• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:32
CEST 21:32
KST 04:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1473 users

LT - can tell Zergs spawn w/o scouting - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 All
idonthinksobro
Profile Joined December 2010
3138 Posts
January 15 2011 19:14 GMT
#221
On January 16 2011 04:03 MajorMajor wrote:
This actually works on metalopolis aswell. I just checked and if you look carfully at each expo there are cracks in the concrete by the mineral patches. The cracks are no present on a zergs spawn point


i tried it and i couldnt get this to work - if your point is valid either provide screenshots before/after a video or the exact settings you used to make it happen on Meta thanks.
TypeFake
Profile Joined September 2010
United States121 Posts
January 15 2011 19:25 GMT
#222
They should replace LT with Crossfire, and just throw LT back in the map pool when this bug is fixed.
MajorMajor
Profile Joined December 2010
5 Posts
January 16 2011 14:43 GMT
#223
On January 16 2011 04:14 idonthinksobro wrote:
Show nested quote +
On January 16 2011 04:03 MajorMajor wrote:
This actually works on metalopolis aswell. I just checked and if you look carfully at each expo there are cracks in the concrete by the mineral patches. The cracks are no present on a zergs spawn point


i tried it and i couldnt get this to work - if your point is valid either provide screenshots before/after a video or the exact settings you used to make it happen on Meta thanks.


Nevermind I think I am mistaken. There are cracks by the minerals on the top expos only so I got confused.
frozt_
Profile Joined January 2011
United States234 Posts
January 16 2011 17:02 GMT
#224
On January 15 2011 03:41 idonthinksobro wrote:
Hello fellow TLers,

LT is in fact imba because you can tell the zergs spawn position without scouting since you can/cant see flowers at their starting position.
This works for all spawn positions - settings can be on medium/high or ultra i dont know about the exact shaders terrain settings but it was confirmed many times that it works with medium and above.


Video explaining the bug:


thanks AskJoshy

SS Lost Temple:

+ Show Spoiler +
[image loading]


It actually works on any "jungle themed map that has flowers at the starting location"
SS: tempest

+ Show Spoiler +
[image loading]


An official Blizzard guy actually posted in the Bug report so there is no need to bump the threads but maybe you should add additional info if you find out new stuff about the bug or add your general thoughts about it.

Show nested quote +
Blizzard Dude Nexii
Thanks for the reports guys! =)



Posts on the Blizzard Forums about it
Bugsection
+ Show Spoiler +
http://us.battle.net/sc2/en/forum/topic/1869251681

General
+ Show Spoiler +
On January 15 2011 04:39 FrostedMiniWeet wrote:
I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed:

http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7

Nice catch
Practice and dedication reveals the greatness within a player
DarkPlasmaBall
Profile Blog Joined March 2010
United States45970 Posts
January 16 2011 17:08 GMT
#225
Wow this is a really important find! Thanks for the warning

How the heck do people figure these things out...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 16 2011 17:13 GMT
#226
Wow, crazy to see that this wasn't noticed. I feel like it's BM for me to abuse this, but I can't imagine a world in which I don't use this advantage.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States45970 Posts
January 16 2011 17:21 GMT
#227
Does this mean that all flowers are removed as soon as a building gets placed over it? So if I build a pylon or supply depot on top of the flowers, they will disappear through the fog? Or does the game have to start out without those doodads (and therefore it can only happen because creep is the only thing that is spread out around bases)?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45970 Posts
Last Edited: 2011-01-16 17:28:01
January 16 2011 17:23 GMT
#228
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play


ZvZ: 6-pool on a 4-player map is ridiculously unexpected. If I'm Zerg and I know where my Zerg opponent is without giving away my whereabouts...

Same with any proxy opening in PvZ or TvZ.

Zergs fast expand very often on 4-player maps.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
January 16 2011 17:26 GMT
#229
wow nice find lol
if play random i can't call any race imba?
MousecL1ck1
Profile Joined January 2011
187 Posts
January 17 2011 02:23 GMT
#230
Interesting, there are probably tiny details like this on other maps too that can be exploited.
Good job finding it bro, pretty crazy advantage.
Counting clouds just floating by ~
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
January 17 2011 04:10 GMT
#231
Oh snap. Yea quick patch on this pls Blizz!
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
MrWhompWhomp
Profile Joined December 2010
United States26 Posts
January 17 2011 04:19 GMT
#232
This could be really, really bad for ZvZ. Knowing where your opponent is without scouting then doing an 8-pool double spinecrawler rush seems unstoppable. Hopefully this is fixed soon before its heavily exploited.
Divide, Conquer, Pillage, Destroy
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 17 2011 20:05 GMT
#233
On January 15 2011 12:44 hagon wrote:
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?


Gom has made a custom LT for the GSL with all the flowers removed, so this can't be abused.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
January 17 2011 20:09 GMT
#234
Omfg I'm gonna vote out LT immediately until this is fixed.
And now i have a reason for all my losses :D
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-01-17 21:29:43
January 17 2011 21:06 GMT
#235
On January 18 2011 05:05 sylverfyre wrote:
Show nested quote +
On January 15 2011 12:44 hagon wrote:
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?


Gom has made a custom LT for the GSL with all the flowers removed, so this can't be abused.


The gsl really fixed it within 2 days, thats huge as artosis would say, they didnt even need 2 days to get this information from tl, notice that this is really unfair, and to change the map - and blizzard didnt even remove the map out of the pool or anything.



+ Show Spoiler +
[image loading]
tossmumble
Profile Joined November 2010
27 Posts
January 18 2011 03:09 GMT
#236
it would be kind of cool to learn this trick before it goes out. then i could cheese my heart out
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 18 2011 03:17 GMT
#237
Lol really nice find - nice that GSL custom tweaked the map for their competition :D
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Kwanny
Profile Joined January 2011
Germany222 Posts
January 21 2011 04:42 GMT
#238
Played a game today, I think, Blizzard fixed it now.
Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
BSL
19:00
RO8 - Day 4
DragOn vs Dewalt
TerrOr vs OyAji
ZZZero.O264
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason133
BRAT_OK 99
ProTech94
MindelVK 28
EmSc Tv 21
StarCraft: Brood War
Britney 35792
Mini 459
ZZZero.O 264
ggaemo 171
firebathero 137
Zeus 57
910 25
Rock 24
NaDa 12
IntoTheRainbow 11
Dota 2
Gorgc8526
Heroes of the Storm
Liquid`Hasu296
Other Games
FrodaN4481
Grubby2966
Liquid`RaSZi2192
singsing2092
fl0m1429
B2W.Neo707
mouzStarbuck366
KnowMe255
Hui .178
RotterdaM118
UpATreeSC105
Fuzer 7
QueenE3
Organizations
Other Games
gamesdonequick907
StarCraft 2
angryscii 31
EmSc Tv 21
EmSc2Tv 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 18
• Reevou 10
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• 80smullet 15
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1317
• lizZardDota260
Other Games
• imaqtpie1403
• WagamamaTV357
• Shiphtur303
Upcoming Events
OSC
4h 28m
Universe Titan Cup
15h 28m
Rogue vs Percival
Wardi Open
16h 28m
Monday Night Weeklies
20h 28m
Replay Cast
1d 4h
Kung Fu Cup
1d 15h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
[ Show More ]
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.