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LT - can tell Zergs spawn w/o scouting - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 All
idonthinksobro
Profile Joined December 2010
3138 Posts
January 15 2011 19:14 GMT
#221
On January 16 2011 04:03 MajorMajor wrote:
This actually works on metalopolis aswell. I just checked and if you look carfully at each expo there are cracks in the concrete by the mineral patches. The cracks are no present on a zergs spawn point


i tried it and i couldnt get this to work - if your point is valid either provide screenshots before/after a video or the exact settings you used to make it happen on Meta thanks.
TypeFake
Profile Joined September 2010
United States121 Posts
January 15 2011 19:25 GMT
#222
They should replace LT with Crossfire, and just throw LT back in the map pool when this bug is fixed.
MajorMajor
Profile Joined December 2010
5 Posts
January 16 2011 14:43 GMT
#223
On January 16 2011 04:14 idonthinksobro wrote:
Show nested quote +
On January 16 2011 04:03 MajorMajor wrote:
This actually works on metalopolis aswell. I just checked and if you look carfully at each expo there are cracks in the concrete by the mineral patches. The cracks are no present on a zergs spawn point


i tried it and i couldnt get this to work - if your point is valid either provide screenshots before/after a video or the exact settings you used to make it happen on Meta thanks.


Nevermind I think I am mistaken. There are cracks by the minerals on the top expos only so I got confused.
frozt_
Profile Joined January 2011
United States234 Posts
January 16 2011 17:02 GMT
#224
On January 15 2011 03:41 idonthinksobro wrote:
Hello fellow TLers,

LT is in fact imba because you can tell the zergs spawn position without scouting since you can/cant see flowers at their starting position.
This works for all spawn positions - settings can be on medium/high or ultra i dont know about the exact shaders terrain settings but it was confirmed many times that it works with medium and above.


Video explaining the bug:


thanks AskJoshy

SS Lost Temple:

+ Show Spoiler +
[image loading]


It actually works on any "jungle themed map that has flowers at the starting location"
SS: tempest

+ Show Spoiler +
[image loading]


An official Blizzard guy actually posted in the Bug report so there is no need to bump the threads but maybe you should add additional info if you find out new stuff about the bug or add your general thoughts about it.

Show nested quote +
Blizzard Dude Nexii
Thanks for the reports guys! =)



Posts on the Blizzard Forums about it
Bugsection
+ Show Spoiler +
http://us.battle.net/sc2/en/forum/topic/1869251681

General
+ Show Spoiler +
On January 15 2011 04:39 FrostedMiniWeet wrote:
I started a thread about this on Blizzard forums, hopefully Blizzard will notice. Please like it, so it will be noticed:

http://us.battle.net/sc2/en/forum/topic/1869251657?page=1#7

Nice catch
Practice and dedication reveals the greatness within a player
DarkPlasmaBall
Profile Blog Joined March 2010
United States46240 Posts
January 16 2011 17:08 GMT
#225
Wow this is a really important find! Thanks for the warning

How the heck do people figure these things out...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 16 2011 17:13 GMT
#226
Wow, crazy to see that this wasn't noticed. I feel like it's BM for me to abuse this, but I can't imagine a world in which I don't use this advantage.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States46240 Posts
January 16 2011 17:21 GMT
#227
Does this mean that all flowers are removed as soon as a building gets placed over it? So if I build a pylon or supply depot on top of the flowers, they will disappear through the fog? Or does the game have to start out without those doodads (and therefore it can only happen because creep is the only thing that is spread out around bases)?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46240 Posts
Last Edited: 2011-01-16 17:28:01
January 16 2011 17:23 GMT
#228
On January 15 2011 08:40 MOARpylons wrote:
So why is this so extremely "gamebreaking?" Theyre going to have to scout either way, unless they wanna play blind, which is always the best way to play


ZvZ: 6-pool on a 4-player map is ridiculously unexpected. If I'm Zerg and I know where my Zerg opponent is without giving away my whereabouts...

Same with any proxy opening in PvZ or TvZ.

Zergs fast expand very often on 4-player maps.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
January 16 2011 17:26 GMT
#229
wow nice find lol
if play random i can't call any race imba?
MousecL1ck1
Profile Joined January 2011
187 Posts
January 17 2011 02:23 GMT
#230
Interesting, there are probably tiny details like this on other maps too that can be exploited.
Good job finding it bro, pretty crazy advantage.
Counting clouds just floating by ~
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
January 17 2011 04:10 GMT
#231
Oh snap. Yea quick patch on this pls Blizz!
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
MrWhompWhomp
Profile Joined December 2010
United States26 Posts
January 17 2011 04:19 GMT
#232
This could be really, really bad for ZvZ. Knowing where your opponent is without scouting then doing an 8-pool double spinecrawler rush seems unstoppable. Hopefully this is fixed soon before its heavily exploited.
Divide, Conquer, Pillage, Destroy
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 17 2011 20:05 GMT
#233
On January 15 2011 12:44 hagon wrote:
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?


Gom has made a custom LT for the GSL with all the flowers removed, so this can't be abused.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
January 17 2011 20:09 GMT
#234
Omfg I'm gonna vote out LT immediately until this is fixed.
And now i have a reason for all my losses :D
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-01-17 21:29:43
January 17 2011 21:06 GMT
#235
On January 18 2011 05:05 sylverfyre wrote:
Show nested quote +
On January 15 2011 12:44 hagon wrote:
re: GSL... my understanding most pro players use the low graphics details, where I am under the impression you cant see the bug?


Gom has made a custom LT for the GSL with all the flowers removed, so this can't be abused.


The gsl really fixed it within 2 days, thats huge as artosis would say, they didnt even need 2 days to get this information from tl, notice that this is really unfair, and to change the map - and blizzard didnt even remove the map out of the pool or anything.



+ Show Spoiler +
[image loading]
tossmumble
Profile Joined November 2010
27 Posts
January 18 2011 03:09 GMT
#236
it would be kind of cool to learn this trick before it goes out. then i could cheese my heart out
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 18 2011 03:17 GMT
#237
Lol really nice find - nice that GSL custom tweaked the map for their competition :D
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Kwanny
Profile Joined January 2011
Germany222 Posts
January 21 2011 04:42 GMT
#238
Played a game today, I think, Blizzard fixed it now.
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