
Profile Joined January 2011
Germany222 Posts
January 21 2011 04:42 GMT
#238
Played a game today, I think, Blizzard fixed it now.
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