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Lost Temple - flower bug fixed

Forum Index > SC2 General
Post a Reply
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-01-21 04:42:57
January 21 2011 04:25 GMT
#1
As you may noticed there was a flower bug on LT. They added more flowers but removed them from the start location into creep radius. So you cant immediatley tell where your zerg buddy is located - after all it was a kinda fast reaction by Blizzard.

So fellow Zergs you can unblock that map once again if you like to.

[image loading]

old thread about the bug
http://www.teamliquid.net/forum/viewmessage.php?topic_id=184470&currentpage=All
MegaBUD
Profile Joined September 2010
Canada179 Posts
January 21 2011 04:44 GMT
#2
Lucky zerg... us terran... the mules through fog of war took forever to get fix.
TehForce
Profile Joined July 2010
1072 Posts
January 21 2011 04:51 GMT
#3
On January 21 2011 13:44 MegaBUD wrote:
Lucky zerg... us terran... the mules through fog of war took forever to get fix.


yeah but you could only see mules when a unit of yours is standing next to them and you don't have mules in the first minutes of the game.
NesTea <3
KillerPlague
Profile Joined June 2010
United States1386 Posts
January 21 2011 04:57 GMT
#4
On January 21 2011 13:51 TehForce wrote:
Show nested quote +
On January 21 2011 13:44 MegaBUD wrote:
Lucky zerg... us terran... the mules through fog of war took forever to get fix.


yeah but you could only see mules when a unit of yours is standing next to them and you don't have mules in the first minutes of the game.


yeah it was annoying for different reasons. the flowers let you know exactly where a zerg spawned, but the mules let you know when the terran expoed, so i can see it both ways =P
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
January 21 2011 05:26 GMT
#5
Zerg's dont block the map because of flowers, there are other reasons Zergs downvote that map. Good to see that they fixed it though.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
January 21 2011 05:30 GMT
#6
This reminds of the old fog of war previously revealed on BW maps where it would show ooze there if they spawned there.
A man is what he thinks about all day long.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 21 2011 05:31 GMT
#7
My question is, do the flowers/other terrain still become affected in fog of war if a zerg expands to other places on the map, or has it completely been fixed?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 21 2011 05:37 GMT
#8
On January 21 2011 14:26 iCCup.Raelcun wrote:
Zerg's dont block the map because of flowers, there are other reasons Zergs downvote that map. Good to see that they fixed it though.


ya i had it downvoted before... keeping it downvoted still...
I'm like badass squared | KeitZer.489
idonthinksobro
Profile Joined December 2010
3138 Posts
January 21 2011 05:46 GMT
#9
On January 21 2011 14:26 iCCup.Raelcun wrote:
Zerg's dont block the map because of flowers, there are other reasons Zergs downvote that map. Good to see that they fixed it though.


thats actually true i had it blocked before the flower bug thingy and its still blocked after the flower thingy is fixed - the main reason its blocked is because the map is one huge chockepoint other reasons are the cliff and that 6tanks are enough to secure 5 expos on that map.
There are 4 maps i want to veto, DQ,JB,LT,Steppes(unveto´d) and that is just the worst of the worst. I have steppes in the mappool because its not really a bad map if you manage to survive the first 10 minutes.
There are more bad maps imo its easier to list the good and fair ones - xel naga caverns.

But thats just my 2200 diamond zerg point of view (didnt play since the new masters league thingy)
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
January 21 2011 08:01 GMT
#10
On January 21 2011 14:31 Comeh wrote:
My question is, do the flowers/other terrain still become affected in fog of war if a zerg expands to other places on the map, or has it completely been fixed?


This never happened the only reason it shows on the start of the game is because you start with the creep fully spread so as the map loads there are no flowers since it has been killed. The fog only updates as to what it sees but in this case the map loads without the flowers when a zerg spawned there so it showed.
Neivler
Profile Blog Joined November 2008
Norway911 Posts
January 21 2011 08:03 GMT
#11
On January 21 2011 13:44 MegaBUD wrote:
Lucky zerg... us terran... the mules through fog of war took forever to get fix.


I was sure they fixed that in the last patch?
I pwn noobs
Tyree
Profile Joined November 2010
1508 Posts
January 21 2011 08:08 GMT
#12
Map is garbage now without them flowers!

On a more serious note, obviously great fix and i think it came fast enough. I hope this fix also applies to Jungle basin and other Jungleish maps? Yes i know there are only 2 spawn sites on JB but for those who play Random might want to keep their random race secret as long as possible

★ Top Gun ★
lindn
Profile Joined July 2010
Sweden833 Posts
January 21 2011 08:23 GMT
#13
On January 21 2011 13:57 KillerPlague wrote:
Show nested quote +
On January 21 2011 13:51 TehForce wrote:
On January 21 2011 13:44 MegaBUD wrote:
Lucky zerg... us terran... the mules through fog of war took forever to get fix.


yeah but you could only see mules when a unit of yours is standing next to them and you don't have mules in the first minutes of the game.


yeah it was annoying for different reasons. the flowers let you know exactly where a zerg spawned, but the mules let you know when the terran expoed, so i can see it both ways =P

creep lasts forever, a mule landing takes about a second max, how big is the chance that you'd magically look at the fog of war for no reason and suddenly find a mule landing?
kuresuti
Profile Blog Joined December 2009
1393 Posts
January 21 2011 08:30 GMT
#14
On January 21 2011 17:23 lindn wrote:
Show nested quote +
On January 21 2011 13:57 KillerPlague wrote:
On January 21 2011 13:51 TehForce wrote:
On January 21 2011 13:44 MegaBUD wrote:
Lucky zerg... us terran... the mules through fog of war took forever to get fix.


yeah but you could only see mules when a unit of yours is standing next to them and you don't have mules in the first minutes of the game.


yeah it was annoying for different reasons. the flowers let you know exactly where a zerg spawned, but the mules let you know when the terran expoed, so i can see it both ways =P

creep lasts forever, a mule landing takes about a second max, how big is the chance that you'd magically look at the fog of war for no reason and suddenly find a mule landing?


Depending on what level you play you could estimate when the mules would drop, using the ingame timer. Common build orders and all that.
Bair
Profile Joined May 2010
United States698 Posts
January 21 2011 08:32 GMT
#15
Just waiting for Shakuras back now
In Roaches I Rust.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
January 21 2011 08:35 GMT
#16
On January 21 2011 17:32 Bair wrote:
Just waiting for Shakuras back now


according to the Jungle Basin map update thread, it is back on EU servers
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Tofugrinder
Profile Joined September 2010
Austria899 Posts
January 21 2011 08:46 GMT
#17
On January 21 2011 17:35 SmoKim wrote:
Show nested quote +
On January 21 2011 17:32 Bair wrote:
Just waiting for Shakuras back now


according to the Jungle Basin map update thread, it is back on EU servers

I just looked it up: i can confirm it's up again. Thank god, finally!
Kraulenth
Profile Joined December 2010
Canada59 Posts
January 21 2011 09:08 GMT
#18
If I'm not mistaken (happened to me the other day in a ZvP) Chrono boost can be seen through fog when it is cast. I was moving an ovie towards a main at the beginning of a match, glanced ahead and saw the animation....
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 21 2011 19:59 GMT
#19
Now I can ban Steppes of War...

But... I've grown to love it. Fast wins if I baneling bust ;D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Inex
Profile Joined October 2010
Bulgaria443 Posts
January 21 2011 20:02 GMT
#20
On January 21 2011 18:08 Kraulenth wrote:
If I'm not mistaken (happened to me the other day in a ZvP) Chrono boost can be seen through fog when it is cast. I was moving an ovie towards a main at the beginning of a match, glanced ahead and saw the animation....


Yup the same thing happened on the GSL (sry can't remember the match), but it's true, you can see the Chrono boost lightning through the fog. Works only when the overlord is in close proximity to the nexus (maybe the same distance the sound is triggered).
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