• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:00
CEST 15:00
KST 22:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6741 users

LT - can tell Zergs spawn w/o scouting - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 All
idonthinksobro
Profile Joined December 2010
3138 Posts
January 15 2011 19:14 GMT
#221
On January 16 2011 04:03 MajorMajor wrote:
This actually works on metalopolis aswell. I just checked and if you look carfully at each expo there are cracks in the concrete by the mineral patches. The cracks are no present on a zergs spawn point


i tried it and i couldnt get this to work - if your point is valid either provide screenshots before/after a video or the exact settings you used to make it happen on Meta thanks.
TypeFake
Profile Joined September 2010
United States121 Posts
January 15 2011 19:25 GMT
#222
They should replace LT with Crossfire, and just throw LT back in the map pool when this bug is fixed.
MajorMajor
Profile Joined December 2010
5 Posts
January 16 2011 14:43 GMT
#223
On January 16 2011 04:14 idonthinksobro wrote:
Show nested quote +
On January 16 2011 04:03 MajorMajor wrote:
This actually works on metalopolis aswell. I just checked and if you look carfully at each expo there are cracks in the concrete by the mineral patches. The cracks are no present on a zergs spawn point


i tried it and i couldnt get this to work - if your point is valid either provide screenshots before/after a video or the exact settings you used to make it happen on Meta thanks.


Nevermind I think I am mistaken. There are cracks by the minerals on the top expos only so I got confused.
frozt_
Profile Joined January 2011
United States234 Posts
January 16 2011 17:02 GMT
#224
On January 15 2011 03:41 idonthinksobro wrote:
Hello fellow TLers,

LT is in fact imba because you can tell the zergs spawn position without scouting since you can/cant see flowers at their starting position.
This works for all spawn positions - settings can be on medium/high or ultra i dont know about the exact shaders terrain settings but it was confirmed many times that it works with medium and above.


Video explaining the bug:


thanks AskJoshy

SS Lost Temple:

+ Show Spoiler +
[image loading]


It actually works on any "jungle themed map that has flowers at the starting location"
SS: tempest

+ Show Spoiler +
[image loading]


An official Blizzard guy actually posted in the Bug report so there is no need to bump the threads but maybe you should add additional info if you find out new stuff about the bug or add your general thoughts about it.

Show nested quote +
Blizzard Dude Nexii
Thanks for the reports guys! =)



Posts on the Blizzard Forums about it
Bugsection
+ Show Spoiler +
http://us.battle.net/sc2/en/forum/topic/1869251681

General
+ Show Spoiler +
On January 15 2011 04:39 FrostedMiniWeet wrote:
I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed:

http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7

Nice catch
Practice and dedication reveals the greatness within a player
DarkPlasmaBall
Profile Blog Joined March 2010
United States46198 Posts
January 16 2011 17:08 GMT
#225
Wow this is a really important find! Thanks for the warning

How the heck do people figure these things out...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 16 2011 17:13 GMT
#226
Wow, crazy to see that this wasn't noticed. I feel like it's BM for me to abuse this, but I can't imagine a world in which I don't use this advantage.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States46198 Posts
January 16 2011 17:21 GMT
#227
Does this mean that all flowers are removed as soon as a building gets placed over it? So if I build a pylon or supply depot on top of the flowers, they will disappear through the fog? Or does the game have to start out without those doodads (and therefore it can only happen because creep is the only thing that is spread out around bases)?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46198 Posts
Last Edited: 2011-01-16 17:28:01
January 16 2011 17:23 GMT
#228
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play


ZvZ: 6-pool on a 4-player map is ridiculously unexpected. If I'm Zerg and I know where my Zerg opponent is without giving away my whereabouts...

Same with any proxy opening in PvZ or TvZ.

Zergs fast expand very often on 4-player maps.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
January 16 2011 17:26 GMT
#229
wow nice find lol
if play random i can't call any race imba?
MousecL1ck1
Profile Joined January 2011
187 Posts
January 17 2011 02:23 GMT
#230
Interesting, there are probably tiny details like this on other maps too that can be exploited.
Good job finding it bro, pretty crazy advantage.
Counting clouds just floating by ~
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
January 17 2011 04:10 GMT
#231
Oh snap. Yea quick patch on this pls Blizz!
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
MrWhompWhomp
Profile Joined December 2010
United States26 Posts
January 17 2011 04:19 GMT
#232
This could be really, really bad for ZvZ. Knowing where your opponent is without scouting then doing an 8-pool double spinecrawler rush seems unstoppable. Hopefully this is fixed soon before its heavily exploited.
Divide, Conquer, Pillage, Destroy
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 17 2011 20:05 GMT
#233
On January 15 2011 12:44 hagon wrote:
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?


Gom has made a custom LT for the GSL with all the flowers removed, so this can't be abused.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
January 17 2011 20:09 GMT
#234
Omfg I'm gonna vote out LT immediately until this is fixed.
And now i have a reason for all my losses :D
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-01-17 21:29:43
January 17 2011 21:06 GMT
#235
On January 18 2011 05:05 sylverfyre wrote:
Show nested quote +
On January 15 2011 12:44 hagon wrote:
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?


Gom has made a custom LT for the GSL with all the flowers removed, so this can't be abused.


The gsl really fixed it within 2 days, thats huge as artosis would say, they didnt even need 2 days to get this information from tl, notice that this is really unfair, and to change the map - and blizzard didnt even remove the map out of the pool or anything.



+ Show Spoiler +
[image loading]
tossmumble
Profile Joined November 2010
27 Posts
January 18 2011 03:09 GMT
#236
it would be kind of cool to learn this trick before it goes out. then i could cheese my heart out
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 18 2011 03:17 GMT
#237
Lol really nice find - nice that GSL custom tweaked the map for their competition :D
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Kwanny
Profile Joined January 2011
Germany222 Posts
January 21 2011 04:42 GMT
#238
Played a game today, I think, Blizzard fixed it now.
Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#14
IntoTheiNu 1428
RotterdaM699
TKL 282
SteadfastSC225
Ryung 167
IndyStarCraft 143
Rex140
CosmosSc2 23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 699
Lowko416
TKL 282
SteadfastSC 225
Ryung 167
IndyStarCraft 143
Rex 140
CosmosSc2 23
StarCraft: Brood War
Britney 55311
actioN 1880
Shuttle 1726
Jaedong 886
BeSt 510
Mini 479
Soulkey 472
firebathero 379
EffOrt 378
Soma 273
[ Show more ]
Stork 250
Hyun 225
Larva 179
sorry 171
Last 159
Snow 159
Mong 146
ggaemo 123
Dewaltoss 121
Light 93
Rush 90
hero 78
Movie 65
Free 65
PianO 55
[sc1f]eonzerg 42
Barracks 37
Sharp 30
Shine 27
ToSsGirL 27
scan(afreeca) 24
Bale 22
Noble 18
IntoTheRainbow 16
HiyA 15
Sacsri 15
Rock 12
Yoon 11
NaDa 11
ajuk12(nOOB) 11
zelot 10
Purpose 8
Terrorterran 6
Dota 2
Gorgc7578
Dendi980
XaKoH 472
Counter-Strike
olofmeister2055
byalli389
kRYSTAL_42
Other Games
B2W.Neo509
hiko478
Hui .153
Mew2King90
DeMusliM13
Organizations
Other Games
gamesdonequick25947
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota278
League of Legends
• Nemesis1567
• TFBlade313
Other Games
• WagamamaTV169
Upcoming Events
Replay Cast
20h
CrankTV Team League
22h
OSC
1d 4h
Replay Cast
1d 11h
Replay Cast
1d 20h
CrankTV Team League
1d 22h
OSC
2 days
Replay Cast
2 days
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.