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LT - can tell Zergs spawn w/o scouting - Page 10

Forum Index > SC2 General
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k20
Profile Joined September 2010
United States342 Posts
January 14 2011 23:37 GMT
#181
On January 15 2011 08:31 Odoakar wrote:
Moon < Lost Temple > (T)August


This is going to be interesting tomorrow.

August would win with or without the bug haha. Moon is pretty bad.
-KarmA
Profile Blog Joined September 2010
United States353 Posts
January 14 2011 23:40 GMT
#182
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play
FLuE
Profile Joined September 2010
United States1012 Posts
January 14 2011 23:42 GMT
#183
Saves a lot of time, and you can pretty much know your build at the start of the game based on position.

For example, TvZ... you'd know right at the start if you got favorable positions for really fast thor drop on the ledge. You can also just send your SCV right there, it is a big advantage if someone scouts the wrong direction because by the time they get to the final spot you'll have want to have made a decision on you opening by then and it might cost you a bit.

It isn't GAMEBREAKING but the higher the level of play the more the player would be capable of taking advantage of this.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
January 14 2011 23:42 GMT
#184
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.
Lanaia is love.
-KarmA
Profile Blog Joined September 2010
United States353 Posts
January 14 2011 23:47 GMT
#185
On January 15 2011 08:42 Zerokaiser wrote:
Show nested quote +
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...
mardi
Profile Blog Joined August 2010
United States1164 Posts
January 14 2011 23:57 GMT
#186
wow. great find. i really don't know what to say as a zerg player lol.
Defeat
Profile Joined March 2010
United States476 Posts
January 14 2011 23:59 GMT
#187
The gold expo on Kulas has the flowers too. I looked around for things like this whenever the trees were patched for the beta but never used it because I felt it would make me dependent on it.
"the metagame has really evolved to the point where the best chance to win the metagame is to game the metagame" -Bags
Herculix
Profile Joined May 2010
United States946 Posts
January 15 2011 00:03 GMT
#188
On January 15 2011 08:47 MOARpylons wrote:
Show nested quote +
On January 15 2011 08:42 Zerokaiser wrote:
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...


proxied gates and raxes have a huge advantage on LT vs Z now because the scouting information from the beginning of the game is now as if one player was playing on a 2 player map and the zerg on a 4 player. in terms of map balance, you can't break the game much more than that
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 15 2011 00:06 GMT
#189
On January 15 2011 08:47 MOARpylons wrote:
Show nested quote +
On January 15 2011 08:42 Zerokaiser wrote:
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...


Its something that needs to be fixed... It does make it easier for a player to cheese a zerg that way (because if you see their cross positions as terran maybe you won't 2 rax unlike normal). Don't see how you don't see a problem with this :S
When I think of something else, something will go here
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
January 15 2011 00:08 GMT
#190
On January 15 2011 08:47 MOARpylons wrote:
Show nested quote +
On January 15 2011 08:42 Zerokaiser wrote:
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...


It's pretty game-breaking because if you're going to play on the assumption that you're going to be rushed without seeing any warning signs (scouting worker), then your build is going to put you far behind if he isn't rushing. Even if he does rush, there's a good chance that it'll come before your scouting tells you anything since he has no need to scout your location in order to all-in you. Not having to use a worker to scout means his economy takes less of a hit and the rush will hit you full force 100% of the time right from the beginning with nothing to warn you that it's coming, especially since the fact that it's a 4-player map means there's only 1/3 chance that you'll scout the correct location on your first try whereas he already knows yours.
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
Last Edited: 2011-01-15 00:21:15
January 15 2011 00:10 GMT
#191
On January 15 2011 08:37 k20 wrote:
Show nested quote +
On January 15 2011 08:31 Odoakar wrote:
Moon < Lost Temple > (T)August


This is going to be interesting tomorrow.

August would win with or without the bug haha. Moon is pretty bad.

yet moon crushed august a few weeks ago in the code A tiebraker
Headshot
Profile Blog Joined May 2010
United States1656 Posts
January 15 2011 00:17 GMT
#192
Has someone posted this over on the Blizzard forums yet? Shakuras got taken out and put back in with the same bug for no reason, but this probably won't get fixed for another month. :/
-
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
January 15 2011 00:21 GMT
#193
Wow nice job spotting that!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
arthur
Profile Joined April 2009
United Kingdom488 Posts
January 15 2011 00:23 GMT
#194
there was a similar bug in beta. haha silly blizzard.
youtube.com/f1337
FlamingTurd
Profile Joined April 2010
United States1059 Posts
January 15 2011 00:25 GMT
#195
Wow, nice find OP! Thanks for letting everyone know about the exploit.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 15 2011 00:28 GMT
#196
It also spots for expansions lategame so.. yea, Evil bug is evil. Look over your doodads blizz.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Redmark
Profile Joined March 2010
Canada2129 Posts
January 15 2011 03:35 GMT
#197
Since people have been posting versions of this thread without searching might as well bump it to the first page.

Also seconding the need to get this to GOM if they don't already know; we should bump this thread on those forums too.
hagon
Profile Joined August 2010
United Kingdom556 Posts
January 15 2011 03:44 GMT
#198
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?
stormchaser
Profile Joined January 2011
Canada1009 Posts
January 15 2011 03:50 GMT
#199
Dang now lost temple will be taken out of the map pool for awhile. -_-
KillerPlague
Profile Joined June 2010
United States1386 Posts
January 15 2011 03:58 GMT
#200
i wonder if this is a result of the new patch or are we just discovering this now? nice find indeed
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
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