• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:29
CEST 11:29
KST 18:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)55Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? Bot on ladder BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9722 users

LT - can tell Zergs spawn w/o scouting - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 Next All
k20
Profile Joined September 2010
United States342 Posts
January 14 2011 23:37 GMT
#181
On January 15 2011 08:31 Odoakar wrote:
Moon < Lost Temple > (T)August


This is going to be interesting tomorrow.

August would win with or without the bug haha. Moon is pretty bad.
-KarmA
Profile Blog Joined September 2010
United States353 Posts
January 14 2011 23:40 GMT
#182
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play
FLuE
Profile Joined September 2010
United States1012 Posts
January 14 2011 23:42 GMT
#183
Saves a lot of time, and you can pretty much know your build at the start of the game based on position.

For example, TvZ... you'd know right at the start if you got favorable positions for really fast thor drop on the ledge. You can also just send your SCV right there, it is a big advantage if someone scouts the wrong direction because by the time they get to the final spot you'll have want to have made a decision on you opening by then and it might cost you a bit.

It isn't GAMEBREAKING but the higher the level of play the more the player would be capable of taking advantage of this.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
January 14 2011 23:42 GMT
#184
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.
Lanaia is love.
-KarmA
Profile Blog Joined September 2010
United States353 Posts
January 14 2011 23:47 GMT
#185
On January 15 2011 08:42 Zerokaiser wrote:
Show nested quote +
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...
mardi
Profile Blog Joined August 2010
United States1164 Posts
January 14 2011 23:57 GMT
#186
wow. great find. i really don't know what to say as a zerg player lol.
Defeat
Profile Joined March 2010
United States476 Posts
January 14 2011 23:59 GMT
#187
The gold expo on Kulas has the flowers too. I looked around for things like this whenever the trees were patched for the beta but never used it because I felt it would make me dependent on it.
"the metagame has really evolved to the point where the best chance to win the metagame is to game the metagame" -Bags
Herculix
Profile Joined May 2010
United States946 Posts
January 15 2011 00:03 GMT
#188
On January 15 2011 08:47 MOARpylons wrote:
Show nested quote +
On January 15 2011 08:42 Zerokaiser wrote:
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...


proxied gates and raxes have a huge advantage on LT vs Z now because the scouting information from the beginning of the game is now as if one player was playing on a 2 player map and the zerg on a 4 player. in terms of map balance, you can't break the game much more than that
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 15 2011 00:06 GMT
#189
On January 15 2011 08:47 MOARpylons wrote:
Show nested quote +
On January 15 2011 08:42 Zerokaiser wrote:
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...


Its something that needs to be fixed... It does make it easier for a player to cheese a zerg that way (because if you see their cross positions as terran maybe you won't 2 rax unlike normal). Don't see how you don't see a problem with this :S
When I think of something else, something will go here
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
January 15 2011 00:08 GMT
#190
On January 15 2011 08:47 MOARpylons wrote:
Show nested quote +
On January 15 2011 08:42 Zerokaiser wrote:
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play



Uh, try reading the thread.

It means you can get cannon rushed/2gated/6pooled/WHATEVER without being scouted.


I did read the thread.

And if i played Zerg on LT then i would assume im getting rushed until my scouting tells otherwise. If i was getting rushed id react to it. God knows a handful of roaches on high ground cant stop a cannon contain. Or that a 2gate isnt stopped by a handful of lings and a couple spine crawlers. And if im getting 6pooled by another Zerg... lol

Yes it is a bit unfair, But gamebreaking? I dunno...


It's pretty game-breaking because if you're going to play on the assumption that you're going to be rushed without seeing any warning signs (scouting worker), then your build is going to put you far behind if he isn't rushing. Even if he does rush, there's a good chance that it'll come before your scouting tells you anything since he has no need to scout your location in order to all-in you. Not having to use a worker to scout means his economy takes less of a hit and the rush will hit you full force 100% of the time right from the beginning with nothing to warn you that it's coming, especially since the fact that it's a 4-player map means there's only 1/3 chance that you'll scout the correct location on your first try whereas he already knows yours.
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
Last Edited: 2011-01-15 00:21:15
January 15 2011 00:10 GMT
#191
On January 15 2011 08:37 k20 wrote:
Show nested quote +
On January 15 2011 08:31 Odoakar wrote:
Moon < Lost Temple > (T)August


This is going to be interesting tomorrow.

August would win with or without the bug haha. Moon is pretty bad.

yet moon crushed august a few weeks ago in the code A tiebraker
Headshot
Profile Blog Joined May 2010
United States1656 Posts
January 15 2011 00:17 GMT
#192
Has someone posted this over on the Blizzard forums yet? Shakuras got taken out and put back in with the same bug for no reason, but this probably won't get fixed for another month. :/
-
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
January 15 2011 00:21 GMT
#193
Wow nice job spotting that!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
arthur
Profile Joined April 2009
United Kingdom488 Posts
January 15 2011 00:23 GMT
#194
there was a similar bug in beta. haha silly blizzard.
youtube.com/f1337
FlamingTurd
Profile Joined April 2010
United States1059 Posts
January 15 2011 00:25 GMT
#195
Wow, nice find OP! Thanks for letting everyone know about the exploit.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 15 2011 00:28 GMT
#196
It also spots for expansions lategame so.. yea, Evil bug is evil. Look over your doodads blizz.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Redmark
Profile Joined March 2010
Canada2129 Posts
January 15 2011 03:35 GMT
#197
Since people have been posting versions of this thread without searching might as well bump it to the first page.

Also seconding the need to get this to GOM if they don't already know; we should bump this thread on those forums too.
hagon
Profile Joined August 2010
United Kingdom556 Posts
January 15 2011 03:44 GMT
#198
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?
stormchaser
Profile Joined January 2011
Canada1009 Posts
January 15 2011 03:50 GMT
#199
Dang now lost temple will be taken out of the map pool for awhile. -_-
KillerPlague
Profile Joined June 2010
United States1386 Posts
January 15 2011 03:58 GMT
#200
i wonder if this is a result of the new patch or are we just discovering this now? nice find indeed
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Prev 1 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
firebathero 2276
Bisu 470
Hyuk 422
Killer 105
Dewaltoss 94
Larva 91
Leta 80
Sexy 78
EffOrt 76
Soma 68
[ Show more ]
ZerO 62
Light 49
ToSsGirL 47
soO 41
Yoon 34
Sharp 34
Aegong 28
Sacsri 22
Bale 20
NaDa 16
Hm[arnc] 15
sorry 14
Shinee 13
JulyZerg 10
Rush 8
Terrorterran 2
Dota 2
Fuzer 135
Counter-Strike
shoxiejesuss1111
byalli779
kRYSTAL_31
Heroes of the Storm
Khaldor1056
crisheroes554
Other Games
gofns30060
singsing1473
olofmeister999
ceh9659
Mew2King86
ArmadaUGS51
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream176
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2389
League of Legends
• Stunt404
Upcoming Events
Stellar Fest
3h 31m
OSC
12h 31m
CranKy Ducklings
1d
Online Event
1d 1h
FEL
1d 6h
AI Arena Tournament
1d 7h
BSL: Ladder Tournament
1d 9h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
[ Show More ]
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.