LT - can tell Zergs spawn w/o scouting - Page 6
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gongryong
Korea (South)1430 Posts
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Numy
South Africa35471 Posts
On January 15 2011 05:18 vek wrote: It's just how peer to peer multiplayer works. All information exists in memory on each client, it's up to the client to hide things from you that you shouldn't be able to see. The problem in this case is that Blizzard overlooked the fact creep destroys doodads through fog of war without having vision. The fact everything is in memory is also why maphacks are so easy to make. So the information is always there, the problem is that it's not hiding doodads that are destroyed through creep. I guess that's an understandable thing to miss. | ||
Gemini_19
United States1238 Posts
On January 15 2011 05:10 onbaton wrote: yeah im sure no one cares Which explains the 5 pages of "Nice find!" and "Wow crazy!" and "How did you notice that? Blizz better fix it!" Anyone know what settings it is noticeable on? I wanna test this out, Is it possibly ultra terrain? | ||
Anomandaris
Afghanistan440 Posts
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vyyye
Sweden3917 Posts
On January 15 2011 05:25 Torte de Lini wrote: I suggest you think things through for a bit. If the people are not informed, urgency will not be issued on behalf of the community and Blizzard will never see their mistake. Word travels fast, even when trying to contain it, if he didn't say anything and told Blizzard about it, someone would have picked it up eventually or be spread in another fashion and the same outcome would occur. Don't condemn someone for informing the public because of the collateral damage it may cause. It's necessary to eventually fix what is truly "stupid" The thread has also managed to potentially break any ZvX on LT. Yeah, word travels fast but the report function is there for a reason. New things don't become known automatically, just look at the magic box. Wasn't before a thread and youtube video was made after release it became common knowledge, yet a few people knew it since early beta. | ||
FeyFey
Germany10114 Posts
edit: thought they had fixed that along with the nexus and mule problem, oh well. Just remember don't make flowers or other doodads that are destroyed by creep near expos when mapping. | ||
Jurassic
Hungary79 Posts
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Zlasher
United States9129 Posts
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Neo.NEt
United States785 Posts
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loving it
Canada271 Posts
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idonthinksobro
3138 Posts
On January 15 2011 05:28 vyyye wrote: The thread has also managed to potentially break any ZvX on LT. Yeah, word travels fast but the report function is there for a reason. New things don't become known automatically, just look at the magic box. Wasn't before a thread and youtube video was made after release it became common knowledge, yet a few people knew it since early beta. you can argue the other way around as well. I can say now everyone knows about this bug and can downvote lost temple to prevent themselves from being cheated. You dont know how many people are and were abusing this already - so if everyone is informed everyone can downvote the map also i feel like if it isnt public its very likely that blizzard will ignore the topic for a very long time. If its public and possibly game breaking they have to act fast. /E looks like Blizzard has to rework like 3-4 maps in order to fix this or they have to remove/fix this doodad. | ||
DarkGeneral
Canada328 Posts
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coddan
Estonia890 Posts
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Shadrak
United States490 Posts
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Ryuu314
United States12679 Posts
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syllogism
Finland5948 Posts
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-miDnight-
Taiwan455 Posts
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MegaBUD
Canada179 Posts
They havent fix the mules through fog yet... and it was like that in beta. | ||
~ava
Canada378 Posts
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terranghost
United States980 Posts
+ Show Spoiler + That is unless this bug/glitch/misfortune affects expansions too. Ie. A zerg starts morphing a hatchery at another main base and it makes the flowers disappear before the creep gets there. | ||
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