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LT - can tell Zergs spawn w/o scouting - Page 8

Forum Index > SC2 General
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Slix36
Profile Joined May 2010
United Kingdom145 Posts
January 14 2011 22:08 GMT
#141
Shit dude, good eyes and props for not keeping it to yourself. I dont see why blizz didn't look for this kind of stuff before beta tbh, general QA stuff really.

*logs onto sc2 to take out LT from map pool*
Never too late to stand your ground.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
January 14 2011 22:09 GMT
#142
NOOO NO MORE auto wins on LT
i type teamliquid into the url subconsciously... all...the...time...
esc0bar
Profile Joined October 2010
Canada112 Posts
January 14 2011 22:10 GMT
#143
On January 15 2011 07:08 Slix36 wrote:
Shit dude, good eyes and props for not keeping it to yourself. I dont see why blizz didn't look for this kind of stuff before beta tbh, general QA stuff really.

*logs onto sc2 to take out LT from map pool*


Probably because it's one of these things that's really hard to spot...


Millions have been playing this map for months and it's just been spotted.
avidday04
Profile Joined October 2010
United States63 Posts
January 14 2011 22:20 GMT
#144
Damnit, now they are going to remove even more maps do to bugs with no explanation or timetable on when they will be back. (Take note of Shakuras Plateau)
BoTmon
Profile Joined January 2011
United States13 Posts
January 14 2011 22:22 GMT
#145
I wonder how big of an advantage it is to have 1 more worker mining instead of scouting? hmmmmmMMMMM
ArtemisKnives
Profile Joined March 2010
United States210 Posts
Last Edited: 2011-01-14 22:23:35
January 14 2011 22:22 GMT
#146
I've been using this for months... damn!

Also works to check for possible expansions late game. =/ it's pretty cheesy.
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
January 14 2011 22:25 GMT
#147
On January 15 2011 07:22 Frozne wrote:
I've been using this for months... damn!

Also works to check for possible expansions late game. =/ it's pretty cheesy.


u r kidding, right?

hope this gets fixed soon. too many people already know about it.

off topic: first post. Hey gus
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-01-14 22:28:14
January 14 2011 22:27 GMT
#148
well this helps stopping a six pool

jiabung
Profile Blog Joined December 2007
United States720 Posts
January 14 2011 22:28 GMT
#149
On January 15 2011 07:22 BoTmon wrote:
I wonder how big of an advantage it is to have 1 more worker mining instead of scouting? hmmmmmMMMMM

I wonder how much of an advantage it is to know immediately where your opponent is at the start of the game, and therefore do a blind proxy 2 gate when the zerg would not expect it at all since he has not been scouted yet and won't expect it on a 4 player map. hmmmm
Proto_Protoss
Profile Joined September 2010
United States495 Posts
January 14 2011 22:28 GMT
#150
On January 15 2011 03:43 Bodhi wrote:
I wonder if Blizzard will take this out of the map pool.


yes a reason to kick LT out of Map pool 4get fixing it.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Moody
Profile Blog Joined August 2010
United States750 Posts
January 14 2011 22:30 GMT
#151
So... I read the first 3 pages of replies and around 50% of them are "Good catch bro!!!", "Nice Catch YO!!!," "I just wanted to add another post to my post count so people will take my posts more serious, good catch homie!!!"

It made me not want to read the remaining 5 pages of (possibly) constructive input.
A marine walks into a bar and asks, "Where's the counter?"
Backpack
Profile Blog Joined March 2010
United States1776 Posts
January 14 2011 22:30 GMT
#152
On January 15 2011 07:20 avidday04 wrote:
Damnit, now they are going to remove even more maps do to bugs with no explanation or timetable on when they will be back. (Take note of Shakuras Plateau)


I find it hard to believe that shakuras is missing because of the pylon bug and and same goes for this. It takes no time at all to edit the LT map to get rid of flowers and i'm sure there's a fairly easy fix for the shakuras invisible pylon as well. Bash blizzard all you want, but it doesn't take them weeks to fix a 2x2 section of the map.

Shakuras probably had some other bigger problem/issue and if they are to fix this LT bug it could easily be hotfixed in a few minutes.
"You people need to just generally care a lot less about everything." -Zatic
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2011-01-14 22:32:29
January 14 2011 22:31 GMT
#153
On January 15 2011 07:22 BoTmon wrote:
I wonder how big of an advantage it is to have 1 more worker mining instead of scouting? hmmmmmMMMMM


it's a small imbalance, however there are many cheeses that require you to know their spwan and are normally limited to 1 players maps. Also you are never going to scout the zerg last position and maybe miss the 6 pool etc etc.


again this isn't the end of the world, but it's a small and unfair advantage.
ArtemisKnives
Profile Joined March 2010
United States210 Posts
January 14 2011 22:31 GMT
#154
It affects team play more since there are more jungle themed team maps in the map pool. I cant remember the 8 player map that is jungle themed but in 2v2 it can take a while to scout. You can pull unstoppable nightmare blind proxy's on that map because of it.
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
BC.KoRn
Profile Joined February 2003
Canada567 Posts
January 14 2011 22:33 GMT
#155
This can easily be fixed with out a patch. Nice find though definately going to abuse it on LT lol
BroboCop
Profile Joined December 2010
United States373 Posts
January 14 2011 22:34 GMT
#156
awesome thread, unfortunately I play zerg .

side note, so the custom icons people get, the op should get one w/ a flower haha :>
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
January 14 2011 22:36 GMT
#157
Only zerg? That is not fair. :\
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
k20
Profile Joined September 2010
United States342 Posts
January 14 2011 22:36 GMT
#158
On January 15 2011 07:09 dangots0ul wrote:
NOOO NO MORE auto wins on LT

How do you auto win just by knowing where someone spawned? You must be a god on 1v1 maps!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 14 2011 22:37 GMT
#159
That bug needs to be fixed asap, but I'm surprised at how many people want it out of the map pool. Just like WarCraft 3 lost temple is my favorite map in SC2, followed closely by metalopolis and xel'naga caverns!
Too weird to live, too rare to die.
garbanzo
Profile Joined October 2009
United States4046 Posts
January 14 2011 22:38 GMT
#160
Really impressive find.

Thanks for the info!
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
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