*logs onto sc2 to take out LT from map pool*
LT - can tell Zergs spawn w/o scouting - Page 8
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Slix36
United Kingdom145 Posts
*logs onto sc2 to take out LT from map pool* | ||
dangots0ul
United States919 Posts
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esc0bar
Canada112 Posts
On January 15 2011 07:08 Slix36 wrote: Shit dude, good eyes and props for not keeping it to yourself. I dont see why blizz didn't look for this kind of stuff before beta tbh, general QA stuff really. *logs onto sc2 to take out LT from map pool* Probably because it's one of these things that's really hard to spot... Millions have been playing this map for months and it's just been spotted. | ||
avidday04
United States63 Posts
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BoTmon
United States13 Posts
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ArtemisKnives
United States210 Posts
Also works to check for possible expansions late game. =/ it's pretty cheesy. | ||
Jayjay54
Germany2296 Posts
On January 15 2011 07:22 Frozne wrote: I've been using this for months... damn! Also works to check for possible expansions late game. =/ it's pretty cheesy. u r kidding, right? hope this gets fixed soon. too many people already know about it. off topic: first post. Hey gus ![]() | ||
freetgy
1720 Posts
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jiabung
United States720 Posts
On January 15 2011 07:22 BoTmon wrote: I wonder how big of an advantage it is to have 1 more worker mining instead of scouting? hmmmmmMMMMM I wonder how much of an advantage it is to know immediately where your opponent is at the start of the game, and therefore do a blind proxy 2 gate when the zerg would not expect it at all since he has not been scouted yet and won't expect it on a 4 player map. hmmmm | ||
Proto_Protoss
United States495 Posts
On January 15 2011 03:43 Bodhi wrote: I wonder if Blizzard will take this out of the map pool. yes a reason to kick LT out of Map pool 4get fixing it. | ||
Moody
United States750 Posts
It made me not want to read the remaining 5 pages of (possibly) constructive input. | ||
Backpack
United States1776 Posts
On January 15 2011 07:20 avidday04 wrote: Damnit, now they are going to remove even more maps do to bugs with no explanation or timetable on when they will be back. (Take note of Shakuras Plateau) I find it hard to believe that shakuras is missing because of the pylon bug and and same goes for this. It takes no time at all to edit the LT map to get rid of flowers and i'm sure there's a fairly easy fix for the shakuras invisible pylon as well. Bash blizzard all you want, but it doesn't take them weeks to fix a 2x2 section of the map. Shakuras probably had some other bigger problem/issue and if they are to fix this LT bug it could easily be hotfixed in a few minutes. | ||
Galleon.frigate
Canada721 Posts
On January 15 2011 07:22 BoTmon wrote: I wonder how big of an advantage it is to have 1 more worker mining instead of scouting? hmmmmmMMMMM it's a small imbalance, however there are many cheeses that require you to know their spwan and are normally limited to 1 players maps. Also you are never going to scout the zerg last position and maybe miss the 6 pool etc etc. again this isn't the end of the world, but it's a small and unfair advantage. | ||
ArtemisKnives
United States210 Posts
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BC.KoRn
Canada567 Posts
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BroboCop
United States373 Posts
![]() side note, so the custom icons people get, the op should get one w/ a flower haha :> | ||
MrMotionPicture
United States4327 Posts
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k20
United States342 Posts
On January 15 2011 07:09 dangots0ul wrote: NOOO NO MORE auto wins on LT How do you auto win just by knowing where someone spawned? You must be a god on 1v1 maps! | ||
Firkraag8
Sweden1006 Posts
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garbanzo
United States4046 Posts
Thanks for the info! | ||
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